Reviews from

in the past


this game is awesome, if you like doodling, this is certainly a game you should keep on your radar

Chicory is a wonderful game about finding your place in the world, but more than that, is about being comfortable and happy with who you are.

The ensemble cast of characters are charming, the OST often floored me with its excellent assortment of tracks, the puzzles are well made with (personally) having the perfect difficulty of making you feel like a genius about getting some of them, but never really inhibiting your progress as you made your way through the game.

One facet of the game that shocked me how much I enjoyed it was the "boss" sequences. Very tense sequences with visuals and music to make an excellent scene.

Though it is not a requirement to enjoy the game by any means, I felt I lost a little bit of the game as someone who isn't very artistically inclined. The game never shames you for it of course, but looking at my crude drawings took me out of it a bit.

Ultimately, this game was an absolute joy to go through and with this and the developer's previous release "Wandersong" released and amazing, they are definitely worth watching moving forward.



Easily my GOTY this year. This is a very fun, extremely well written game. It looks simple on the surface, but mechanics never feel stale or boring.

This game has a lot going for it. The most important thing, in my opinion, is that it's just plainly fun. In fact, it's very fun. I never felt that the game got stale at any point; I never got lost or confused about where to go or what to do. There's always something you can do, and it never feels like a drag or something you simply have to do to complete the story. Excellent design on this part.

The writing is also excellent. The main characters feel real and by-and-large warm. Even the characters that are arguably most villain-like are enjoyable and I never hated them. (In fact, they were always compellingly written). The game excellently touches on topics of self-worth, self-confidence, depression, anxiety, and generational trauma and power dynamics. These topics focus on these issues within the art world but will be relatable for anyone who struggles with these issues regardless of whether or not they consider themselves involved in the art scene.

The world is endlessly delightful. Minor characters are fun and playfully written in a way that's never annoying or boring. Many minor characters even have small arcs. Different parts of the world have small arcs and change as you experience them too; you may find yourself returning to paint and repaint sections you've already explored for various reasons and it never feels forced or boring.

I also want to SERIOUSLY praise this game on the accessibility features. There's a lot of them and they're VERY well designed. You can customize the game to be very comfortable to you. It's colorblind friendly (which is awesome for a game focused on color); nothing ever demands you are able to recognize the standard names for the colors you use. There are optional trigger warnings, you can make the fights easier should you want them (although it's basically impossible as far as I can tell to "fail" the few fights that there are--and this doesn't make it feel like the game is going easy on you. It's mostly appreciated because I imagine the boss fights would feel tedious and annoying otherwise). You can filter out gross paint noises, change the rate text scrolls, etc. I most of all appreciated the in-game hint system, which is entirely optional, but can go into varying levels of depth depending on what you need and can help you stay on the right track and not ever become frustrated. It also never shames the player and even encourages googling/searching for help when the in-game system just wouldn't be capable of guiding you on some of the more complex puzzles, which is refreshing to see as an encouraged option instead of one that you feel embarrassed to need to use. That being said, I rarely ever felt the need to use the hint system, and largely just ended up using it when I was feeling bored of trying to figure out some mechanic that wasn't interesting to me or wanted to double check I was on the right path.

EASY game of the year, very very good.

a (purposefully) more tender neo-Link's Awakening

i went into this game with pretty low expectations. i played all of Wandersong and enjoyed it at the time. as time went on, whenever i thought of it again, its tone and other gameplay aspects irked me, firmly placing it in the category of "would not play again, but glad i played once." (which is a totally fine place where most games i play ends up tbh!) however, Chicory really surprised me. the game feels and plays a lot more like a GameBoy/GBA zelda: a short adventure with good dialogue that doesn't overstay its welcome but has plenty of additional activities and secrets for those who want to stick around. i have qualms with the game's tone, some of the story, and the ending still, but overall i was very surprised by how much i enjoyed it.

don't believe the hype, just enjoy the game on its own merits. (also, PLEASE PLAY WITH MOUSE+KEYBOARD, IT'S SO MUCH BETTER)

an absolute delight. the presentation is all excellent, lena raine's soundtrack is possibly her best work, and the writing is cute and funny without veering into saccharine. this is essentially a zelda, and in fact i like it more than most 2d zeldas tbh. minnish cap vibes.


Emotional, Funny, and Charming.

A wonderful puzzle adventure game.

Una preciosidad de juego en todos los aspectos. Una aventura llena de puzles al más puro estilo Zelda, con la peculiaridad de que todo funciona a base de colorear lo que ves en pantalla.

