37 reviews liked by whehw


are you using your time to properly think and talk with art? are you listening? or do you plug your ears anytime it tries to talk with you, to challenge you and make you rethink what you're engaging with?

i don't think i have any common ground with most people who like videogames, actually. but i don't think this is just videogames anymore, this is endemic in all of the arts. people stopped being listeners, started being consumers. no long a plot twist will make your heart skip a beat, now it's the author "betraying" your trust. no longer can complicated concept be presented before your public, now you're "fumbling", "overdesigning" or whatever new word people will invent to use as analytical shortcuts. like, really, you spent 90h with this game and all you could get back from it was that it has "Ubisoft-like" design because it has towers? i don't care if you gave the game 4 or 5 stars or if that was a compliment, is it that hard to think more about it? am i setting the bar too high? probably.

Final Fantasy VII Rebirth is not a product, it's an art piece which you converse with (that's honestly 99.9% of games too btw). hefty admission price for sure, but it does not need to cater to you at any moment. it needs to be heard, seen, felt, I think running around the grasslands felt incredible and vibrant, i love how every map changes its whole design based on the chocobos, i love how sidequests have their own little songs to them with battle music included, i love how every character gets explored a whole ton more because now they have the time to do so, I love how Tifa can be herself instead of Cloud's past, I liked every change, I think this game is probably one of the most courageous games ever made and that will ever be made and people won't appreciate it enough, but that's fine because I will.

the more i think about it, the more i think about its last hours, the more i think how they handled -that moment- the more I like it. I like this and Remake for entirely different reasons, but Rebirth made me feel things I don't think i was even aware I could feel playing a game and I don't mean crying i cry for everything and i cried super hard at several moments in this game, it's something else, which i would only dare to explain if I had spoilered this text but i don't want to do so.

like i said i think i finally realized my lack of common ground is what makes it really hard to talk about videogames outside of my circle, people who only wear "videogames are art!!" as a mantle for feeling validated, but not really treating them much differently than the hamburger they'll buy for lunch. i don't mind if you didn't like the game but i only ask for something of substance, an interesting read, at the very least a personal perspective, not internet gaming buzzwords i can see in like 60 other reviews. i just want to think and challenge myself and i feel like i'm always going into a hivemind. but i guess that's fine i get to cherish good things when i see them at least.

i just need to remind myself of this

You can feel it sink under the constraints it had to work with when the game was completely remade. The fact that anything of substance came out of it at all is impressive and it sets the groundwork for the fantastic expansions that come after.

Theres this random ass bridge in ishgard I noticed that really sucks. Its between the airship landing and the main artery in the middle of the pillars. If you look at it for too long it is a stupid bridge. Its made of two arches, and instead of there being a support pillar being between the arches, there's two supports placed in the middle of the arches?? and between the arches is a massive pillar for holding a lantern, putting the most stress on the least structurally stable part of the bridge. Absolutely braindead structure, I dont know how ishgard stood for this long. But then when you go over the bridge its looks really good and honestly the way the support beams look is pretty cool. The vista going over it is outstanding.
I could turn this into a metaphor for heavensward itself but honestly its about the bridge. Have you seen it? its really funny

Noita

2020

the most evil game i have ever suffered. it's amazing.

play this game and beat it ONCE and don't look up ANYTHING else and walk away from this funny wizard game, happy you made it to the end.

people like to throw around the word "pretentious" when talking about things that they don't like, but i don't think that they Actually know what it means. when we, as people, describe something as pretentious, we mean that it is attempting to peacock as though it is more intelligent or significant than it actually is.

well, buddy, look no further than this game for that definition. a game whose gameplay is worse in nearly every way than its predecessors, one that makes grand gesticulations towards the ideas of "racism" and "american exceptionalism" only to fall flat on its face every step of the way, and possessive of a "twist" so meaningless in the context of the plot that acts merely as a smokescreen to quickly make its escape as it hopes players will walk away unable to remember anything else about the game.

if there were a poll online for "The Most Pretentious Game of All Time", i would bet money on the collective reddit-esque hive mind of "gamers" choosing something like Braid. well Bioshock Infinite, you've got my vote, friendo!

Noita

2020

This is the best roguelike In have ever played and I enjoy it every single time I pick it up; that being said I utterly despise this game and hate every second of it.

I have had runs where I feel more powerful than any game has ever made me feel, only to die to the single dumbest thing I have ever experienced. This game will straight up just kill you in like 80% of your runs, and it will feel terrible and you will be furious. Then you'll boot the game back up five minutes later because this game will put a strangle-hold on you like nothing else.

It's completely uncanny how something this dense and obtuse and infuriating can be so addictive and fun(?). It very much feels like a game that was not designed with the idea of being played in mind, and everything in it will act accordingly. It's a very impersonal kind of difficulty; Noita does not care if you beat it, shelve it, or rinse it for every secret it has. None of that has anything to do with how much you are rewarded or punished, it will simply act how it is irrespective of any sort of sense of progression or design, and that is fascinating.

It's one of those rare games that feels like it never stops getting bigger and deeper the more you play it, and the sense of discovery just never really slows down. The main path of this game seems to be a fraction of it's full world, but exploring that outer world is so difficult to pull off that any new thing you find there feels like a major discovery. It's the kind of design that inspires communities of secret hunters and lore gatherers to try to make sense of it all.

It almost feels like I haven't played enough of it to review it despite "beating" the game in a sense, but I get the feeling that I will always feel like that to some degree. I don't think I'll ever truly complete Noita, and that's really something special.

everyone's in a rush to pump out a social game with live service elements these days so you can bro down with your best friends but not one person has considered the social value of something like left 4 dead 2: blitz through two or three campaigns, spend half of one campaign trying to fuck each other over out of boredom, then spend the next half of the session chatting shit about feelings, opinions, and the state of our lives in the saferoom

Most of the enjoyment I got out of this game was in spite of the game itself but then it remembered it was a final fantasy game and gave me about 5 hours of the coolest anime protagonist shit imaginable

Originally, I didn’t care for this game but Square recently started a financial compensation program for Aerith fans who’ve been harmed by the compilation of FF7 so this 5 star review is my way of saying thanks for the $100,000