The game itself has very limited content and tools both in survival mode and creative mode. Survival mode pales in comparison to something like Terraria. Creative mode doesn't have a lot of tools. To go back to the Terraria example, as limited as it is, you can change the shape of blocks in that game. And it has many, many more decorative items that enhances building, even if it's a 2D game.
Minecraft becomes great/amazing because of what the COMMUNITY does with mods. Which is why I can't give it a good rating.
Minecraft becomes great/amazing because of what the COMMUNITY does with mods. Which is why I can't give it a good rating.
Lonesome Road is Chris Avellone’s love letter to his own ass.
The worst excesses of his writing are present, and there is nothing redeemable to be found. I don’t think I’ve witnessed such a farce like this in gaming. The audacity of forcing a backstory that you have no control over in a game like this, with only minimal explanation beforehand (don’t you damn nerds talk about some exposition dump in some random part of another dlc), and then centre the story, dialogue, and antagonist around this.
I am worse off for having played this.
The worst excesses of his writing are present, and there is nothing redeemable to be found. I don’t think I’ve witnessed such a farce like this in gaming. The audacity of forcing a backstory that you have no control over in a game like this, with only minimal explanation beforehand (don’t you damn nerds talk about some exposition dump in some random part of another dlc), and then centre the story, dialogue, and antagonist around this.
I am worse off for having played this.
(This is a review of the new Weekend 1 update that came out recently)
I’ve been sort of neglecting my connection to FNF the past few months due to being embarrassed to have liked it so much despite it’s negative perception in online spaces. I stopped listening to the soundtrack, stopped playing mods as much as I used to and barely kept up with a community I had spent nearly 4 years interacting with.
Then a new update to the base game came out and I rediscovered why I fell in love with this game years ago. There’s something about this game’s charm and aesthetic that I’ve never seen in any other game before. The artstyle is gorgeous, the songs are catchy despite having gibberish for lyrics, it’s respect towards Newgrounds and it’s history as a massive website for artists and creatives, etc. Its honestly inspiring how much passion was put into a game like this.
But anyways, onto the update itself. The new Week (or really Weekend I should be saying) is great and really showcases what the devs have been up to in the time between this and the Week 7 update. A whole engine rework, better input system, new shaders, fully hand animated cutscenes that are amazing to watch and some great new music. I really like the idea of having epilogues to weeks in the form of Weekends levels where we play as a different character, with this Weekend being an epilogue to Week 3 and sort of Week 7 as well where we see what happened to Pico. It helps with the world building of the game, that not everything is happening to our main characters. This update also added in new Erect remixes, basically harder versions of already existing songs in the game. They’re all great to listen to and the guest musicians they got on these songs were cool to see, going from some pretty renowned musicians in the mod community to even the composer who worked on the Tekken series, Kohta Takahashi.
Overall, an amazing update to the game. Can’t wait to see what the devs come up with for the next one.
I’ve been sort of neglecting my connection to FNF the past few months due to being embarrassed to have liked it so much despite it’s negative perception in online spaces. I stopped listening to the soundtrack, stopped playing mods as much as I used to and barely kept up with a community I had spent nearly 4 years interacting with.
Then a new update to the base game came out and I rediscovered why I fell in love with this game years ago. There’s something about this game’s charm and aesthetic that I’ve never seen in any other game before. The artstyle is gorgeous, the songs are catchy despite having gibberish for lyrics, it’s respect towards Newgrounds and it’s history as a massive website for artists and creatives, etc. Its honestly inspiring how much passion was put into a game like this.
But anyways, onto the update itself. The new Week (or really Weekend I should be saying) is great and really showcases what the devs have been up to in the time between this and the Week 7 update. A whole engine rework, better input system, new shaders, fully hand animated cutscenes that are amazing to watch and some great new music. I really like the idea of having epilogues to weeks in the form of Weekends levels where we play as a different character, with this Weekend being an epilogue to Week 3 and sort of Week 7 as well where we see what happened to Pico. It helps with the world building of the game, that not everything is happening to our main characters. This update also added in new Erect remixes, basically harder versions of already existing songs in the game. They’re all great to listen to and the guest musicians they got on these songs were cool to see, going from some pretty renowned musicians in the mod community to even the composer who worked on the Tekken series, Kohta Takahashi.
Overall, an amazing update to the game. Can’t wait to see what the devs come up with for the next one.