Una historia maravillosa, acompañada de personajes igualmente maravillosos, que le da mil vueltas a ideas tan importantes como tu lugar en el mundo, tu identidad, el peso de la responsabilidad y la necesidad de tomarse un respiro de toda esa carga.

Diseño de niveles sencillo pero brillante, súper emotivo y único en muchísimos aspectos. No puedo recomendarlo más.

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A gorgeous game in every way. A puzzle-filled adventure in a very Zelda-esque way, with the uniqueness of everything working around coloring what you see on your screen.

A wonderful story, accompanied by equally wonderful characters, that dives into ideas as important as your place in the world, your identity, the weight of responsibility and the need to take breaks from all that burden.

Simple yet brilliant level design, super emotional and unique in many ways. I can only recommend this game.

Fantastic. Truthfully, I wish there were fewer bossfights because they can drag a bit, but otherwise this is one of the most charming, endlessly sweet and sincere games of the year. Really, really appreciated how it handles impostor syndrome and creative anxiety as someone who frequently struggles with both.

Really, it should speak volumes that my wife and I, playing in co-op, painted every single bit of the game's world. Every tree, every shrub, every butterfly. We tripled the game's playtime because we really wanted to just hang out and make that world as bright and lovely as it deserved to be.

This has the cute and wholesome energy that I love from indie games while also tying in a lot of very clever and meaningful metaphor and philosophy. And while that's not a concept that's new when it comes to games, I could fucking draw on this screen forEVER. Very pleasant time, beauty in its simplicity.

The gameplay didn't continue to grab me despite the very cozy atmosphere and amazing soundtrack. Some of the mechanics were very unexpected and cool and I may give it another shot one day.

Soundtrack by Lena Raine? Check.

A game about Coloring? Check.

A real thoughtful, deep story about sadness that can be overcome through friendship and believing in yourself? Triple Check.

Chicory is an extremely enjoyable journey through the feelies in a beautiful and well developed world that has many quirky and loveable characters.

Witty but not cynical, sweet but not saccharine, charming, and insightful. Chicory uses clever mechanics to tell a much deeper and more nuanced story than its premise might imply.

While it doesn't reinvent the wheel I think this game is truly fantastic and wonderful; the game exploration is very metroidvania-like, unlocking more areas as you proceed by getting more power ups and eventually leading up to a section of the game where you can just handle stuff with your own order.
The main gimmick, the drawing, is handled extremely well and it just works, it makes the puzzles very interesting and fresh and they're not overdone in any way, every new chapter will bring you new gimmicks and new puzzles and while colouring is not required at all unless for the puzzles it'll be hard to not colour the world to your own taste, whether because you want to or because you need to for the exploration.
The story is handled really well and it's pretty down to earth, there's no bigger plots or anything like that, it's just a very personal tale and I thought it was neat. The music is fantastic and Emi Evans sang the credits song so what more could you want?

Top down Zelda Okami.

Adorable, fun and surprisingly "real" game about self-worth. Loved almost every second of it. Just wandering around, talking to every cute NPC and filling its world with color made for a lovely experience.

The writing and music were so good too. Wonderful stuff all around.

Very sweet, wholesome game! Bonnie and I enjoyed the food names everyone had. Our character was named 'Sushi'! 72%

Peccato solo che le istruzioni siano raccontate, finendo col rompere la quarta parete. Per il resto, Lobanov è riuscito a realizzare un altro ottimo gioco (senza nulla togliere a tutti gli altri collaboratori, in particolare a Lena Raine). Il game design riprende, su ammissione di Lobanov, Animal Crossing e Zelda. Quest'ultimo già dalla scelta per il nome, anche se va riconosciuto che la prima release del primo Zelda era, invece, titolata Hyrule Fantasy. Inoltre, Lobanov ha ripetuto una parte del concept alla base di Wandersong, nel quale il protagonista non è (inizialmente) l'eroe del gioco ma un secondario: ugualmente, in Chicory l'eroe omonimo non è (inizialmente) il personaggio giocante.

Buona la varietà dei personaggi, che non si contraddistinguono per una qualità della scrittura ma sono realizzati in modo tale da rendere il gioco vivo e attivo (in particolare nelle città, e anche attraverso alcuni altri espedienti implementati dagli sviluppatori che portano certi personaggi a visitare luoghi presso cui non si trovavano precedentemente).

