Reviews from

in the past


So the original BioShock seems to be a divisse title nowadays. I still remember its release being full of floored reactions, holding it as a masterpiece of interactive storytelling. I suppose a decade plus of essays holding it up as the greatest piece of video game art ever was inevitably going to lead to a whiplash effect in the other direction. People have indeed come out in greater and greater numbers to decry Bioshock as highly overrated in both its gameplay and writing. And now, after my obligatory playthrough I seem to do every 1 – 2 years, I can still firmly plant my feet in the ground and say: I think BioShock is still a masterpiece.

The first 10 minutes embody everything BioShock is about. You're presented with this impossible city, a facade of endless freedom and possibility. Andrew Ryan's words really do sound like the ultimate utopia. A City where the artist would not fear the censor, where the scientist would not be bound by petty morality, Where the great would not be constrained by the small. And much like I can imagine the new citizens of Rapture felt when they first stepped out of the bathysphere, the reality of the situation quickly sets in. Rapture is no utopia, it's a rotten monument to one man's petty ego. Your journey takes you through what Ryan calls his Great Chain of Industry. Simply taking you through a tour of the lowest class places like Fountain Fisheries up to the high society luxury of Olympus Heights makes Rapture feel like such a believable setting. Every level fells like a vignette that explains the greater inner workings of its place on the great chain, as well as its inevitable downfall. I will say, as believable as Rapture manages to present itself, it does often suffer from beeing less a city and more a carnival ride. Giant neon signs point to important places, and levels have the occasional tendency to loop around into spots that make no sense at all. That issue isn't helped by the fact that BioShock has a really obnoxious guide arrow turned on by default. The Guide arrow completely kills any exploration, and I never understood why it's even in the game. Trust me, turn it off, it will do so much for BioShock's immersive qualities and Rapture isn't exactly an impossible maze to navigate.

On the gameplay front, BioShock is as prototypical a immersive sim as it gets. You get a standard arsenal of upgradable FPS weapons in addition to the now famous plasmids, basically Raptures version of magic. They are the genetic substances that lead to Raptures great downfall and what gives combat its edge. If guns are the slightly chewy bread of combat, plasmids are the butter that gives it flavor. There's a huge variety of Plasmids from throwable Lightning bolts to shooting straight up Bees, that mix well with a large enough pool of enemies, that all have dominant strategies to take them down faster. Combined with the frankly ludicrous amount of tonics, the game's version of body modifications, I would do the game a huge disservice by claiming there is no variety in its gameplay. I frankly reject the much heard criticism that Bioshock lacks variety since all you do is kill enemies and not much else. I don't see how that applies here, since Raptures 100% presents itself as hostile. It's a corpse at the bottom of the ocean, and basically everyone except for one person is out for your blood. And given how the plot eventually just flips everything on its head, I think it would be quite unfitting to break the very isolated and hostile atmosphere. The only real gameplay fault I can find is, once again, like the unnecessary guide arrow, the vitae chambers. Infinite checkpoints that revive you without punishment, that both break the believability of the setting and the general gameplay loop. Turn them off and set your own quick saves. At least on normal, Bioshock posses not much of a challenge anyway and by the end you'll be an immortal combat wizard anyway, with enemies not even getting close enough to touch you before you snap your fingers to set them on fire.

Lastly, since I choose to play the much hated remaster, I might as well say some words on the topic. Basically, I didn't have any real issues this time. There was the occasional looping audio and at one point in the research labs the sound just stopped working for some reason, forcing me to close and open the game again. Other than that, I had no crashes or anything of similar ilk, totally smooth sailing tbh. I do know about many of the really bad issues and have experienced them as well in the past. I can of course only speculate as to why nothing happened this time, but maybe it's an issue similar to what the original PC version of Dark Souls or Resident Evil 6 suffered from. Where piss poor optimization lead to weaker hardware basically breaking the game, so do look out for that if you're planing on playing BioShock with hardware that isn't state of the art. And play it you absolutely should, since it's still a deeply fascinating FPS deserving of all the praise thrown its way. Settle in, get cozzy with a blanket, step inside the bathysphere so you get to experience an evening with Sander Cohen.


Style over substance.

