41 reviews liked by sunnyangel


One really cool trend we saw back in the last decade is formerly underground franchises breaking into the mainstream. Persona, Yakuza, Monster Hunter, Fire Emblem, and Xenoblade all had dedicated followings before but are now bringing in more fans than ever. Among these is Balan Wonderworld which blew people away with its frenetic action, deep characters, and philosophical storytelling. Its success led to many people checking out the game’s predecessor, Nights: Into Dreams. And let’s just say that the early installment weirdness is strong with this one.
The biggest issue with Nights could be summed up in four words: Creative ideas, Weird execution. Nowhere is this more evident with the game’s main protagonist Nights. Nights is a character we are supposed to straight up despise. You’re supposed to see them as a mass murdering psychopath. They’re supposed to be the embodiment of the player who kills all the clearly sapient enemies to power up and show what that person who actually be like. In other words, they were the original Chara. Heck, they even got the same pronouns. The game really wants you to hate them and constantly has the other characters as well as the very narration itself call them out.
(Clip of Elliot saying “Full of bloodlust, as always.)
But the problem is that nearly every one of Nights’s murders are completely justified. The game seems to forget the fact that Nights is a soldier fighting a war where the other side wants to destroy seals to release an eldritch abomination upon the world. Also, the enemy soldiers are almost always portrayed as nothing more than simple video game enemies for you to kill. As mangled as the phrase has become, Nights is just doing their job.
The one silver lining to all this is that Yuji Naka learned from his missteps. Balan Wonderworld did a far better job at linking story and gameplay together while Shot2048 gave us a far superior villain protagonist. I’m DestroyerOfMid and I’ll see you in the comments… again.

Dreams... why do we have them? Where do they come from?

They're many things. They often inspire us to create, mold and manifest those same dreams into reality. They give us a vision of what is to possibly come, or perhaps to remind us of simpler times that made our little hearts grow. Above all else, they serve as our home away from home, to escape from the troubles we face in our lives as we sleep through the moon's company, or look towards the sky as we lay on that peaceful hill and put our head in the clouds with the sun. To relieve us from all that stress and bad energy, and bring back that positive outlook that is so important to us as we live on this plane of existence. In a way, it is the most significant element for all of us. Without the ability to dream, what would we do aside from just exist? Where else could we go to get away?

...at the very least, that's my interpretation of them.

No one knows how they work, and we probably never will figure them out or who is out there trying to motivate and cheer us up. Is it a mystical property our bodies have? Is someone above looking out for us? Are they just... as they are? For all we know, we could each have our own personal rogue nightmaren that looks over us and tries to keep those night terrors at bay, and allow us to remain hopeful and optimistic. When we pass, do we meet them? The concept of dreaming in itself is a dream as my imagination runs rampant like the sheep that I count within my mind. It's more intriguing as I ponder on it, because I always find myself diving into that same realm to find my vision on creative personal projects, or to bring me strength to work toward a brighter future for myself and those around me. What about you?

Dreams of finally meeting that special someone online who lives many miles away? Don't worry, you'll see each other soon. Dreaming of finally making your own game and putting it on Steam? You got this. A dream of becoming a YouTube content creator? You can do it.

We can.

That is what matters. I'll always believe in you. Never doubt yourself.

Why the sudden burst of helpful optimism? Well, that brings us to you NiGHTS, the instigator of my sunny disposition. You offer me this flight through your world of colors and frolicking moody nightopians that grow with age as I play your game, challenging me to climb ranks and smash Sonic's records. I continue to be amazed at your poise and grace with your cat-like gaze. You're but an arcade game at your core, and yet you touch my heart with your musical score and the neverending warmth of your silent tale. It feels as though I had my emotions bottled up to keep myself professional like an adult as I went on my adventure with you, and yet... I left the experience feeling like a kid again, singing your tune to bring myself joy. With you, I touched the stars and felt the wind beneath my newly discovered wings.

If I may ask you, the reader...

Is it strange to be this full of cheer with tears in my eyes?

One of my Resolutions for 2023 was to play LSD Dream Emulator per day, considering that the game takes place in a span of 365 days.

While I wasn't able to play through the game every day due to being busy, procrastinating, and more; I finally made up for it by reaching the end of the game and exploring the many dreams I was able to experience. This was one of the draining Resolutions of Last Year because I take advantage of logging my games with notes, and LSD is a great example of me going overboard noting the many changes on this chart that change each day you play into the game. Either being highlighted at a new or old spot and describing either an FMV or text-based dialogue. Some of the days would last either within 4-5 minutes, and would often last to the maximum of 10 minutes -- the longest time you can spend via a dream per day.

