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Firstly I'm openly reflecting upon this game so that people know that if you care about LGBT aubiographical trauma games (ie. No One Can Ever Know, Madotsuki's Closet, etc.) this is a very significant one to get to. My guess is that if you follow LGBT people, including me, youre going to see this on a lot of 'end of year' lists.

Now one thing I want to point out that is interesting is that due to how emotionally affecting this is, most people have gone on to speak about how it made them cry or reflect their own experiences. Even from people on here actually known for usually writing more erudite reflections. This speak to the power of its performance, but I'll be the one to highlight how.

Once you run the game on browser it blows up to fill your whole browser windows as large as possible, regals you the controls and then allows you to walk. Then, once you move to the edge of the screen 2 things happen:

Would you like to see trigger warnings? (Yes, No)

And then the first line of self narration from Ann: "The problem with talking about this is: I don't know how people will react"

One of the narrative vulnerabilities that segments this from other games of this type is that it will absolutely ask you as a player to think about your intentions in play. Pretty immediately, Ann covers both the fact that sex-work is often lionized and that this is fine by trans people as a narrative of independency. And also that, not simply just the 'text' but the main autobiographical narrator does NOT want this game to be used as a weapon to scold sex workers. What makes this great is that she effectively pulls this off without resorting to second person phrasing saying 'you might think' etc.

Ann is deeply unjudgemental in a general sense but also correctly figures out through her own internalizations that she doesn't really know yet who is reading that, that who could be anybody.

Ann as a character is very timid, flat, and introspective allowing for her lines to travel to the player directly and without flourish. Lines flow out of Ann completely naturalistically like "I couldn't really hear anything" rather than trying to describe it in some detail or another. This enhances the fact that its utilizing the smaller text box design of game boy games. Comprehension and clarity never become an issue during play.

The story is about how Sugaring made Ann less connected to her sense of self-worth and identity as a woman, which may explain why her avatar is a ghost rather than any attempt at depicting herself as a trans woman who just came out recently. It works as another fracture to remind the player that this is just a representation of the events reinterpreted by an older developer who views it as trauma.

Even outside of that the visual design and compositions are absolutely masterful. For example you end up seeing her crush sally from every angle in 2D space during close up scenes, when you move from walking to full on portraits. All of them are gorgeous but here's 2 examples from early on. Even for people who may not personally get much from the story itself, the mastery of the art design is to die for, especially if you're a fan of Game Boy Color games.

I'll join everyone else quickly on the more personal reflection here I admit this part is a bit TMI so skip it if you don't care:

I have always personally had a unstable relationship with the prospect of sex work, due to my own economic conditions and general dysphoria I haven't even felt close enough to the state I want to be in in order to really consider it. Hell the best camera I have for online sex work is a web camera that had its hinge broken off because a friend smacked a fly. So I have actually engaged in and desired the idea of sex work as somewhat of a liberatory function, mostly for online because I always saw irl stuff as both much more seedy and much more anxiety inducing. The matter of fact is I'm a bit of an agoraphobe in general because I can't control how im seen, not just a fear of transphobia but a functionally Weirder fear that I might be only beautiful from a specific angle and the fact I dont have a camera that shows people that angle makes me miserable. As such I tend to also imbue sex work with this mystic sensibility that anybody doing that probably feels visually just perfect, a 2nd order jealousy and dysphoria justified. To a large degree I think this is probably just my own brainrot due to dysphoria, but the reason I'm giving so much depth on this set of cognitive interactions and desires is that while Ann is not critical against embellishing sex work outright, she does show that its not all fun and games for Sally and that Sally feels sort of like she needs to put up a 'sociopathic' identity in order to detach. Even if you are stunning and beautiful, and even if you can utilize it to get independence through others. The fact of the matter is a large part of the game is about being desired yet trying not to let yourself 'know' the other person too much.