These graphics are great for the time, but nowadays it's mostly the little bit of artstyle sprinkled on top that salvage the ever-aging "realistic" PS3 graphics. There's a backdrop of aquatic steampunk never to be reached while you're stuck clawing your way through rundown corridors. Hey, fits the story lololol I'm not gonna diss the garden though. Now, I thought plasmids were cool. But so what? Why are you throwing goons at me that can withstand 14 shotgun bullets to the cranium. While my character is having a seizure and stops shooting because the bad guy is making him change plasmids in the middle of a gunfight (he didn't take his meds). This is a regular ass story with S tier dialogue wasted on weak characters imagine my favorite OCs with this dialogue instead of Jonah Jameson lookin ass yippee!!

Oh, I didn't know I had to save before splurging on ammo before the final boss. Guess I'll watch the end on Youtube even though it's probably not worth seeing.

This might be the one game that I own that I've started and stopped the most times over the years. I became so familiar with the first 2-3 hours of this game because I had played it so many times before switching to something else and not going back to it. I finally decided to sit down and properly play it and I'm happy to say that it was worth the experience.

As someone who values narrative over anything else and will often poke around online to find games with great narratives, it's no surprise that Bioshock came up fairly often. I've known for a while that there was some sort of "big twist" in the game that has become infamous, but I didn't know what exactly it was or when it would happen. As I played the game I sorta got the gist of what I thought it would be, but I was still fairly surprised by what happened.

The narrative here is the game's biggest strength, and I was really impressed by the quality of the writing. The fact that there are minimal in-game cutscenes and that most of the dialogue + exposition happen over radio is a cool choice that I think paid off here. It allowed the game's environmental and sound design to do the heavy lifting, particularly the environmental design.

Bioshock may have the best use of environmental storytelling that I've ever seen in a video game. Rapture is a fuckin cool setting, no doubt about it, and I learned so much about this world simply by exploring it. The audio diaries were a neat way to expand on the world, although I did find that the audio could be a bit hard to discern if there were enemies around who wouldn't stop talking. The different locations all felt unique and eerie in their own ways, and I never felt like I got bored with any of them and wanted to explore every inch of them.

The combat felt fine enough, nothing too special. Being able to swap between the powers and weapons was fun, and the sheer number of powers made for some fun combinations as my playthrough went on. The actual gun fights could feel a bit janky at times, but it's something I can forgive since I wasn't playing Bioshock for the gameplay.

I'm really glad I was able to finally cross this one off the backlog. As someone who has come to more deeply appreciate gaming as art in the last few years, Bioshock always felt like a must-play but I was never able to commit the time and energy for it. This was a blast to play, and I really did love the story that was told and count it among the best I've played. I've heard more mixed things about Bioshock 2, but I'm ready to experience it for myself firsthand.

Bioshock Remastered é um exemplo brilhante de excelência em design ambiental. A cidade subaquática de Rapture, uma atmosfera assustadora, oferece um cenário deslumbrante que mergulha os jogadores em seu mundo sombrio e misterioso. A história também é complexa e intrigante, tecendo temas de objetivismo e decadência social. No entanto, a jogabilidade me deteriorou rapidamente após as primeiras 5 horas. À medida que avançava no jogo, o combate virava cada vez mais uma tarefa árdua para mim.

Mas não se deixe levar por isso, explore, observe, atente-se ao cenário, permita-se imergir e mergulhe em Rapture e no incrível universo científico de Bioshock.♡

This seems very overrated... I don't get it
I'm guessing it's one of those games people love due to the nostalgia of playing it when it came out. Not discrediting how ahead of its time it is for 2007, it is refreshing for a game to have this aesthetic when every shooter in the 2000s looked so ugly with the brown filter. The art direction is really good and probably the strongest aspect for me.
However, as good as the atmosphere is I can't get over how the story is told through hundreds of voice memos you find that are hard to pay attention to while you're shooting. It makes it really hard to connect and be invested in it. People praise bioshock's story so much and then... that's it?
The gameplay is clunky and for me it wasn't that much fun. Maybe I'm spoiled by today's standards but it just didn't click, even with all the different plasmids it's still very basic and it just got very repetitive.
And lastly, what made me quit is that technically it's a mess. I tried installing all the patches, tweaking the settings and everything but it's a mess. I managed to stop it crashing randomly mid gameplay but it still crashes constantly just by opening the map or saving the game. And you do have to save constantly cause you never know when it might crash again and make you lose progress. It just got too frustrating and I felt like I was making too much of an effort for an experience that wasn't that rewarding.