Ottima l'idea di rendere l'intera schermata di gioco una sorta di tela con cui interagire attraverso il disegno e la pittura. Un peccato, a questo proposito, che gli strumenti si limitino al solo pennello e che non esista una vera e propria reattività da parte del mondo di gioco: colorare in autonomia certi oggetti, l'ambiente, le pareti degli edifici o il volto e i vestiti degli NPC non porterà a nessuna reazione da parte di questi ultimi. Le uniche eccezioni si hanno in un paio di occasioni in cui alcuni NPC chiederanno al giocatore di ridipingere la propria abitazione, o le proprie insegne per attirare nuovi clienti: le reazioni in questi casi (in tutto tre o quattro) sono molto semplici e obbligate. C'è però un caso particolare e interessante, in un contesto molto specifico: è possibile partecipare a una lezione di arte, durante la quale il docente chiederà al giocatore di dipingere su una tela vera e propria. A seconda della scelta dei colori da utilizzare e del mondo in cui si utilizzeranno gli spazi sulla tela, il giocatore avrà giudizi diversi da parte del docente-critico d'arte.

Strana la scelta di inserire una breve sezione che si rifà ai Rhythm game, in modo anche molto superficiale (per quanto ben si adatti ai toni di quella parte del gioco).

E c'è un corvo socialista.

Not just a heartfelt and touching tale, Chicory is also a truly great 2D Zelda-alike as well as the best colouring book game on the market. Using the brush to paint the world is obviously a major focus, but even if you're not super artistic or creative it can pull you in and encourage you to do your best anyway.

Affecting characters, a well designed world and a fully fleshed out concept - everything gels together so well and works in service of the game's themes.

Una de las mayores sorpresas del año sin lugar a duda, lo tiene todo, desde mecánicas originales usando el pincel, a unos puzzles correctos que acompañan a una historia tremendamente entrañable y una OST tremendisima que acompaña a un arte maravilloso.

Y la sorpresa de esos bosses terriblemente buenos usando las mecanicas del pincel es la guinda del pastel.

When I tried the demo on Steam last year, I quickly brushed it aside as a gimmicky color-book adventure and ignored it after that. After release a solid number of remarkably high review scores convinced me to give this another shot and oh boy, did I fall in love. Chicory is essentially a 2D Zelda game without combat and a strong focus on metroidvania-style progression, puzzles and exploration. I don't like to play with mouse and keyboard for comfort reasons these days and I was afraid that a game centered around precision painting would fall flat with an analog stick and to be fair, it really isn't the most ideal input device for this mode of gameplay but it works totally fine after getting used to it - and certain optional upgrades will definitely make your life easier as you progress. This is due to the easy going nature of all aspects of the design, while there are some sections that require fast, precise inputs, you aren't punished much for failing, and pretty much every action of yours in the world is reversible.

I am not the biggest fan of the 2D Zelda games, so I can confidently say that this is probably my favorite in the genre. The characters and narrative are so full of heart, the puzzles are clever but never overwhelming and the stellar music by Lena Raine adds an incredibly rewarding layer to exploring all the different nooks in the world. The game drove me to spent extra time in it to explore every part of the map and finish even the most (seemingly) mundane side errants just to get the chance for some new character interactions, which is high praise to the charming writing and world design, that allows its characters plenty of room to breathe and surprise you in unexpected places. I really can't emphasize enough how much this game surprised me. It brought me so much joy over the last weeks and actually hit home quite hard with its themes and narrative. I can't recommend Chicory enough, it is so so good.

Una delicia por la que dejarse llevar.
Sorprende en las mecánicas "pintables" de forma progresiva y conforme avanza la historia, la cual, por cierto, está cargadísima de sentimiento, salud mental, autocrítica e interioridad.
La banda sonora de Lena Raine acompaña de manera espectacular. Los dejes de Wandersong y Celeste permean todo el ambiente adorable y sentimental del juego. Lo mejor es que ese aspecto dulce nunca traspasa la línea de ser demasiado azucarado, pues trata las emociones que discute con toda la seriedad que se merecen. Esto tampoco significa que Chicory gire en torno a ser un discurso de autoayuda. Símplemente, lo hace más cercano y entrañable.

Chicory is a charming puzzle/adventure game with clever mechanics and level design, endearing characters and an emotional story.

The game has you take the role of a janitor working for Chicory, a kind of mystical official known as a wielder who is responsible for providing color to the game's world. At the outset Chicory and all of the color of the world have vanished leaving you to pick up her magical brush and solve the mystery of where the color has gone and the origin of strange black trees that have appeared throughout the world.