On a larger point this is not the only occupational ability given this degree of fixation as a liberation tool in Transfemme spaces. The Blackpaper by Nyx Land is a now slightly dated manifesto that makes a dramatic argument that Transwomen and coding are intertwined, using a quite conspiratorial logic via connecting the word UNIX to biblical references. Seeing this as a 'high IQ' form of liberation, a lot of trans women also imbue coding with this sort of liberatory function, and I feel I should stress that it's actually mostly harmless. While the Blackpaper is weird it imbues a lot of transwomen with a faith and narrative to move on. The reality is just that just as Ann shows an inability to endure to the standards of her field the other reality is that even though its a coping mechanism, we shouldn't actually expect queer people to individually 'be' good at something. For one, it takes a lot of time to get to where you want to be anyway, being a good coder or a good sex worker is not that much different a skill than, say, being good at makeup. In the same way its not ok to push transwomen to be better at makeup or tell them they haven't tried hard enough so to does it reflect here. On top of that for non-transfemme people the sentiments we are good at Hoi4, Fighting Games, Coding, Game Development, are all culturally accurate on a large level but still stereotypes. I'm not good at any of this stuff and a result can mean that people often ignore what I am good at or want to be good at. There are a lot of people out there that fail to meet any of these abilities and are seen as unexceptional, the irony is that Ann or more to the fact the author, Taylor, is 'good at Game Design' (or maybe more art design) but that's not core to the narrative at all. She just wants to exist and this happened a decade ago. So when trans people (of any gender) tell you they just want to exist in peace this is more what we mean! We shouldn't have to find a skill that makes us separated from transphobia, wherein the leisure time to improve in these lionized skills is usually dramatically truncated in comparison to a cis person anyway. The desire to 'overcome' is inherent in anybody looking to escape the chains of capitalist exploitation but we are creatures first, not workers. And as such the narrative of overcoming implies by its own design that others didn't overcome, and until we listen to what they are saying and help them, things aren't going to get better.

Anyway, I straight up don't trust anybody who gave this a 1 out of 10, and I'm summarily blocking all those fuckers in advance. A natural memoir about transphobia and trauma and you give it a 1? Get the fuck out of here with that. A 3-5/10 I can understand, but a 1 is just showing transphobic ass in a way that's 'subtle' enough not to get reported. If you're reading this and you did that, fuck you, I don't want anything to do with you. Scumfuck bastard.

Edit: Franz mentioned to me that these people have a history of doing this. I knew I was onto something. Keep an eye out on these dudes..

no dramatic music played. i still felt the exact same as before.

Originally posted here: https://www.instagram.com/p/Cfso_vnA-FE/

An autobiographical story of a transgender woman and her traumatic experiences with sex work. Personal and intense in its prose, abstract in its presentation. Defamiliarization and impersonation as representation of the coping mechanism, with a melancholic, surreal sea of consciousness bringing life to fuzzy, drowned memories. And a fitting pixel-art aesthetic - not just a stylistic choice born from lack of resources but the representation of the raw feelings of an innocent, hurt mind

While I have never been in the experiences that Taylor McCue has, which make up the semi-autobiographical narrative of this game, I can definitely relate to the sheer level of trauma and pain that is conveyed.

The visuals express a form of terror and horror that only such experiences could create, and it allows the situation to really sink in deep as you read through these nightmarish scenarios.

My chest feels tight, I want to throw up, the game did it's job at showing me Taylor's pain and sadness of being a sex worker when you don't want to.

The part that I really relate to the most is the feeling that nobody will ever love you because of your past decisions, it's something I've also coped with over these past four agonizing years of adulthood as I've felt entirely alone and unloved because of my failings as a person.

But I think that He Fucked The Girl Out of Me makes the argument that even though that feeling may be there, we should never give into it. Love will find a way, it always has.

I definitely recommend reading this, though do be advised the themes get very intense very quickly, so make sure to check the triggers before you truly get into it.

miserable autofiction. has a kind of dworkinite intensity in moments but wayyyyy too heavy on disclaimers and apologies. actually most successful in the little section about how 80% of prostitution is customer-service hell. feels like a relic from the early 2010s indie scene


This review contains spoilers

"If she loved me, why did she let me do sex work? Why would you let that happen to someone you loved?"

Fuck, this one hurt...

A Short visual novel game that is a semi-fictionalized autobiographical story about the dev's experiences with trauma and sex work. The author explains how sex work impacted her life and changed her perception of the world. It's around an hour long experience more than a game, it's raw and harrowing and the topic might be difficult for many to get through. The content warnings are definitely something you should heed if these topics are not for you.

Regardless of any of that, it's a great emotional narrative with an interesting pixel artwork style and it will definitely make you think on these things. Highly recommended and for the cheap price of free it's definitely worth it.

I really don't know what to say, but this game is so important and valuable and brave that I can't just not say anything. As a cis straight man I really feel off field here but I think this game helped me understand so much about sex work, transgenderism and trauma. Thanks a ton to its creator, I can't thank you enough.