Bioshock: Rapture Below The Ocean

Bioshock is a game I've heard thrown around as one of those "must-play" games online. I didn't know anything about it, outside that the dude on the cover is called the Big Daddy. I got this game (alongside Bioshock 2 and Bioshock Infinite) for free back when it was given away on the Epic Game Store, and it sitting in my backlog for some time. After playing it, diving deep into the world of Bioshock, exploring Rapture, and seeing where all the praise lies. Bioshock creates a unique setting, with it's take on a 1940s aesthetic, mixed with decopunk aesthetics as well.

Right away with the introduction, I was floored by the presentation of this game. It's been a while since I played a game that felt like it had its own aesthetic and style. And throughout my playthrough, its style and aesthetic kept feeling fresh. When you first go underwater and see the city of Rapture, you as the player just see the underwater city for what it is, as Andrew Ryan speaks, and you just do nothing but take in the scenery of Rapture. I love the introduction to this game so much, it feels perfectly paced, not too slow, not too explosive, but enough of a balance to serve to the player to keep playing throughout. In Bioshock, you take control as Jack, a passenger on a plane that crashes in the Atlantic Ocean. Jack is assisted through most of the game by Atlus via radio. Throughout your time in Rapture, you find plenty of different weapons and plasmids to use. As for weapons, they're kinda of a basic selection. You have a wrench to start out with, then later a pistol, then later a machine gun, and later a shotgun, and so on. The weapons do their part as weapons, but one of the unique gameplay elements Bioshock has is with the plasmids. Plasmids add so much gameplay variety to Bioshock, it wouldn't be the same game without them. The ones I mainly used throughout my playthrough were Electro Bolt, Incinerate!, and Telekinesis. It was fun to use these plasmids on enemies, and without them, Bioshock would be an average game without them. I enjoyed the gameplay, but at certain moments, it can feel generic, and sort of "sameish" for long periods. It's good gameplay, but not necessarily something to hold in high regard.

As for the story, this is where I heard most of the praise come from. For me, I found the story of Bioshock to be somewhat inconsistent when it came to holding my interest. On one hand, I was in love with the aesthetic of the game, and wanted to learn about Rapture and Andrew Ryan, but on the other hand, most of the story is told via dialogue from other characters via the radio in the middle of gameplay, and it's really hard to pay attention to it, when I was in an encounter with an enemy. I wished these story moments told via dialogue were told in a way that gameplay not interfere, so I could've been more immersed to its story. The story is divided into different levels, 15 in total. Each level felt like an episode in a mini-series, each level felt well passed, and don't overstay their welcome. Bioshock has these little girls roaming around the levels named "Little Sisters" and they are accompanied by a Big Daddy. After you defeat the Big Daddy, you can either rescue the little sister, turn them back into a normal human girl, and get ADAM, or harvest all of their energy, causing them to die, and get more ADAM. The little sisters play more of an important role in the story of Bioshock than being there to give you ADAM. If you rescue all but one little sister, you get the good ending, but if you harvest more than one little sister, you get the bad ending. In my playthrough, I rescued all the little sisters to get the good ending, because of course I went for the good ending. I found Bioshock's ending to be beautiful, I found it poetic, and understand why it's the canon ending, but because of that, I think this game would be one of the few games I would've preferred a voiced protagonist if done right.

Overall, I found Bioshock to be a pretty captivating game. Rapture and it's tone and presentation show it's unique beauty. Gameplay is enjoyable, though bland in some cases, and the story is well executed for what it was going for. I heard that the remastered version is disliked by the Bioshock community after I beated it, because of performance. I was able to play on 4K with 120 FPS without any issue. It is a PS3/360 game for of course it's no issue for my PC, but I can understand how it may be on the console ports. I look forward to getting towards Bioshock 2 later in my backlog, I'm interested to try out Bioshock Infinite afterwords, due to how divisive it is.

