Reviews from

in the past


Jogo legalzinho porém os outros depois de PC são melhores mas da pra entender até pq esse é de celular né

Excellent jeu, continuité d’autres Smash Bros. J’étais addict à ce jeu, j’y jouais tous les jours, surtout pendant le confinement. C’est un jeu solo mais surtout + multi. Y’a pas vraiment grand chose à dire sur ce jeu, mis à part que c’est un excellent jeu, mais j’ai malheureusement perdue beaucoup d’expérience car j’y joue plus.

How are you people saying that this is easy? I can't see shit because of the camera, every enemy no-sells my attacks unless I've charged up, and I'm being shot from archers at every angry from across the map that can all take out half my health.

I'm gonna go play Sekiro, apparent baby-game, but I am not enough of a turbo gamer to make this work lmao

Perfeito, primeiro e único jogo que me senti na obrigação de comprar o conteúdo suplementar disponível que é a trilha sonora impecável, composta pela própria voz por trás do protagonista Zagreu, Darren Korb. O leitmotiv que é introduzido na primeira vez que abrimos o jogo em seu menu até o boss final e os créditos fortalece ainda mais a conexão com o jogo e a sensação de evolução apesar das terríveis adversidades do Submundo quando finalmente o Zagreu conclui seu objetivo, e isso é muito gratificante. Vai ficar por muito tempo na minha cabeça.

Korb, Logan Cunningham (Hades, narrador, entre vários outros deuses) e todo o time que deram vida aos nossos queridos personagens dão uma aula do que é dublagem. Tendo mais de 150h de jogo é surpreendente que só agora eu tenha encontrado alguns diálogos repetidos e ainda tem eventos novos -- apesar de curtos -- para manter o jogador ativo. Alto nível de rejogabilidade, desafiador e acessível, mantendo um nível de dificuldade adaptável ao jogador para quem quer focar na história, que representa uma verdadeira tragédia grega, mas com um final feliz -- ou não, pelo que o Hades II indica. Agora é esperar pelo lançamento de mais uma obra-prima certeira! Recomendação fortíssima

WHAT DID THEY DO TO YOU??? YOU WERE SO PRECIOUS :(


3rd favorite MGS. stealth is a bit weak compared to other stealth games like splinter cell, Thief, and Hitman. the game shines when it comes to narrative. great direction from Kojima. Ocelot was starting to get corny towards the end though.

This game is still very good, but I definitely think i've fallen out of love with it a bit. I first played Dark Souls 5 years ago back in the fall of 2019 and it helped get me out of my depression. I thought to myself that if I could make it thru Blighttown despite dying a million times there, then there's no reason I couldn't learn Organic Chemistry or cope with the death of my grandmother. And it's true! This game legitimately helped teach me the lesson of perseverance! This is such a beautiful game in so many ways, and will always be near and dear to my heart.

The problem is that it's often un-fun from a mechanical standpoint. Of all Fromsoft's titles, this one is handedly the most dated. The most simplistic movesets, 4D-rolling on lock-on, and the most levels that are only hard because of a inane gimmick (Tomb of the Giants, Catacombs, New Londo, Lost Izalith, etc.). The fact that you can't teleport at the start of the game is neat, but the fact that even after getting the lordvessel, your warp-points are still limited (and that you can't see the area that you're warping to) is much more frustrating than it should be. If you want to go Lost Izalith again, you have to walk all the way there.

The world is magical traverse and it really does feel so contiguous from top to bottom, but co-oping this game with friends made me realize how many elements here are unnecessarily frustrating. Thankfully, Fromsoft also realized and made necessary changes by the time Dark Souls 2 and Bloodborne released.

Half a decade ago, I would've told you that this was a perfect game, but more experience with other souls games and gaming has shown me that it's not.

Eh. The story is OK, but takes some time to get interesting. The side quests mostly bored or annoyed me. The "girlfriend" system is cheesy, and the 3 girls I "girlfriended" were all the result of me saving them from sexual assault or similar situations, which felt really uncomfortable.

The combat is Not It. It's been a minute since I played Yakuza 0, which I remember liking the combat in, but this feels slow and clunky and there's way too much of it. Can't help but feel this game is padded out.

Maybe I'm just losing my excitement for the RGG Studio games. Yakuza: Like a Dragon didn't hit super well for me either. I know Infinite Wealth is super hot right now, but I just need a break from this shit, maybe forever.

Cool "walking around Japan" simulator, though, as always with these games.

O jogo tem mecânicas tipo rougue like que te mantém engajado, mas estou com 20h de jogo e não conseguir bater ele.

For the 3rd time I had to pass Persona 3.
Fuck.
So damn good and depressing.

P.S. I still prefer old Mass Destruction.

A middling sidescrolling platformer with a lot of wasted screen space on the minimap.

Tough little game. Extremely small sprites, short attack range, damage flicker, screen shake, and fast attack speed of the main character make this game feel inscrutable.