Games began as a wholly altruistic medium. Early games are characterized by their hobbling together of primitive technologies with the singular goal to entertain. Playing any given arcade game or Atari 2600 game, all the way to systems like the N64 - arguably even persisting until the 2000s and 2010s - you can surmise very little about a game's author from the content of the game. But in the 2000s, something changed. With the advent of the home computer and the move from enterprise SDKs to downloadable game engines, games could be made by singular people, and could more accurately confront singular interests as literature had over a hundred ago as typewriters began industrial production, and as music had in the 1980s with the cassette revolution.

Even typing this flowery and faux-academic intro out, I feel a bit dirty. He Fucked the Girl Out of Me is real, a true recounting of events. Analyzing it as a piece of fiction is a horrible practice. This game, and media like it that confronts very real and horrible things experienced by real people who just happen to use a certain medium to express those feelings (see: Skeleton Tree, A Crow Looked At Me) live in an odd limbo of perception. I both feel like an interloper observing them - and am filled with the weirdest feeling seeing this game on a rating aggregation site with a 3.5 avergae - but also acknowledge that a game published by an author with other titles was definitely published in a way that is conducive to it being perceived by some kind of public. With that being said, Taylor McCue - the creator of this game - has shown positive reactions to reactions to the game so I have to assume that something like this would be an expected or even appreciated result of airing a subject like this out through a game.

He Fucked the Girl Out of Me, from start to end, is an utterly paralyzing experience. As you walk throughout these simulacra of real places and people, you can feeling the horror and tension in everything. There are no rises or falls, no closure, you merely dredge around these environments and read the dialogue in extremely tight 10-word clusters. Taylor, for the majority of the game, depicts herself as a ghost with a bow - the sole gender connotation for this apperance - in a world of humans. It feels like you're not even living these experiences so much as recounting something that has happened years ago. Even at its most visceral moments this wall is there, yet it never effects the emotions here in any way.

One thing I particularly took notice of going through this game was the (and, spoilers if you want to see it for yourself) singular sound in the entire game. As I started the game, walked through the prologue area and began the story, I just sort of accepted there was no sound. But, when I heard the ding of the phone around the midpoint of that game, that one moment had such a pull to it it feels like the center of the game to me. From then on the silence is a tool the game uses, constantly building pressure from the contrast from this one singular ding.

This might be the most in-depth game I've seen about a singular topic and its effects on its cast, and it is devastating and beautifully rendered the whole way through. I wouldn't dare try to relate myself to this - that would be monstrous - but some of the moments in this game express such a raw pathos I've hardly seen in a game to date.

All in all, I'm just glad she could get it out there.

THe kind of game you can't rate. Like bag of milk inside a bag of milk, it's a deeply personal story about mental illness, and it's brutal. This is an important game, as trans women who do sex work often have it tough. It takes an hour, it's important, you should play it

A very short but tragic look at the author's transition and all the complications surrounding this very sensitive subject. I can never ever even come close to understanding what it is like to go through a process like this, especially at a time when it was even less accepting than it is now.

The game's simple pixel art style is used to great effect as a lot of the uncomfortable moments in the story are made more impactful through the crude depictions of the characters and telling more than showing with certain scenes. The vile nature of people viewing others as only objects of sex was one of the strongest themes. The scene where you are given the choice to browse the internet and witness peoples unfiltered wants and desires made me really sick.

Stories like this definitely open my eyes more to the thoughts and feelings of people who transition. I couldn’t imagine how hard it was to talk about something like this, especially with how terrifying it gets. The game was only 20 minutes but it is one I will be thinking about for a while.

Far more autobiographical than I'm used to seeing, even in the micro games space. As such, He Fucked the Girl Out of Me has a directness that can be initially unappealing, understandably eager as it is to anticipate the response to itself and to tell the player what their takeaway should be. Of course, I can't blame someone for wanting to control their narrative as they tell it, and the game does manage to tell that story quite artfully and powerfully. After all, a visual novel is quite a fitting format for conveying the faux choices and the lack of agency that are produced by the structures of power and violence that permeate our lives, and the coercive conditions they create.

Additionally, the low fidelity pixel art style allows for images that balance the haziness of memory with the sharpness of trauma. The art choice that sticks with me the most is that of the narrator's, who resembles both a ghost and a baby chick, existing as both an ending and a beginning. For a thirty minute game, He Fucked the Girl Out of Me is dense with pain and pathos, and is well worth your time.

I have been sitting on this "Review" page for almost an hour. I do not think anything I can type here gives this game justice, so I'll leave it at this:

This is an incredibly heavy story with a lot of suffering. Despite the 40 minute runtime, it manages to portray a lifetime of pain. With all of this trauma in mind, the game almost feels "boring" or "mundane" in its presentation. Something traumatic happens, and the main character says "nothing changed", or "no dramatic music played". Things are still the same as they were before. This is what the character tells themselves, almost refusing to acknowledge the heavy things that are happening to them.