Stats:
Played on PC
Hours into Game: 11 Hours
Score: 8/10 (4/5)

a 5/5 story in a 3/5 shooter. part of growin up is realizing one of your favorite games is slightly worse than you always said it was.
i do love running around and being apart of this world and this atmosphere and taking it all in because it is all super cool and eerie but the “underwater photographer john rambo with my lil tonics and plasmids and grenade launchers” of it all really always takes me out of it and hurts the overall immersion, especially in the latter portions of the game. much as i love this game, it’s something that i can’t fully ignore anymore

loved the directors commentary and the unused ideas museum. every fuckin game should have that what a cool idea.
miiight as well face it you’re addicted to slugs

I've only ever played BioShock Infinite, but now I see why the whole series gets praise. It's a typical FPS, but with superpowers, and really fun ones. This game also terrified me the whole way through, thanks to the perfect setup of music and atmosphere of a technologically advanced underwater city. The shooting was really solid, the powers were really fun, and the game itself was challenging. The overall story was actually really well-written and definitely threw me for a twist. The game also looks gorgeous, at least the Remastered version does, wow.

I definitely recommend this game if you've never played it before, it should be considered one of the essentials of video gaming, in all honesty.

Não tem nem muito o que dizer, é um dos meus xodózinhos do 360 e um dos meus jogos favoritos, simplesmente maravilhoso, sempre bom revisitar Rapture. Uma verdadeira obra de arte! HYPE para o Judas!

Admirably bold triumph of the high-concept kind of "story mode". Sure, it's not the first time this happens, but it's a welcoming encyclopedia of grand environmental storytelling and a cocktail of nostalgia meets the fantastically ghastly and adventurous violence juxtaposed on RPG amalgamation for bouncy trigger-happy / wrench-whacky / chaotically-spellbound venturing. This feeling of methodical exploration took wonders for my amnesiac memory as the game pushed me on the path of bloodthirsty scavengers and armored puppets of ungodliness like a newcoming spectator searching for a way out of Rapture. Having said that, not every singular element slaps as smoothly as i remembered- Some of the conceptual grandeur and ambiance immersion lags because of how heavily schizophrenic is the start/stop gameplay itself. The Vita-Chambers come to mind- Not only an accidental source of monotony by forcing you to re-route yourself back to the place where you died at, but also a gateway to exploit the game's economy by sheer patience- All it takes is waltzing right where you died at and overpower your enemies affordably instead of spending cash out of a dozen of medkits mid-combat. It placed a harsh decrease on my inmersion as well, having to face a similar lot of weariness by the incredilous amount of pirating (and granted, this is an entirely player's choice, but it's such a tiresome avalanche of pipe puzzles you must endure to avoid combats) take a slight detour to the entirely non-cinematic hayride people tend to praise to kingdom come. Affordable gunplay married to a grand, one-of-a-kind neurotic storytelling, it's such a galvanizing fairytale arranged with an audacious style: Retrofitted to outlandish wonder and asphyxiating dread, fuelled with mysticism almost belonging to survival horror until you get your hands on godlike powers to cartoonishly kill-or-be-killed adventuring. For all the tonally opposed Frankenstein of mechanics, oddball logistics (what's the deal with turrets of mass destruction on a city underwater?) and spectacle before philosophy, i take a grand kick out of this game for being a innovative jump of profound themes at the time. FIFA and Call of Duty was becoming the norm and this took the spotlight to remind ourselves how it's like to embark a guntotting odyssey of good versus evil, with ourselves as the moral compass while whacking a wrench at the face of the humanely wicked.

Classics are classics for a reason.

I've played the original Bioshock back in 2012. It was one of the games that reignited my love for video games after a couple of disheartening years. When I was a kid, I basically only played Nintendo, which was an amazing way of growing up but when I reached my teens I kind of lost my interest in videogames. I thought I had seen it all.
Then we managed to upgrade our family PC to a gaming rig for the first time ever and it was as if a whole new world was unfolding before my eyes. I played, among other things, Limbo, Braid, Bastion, Batman Arkham City, the Mass Effect trilogy and, of course, Bioshock.

Let me get this out of the way: I didn't get it.
I fumbled with the keyboard controls. I was never paying attention during the cinematics. I couldn't understand the oldschool lingo, especially when it played in audiologs at the same time as I was fighting for my life against a horde of splicers. It was so different from everything I had played until then. It presented such a novel way to tell a story. God, I didn't get it all. And I loved every little bit of my ignorance.

