Reviews from

in the past


It'd be nice if they told you how the shadow costume makes getting good times infinitely easier.

idk what happens in the story but i sure do like going fast


me after playing spark 1 : maaan this is the best sonic 2D i've ever played, there's no way this can get any better
me now : HOLY SHIIIIIIII

what if we get 3D sonic and tell the devs to actually trust the players ? no level that plays itself, no locking the character anywhere, no glitchy rails that kill you more than any boss in the game, just your character, your moveset and a biiiig physics based level where you can go absolutelly nuts.
i love games that if youre skilled enough you can tell the level design to F off. this game doesn't just have parrying, it IS parry, parry the enemy, parry the level hazard, parry the bottomless pit, parry the boss, parry death ! it honestly feels like the dev just sat down and kept scribbling ''what would be really cool to add ?'' and just went ahead and added it in the most competent way possible.

this is the evolution of 3D sonic, level design that trusts and never restricts, a cheesy story that hypes itself up while going full swing, you can't help but find it endearing.
this is what i was hoping sonic adventure 2 was going to be.

its not all sunshine tho, the menu config is very limited and the level select is a bit bland, but those nitpicks really do not make the experience worse in any way.

Good Platformer but not a good High-Speed Platformer; it's so easy to fly and skip half of the hazards before late-game levels, can't say I was bored messing with and exploring though. You can also beat it in one evening, so quickly I don't even know if it's a 3 or 3.5 stars because I didn't have enough time to conclude that. I never expected the bosses to be the best part of any 3D platformer though, especially the second half, I enjoyed learning them on the hardest difficulty (again) while listening to the bangers of this game

continuação do primeiro jogo muito bom

A really honest game, but very bad sincerally

Confusing level design, forgettable soundtrack but fine, poor visuals, but it have a good character design so ok i guess.

One of the worst combat i ever played, but at least no need to use until bosses, which it's a fucking button smashing.

Sorry LakeFeperd, mas dessa vez não deu não.

On one hand, it's a neat idea to have none of the game be automated and it leads to some great levels.

On the other hand, it sucks when the physics make you fall to your death when you're on a wall or a loop and you don't have enough momentum.

Quite a fun Sonic-like, embracing the speed and esoteric level design that makes Sega’s mascot adventures so fun. A bouncin’ soundtrack and surprisingly good controls make this worth playing if you ever crave Sonic the Hedgehog without, well, Sonic the Hedgehog.

Full Review: https://neoncloudff.wordpress.com/2021/05/31/now-playing-may-2021-edition/

Definitely better than the first one. The only issue here is that some of the levels are still kinda shallow when it comes to actual platforming challenge over spamming a bunch of enemies and traps. When it comes to combat in this game, you can literally get away with just pressing L1 like you're in a soulsborne and spamming attack. It was an enjoyable, albeit, short game.

A fairly smooth transition into 3D, although it once again feels like it runs out of steam in the final levels.

Awkward transition to 3D. had a lot of camera issues as well as general gameplay jank. Like the idea of boss fights but the parry is too strong for them to feel appropriately difficult.

Way better than the first game. It went from a clearly Sonic inspired game to more of its own thing. However, the combat and the bosses were a joke. The only good thing was the gameplay, where my only complaint is that sometimes you get lost in these huge levels and don't know where to really go, but that's fine. The story was ok too, kind of generic Anime story.

Pretty ambitious to go straight from Sonic 1 to Sonic Adventure 2.

In truth I played this game a few months ago, and I had completed it, with the plan to check out any post-game stuff. I put off playing it again until today (turns out there's not much post-game stuff), so my review is largely based on not so fresh memories.

For one thing the game does control really well. It's smooth, has some great mechanics for speed and momentum. The stages themselves are fun, and have a feel very reminiscent of the games inspiration.

Unfortunately the amount of weapons has been stripped down massively, to only 5. That could have been compensated by each power being used vastly differently, especially in a 3D space, but they mostly feel the same and I never felt more or less advantaged when using one power over another no matter what stage or boss I was fighting. That's not to say there's no differences between them, it's more just that I don't feel the game gave any reason to bother switching once you find the one that's 10% more your style than the others.

It's a pretty short sprint to the end of the game, and replayability largely comes down to each stage having 4 total medals to collect. 2 medals for time attack, and 2 for score attacks. If you know me at all you'll know I'm not a big fan of collectables that are essentially pointless by themselves, and only give any kind of reward when you get every single one. It means if you're not going for 100%, there's no reason to go for anything except the bare minimum. In this case, getting every medal unlocks "Super Fark", basically Super Sonic, for use in the game. Getting 119/120 medals (I don't remember the exact amount) does absolutely nothing.

But the biggest question about all of this is...what's the point of gold medals at all?? If medals do absolutely nothing without collecting all of them, and platinum medals are just higher criteria versions of gold medals, then even collecting every gold medal in the game gives you absolutely nothing.

I get that some games have (generally) pointless rankings at the end of levels, including Sonic itself, but this isn't even that. These aren't bronze-platinum medals based on how well you do, they're 2 tiers of the same challenge, even the lower of which is unlikely to be completed on a first blind run.