It is heartbreaking to say the least. Overall, I think this game tells an incredibly important story, about life, circumstances, and a messed up society that forces good people to do things they don't want just to get by.

I recommend this game, but will refrain from giving it a "rating" at this time.

I don't really feel comfortable rating this game because it is a piece of someone almost. This felt like therapy for the creator. I can just say that some stuff really connected with me. Having traumatic events followed with "no dramatic music played, I still felt the exact same as before" really hit something. The line really just made every moment so much more of a sinking feeling. I'd say play it if you can because it is an important story to hear but just know this is indeed someone recounting their trauma.

this sort of stories is worth to be told in one way or another because they help people explore or realise things in the world so distant to them and im glad the author decided to do it through a cute little game and they deserve lots of respect for opening up about these delicate and personal issues

also to the fucking reviewer who said trans punpun i hate you i cant see the little ghost anymore without thinking about punpun i piss my pants every time wow im so angry frfr

I haven't really ever played a game like this; I tend to ignore a lot of the current indie space. But I really, really enjoyed this. Melancholic, slightly harrowing, and even cute in moments, it's a touching story that deeply resonated with me, even though I don't personally have experience with the main subject. Especially when it comes to stories with subjects like this, that's an impressive feat. It would also be remiss of me not to mention how good the art is. It's not like, "wow, I'm blown away, nice graphics, video game." But, like, shit. It looks pretty good, y'know.

I think I literally cannot cover this experience with all of the respect and nuances it deserves. Is less of a game and more of a retellling of the horrors a transgender woman had to go through. Is utterly devastating, and I found it very hard to even give it a star puntiation, 'cause this is not an experience I can quantify in the slightiest.

Sometimes I'm blind to the terrible experiences that other people had to suffer and continue to suffer, and its works like this, so beoutiful yet so painful, that open my eyes in a lot of ways.

''There was no dramatic music, nothing changed. I felt the exact way as I fel before.''

But in my parcial blindness, one thing I do understand is trauma, a feeling that eats from the inside out, a silent pain that makes you belive that there's no hope, but there is, and it's neccesary to make pain not silent, to make it heared to our loved ones... sometimes this can make them push them away, neglect us because of our hardships that we had no control over, but a lot will stay by our side, and we must do this to move forward, 'cause we have to live life, because it's worth living. There we will not be music as we all live this, no dramatic tracks, just a sensation of empiteness slowly feeling in, sometimes it will empty a little again, but in the end, it will heal.

I may have no say in this matter at all in the first place, since I'm not trans nor a sex worker and by that this horrible experience will never hit me as hard as someone that had the misfortune to live it, but I still do understand the pain, I understand the feeling of moving on.

I'm glad the creator did this. I'm glad that this little 30 minute retelling exists only as a way for her to cope. I hope she is ok.

Not everyone has the same trauma or reacts to it similarly but that doesn't make their emotions any less valid. In some ways it even ends up resonating with people and becomes mirrors for their past or current self.

This is one of those games that need to be more experienced than verbally discussed in order to get a feel for it but this was definitely something I need in my life right now and it's hard not the detach myself with the vulnerability Taylor was willing to put out with this work. Trauma looping is an endless cycle and no matter how long it takes, sometimes the losses you face are what you need to accept yourself and move forward.

"I wanted to be clean again."

I feel a bit out of my league talking about this one so I'm not going to say much but... it's a very effective experience. Really sad and eye opening, tons of respect to the game dev for opening up about this.

Pesadíssimo. Aborda questões éticas e pessoais sobre trabalho sexual e o drama das pessoas trans que querem seus direitos.

Narrativa espetacular, mexeu muito comigo. Seria perfeito se adicionassem trilha sonora.

Content Warning: Sexual Assault & Body/Gender Dysphoria

This game is incredibly hard to talk about.

As a trans person who has a history of sexual assault, the game brought up emotions I didn't know I thought I had gotten over. I was a sobbing broken mess when this was over. It brought up feelings that I have felt for a long time but have buried to try and protect myself. This game didn't make me feel good. It made me feel awful because it hit so close to home, all the feelings of dysphoria I have with my body and the gender I was assigned and all the ugliness I feel after going through trauma. The only reason this isn't a 5/5 is that I don't think I can ever play it again because I know I won't be able to handle it, at least not till I am more comfortable with myself. I just need to get it out that this game is incredibly important and it is single-handedly the most emotional game I've ever played.

