Fun fact, this game was the one that made me realize that not all games I emulate on my 3DS are gonna fill the screen the same way. Playing this on my 3DS via TwilightMenu caused a lot of overscan on the sides. The idea of this happening genuinely never crossed my mind before and it seems like this is an issue with all genesis games? I don't really have an issue as long as it doesn't inhibit my ability to play by having things like the UI or enemies/level layout being cropped too bad. But the reason I was able to tell so easily here was because of the two player screen setup.
Anyway, as for the actual game: it was fine. Got way too fast way too quickly for my liking though.
Anyway, as for the actual game: it was fine. Got way too fast way too quickly for my liking though.
Played on March 3rd, 2024 (SEGA Genesis Challenge: 49/160)
Nothing really much to remark in regards to what this game is about. It's a game where you stack blocks, but instead of it being in different shapes, you stack them in columns and try to match the same color in a straight line or a diagonal, and this is made possible by rotating the gems before they land on the board.
I will say that the game does get really hard even when you set it to easy which can make it seem rather inaccessible, but the unique angle it takes the block stacking genre of puzzle games does make it worth a look.
Nothing really much to remark in regards to what this game is about. It's a game where you stack blocks, but instead of it being in different shapes, you stack them in columns and try to match the same color in a straight line or a diagonal, and this is made possible by rotating the gems before they land on the board.
I will say that the game does get really hard even when you set it to easy which can make it seem rather inaccessible, but the unique angle it takes the block stacking genre of puzzle games does make it worth a look.
All I remember is that this game goes on for a very long time and is really hard to lose at. It probably gets difficult if you get far enough or maybe I was playing with the wrong settings but I swear I played this for 30 minutes and by that point I was trying to lose but I just kept accidentally clearing blocks.
The music is a slapper so extra 0.5 star
The music is a slapper so extra 0.5 star
humans and wavelengths came with the very genesis we don't really have an idea on, the way you have created humans that desire for the Light, and the ways humans are able to think that if they were to live in a world that was only filled with destruction and death they'd rather die, is the evidence that it's each humans's birthful liberty to be able to live the Light and it's wavelengths they desire.
If all of these have had been wanted to taken away, then this reality shouldn't have been created.
So it has been created for humans to live the wavelengths of the light.
Spread my revelation words.
If all of these have had been wanted to taken away, then this reality shouldn't have been created.
So it has been created for humans to live the wavelengths of the light.
Spread my revelation words.
Columns is a fine puzzle game. It doesn't do anything awful, but it doesn't do anything great either. It can be fun in short bursts, but it just lacks variety and strategy, and this isn't the puzzle game I just jump right back into instantly. It was more so just to spend more time playing on the Genesis Mini
It's not bad, but I think there are better options to crave your puzzle game fixings with fallen blocks like Tetris
It's not bad, but I think there are better options to crave your puzzle game fixings with fallen blocks like Tetris
One day I will die. My flesh will no longer recall memory, and my atoms will scatter. But as inconsequential as I am, or as this game is, or as is this the brief little event where I played half a game because my wife recognized it at Round 1 and I had to stop playing so we could move along and jeer at the awful music - as long as I live, and maybe in a cycle of reincarnation, and maybe in the Akashic Records somewhere, eternally exists my discomfort at the ugly visuals, the piercing trebly FM synth bell tones, and the awful control behind this miserable game. It is seared into my being, my gray matter forced to replay the minor cringing feeling through the rest of my body from the recesses of my memory, a reaction to becoming one with this disposable market share grab at Tetris. It tangentially influences my personality like a star billions of miles away. It is nothing to me, and everything.
I don't need to think about it ever again. Why must my brain remember this so vividly in response to seeing it on this website? What use does this do for my life, or anyone else's life, or the universe? At least it makes me think about this stuff, in the same way an interaction with someone at a Wendy's or a particularly loud fart might.
God is dead. Life is wonderful. Just don't play Columns.
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"like Tetris but a bit better" - Glenn Rubenstein on Columns, Wizard Magazine, 1993
I don't need to think about it ever again. Why must my brain remember this so vividly in response to seeing it on this website? What use does this do for my life, or anyone else's life, or the universe? At least it makes me think about this stuff, in the same way an interaction with someone at a Wendy's or a particularly loud fart might.
God is dead. Life is wonderful. Just don't play Columns.
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"like Tetris but a bit better" - Glenn Rubenstein on Columns, Wizard Magazine, 1993
Out of all the old-school puzzle games that I have tried out, this has gotta be one of the most boring and basic of the bunch. It’s still a good game, and it can keep you entertained for a good bit, but it doesn’t really do enough to keep my attention for more than 10 minutes. Who knows, maybe the sequels will be more engaging, but for now, I’ll just leave it at that. I apologize to all the big Columns enthusiasts out there……… all two of you.
Game #416
Game #416
Not really interesting enough for me to return to at any point over more interesting puzzle games to zone out to, but it wasn’t incomprehensible or frustrating and I liked that you could get matches in some frankly bizarre patterns. Also lmao Christ what is that backstory. Do future games in this series have some kind of goofy story mode about the secrets of the Phoenicians? They should.