Reviews from

in the past


Fine game. It’s fun at first but eventually you start getting so much thrown at you that the game slows down and the screen flickers a lot and it's just tedious. In the later half’s bosses, you have to spend so much time dodging that you don’t get much room to attack.
Not terrible but not something I think I’ll revisit.
Takamaru is a cool character design though, would love to see him be in a game as a protagonist again and not just a guest character.

Suda51 mentioned wanting to reboot this game and I'd be so down for that

This game IS pretty cool but it feels a little above my skill at video games, so while I’m glad I got to check it out it’s not for me. I got to the first actual boss and the hit boxes felt frustratingly inconsistent, but that might just be me being bad at video games. I kind of wish NSO games had more detailed manual type things, as I’m not particularly sure what a lot of the collectibles do or why I should pick one type of projectile over the other…

The graphics and music are pretty good, at least. This is the sort of thing where I wish Nintendo had taken another crack at it via a reimagining of sorts because I do think there’s a pretty good foundation there, but given this is the company of “well we have Mario Kart so why would you want more F-Zero?” I guess it might be a little too close to Zelda? I don’t know, something a little more in the character action direction could work. I just think it’d be neat.

They made Zelda 1 good. Stage 4 can eat a bag of dicks though.

wait a minute i hate nes games


Fantastic game, it's incredibly difficult, but also very fun. Wonderful soundtrack as well. It may not be as revolutionary as Zelda 1, but I've had more fun playing it. I hope it get's more attention from Nintendo someday.

The game is listed as an Adventure game but that's inaccurate.

It's more of a bullet hell.

Unhinged. TMMC takes Zelda 1's movement, combat, and even level design philosophy and adapts it into a fast-paced hack-and-slash arcade game. The flow is excellent, but the game is insanely difficult, especially concerning castles 3 and 4 (screw the white ninjas). Strangely enough, the last castle is quite easy.

A pretty fun game reminiscent of the first Legend of Zelda, but with more variety in attacks and locales that makes it feel a lot fresher. Great soundtrack too.

Not really sure it was never initially released outside of Japan, unless they just thought the traditional Japanese aesthetics would alienate Western players too much.

Too difficult & memorization heavy to fully enjoy this action x shmup title.

actually a pretty cool hidden gem in the nes library. a shame it wasn't released in the west or else more people would know about it. it's a lot like zelda 1 but with a heavier focus on combat and linearity, with a score and life system. the combat feels great as you weave between close range and long range attacks and deflect enemy projectiles, and all of this with just one button. almost feels like the predecessor to modern action games in a way. very cool stuff especially for 1986.

Still a certified hood classic that sadly gets no attention still.

This game was fucking fantastic. It’s galaga meets too down Zelda, made linear. Really really enjoyed it. I want a modern one.

A legacy title as part of Nintendo's history, but the game is shown to be extremely dated with its mechanics. The game was fun for a while though.

Pretty cool idea and not bad execution for an nes game but I ain’t finishin it. Great music too. I would like to see an updated sequel of this.

I have mentioned this several times in the past at this point, but it is rather odd how, when it comes to some of their most classic titles, Nintendo really love to reference some of the odd ones of the bunch over and over again. Not to say that these titles are particularly bad (for the most part), as they can be a bit of fun whenever you try them out, but for Nintendo to constantly reference them or bring them back in some way as if they were their crowning achievements is weird to see, like with Ice Climber, Balloon Fight, Devil World, and even R.O.B. the robot constantly being referenced in both Smash Bros. and WarioWare. It is nice to see a lot of the time, but again, it does feel rather odd to call back to them time and time again like they were some of Nintendo’s greatest pieces of work that they will forever be so proud of. One of the other lesser known games of this set that they love to reference, albeit less often, would be with The Mysterious Murasame Castle.

