The most fascist game I've ever played, and not at all in the way the writers wanted it to be. Our brave heroes of the resistance shove starving beggar children to the ground, throw their own to the wolves for the unforgivable crime of being visibly Asian in a sea of gruffly-voiced white people, and drop white phosphorous bombs on their own men by complete accident. Oops. These are our protagonists and ostensible heroes of this plot. No wonder America lost the war in this universe; I'd have defected to the North Koreans too if joining up with these guys was the alternative.
Mediocrity like this are the reason why many gamers label the 7th generation of gaming the worst in terms of variety.
I like my fair share of FPS/TPS games, but the 7th generation is plagued with too many mediocre and Homerfront is one of the worst of it's kind.
4 hours long.
Subpar visuals
Uninspired lazily written story
Borderline nothing character.
Squeal bait ending that barely meant anything in a long run.
Just avoid this game at all cost, unless you want to experience how bad and lazy 7th gen shooters can be.
I like my fair share of FPS/TPS games, but the 7th generation is plagued with too many mediocre and Homerfront is one of the worst of it's kind.
4 hours long.
Subpar visuals
Uninspired lazily written story
Borderline nothing character.
Squeal bait ending that barely meant anything in a long run.
Just avoid this game at all cost, unless you want to experience how bad and lazy 7th gen shooters can be.
The only positive thing I have to say about this game is that it had an interesting premise, if nothing else. However, the execution of the story, the gameplay and literally everything else is just dull, uninspired and generic.
To summarize - the game is a product of its time - being released in 2011, it was chasing the military shooter trend. Limited weapons, linear corridor level design, and reliance on bombastic and cinematic set-pieces to immerse the player. And it failed in almost all of these endeavors. The guns are not fun to use, the movement feels clunky, and the set-pieces are meh. It's not the worst game in the world, but it is one of the most boring ones, which IMO is worse, because bad games are at least remembered for their notoriety, this one is just....eh?
To summarize - the game is a product of its time - being released in 2011, it was chasing the military shooter trend. Limited weapons, linear corridor level design, and reliance on bombastic and cinematic set-pieces to immerse the player. And it failed in almost all of these endeavors. The guns are not fun to use, the movement feels clunky, and the set-pieces are meh. It's not the worst game in the world, but it is one of the most boring ones, which IMO is worse, because bad games are at least remembered for their notoriety, this one is just....eh?
I recently played Homefront, a first-person shooter game, and while it had some positives, I have to admit that it left me feeling underwhelmed.
One of the biggest drawbacks of the game is that I was forced to walk a lot, which became frustrating and time-consuming. The dialogue also felt overly long and dull, making it challenging to stay engaged with the story. Speaking of the story, it was pretty average and fell into the "murica!" game trope that we've seen countless times before.
Another negative of the game was the complete lack of directional help. I often found myself lost and left to figure out where to go on my own, which was annoying. The checkpoints in the game were also terrible, setting me back too far and making the game feel longer than it needed to be. The gameplay itself felt clunky, and the gun sounds were repetitive and unimpressive.
On the positive side, the physical setting of the game was decent. I also appreciated that the game chose North Korea as the enemy, as it was a refreshing change from the typical enemies seen in other games. The people hung on towers and buildings throughout the game really helped set the mood, and I particularly enjoyed the helicopter gameplay, even though it was unrealistic and strange.
Overall, while Homefront had some positive elements, the negatives outweighed them, leaving me feeling disappointed in the end.
One of the biggest drawbacks of the game is that I was forced to walk a lot, which became frustrating and time-consuming. The dialogue also felt overly long and dull, making it challenging to stay engaged with the story. Speaking of the story, it was pretty average and fell into the "murica!" game trope that we've seen countless times before.
Another negative of the game was the complete lack of directional help. I often found myself lost and left to figure out where to go on my own, which was annoying. The checkpoints in the game were also terrible, setting me back too far and making the game feel longer than it needed to be. The gameplay itself felt clunky, and the gun sounds were repetitive and unimpressive.
On the positive side, the physical setting of the game was decent. I also appreciated that the game chose North Korea as the enemy, as it was a refreshing change from the typical enemies seen in other games. The people hung on towers and buildings throughout the game really helped set the mood, and I particularly enjoyed the helicopter gameplay, even though it was unrealistic and strange.
Overall, while Homefront had some positive elements, the negatives outweighed them, leaving me feeling disappointed in the end.
A really perfect example of all the worst elements of the 7th gen of video games.
- Linear cinematic story mode that you'll forget entirely after playing it.