Enemies deal a lot of damage. I recommend playing on easy mode.

Level design feels kinda troll-y. Expect lots of one hit kills via spikes and pits, plus mimics and false floors.

I think I could like this if I was in the right mood, but I'm definitely not.

I preferred Momodora 2 over this game, but Reverie Under the Moonlight is the clear winner of the series.

If you're looking for more after that, play Moonlit Farewell. It's also very good.

The game world is pretty, but unfortunately also completely irrelevant. Everything only serves as a backdrop. As a result, the sometimes long journeys to mission goals are boring. But those who stick out here will still be rewarded with a great, atmospheric gangster story that shines with interesting characters throughout.

It's really good. Fun silly co-op PvE game with friends.

I don't feel compelled to keep playing it all the time, but I always have fun when I do.

Great and pretty short, gameplay is pretty fun too.

Definitely the worst way to play Persona 3. The only reason I can ever recommend playing this over FES or Reload is to play the FemC route which isn't in the other versions. The story and characters are still very good because for the most part it's just a downgraded version of Persona 3, but a lot of emotional moments lose their impact due to the presentation of the game being more limited. All of the animated cutscenes from the original that were used to properly convey dramatic moments are gone and replaced with screenshots of the cutscenes with dialogue over them, or just replaced with the same visual novel style events that happen throughout the whole game. All 3D overworld movement is gone and you now just move a cursor around the screen and click on characters and locations you want. This removes a lot of the immersion from the game and feels very boring. The combat on the other hand is an improvement from FES in my opinion. One of the reasons I didn't enjoy FES from what I played was the combat where you couldn't control your party members, and the entire tired system. In Portable you now have full control of your party and the tired system is much less annoying which makes Tartarus a lot less tedious to go through. Just like the original Persona 3 and FES however, a lot of the time in the game feels very empty. You'll end up going weeks in the game with nothing really interesting happening which got me very burnt out on the game for a while. Overall P3P is still a good game because it has Persona 3 as a base, but its presentation and downgrades make it the worst way to experience Persona 3 in my opinion.

Grinding is DEFINITELY the thing I felt the older Castlevania games were lacking in

I’m struggling to come up with better words to describe Rollerdrome other than it’s super cool and downright fun to play. It’s not a perfect game by any means but if I was to take anything away from the experience that would be it.

This game absolutely oozes style, from the cell shaded aesthetic to the incredible sound design, Rollerdrome is really knocking it out of the park when it comes to presentation.

The gameplay isn’t fair behind either. Presumably someone at Roll7 dared asked the question: what if Tony hawk with guns? And I would have never have imagined the game they answered with would work this well. The ‘boomer shooter’ esc combat tied together with Max Payne like slow mo, all on Rollerblades with tricks replenishing your ammo sounds bonkers but it works flawlessly and surprisingly well, making for some extremely fun combat.

There is a downside however, and I think it comes down to the games length and it’s difficulty spikes. After the first few levels, Rollerdrome gets damn hard. I don’t think it’s necessarily a bad thing due to the short length of the game, you don’t want to breeze on through a 4 hour game after all. However I do think if the game was a little longer and had another set of mid difficulty levels it would undoubtedly make the game more appealing and let you have more fun with its combat. There is an even harder mode after you finish the story too called ‘Out for Blood’, I thought the main game got hard but that mode is something else and as much as I wanted to keep playing the game, it just got too hard for me past that point. You can replay levels to complete Tony Hawk like challenges but there really isn’t that much replay-ability.

Overall, it may have been short, but I really did enjoy my time with Rollerdrome. There are loads of ideas I and I’m sure the team at Roll7 can think of for a sequel and I hope and look forward to those ideas seeing the light of day. I hope they give me an excuse to strap the rollerblades back on.

This game was cursed for me for the longest time. It took seven years, across multiple save files, across multiple platforms, to finally sit down and finish a playthrough. I don't know why (I do, for some reason if I take a break from a game for an extended period of time, I always feel compelled to restart) it took me this long, because what is here is an extremely unique experience. You have press turn combat here in it's purest, rawest form, and it's still fantastic. Building your protagonist is alright, I like the Magatama system but it feels very unforgiving, with how you only get once chance to learn each of the skills when you're prompted. If you plan ahead this isn't an issue, but compared to whispering/essences from 4/5, it's just not as good. Building demons here is just fine too, although I found myself getting annoyed with Fiends clogging up the fusion charts. The dungeons here are also the best compared to the JRPGs I've played so far. Granted, I haven't played many dungeon crawlers, but the dungeons in this game are great, especially the Diet Building and Tower of Kagutsuchi. Exploring the Vortex World is a blast, although it can be a bit slow at times. Also fuck Puzzle Boy.

Tied to that is a minimalistic story, which lends itself well to this games lonely atmosphere. The story here is pretty alright, although the characters do end up being a bit on the weaker side. Dante/Raidou's inclusion to the story here is basically seamless, as they only show up for one boss fight, and after they're exclusively in the Labyrinth of Amala. I much prefer this approach compared to the other rerelease characters in Atlus games.