He Fucked The Girl Out of Me é uma experiência trágica e impactante sobre assuntos importantes. Esse é um jogo narrativo de gameplay minimalista que conta sobre as dificuldades da criadora durante a sua transição, de forma semi-autobiográfica. Isso é obviamente uma história trans e não serei um daqueles caras cis que dispensam esse tipo de narrativa por não se identificar com as situações. Os temas abordados são bem pesados, sendo esses sexualidade, prostituição e trauma. A dor que é transmitida pela narrativa é bem palpável, e ver como as tragédias da protagonista se desenrolam é deprimente. Ela não só sofreu com o preconceito com a sua identidade, mas também teve que recorrer à prostituição para pagar pelo seu sonho, com a sua saúde mental deteriorando e como os outros a desumanizam, vendo-a apenas como um objeto sexual. Mesmo que a narração e os diálogos não sejam super elaborados, eles fluem com muita naturalidade, sendo claros, concisos e não precisando descrever com tantos detalhes (como na maioria das Visual Novels). Outra coisa que me agradou, foi o seu senso de autoconsciência, com a narração humildemente admitindo que não mostra absolutamente todos os eventos de sua vida e que esse jogo não deve ser usado pra demonizar profissionais do sexo, e sem ser intrusivo. Outra qualidade é a sua direção de arte. Os visuais são um 2D 8-bits de Game Boy (tanto que a página do jogo até disponibiliza uma ROM pra jogar em emulador), que apesar de simples, captam bem as emoções das cenas e são bem compostos. Se tenho algo a reclamar, é o seu uso de trilha sonora. O jogo dura meia hora, e durante todo esse tempo não houve nenhuma música e teve apenas 1 efeito sonoro que me pegou desprevenido, e mesmo sabendo que o chip sonoro do Game Boy é limitado, não acho que seria impossível fazer músicas tensas que combinem com ele. Esse jogo é importante, por demonstrar facetas da realidade trans que não são muito discutidas e ser um bom exercício de empatia, e não importa se quem tiver contato for trans ou cis, ele é capaz de tocar em qualquer coração.

Prós: Visuais bem compostos; Tópicos abordados com a maturidade que merecem; Fluido e conciso no seu texto; Momentos autoconscientes que não são intrusivos.
Contras: Trilha sonora ausente (exceto por um único efeito sonoro)

I feel like I could say a lot more in this review, but simply, the fact that an experience like this can exist is why I appreciate small passionate projects made by one or two people on itch.io

Despite not really being religious, I used to say that "we should pray for a kind future".
The world did get more kind, it's just that we're all still suffering from the past and the lack of options we got due to capitalism.

I hope future generations don't have to deal with sexual abuse and incompetent people anymore. That would be my dream.

Doing sex work is hard, treacherous and it's impossible to perform it without any scars. This game depicts a deep, personal and realistic way of how sex work can affect someone that isn't ready for sex work because the world refuses to wait for them or to make their lives easier.
No matter how hard you train, no one is ready for sex work. No matter how much of a "nympho" you think you are, there's no way you will come out of this unharmed.

The worst thing about psychological scars is that the more time it passes, the more it affects you. The less you take care of them, the more work you'll have to do and sometimes they can be invisible, making the healing process even worse. As a cherry on top, no one tells you how to do it. No one tells you how to fix them, no one tells you what you should do, and sometimes you cope a certain way thinking it's good but in the end that wasn't the case.

People say that trauma makes people "strong", but they fail to recognize that this only happens if you actually overcome that trauma to some extent. Overcoming trauma is not about not being affected by it anymore. It's about recovering from pain and dealing with it better than before.


Capital G gamers can stay mad.

★★★½ – Great ✅

I don't rate this game because I don't consider it a "normal" game, therefore I won't judge it as one.

He Fucked the Girl Out of Me is something quite unique, it's mostly a "narrative", they just choose the game format to tell that story.

Mind you, it's hard to describe it with adjectives because of the mixture of complicated feelings and topics it handles, but you should know it is not a very enjoyable.

If you find it interesting I encourage you to play it, but try to see it as something "human" rather than a product or piece for you to consume or enjoy.

Not really the kind of thing you can give a "score" to. It's one of those titles that makes me appreciate what people can accomplish within the medium of interactive games and playing with the conventions of choice in a story that is about the horrifying deeply personal lack of one. It feels weird to even really "recommend" this to somebody for how viscerally upsetting, traumatic, miserable it is, so I'm not going to recommend it to everyone despite how powerful of an impression it leaves in such a condensed 40ish minutes. The ones who are curious about this will know whether its an experience for them or not.