It's ultimately not an important criticism because it doesn't affect a casual run of the game, but all-or-nothing collectables kinda bug me. And this game does it in a way even weirder than most.

Other "rewards" are also kind of lame. There's a shop between levels where you can buy any of the power-ups. But they're so abundant in the levels, and I don't think you can lose them except to switch with another (and you can hold 3 of them at a time, so you're only missing out on 2 in any case). Combined with the "no level needs one power-up more than another" thing, the amount of times I felt the need to buy a specific power-up in the shop was exactly 0. You can also buy a random art piece of the gallery. It's like concept art and the like. Not too bad, but also as the only real thing to spend the money on, it's a bit of a let-down. You can also find these art pieces in stages, and I'm not sure if it's like specific ones you can get in stages and specific ones you need to buy from the shop, or you could technically just buy them all and the stage ones may even be randomized.

Completion rewards unlock a few new modes, like "complete all stages in a row with 5 lives", "complete all stages in a row with 5 lives and no power-ups" and "boss rush". I guess boss rush is an obligatory and nice mode, but the rest can just be self-imposed challenge runs basically.

It's a fun enough game to just run through, even if short. It's mostly just lacking any extra meat beyond that, and the stuff it did add just feels lazy.

Um declínio bem grande comparativamente ao primeiro jogo. Eu zerei em pouco tempo, grande parte por que fiquei voando pelo cenário e ignorando completamente os inimigos. As boss fights também são bem fáceis e entediantes. Sem falar que eu não vi uso nos power ups do Fark, prefiro bem mais a campanha dele no primeiro jogo.

REALLY LOVE THIS GAME but it is. very apparent it is the first 3d game and many levels are painful to get through. its ok fark is still so dear to me

zerei com umas 4 horas de jogo, e é melhor q a maioria dos sonics 3Ds

This review contains spoilers

Everything great about Sonic Adventure 2 is represented here functionally (movement and jumping that feels good when the camera is behaving, big levels with various routes through them, the way that it follows a racing game-esque progression where later levels are more about picking the spots to not go full-speed on) and aesthetically (butt rock with on-the-nose lyrics at pivotal moments, a dope-ass super saiyan final boss fight). Doesn't really have the budget or manpower to get all the way there - and struggles to find a reason to keep the combat mechanics from the first game - but damn does it get close, especially considering it was largely made by one guy.

Who knew this small indie developer could make a better 3D Sonic game than 90% of Sonic Team's games?

Spark 2 is a clear homage to Sonic Adventure 2 in so many ways when it comes to gameplay, level design, aesthetics etc. And it does it really well - although some parts in the level design and graphics are a bit rough around the edges.

The gameplay itself is pretty much a more fast-paced frantic version of Sonic's gameplay in SA2 which can be really fun if you master the controls. Sometimes I wish 3D Sonic controlled like this. But no gimmicks in the levels here. It's just get from point A to B with pure speed and platforming.

If you got that Sekiro crave, the bossfights give a fun parry challenge, which is really satisfying every time you get a perfect parry.

The writing is a little too "fan-fictiony" for my tastes, which the first game also had an issue with. I started skipping the story about halfway through the game.

If you're a fan of SA2 and itching for more 3D Sonic Type gameplay, I highly suggest giving this a try. Keep in mind the game is pretty short and can be beaten in an afternoon.

Look, I can't.
The assets look like they're from an asset store and the level design is weeeeeeird.

You can tell a Brazilian made this game

I enjoyed it a lot more than the first one. It's very janky, parry is broken (in your favor) and sometimes it's hard to control, but i had a lot of fun.
It also made for a great stream with friends, we laughed a ton at my horrible gameplay and at some of the cutscenes.
I almost forgot to mention that the ost is pretty nice.

really solid little 3d platformer. its very short (like an hour and a half) but in that runtime they throw so much at you that you have a smile on your face the whole time. it can be a little jank and i wasn't too into the story but its a great time and some great stepping stones for what spark 3 would become


Fun 3D "sonic" game with way fewer Kirby inspired power mechanics and a god-awful story. Gameplay is what I really wanted from 3D Sonic games but combat (specially against bosses) is very eh. Some character models are really bad but I guess it's still impressive given it's basically a one-man project. Has some REALLY cool level design ideas that I’ve never seen done in actual Sonic games.

One of my favorite comedy games.

The levels do kinda bleed together a bit and the game is kinda jank but it's held together by one of the funniest stories I've ever seen in a video game. I normally don't play games primarily for the story but Spark 2's story toes the line between irony and sincerity so well that you genuinely can't tell which one of the two it is. Several "jaw-dropping" moments and edgy tropes are played so straight that it ends up looping around into hilarious, accentuated by the limited 3D cutscene animation. You can very much tell this was LakeFerperd's first game animating 3D cutscenes, and while the attempt was admirable it gives the cutscenes an additional level of hilarity. Play this for the laughs and an interesting take in 3D speedy platformer gameplay, it'll at least get a laugh or two out of you.

Surprisingly not totally obsolete even after all of its levels were ported forwards. Score runs in Spark 2 are notably more interesting than in Spark 3. The Jester Powers also provide a palpably different platforming experience if you utilize the right ones as jump-chain extenders.