Twelve years later and with a lot more experience under my belt, Bioshock doesn't surprise me anymore. The gaming industry changed. I've changed. Nonetheless, despite featuring some visible expression lines and greying hair, it's clear that Bioshock aged pretty well, both as a solid immersive sim/shooter and as an interesting storyteller.
I feel lucky for getting to play it back then. It was an eye opener; one of the pieces that made me look at interactive medium with new eyes, and to which I own a whole lot of my appreciation for games today.

fps creator games i've made in my youth had better gunplay than this, their lore were better too (they were mostly about a nameless generic soldier wearing milsim suit killing ppl and fucking shit up and leaving the building)

Uh. It's surprising how BioShock can be fun even in 2023, at least if you're a fan of old-school immersives and can catch all hommages/easter eggs on System Shock.
Nice pacing, all mechanics and arsenal are working. At least on hardest difficulty, either way with easier difficulties I imagine enemies would be not so bulletspoge enough to force you to use research camera on them.
And yeah, it's kinda funny how some plot-twists are spoiled for you, but in moment of their appearence there comes another plot-twists.

"These sad saps. They come to Rapture thinking they're gonna be captains of industry, but they all forget that somebody's gotta scrub the toilets"

O game é realmente tudo o que eu ouvi falar dele, muito influente, formando um padrão de gameplay muito alto pra época, eu acredito que tem algumas coisas que pra mim ficaram meio ultrapassadas, como o fato de por exemplo você ter muitas opções de combate fazendo assim com que você tenha que usar muitas teclas do seu teclado pra alternar entre o que você preferir, só que ai o jogo atrapalha muito nesse quesito pois é uma bagunça do caralho de inimigo em vários cenários, talvez eu ter jogado o jogo no difícil tenha algum envolvimento nisso mas ainda sim me vi em vários momentos com a cabeça quase explodindo porque tinha uns 20 inimigos atirando em mim juntamente de torretas (meu deus como eu odeio essas torretas) e assim não deixando eu respirar para poder pensar em como usar alguma outra arma na batalha, ou seja em muitos momentos você vai ir mais no instinto, mesmo que a gameplay seja mais devagar e menos fluida, acredito q seja justamente por ela não ser tão fluida que talvez esse tipo de situação aconteça e fica meio foda em alguns momentos.

Sem dúvidas pra mim o que mais se destaca no jogo é o lugar aonde todo o jogo se passa, Rapture, que já chama uma atenção do caralho só por ser uma cidade embaixo d'água e uma cidade extremamente LINDA, a lore desse lugar; como tudo é contado pra você só pelos cenários conforme o jogador vai vivendo aquele mundo, faz de Rapture um dos locais mais imersivos pra mim nos videogames, de longe o ponto mais alto do jogo. Falando um pouco da lore, meu deus como esse jogo consegue ser muito mais profundo do que parece, é insano esse sentimento de que você está em uma cidade que em algum dia, mesmo que por pouco tempo foi um puta paraíso e hoje não passa de um labirinto cheio de gente louca e drogada querendo matar você a qualquer custo, quanto mais você vai chegando no final e vai acontecendo uns plots da historia fica tudo mais foda ainda, a explicação de o que são as Little Sisters e os Big Daddys, uma das coisas mais fodas do jogo também, não é atoa que eles são a capa do jogo em vários lugares. O jeito que eles contam a historia em alguns momentos era meio maçante pra mim porque você acha um gravador de áudio contando uma parte mega importante da historia só que você não consegue prestar atenção porque tá no meio de um tiroteio fudido, acho que isso ferra um pouco com o entendimento da historia mas no geral é uma historia de boa de pegar, pois a maneira que ela é contada é extremamente eficiente, tanto com o cenário, quanto com os inimigos e até com os próprios áudios do jogo.