I had known about this game for quite some time, first “discovering” it whenever I was playing Nintendo Land on the Wii U, and I found out that Takamura’s Ninja Castle was based on this game. Of course, I had no clue what this game was, and I kept seeing it referenced several other times over the years, such as in Mario Maker or in Super Smash Bros., and it led to me getting more and more curious about it over time. So, when Nintendo decided to rerelease the game for NSO recently, I decided that it was finally time for me to give the game a proper shot to see how it actually was, and if all the callbacks to it were completely justified or not. So, after playing it, I would say that it is a good game, but, like with most things Nintendo calls back to, it definitely isn’t any better than that. It does have several issues that hold it back from being what I would consider one of their classics, but it can still be fun enough if you have the patience for it.

The story is somewhat unusual for a game that takes place in this setting, which involves an alien that takes over these five castles, but once again, story doesn’t really matter for a Famicom game, so it is fine for what it is, the graphics are good for 1986 Famicom standards, with plenty of detailed enemies and bosses to be seen, and nothing from the game stood out as being ugly or unpleasant to look at, the music is also good, consisting of tracks that you would typically expect from a game set in Japan, with not too much variation in between tracks, the control is standard for a Famicom adventure game, and it works well enough, but it can get pretty stiff at points, especially when you are trying to make tight turns, and the gameplay is familiar for the genre, but it does change things up somewhat in terms of progression and enemies, which is cool to see, even if it doesn’t work out too well.

The game is an action-adventure game, where you take control of Takamaru, go through five different castles, each with two separate levels each to take on, defeat many different enemies that are appropriately themed for the setting that will bombard you at every chance they get, gather plenty of different powerups and formations of said powerups to assist you in taking out the threats before you, and defeat plenty of bosses that will test your reflexes and your dodging skills. For being one of Nintendo’s first adventure games after Zelda, it is pretty impressive for what it is, and it does have some interesting things going for it that other games in the genre don’t.

Unlike with the original Legend of Zelda, the game is pretty linear. You are not exploring a big, vast open world to find any kinds of secret caves or dungeons to take on, but instead, you are primarily just meant to reach the end of the stage before the timer runs out. In a roundabout way, it almost kinda feels like Nintendo wanted to make a Zelda-like game with Mario rules surrounding it, which does kinda work in execution. It definitely isn’t as in depth as Zelda, but it can still be fun whenever you give it a shot. What helps is the assortment of powerups, which do vary quite a bit in comparison to other games. Of course, you get your typical powerups that change whatever kind of weapon that you will throw, such as with knives and fireballs, but then you also have powerups that will change the width and direction that you throw these in, such as one that allows you to shoot three at once in a spread shot, and one that lets you shoot three at a time in front of you. I primarily stuck with the latter option, as it allowed me to blaze through enemies really quickly, and it does feel satisfying to get through tough situations with this setup.

What doesn’t feel good, however, are dealing with some of the issues that this game has. First of all, the game does get pretty repetitive really fast. For the entire game, you will be doing the exact same thing, which will be going through one stage outside defeating plenty of enemies, then doing a little bonus game for more lives, and then taking on the castle and fighting a boss. This isn’t necessarily a bad setup for the levels, and it can still be fun, but for every single other level, not that much is really changed other then changing the color of the stage sometimes, and adding one or two enemies here or there, which does make things drag on a bit, and the game isn’t even that long. And speaking of the enemies, I never thought I would have to say this for a Famicom game, but we got a bit of a case of arcade syndrome here. For almost every screen in the game, there will be countless enemies that just appear randomly all over the place and try to take you down, and whenever you get to the later levels, it does become pretty damn annoying to get through these screens given how much shit you have to deal with. Sure, you do have a health bar, and you get plenty of lives on your journey, so it isn’t that much of a big deal, but trust me, it becomes a nuisance way more times then it needs to.