As the new wielder, the brush grants you the ability to color in your surroundings and earn new ways to interact with the paint, such as swimming in it a la Splatoon or using it to illuminate dark caves.

The core gameplay loop has you uspgrade the brush's powers and use them to solve environmental puzzles to navigate to the sources of the corruption infesting the world, obtain collectibles such as clothing for your character and new ways to paint with your brush and complete tasks for NPCs.

Puzzling can be a little dry in some of the early sections where your brush's powers are limited, but as you gain new abilities the game does an excellent job at introducing new mechanics that combine your skills in interesting ways and force them to think about them differently. The game also has an excellent tip system, reminiscent of Link's Awakening, if you find yourself stuck and one of my personal highlights was taking some time to backtrack and paint in areas I left blank to take a break from a puzzle that gave me some trouble.

There are no hostiles or combat outside of boss battles, which begin by simply having you swipe your brush over an enemy while avoiding their strikes but evolve mechanically with each encounter ultimately leading to some pretty stellar battles.

Outside of the gameplay, Chicory really shines in its writing and world building. All of the characters you encounter have memorable and endearing personalities and NPCs will often show up at shops or on random screens throughout the world to comment on how you've colored them in.

This all helps feed into the stellar story which offers commentary on the demands of being a public creative, as well as exploring your path in life and the impact you have on others.

All of this is underscored by an absolute banger of a soundtrack that emphasizes everything from tender emotional moments, the adrenaline of a boss fight, the spectacle of a big city and a reference to another popular game series that made me laugh out loud.

Chicory draws on the spirit of 2D Zeldas and other adventure games, combining those inspirations into a modern and polished package with a well implemented gimmick and satisfying gameplay mechanics.


Me gustó bastante más el Wandersong

I love discovering unique gameplay mechanics in indie games and Chicory succeeded by delivering some nifty painting gameplay that I can't recall seeing since the Epic Mickey series. The game is adorable and charming as can be. The beautiful colors and simplicity of the story with cure characters make it an experience that many will no doubt find relaxing. I spent much more time watching my two teenagers play than I did controlling the game myself, though, and I'm completely okay with that. I don't have the creative mind or desire to play around with colors in the way that they do. I just wanted to get from point a to point b, so while I can recognize how wonderful it is and how much people like them will adore the game, for me it wasn't a special experience or even one that stands out as particular memorable in fact.

This was lovely. It's got rough edges all over (the platforming sucks, the dialogue lacks any subtlety, a complete lack of polish, etc) but it's such a warm, fuzzy game. I spent a good 3 hours total just sitting on screens that looked nice and colouring them in, even though it was completely superfluous. Making this world feel like a world again is such a satisfying loop that I wish the game took advantage of in more meaningful ways, instead of just using colour as a way to activate a spring, or something.

With that said though, the Metroidvania elements are excellent. The world design is top-notch, naturally moving you from place to place and prodding you to explore in really smart ways. Making clothing items a reward for exploring is always a good move, but the brush styles system is on a whole other level. A lot of them are pointless stamp things but the texture and tool ones are incredibly useful, and let you get even more creative and efficient with colouring.

All in all, it's really great. If I didn't have to waste a minute of my life trying to colour in certain objects because they didn't program the hitboxes correctly this would be a 9/10.

This game is so damm cozy while also handling real subject matter in a really respectful way. It's a simple idea for a "coloring book video game" that is just so fun to color in and highlighted with amazing boss fights and some genuinely beautiful moments.


This game is so unapologetically cheerful and nice. Its story is pretty simple, but I like it. It forced me to draw things, and one of those things was the first drawing in my life I've ever been proud of. Lena Raine does a great job on the OST.

When a game has a message, completely devotes itself to that message, and explores it as thoroughly as it can, that's one fuckin special game. Chicory is by far one of the most impactful games I've ever played, and I hope anyone who struggles with low self-worth and impostor syndrome finds this game.

Chicory successfully tackles themes like depression and self-doubt better than most media, let alone video games.

I definitely shed a tear more than a few times in this one. Great story and great characters. The soundtrack i also a banger but that's to be expected from Lena Raine

Não é um jogo ruim, mas achei um saco. As mecânicas são legais e tem ideias interessantes, destaque pros Bosses e a OST, mas eu simplesmente não consigo continuar. Não tenho interesse.