A gameplay como já comentei é algo mais lento e talvez até um pouquinho travado no começo, mas conforme você pega o jeito se torna algo bem divertido, os Plasmids são com certeza o que se destacam nela, você ter várias maneiras diferentes de lutar contra os inimigos e dos jeitos mais criativos possíveis deixa tudo muito divertido e fica muito legal o desafio de você matar vários inimigos de maneiras diferentes, ir alternando entre os poderes na maioria das vezes é bem satisfatório, são poucos os Plasmids que eu usei que achei inúteis ou não funcionaram em literalmente nenhuma situação. Gosto muito do terror que o jogo passa mesmo que de uma maneira não proposital, quando é proposital é MUITO BOM também, vários momentos que mostram como Rapture tá corrompida e quebrada de dentro pra fora, sua sociedade que era pra ser supostamente perfeita não existe mais e isso É MUITO FODA, o Andrew Ryan e toda a sua filosofia é um bagulho que me pega muito, mostrar os pensamentos pelos áudios de todos que iam lá para Rapture pensando que iam ter o melhor da vida porque era uma cidade de gênios, mas ai esqueceram que com tanta gente arrogante e com o ego do tamanho da cabeça essa sociedade com certeza não daria certo de jeito nenhum, é muito legal isso e meu deus funciona muito bem com todos os plots da historia.

De verdade se eu tivesse que definir esse jogo em uma palavra é Personalidade, sério o jogo faz tudo de um jeito que é tão único que acaba te encantando mais e mais pro mundo do jogo, que estética linda, que lugar lindo e que historia impecável, direção de arte e level design insanos de bom, explorar no jogo é muito satisfatório e te recompensa da maneira correta todas as vezes, recomendo demais é um puta de um jogão, parece que quanto mais eu falo dele mais o jogo vai crescendo em mim.

This game wasn't made for me, not at all, it requires critical thinking, not just reflexes and slow sections where you can pause and think, there's a lot of times where you really have only a split second to go "what do I have on my arsenal that can quickly dispatch these enemies right now?" And I... I'm too dumb for that, just genuinely too dumb. Otherwise, as for the story, at first I didn't care a single bit about it, probably half in part due to the switch lite's horrible speaker volume (seriously I can't listen to shit on this), but, right about halfway through the game, I did start understanding it, and... It's interesting enough, keeps you going, I suppose, and that's the minimum a video game story should do in my opinion, the world building seems good, but I didn't pay enough attention to say for sure.

Ultimately, my experience makes me want to give it a 2.5 but... I know that's wrong, I know this game is good and I was just bad at it, so... 3.5 it is.

Also, as a side note, the final boss kind of sucks if you didn't come prepared, which I didn't since I barely had any ammo for it, I only had what the game gave me right before it, though I suppose it's serviceable

Oh also, if anyone is curious, I saved every kid, forgot their names even though I heard it the entire game and I just beat it a second ago... Wow my short term memory is insane

Wasn’t sure if I’d like this or not cause I haven’t been crazy on the other immersive sims i’ve played. Early on I wasn’t really feeling it much, but as I got further I started enjoying it a lot more. Rapture is one of my favorite gaming locations and Bioshock excels at atmosphere, art design, and its environment. I stopped often just to look around or out of the glass windows to soak in everything. I really enjoyed its horror aspects and how everything was in chaos in Rapture at the time of the events of the game. The little sister and big daddy designs are iconic and I enjoyed fighting them and their mechanics. In terms of gameplay I wasn’t crazy about the shooting personally. The hacking got old extremely quick as well and the photography aspect was also really underbaked. The plasmids were a lot of fun to mess around with, but I didn’t really use a huge variety of them. What Bioshock lacks some in gameplay though it makes up for in its art design and other aspects I mentioned previously. It really is one of the coolest games out there in terms of style. I’m glad I finally got around to it since it’s one of those games people are surprised when you say you haven’t played. Excited to checkout the rest of the series

After playing through BioShock, I understand why critics and people who like overanalyzing media consider it a masterpiece. It's also easy to see the impact it had on the genre as a whole. Amazing worldbuilding and the story was better than I expected, it took some unexpected turns. With all that said I think it's just "pretty good", but while that may sound bad in comparison, it's certainly a compliment coming from someone who hates shooters.