Overall, despite its repetition and its heavy case of arcade syndrome, I would still say this is a good early title for the Famicom, and while I definitely wouldn’t play it over something like Zelda or Mario, I am still glad that I finally decided to try it out after so long. I would recommend it for those who are fans of NES/Famicom games, as well as those who are fans of the earlier years of the console specifically, because it has the exact feel of an early NES/Famicom title, and it will give you as much fun as an early title on this system typically does. And before I leave, real quick, I wanted to point out the weird noises that the enemies in this game makes, especially the bosses, which are absolutely hilarious. If you haven’t heard them yourself, go look it up, because it is something, to say the least.

Game #411

In my quest to play every notable Famicom game to stay locked in Japan, perhaps the one I had hyped up to me the most was Murasame Castle. A cursory glance of the Japanese web will instantly reveal just how beloved this game was in Japan, with a tokusatsu created based on it of all things.

Well, I feel like I've sorta gained a reputation as the NES' strongest soldier around these parts, so it always feels awkward when I give an NES game a score below its average here. Roughly a week ago, I 1cc'd Gradius and made a review praising it for how it defied the boundaries of its genre and broke new ground even if it had some notable shortcomings; lately I've been engrossed in several games due to the academic factor surrounding them alone after all.

With Gradius I could overlook crippling flaws such as the lack of varied boss fights and enjoy it for its sheer ambition and how it helped shape the trajectory of the genre with its physics, but I feel like I'm in an odd spot with Murasame Castle. The mix and match of genres here is just alien to me. Takamaru initially moves at a very sluggish pace, and even with powerups he still struggles to keep up with the sheer variety of projectiles on screen to the point where beating every level became a matter of routing when it would be most useful to cast the shadow jutsu. The variety of powerups is rather meaningless because the fire is just straightup better than the other 2 combined, and the sideways hitbox also makes the 3 way shots unambiguously better than the quadruple shots. Basically, it feels like fairly little thought went into the game's core.

Did I still feel accomplished finishing the game, however? Yes. It took around 4 hours. Just long and difficult (barring the final boss who sadly was a cakewalk) enough to beat in a couple sessions and it has been a while since I drew my own maps to route a game which was refreshing. It also has Koji Kondo's best OST, if you ask me! I suppose I can see a bit of its DNA in my beloved Pocky & Rocky as well funnily enough. And hey, if this element interests you, several sound effects from it would be recycled in SMB3. I was very surprised to hear the screams when I shot the bosses!

I guess there's enough positives here I'd recommend it for those interested in experiencing more of the Famicom, and if nothing else it's a huge improvement on Zelda 1 in my book. However, I can't say it's in my list of must plays. Maybe if it had a Super Famicom sequel that built on the mechanics, core idea, and physics. Oh well!

This game has aged really well for a game of its time. while it may share some common problems with other games from the 80's such as the lives system, extremely cryptic hints on where to go or no hints at all, and excruciating difficulty, it succeeds in its basic game play. imagine zelda 1 but way more action packed and exciting. The music is great too. even if it may be miserable or almost impossible to beat, its still really fun.

Alot like Zelda 1, with the difference that this game’s actually good

I haven’t even beaten the game yet I just know it fucking rules

Takamaru is the often forgotten cousin of other Nintendo characters born in 1986, like Link, Samus and Pit.

He didn't really have a lot going for him after tits debut, except for a guest star role in Samurai Warriors 3 on the Wii (Which was kinda random but also really cool) and some cameos in Nintendo Land, Smash and whatnot.... and it's kind of a shame because his game has a lot of things going on in its favor.

Murasame Castle is like the more violent cousin of the OG Legend of Zelda: it brings its openworldly level structure, its combat and it's controls and movements and turns it into a quicker and more tense action game, a mix of arcade like score systems and hack and slash combat and reaction times. FOr how fast and reactive it is, you feel like a god while controlling Takamaru..... to bad the enemies are gods as well, and they will target you with the intentions of murdering you.