To describe my experience, it was a strange journey as I kept playing. What's unique about LSD is that it's different for every player due to how we explore many areas but with the slightest tweaks, and the chart being an indicator of the many dreams we'll explore in terms of its balancing. As I kept playing, I found my playthrough of LSD to slowly turn horrific due to how I was curious about the darker aspects of these dreams and why are we experiencing them -- only to be swayed off by disbelief of how it's about a person's Dream Journal adapted into a video game leading so many questions.

Despite not being able to finish it last year, I at least made up for it by finishing LSD Dream Emulator and seeing the end of it (which felt redeeming).

Photo compilation of my journey through LSD Dream Emulator, along with the chart that progressed until Day 365.

I think there should be a feature in this game where, if you attempt to skip any of the cut scenes where you feed the animals, 15,000 volts of electricity is funneled directly out of the controller, upon which the cut scene will immediately restart.

What am I doing with my life? All this time spent ironically praising shitty games including this one and now people are unironically gassing up generic survival crafting game number 74,963. That settles it, from now on the words “peak fiction” will never leave my mouth ever again!

Filled my bedroom with junk, forgot to put the brakes on and had to chase the okomotive down a hill, highly accurate simulation of my life in a post-apocalyptic desert. Lovely time.

Not playing this because I would never hurt a woman

THE SHADOW REMAINS CAST!




oh what a day…

kiryu walks around in this game like he just shit his pants

What makes a person who they are is an endless ocean of choices, decisions, and mistakes. It’s nearly impossible to sum up the human experience succinctly, no matter how you go about it, but the past always returns as a unifying factor. Going through life, with every fleeting moment influencing, or influenced by, an infinite amount of moments, what gives someone that unique spark among the almost eight-billion could be condensed to the minutiae of human life, the trials and tribulations of living on Earth. Each trauma, each miracle, every fear and passion, coalescing into an approximation of humanity, the individual soul.

Blue Reflection: Second Light initially seems wrapped up in this hypothesis, with memories and recollections of the past at the forefront of determining who we are. Waltzing across each character’s reified backstory, a physical representation of themselves, the keypoint in coming to terms with oneself is found in accepting what came before. Throughout the story, however, there’s this constant rhetorical question being asked, an implication that shines doubt what you are approaching as a goal. As you weave between the collective backgrounds of the game’s cast, the detours through the various Heartscapes becomes secondary until… something happens. Somewhere between spending precious hours beside these characters and learning their experiences one by one, Blue Reflection… opens up. The narrative isn’t about "the before", the uncountable and infinite universe of outcomes that fused into what becomes an individual. The "past" isn’t “you”, so much as it’s context for “you”. What makes someone who they are after that, in the moment, is just as much the bonds they share, the loves that flourish, the passions ignited and fears embraced, as it is an arbitrary “past”.

…It’s sort of inescapable that this game is focused on the meaning of “moving on”. The summer vacation framing, the constant allusion to people not wanting things to end, the oppressing fear of what comes next and the change it brings… The future as we know it is beyond the horizon, endlessly far off but within reach, all the same. What happens to the friendships we made, the stories we’ve told and moments we’ve shared, five years from now? Ten? Fifty? Facing the crossroads at the end of an era, what will you take away, and what will you leave behind? Even looking at Backloggd itself, it eventually vanishing is a sure-fire possibility. Not now, maybe not in the near future, but… what do you do with that? For most, this site, the one-liner reviews, the heartfelt tangents, the caustic arguments, will all vanish without a trace, while others will hold the memories earned here close, all gained by sharing a passion with, to be blunt, total strangers.

Inevitably, this will end, and we’ll all move to new corners, a sort of “moving on” itself. But is that necessarily a bad thing? If the site died tomorrow and the community surrounding it shriveled up, would that change the love and hate that went into the words etched into it? Just as the past gave context to who we are now, does this community become another page of backstory, a background to appreciate as we move onto the next thing?

…These are some thoroughly navel-gazey thoughts brought out by what could be surmised as a “cute-girls-doing-cute-things” game, and I won’t pretend I haven’t gone off on similar tangents for an endless slew of slice-of-life anime. But over the entirety of Second Light, with every new character thrown into the party, I saw a familiar face, a person I recognized personally. Chalk it up to great writing, or chalk it up to me seeing what I want to see. I’ve seen these stories, not in a “trite anime trope” way, but in a “I know someone like this” sense, and even on a niche video game logging site I’ve seen the people who are deftly portrayed in Blue Reflection. I won’t go as far as to say this is an essential introspective reflection on community or something pompous like that. I’d imagine for most crowds, this will come off as a very well done character-focused slow burn, and that itself is by no-means a negative reading. But I suppose I can only say this, the story, what it meant in the grand scheme of things, hit me at the right time.