me and bioshock go way way back i have tried to play this game countless times in my life but famously enough this remaster is the most garbage piece of trash ive ever encountered in my life and i cannot overstate how incredibly unplayable this game is on PC you got random crashes glitches everywhere gamebreaking bugs that make you lose hours and hours of progress and whatever the fucking hell and all this just for some new shiny textures that SUCK ASS

that aside . beautiful game

bioshock needs no presentation you know what this is and you know everyone loves it so im not gonna just talk about this game profusely . i will but youre on thin fucking ice bitch since the remastered should get a fucking 0 by how terrible it is but whatever

i want to say that rapture is one of the most incredible locations in gaming history as a whole theres so much nuance moral and socio political intrigue psychological implications on both the citizens and the heads of state making this some of the most immersive worldbuilding ive ever experienced the fact that this is a whole city under the city that goes absolute chaos due to the unlimited access to drug like biological substances that make you a walking DNA mutation and that has so many consequences to the psyche of the people in this city to the interactions they have with their selves and day to day life to the point that rapture turns into a mess with freaks roaming through it trying to kill everyone for just a little bit of adam

im in love with rapture it makes for such an intoxicating horror themed backdrop to the main story of the game and also is such an incredible sight in general it feels like going to the oceanographic thing stuff whats the name ok anyway

now the main story is kind of ok i mean i didnt actually like it as much as the worldbuilding the whole atlas thing if you know you know didnt really hit that much for me as much as i wanted to even tho it made for a decently good climax in the end and the different plot twists about the protagonist and the consequent implications are just something that i accepted passively it didnt really made me scream or anything and in general the story progression has some weird pacing due to the game being plagued by some item quests that make me go absolutely fucking crazy because they break the already small tension this game creates throughout like its a really good reason for some exploring but apart from that i was miserable that being said its not really the most groundbreaking story ever its serviceable and makes for some unmatched vibes in the 60s atlantis

again the setting as a 60s world with some incredible biotechnological advancement that is so fucking good and listening to the audio files scattered around was actually more fun sometimes than the main quest since theyre gonna give more nuances to the world of rapture and make for some really interesting side stories that add a lot to the journey

this is also seen in the art direction that has some incredible interiors in different parts of rapture that look like a flourishing city in ruin since you have everything like shops bars red districts theaters and even houses it feels like ruins and its even made more atrocious when you dive deeper into the core of rapture and the only thing youre gonna see is death lava and machinery that lets you see how wicked the reality of this chaotic town was and its just UGHHHHHH its both haunting and beautiful like every single room in rapture is detailed to hell and back and you can see a lot of life everywhere and the juxtaposition with all the ultra recombined people who are walking biohazards is such a fun experience

last but not least the gameplay is super exhilarating theres not a single moment where i wasnt having fun with using both plasmids and weapons and the whole personalization behind this game is honestly incredible im not a huge FPS guy but the latest one ive played is doom eternal so you know this was clunky as shit and yknow i also feel like it was janky even when it was released but since the main focus of the gameplay isnt the precision shooting but just getting in the fight and using everything in your arsenal to fuck these bitches up is fine the plasmids are super fun and customizable with all the upgrades and shit and the weapons are also pretty fun even though i either had zero ammo or i was shitting them from my ass which is weird and in general i feel like the whole going around opening every single fucking drawer and getting your hands into the corpses pants is pretty fucking fun yknow then you have the other passive plasmids liike this game is fun yall just go play it its iconic and really good and has a lot of emotional dread

the little girls thing is kinda weird because its not that much of an ethical choice as i wanted to its like do you want to get 100 adam or 80 adam and sometimes a little gift and i chose the second one and got the perfect ending and am i the only one who felt that ending was kinda weird or am i delulu

fuck the hacking minigame jesus all my homies hate that shit

Não é um jogo para mim, não consegui comprar a história do jogo, menos ainda a gameplay. É só mirar e atirar, não consigo entender o que o pessoal vê de interessante neste jogo.

I’ll never forget my first Bioshock experience, so it was great to delve back into Rapture with its politics and downright disturbing lore. My opinion on it being one of the best narratives in the gaming world didn’t change, every character’s spiral into madness more than interesting to listen to. Even the atmosphere held up, albeit I was less scared this time around.

The combat was still fun as well, I preferred using the wrench; arguably the most powerful weapon, and there was something about going around bashing everything. Plasmids obviously had their uses to, whether it was using them on the environment or just experimenting with what was most enjoyable.