The game is brutal, especially one on later levels, as enemies and traps are located in really unfair ways, with patterns that are often misleading and able to end your run in a couple of seconds. This, paired with the more dispersive level design, can lead to some incredibly frustrating sessions. Even the bosses can turn into a bullet hell if the specific general is accompanied by ninjas and other hazards.

Overall I really like this one: it's a really tough, but enduring title that combines the brutality of NES Ninja Gaiden with the exploration of a Zelda game. Really cool classic, a interesting one to revisit.

Game #63 of my challenge

This should be my last game that I'm catching on before resuming where I was on the timeline. This game was release on April 14th 1986. So I will judge based on games that I played that released before this one (this should be after The legend of Zelda on my timeline).

Before seeing this on the Nintendo Switch NES catalog, I have never heard of this game before. When I booted it, the main character was vaguely familiar. It's another character that I saw as a trophy in Super Smash Bros. After playing this game, let me tell you that it was a good experience, but I will never do again.

First of all, the plot of the game is wild. You (a samurai named Takamaru) are in the 1600s Japan era and on a stormy day, a golden thing fell from the sky and took possession of an old statue. That statue gives orbs to the daimyos of this land and because of that, they got corrupted to be evil. Your goal is to eliminate the corrupted daimyos and get rid of that golden thing (which appears to be an alien). To be honest, only by playing the game, I would have never know what was happening in the game. I didn't read the plot of this game after beating it. I was really surprise to see a huge alien as a final boss.

The visuals are good. I have the same vibe as the legend of Zelda. Everything is distinct. You know from the background where the game is happening. Most of the common enemies are similar, but with different color pallets. There are other types of ''special enemies'' which looks good or ok (there were some things that I could never tell what they were).

The music was good. It gives an old japanese theme vibe. They were able to kind of replicate that kind of music, which is kind of impressive to be honest. If it had a more modern touch to it, I would probably listen to it on my own.

The controls are kind of ok at best. The A button will swing the character sword and B will use his special technique. What is weird about the A button is that if nothing is close to you, it will throw a projectile (it can be a knife, a boomerang kind of thing or some fireballs). But you have a limited amount of projectiles that you can throw. So if you you only want to swing your sword, you will also throw your projectile. At least, the enemies will drop a lot of ammo for those projectiles. The special technique can be a lightning bolt that kills all enemies or an invisible jutsu that makes you invincible for a brief moment. You have a really limited amount of those special techniques.

The gameplay was really different from I was though at first. I though it would have been a legend of zelda type of game with some adventure elements mixed with some sword play. However, after going further into the game, it's more of a bullet hell type of game. There's so many projectiles going around the screen that it's really hard to not get hit by anything. Even if you have 3 hits before losing a life, this makes the game so hard. At least you can block shuriken with your sword.

There's 5 levels in the game, and each of those stages consists of 2 levels. The first level is in the outside world where your goal is to reach the castle and the other level is inside the castle. Both of those levels are real mazes. You can get lost easily in those levels.

This game is extremely hard and I won't recommend this if you don't like challenging games. However, if you like bullet hell games, then this is a game for you.

A shockingly well-executed action game on the NES. This is basically Zelda but focused on high-pace frenetic combat (and with good controls), it’s crazy fast and pretty hard, but there’s so many cool subtle mechanics and it never feels unfair. Admittedly, I couldn’t beat it, but it’s just so fun to play through what I did play that it was absolutely worth it, and I absolutely recommend checking it out even for just a bit.

Insanely difficult. Really have to think of it more as a bullet hell than a traditional top down action game if you want any chance at all

this is genuinely better than every 2d zelda

This game has an awesome premise and it plays very well, but it is sadly too hard because of the random enemy patterns. The artwork and the music are great, though. I would like to see Takamaru in a new main game.


The core gameplay is fun but the second half of the game has so much unfair bullshit that it was pretty much impossible to beat without abusing rewinds.

I'd still like this IP to be revisited because there is potential there