Lastly, it isn't as much of an issue nowadays but this port is atrocious, especially on the Switch. The new lighting here is a huge downgrade, and it honestly ends up looking worse than the original release on the PS2. Even more damning though is the performance, as it also runs worse than on the PS2, at least on the Nintendo Switch. Even looking past the performance, there's basically zero effort to actually update this game to modern standards, asides from Skill Inheritance (which wasn't even in the Japanese release of the game at launch lol). If you can, get this game on sale on PC and install some mods, I'll link some below.

Graphics Configurator

HD Audio

HD Cutscenes

Display Buffs

Minimap over Compass

During the few hours I've played of the PC release, I've had zero issues with these mods. There's some other QoL mods listed there, so it's definitely worth taking a look and seeing if there's more you want to install.

This game is a masterpiece among JRPGs. If you like the genre in any capacity, you should try this game out. If you don't, still give it a shot. SMT3 doesn't fall into many of the more common trappings of JRPGs, and it's a very unique, worthwhile experience.


Que dire…. Overwatch 2 est un jeu auquel je suis addict parce que j’aime les jeux en multi, notamment ici 5v5. J’aime aussi le gameplay de certains persos, mais putain depuis qu’il est sorti en octobre 2022, j’ai l’impression qu’il y’a bcp de saisons où ils ont nerf leurs persos pour rien, moi qui main support, j’me suis tournée vers dps la saison dernière car ils avaient détruit le rôle de support, en faisait nerfant les heal et en mettant un passif sur les dps qui leur permet de réduire les heal qu’un perso reçoit à chaque
fois qu’il touche ce perso ?? OW2 est devenu un jeu gratuit mais qui fait payer super cher certains cosmétiques… Et leur système de ranked aussi?? Tu gagnes une game mais tu peux quand même baisser? Bcp de choses ne vont pas, mais ils sont petit a petit en train de se rattraper. Pitié Blizzard fix your game, comme à la saison 1.

Es un juego excelente que ningun nenazo te diga lo contrario

Muito legal quando um jogo consegue trazer uma mecânica diferente para um jogo de plataforma! A ideia do cavar cria um flow delicioso e no geral o jogo tem uma inventividade super gostosa.... Infelizmente um pouco curto, seria capaz de jogar mais 3 ou 4 mundos tranquilamente!

Faltou um polimento aqui, um uso melhor das moedas acolá, coisas que dá para relevar. Maaas, o que me irritou foram os chefes! Dos quatro, três tem um salto de dificuldade absurdo, umas hitbox estranhas e parece que o jogo te pune por você tentar usar com força o grinder e a parte mais gostosa do jogo que é essa fluidez na hora de lutar (principalmente no chefe final que tem uma segunda parte insuportável).

An interesting NES title. A sort-of a very soft action RPG with grid movement and Zelda-like real time attack. Very strange title, feels like a prototype and not like a finished experience.

When thinking about Dragon Quest or Zelda you usually think of grand adventures, but Arkista's Ring is a stage-based affair where you shoot all the enemies on the level and one of them makes a key spawn which is how you exit to the next level.

This could've been a cool game, but it's just too basic. Enemies can drop items of which there are plenty, and most only work on some enemies, and there's some kind of upgrade system. Now, granted, I only learned about this thanks to Retro Achievements, as they kept saying I got a new bow or a new arrow when in reality I barely felt an upgrade. Restarting the game proves that apparently I at the very least had a bunch of range upgrades, but nowhere in the game do your stats track that.

There are no shops, no anything, it's just level after level of, granted, varying baddies that you shoot. I was wondering if it perhaps was an arcade title brought to NES late, but nope, 1990 NES game.

So whatever, a neat little game. I'd be pretty annoyed if I bought it but experiencing it now, it's innoffensive. Or is it?..

There's an air of unfinishedness to it all, and I feel like it's not just my feelings, as the game pulls a Ghosts and Goblins on you. Yep. Beating the last what can charitably called a Boss reveals that the game continues, starting anew. Enemies can now shoot through walls, but your layers of armor also regenerate so "NG+" isn't even interesting. But whatever, I've decided to humor the game. Again 30 stages, only a couple of them annoying, and the game is over.

Still, fun little time, very simplistic but maybe a 2.5/5? Wait, I'm just getting a letter. It's all bloody and just says "FUCK YOU." Faster enemies now.

So there's the kicker. Here I open up Retro Achievements. You have to beat the game FOUR TIMES. Checking Youtube reveals what you might've thought: all changes throughout all playthroughs are just ratcheting up some numbers. No final final boss. Nothing. Only a very basic ending sequence.

I'm dumbfounded. I have beaten games from around the same period that took about the same time to "complete" and were about as easy as the first run through this game so I can't even pretend to understand what the hell was going on with the devs here.