- 3 hours long if that
- poor man's COD aesthetic ( brown, bloom, ironsights )
- heavy online emphasis that quickly becomes abandoned
- celebrity tie in ( red dawn writer )
- dlc, preorder bonuses etc.
- Linear cinematic story mode that you'll forget entirely after playing it.
- 3 hours long if that
- poor man's COD aesthetic ( brown, bloom, ironsights )
- heavy online emphasis that quickly becomes abandoned
- celebrity tie in ( red dawn writer )
- dlc, preorder bonuses etc.
A boring linear 7th gen shooter that somehow elevates itself from being completely forgettable to being completely abhorrent by virtue of the writing. The North Koreans are presented as near-literal inhuman monsters and somehow the resistance is still more unlikable. The number of times your squad mates pull an "oopsie" to lose the hearts-and-minds war like telling starving beggar children to fuck off or dropping white phosphorous on their own guys almost makes me think someone on the writing team was deliberately sabotaging this game's America-First message. It's kind of incredible.
Homefront is a shooter with a pretty bad, predictable plot and gameplay that can only be described as generic. Although at the very least the main campaign has some variety for its short length.
That being said, I did have some fun playing the multiplayer, but I think it's probably almost impossible to find a game right now so it doesn't really matter.
That being said, I did have some fun playing the multiplayer, but I think it's probably almost impossible to find a game right now so it doesn't really matter.
i know john milius was involved but it feels like red dawn - and subsequently michael bay's the rock for some reason - was an influence but only after it was filtered through from the references modern warfare 2 made to the material two years prior. everything about this feels like modern warfare 2 but traced over. or like modern warfare 2 gave the homefront kid its homework to copy and said but make it look like your own. homefront was like sure and then forgot.
definitely going to give this game points for trying. there are real world references to banal American institutes such as White Castle and Hooters. the game openly references hillary clinton and kim jong il (and kim jong un). i think it's neat considering how out of their way games go to make up their own in-universe parallels so it's refreshing to see a game trying to actually "be real".
not worth a lot by the end though. game is very shallow and its premise is like every american conservative's victimisation wet dream. "finally, we're being oppressed and have a reason to fight back". give me a break. maybe more interesting if it were set in canada or australia.
nice shooting though.
definitely going to give this game points for trying. there are real world references to banal American institutes such as White Castle and Hooters. the game openly references hillary clinton and kim jong il (and kim jong un). i think it's neat considering how out of their way games go to make up their own in-universe parallels so it's refreshing to see a game trying to actually "be real".
not worth a lot by the end though. game is very shallow and its premise is like every american conservative's victimisation wet dream. "finally, we're being oppressed and have a reason to fight back". give me a break. maybe more interesting if it were set in canada or australia.
nice shooting though.
As much as I wanted to like Homefront, I can’t help but lament its inability to overcome its shortcomings. On the whole, Homefront struggles to differentiate itself from the generic shooter template enough to make a lasting impression.
The red dawn-like setup is a neat idea that’s not been done a lot and it’s regretfully squandered here on an execution too safe and boring for its own good. I can commend the radio transmissions between missions for adding context, and the small peaks into the direness of occupied America can be moving, but it’s all undercut by a cliche cast of characters and a protagonist that may as well be a cardboard cutout. Where Homefront shines is in isolated scenes, both grand and grisly, but those moments are too sparse to keep the player engaged. Not to mention the story ends far too abruptly and with absolutely no punch.
As for the gameplay, Homefront never rises above basic competency. Most of the guns are forgettable, with the exceptions of the special guns like the launchers and snipers. The vehicle control sections are fine, even if they feel more like a met quota than a fun purposeful choice. Beyond some rudimentary grenades and rarely C4, that about does it for your arsenal. Again, while the groundwork exists for something experimental here, Homefront disappointingly insists on offering nothing new, even as a gimmick.
The red dawn-like setup is a neat idea that’s not been done a lot and it’s regretfully squandered here on an execution too safe and boring for its own good. I can commend the radio transmissions between missions for adding context, and the small peaks into the direness of occupied America can be moving, but it’s all undercut by a cliche cast of characters and a protagonist that may as well be a cardboard cutout. Where Homefront shines is in isolated scenes, both grand and grisly, but those moments are too sparse to keep the player engaged. Not to mention the story ends far too abruptly and with absolutely no punch.
As for the gameplay, Homefront never rises above basic competency. Most of the guns are forgettable, with the exceptions of the special guns like the launchers and snipers. The vehicle control sections are fine, even if they feel more like a met quota than a fun purposeful choice. Beyond some rudimentary grenades and rarely C4, that about does it for your arsenal. Again, while the groundwork exists for something experimental here, Homefront disappointingly insists on offering nothing new, even as a gimmick.