Slippery game with a fast character, scrolling stage, and my ears shrilling when I jump. It's also very easy to lose progress just by an enemy contacting your trail which sucks. It's a risk/reward for scoring, but not one I have as much control over than I feel like I should.
The song is still in my head, but if you're putting BGM in your levels and changing the visuals, you could have at least had more than one song.
Update: Upon playing the Master System version I've gained a bit more appreciation for this game, so its score is going up from its original 2 stars. I found enjoyment out of the core mechanics of Flicky that I've grown to appreciate and it speaks volumes as to how an opinion of a game can change over time and understanding more about games in general. Thanks Flicky.
The song is still in my head, but if you're putting BGM in your levels and changing the visuals, you could have at least had more than one song.
Update: Upon playing the Master System version I've gained a bit more appreciation for this game, so its score is going up from its original 2 stars. I found enjoyment out of the core mechanics of Flicky that I've grown to appreciate and it speaks volumes as to how an opinion of a game can change over time and understanding more about games in general. Thanks Flicky.
(Played in SEGA MEGADRIVE CLASSICS, on Nintendo Switch)
I've always enjoyed this one. Never got to finish it before, but finally did. It's really fun, but way too hard cause of the weird movements (no shame in admitting that I had to use the rewind feature at least two times). That main score really slaps though.
I've always enjoyed this one. Never got to finish it before, but finally did. It's really fun, but way too hard cause of the weird movements (no shame in admitting that I had to use the rewind feature at least two times). That main score really slaps though.
Para época, cumpre muito bem o seu papel. É um jogo que aparenta ser simples mas ao avançar os rounds você percebe que Flicky é um jogo extremamente desafiador.
A dificuldade do jogo é consideravelmente alta e pelo jogo ser antigo, tem certos momentos que as limitações da época te atrapalham (como por exemplo o passarinho azul que você controla ricochetear na parede em vários momentos).
A trilha sonora do jogo é ótima, e como um jogo de plataforma ele funciona, tendo uma jogabilidade viciante.
Mesmo sendo antigo, esse é um jogo que funcionaria perfeitamente como um game mobile gratuito atual.
A dificuldade do jogo é consideravelmente alta e pelo jogo ser antigo, tem certos momentos que as limitações da época te atrapalham (como por exemplo o passarinho azul que você controla ricochetear na parede em vários momentos).
A trilha sonora do jogo é ótima, e como um jogo de plataforma ele funciona, tendo uma jogabilidade viciante.
Mesmo sendo antigo, esse é um jogo que funcionaria perfeitamente como um game mobile gratuito atual.
I adore this so much I own an arcade cabinet! If you're in the UK you can play it at Arcade Club, Bury, Greater Manchester.
It's deterministic (no randomness) so you can figure out a repeatable route and turn playing into a zen experience. Controls use leaf switches so feel very analogue.
The Mega Drive version is a decent port but not 1:1 to the arcade original, so I find it slightly lacking.
https://blog.gingerbeardman.com/2010/10/07/flicky/
&
https://www.flicky1984.com
It's deterministic (no randomness) so you can figure out a repeatable route and turn playing into a zen experience. Controls use leaf switches so feel very analogue.
The Mega Drive version is a decent port but not 1:1 to the arcade original, so I find it slightly lacking.
https://blog.gingerbeardman.com/2010/10/07/flicky/
&
https://www.flicky1984.com
All I can really say about Flicky is that it could be a good arcade game, however it has a whole bunch of major frustrations that unfortunately hold it back from it's potential of being a simple yet fun experience like most arcade games.
The most notable issues are how this game suffers really badly from it's slippery controls and poorly designed stages. Your weird sliding momentum could be easily handled with on simple assortments of straightaway platforms, but when all of the corners, steps, and alcoves formed by the walls come into the equation, you start seeing how detrimental the controls can be. All of the bouncing off of the walls you're going to be doing by simply trying to maneuver around the stage gets old very fast and immensely annoying when you have to worry about all the enemies you have to weave around as well.
Yes, you also have to dodge around cats and iguanas in the process of gathering all of your chirps and rushing them back to the start. While it makes sense to have a threat to your goal, it's really difficult to make your way around them simply because of your movement. And in all of these odd stage layouts I often had times where I would have several of their patterns overlap in a way that created immensely difficult to handle situations, especially so when that damn iguana enemy is around since it’s allowed to climb on the walls to chase you down and is still allowed to damage you while doing so. The objects you use to take them out only do so much as you often waste them by jumping to higher areas and you can’t use them to hit something right behind you due to your extensive turnaround. (Trust me, that happened to me more often than I would’ve liked) Also I seem to see where Sonic 3D Blast got the whole “enemies scattering the required collectables on contact” mechanic. I didn’t like it there and I don’t like it here either.
However, even with all of these issues I had, I’d say they make this just an okay arcade game though. It’s still fun in a simple way like an arcade game should be, but it’s just disappointing how all of these issues just add up and prevent this from being something better. I still wonder why SEGA chose this guy to be apart of the Sonic canon, though.
The most notable issues are how this game suffers really badly from it's slippery controls and poorly designed stages. Your weird sliding momentum could be easily handled with on simple assortments of straightaway platforms, but when all of the corners, steps, and alcoves formed by the walls come into the equation, you start seeing how detrimental the controls can be. All of the bouncing off of the walls you're going to be doing by simply trying to maneuver around the stage gets old very fast and immensely annoying when you have to worry about all the enemies you have to weave around as well.
Yes, you also have to dodge around cats and iguanas in the process of gathering all of your chirps and rushing them back to the start. While it makes sense to have a threat to your goal, it's really difficult to make your way around them simply because of your movement. And in all of these odd stage layouts I often had times where I would have several of their patterns overlap in a way that created immensely difficult to handle situations, especially so when that damn iguana enemy is around since it’s allowed to climb on the walls to chase you down and is still allowed to damage you while doing so. The objects you use to take them out only do so much as you often waste them by jumping to higher areas and you can’t use them to hit something right behind you due to your extensive turnaround. (Trust me, that happened to me more often than I would’ve liked) Also I seem to see where Sonic 3D Blast got the whole “enemies scattering the required collectables on contact” mechanic. I didn’t like it there and I don’t like it here either.
However, even with all of these issues I had, I’d say they make this just an okay arcade game though. It’s still fun in a simple way like an arcade game should be, but it’s just disappointing how all of these issues just add up and prevent this from being something better. I still wonder why SEGA chose this guy to be apart of the Sonic canon, though.
wow, I actually made it to the end of this game. Really satisfying to play and infinitely replayable to get a higher and higher score. Because the game levels are one screen big and loop infinitely, you always know where everything is and where you need to go. The controls are also floaty yet smooth and precise, and the levels are designed in a way that rewards speed and mastery of said control style. It just clicks with me, I guess. Definitely one of my favorite games on the mega drive and I constantly have kept coming back to it to top my high scores for the past like over 10 years honestly.