As for the added content, I liked and spent time on both the Challenge Rooms and Museum of Orphaned Concepts.

bioSHOCKED that valorant is awfully bad

É Bioshock, um dos melhores jogos ja feitos, ja fiz uma review enorme sobre esse jogo, então aqui vou tratar apenas sobre o Remaster.

Não faz muito sentido sinceramente esse remaster, acho que foi uma tentativa de ganhar mais dinheiro, o original já era um jogo lindo, o maximo que precisava era uma atualização pra corrigir o widescreen e NADA mais, porém pelo menos na versão de PC quem ja tinha o original, ganha esse de presente

Resumo, não muda absolutamente NADA nas texturas, apenas da resolução, é um remaster bem meia boca, mas é bioshock, jogue! essa deve ser a versão definitiva.

Fast-paced, immersive, intuitive, and atmospheric as hell. Rapture is one of the best game locations ever.

I was mixed on Bioshock when I played it back in 2007; this and Gears Of War were the first 2 games I bought with my Xbox 360 as they were the two games that you couldn't escape hearing about in regards to that console. But I found Bioshock a bit frustrating; for some reason I almost felt like I was playing it wrong or something... it just wasn't clicking for me like it seemed to be for everyone else. I think I even gave up during the final stretch of the game as I have no memory of the final boss fight during my initial playthrough.

Coming back 17 years later it smacked me hard over the head like a wrench - this thing aged insanely well. The guns feel great and chunky, and the plasmids encourage you to try different things constantly. It's so so easy to see how this knocked the socks off everyone back then, this is an amazing game for so many reasons.

The plot and all it's mysteries and twists got me engaged all over again, but there's two things I want to mention quickly here that blew me away.

1. The SOUND - my God... playing this with headphones is enough to make you think you're a Rapture citizen gone mad yourself. The noises of each room and location, the vending machines, the insane babbling and screaming, the haunting music playing from old speakers; hearing "How Much Is That Doggy In The Window" playing on a jukebox while a woman cries in another room and a man violently talks to himself in another, and you hear the pounding THUD of the Big Daddies walking around and making that low whale-call type groan they make... it's almost too overwhelming. When chaos erupts and there's several people shouting and bullets flying and shit is on fire and exploding and drones are buzzing around shooting people... pure madness, especially like I mentioned above with headphones on. The game sounds absolutely bonkers all the time.

2. Rapture as a setting has been talked about to death but every room, every hallway, has a purpose here, and it's been planned and structured and detailed to an almost painful level. It all makes sense as a city and doesn't feel video game level-y, if you scrubbed it clean of all the garbage and dead bodies and ruin that it's now in, you can picture it being this perfect idyllic city for capitalistic rich bastards to frolic around in. But my main thing I really noticed here this time is the complete lack of any outdoor area - for obvious reasons, but the fact that it's all big rooms, hallways, confined spaces, really sets it apart from almost every other shooter. There's always a roof over your head and just thinking about that makes you feel claustrophobic even if you aren't.

5 stars for this sucker, this playthrough made me see what everyone else has been saying for years, and I think age has helped it in a weird way. You don't often think of Bioshock when people mention the best horror games, because despite not really being scared at all while playing this, it's also easily one of the scariest games out there. And that's saying something

Would you kindly play this game


I remember playing this for the first time in the Xbox 360 and I've always loved the story and the twist it had. The world building was fantastic and the gameplay was strong and new for many at the time.

However, the remaster edition on Xbox One is bugged and bugged bad and also doesn't allow screenshots which makes no sense. The game crashed on me three times and multiple achievements did not unlock for me when I met the requirements multiple times. I haven't played the challenges yet but will down the line, maybe after replaying to get the missed achievements.

BioShock Remastered Review

Introduction

I would like to preface this review by saying that since I've never played the OG BioShock, I will not be reviewing this as a remaster, but just as a standalone product.

I gotta admit, I was a bit hesitant to play this game. One because I don't like horror media and I heard the first BioShock is quite creepy, and two because I actually did play an hour of this a long time ago and found it extremely difficult, promptly making me give up. In hindsight, I have no idea how that happened, but I guess it shows I've gotten better at games (yay!).

Overall, BioShock is a fantastic game with a terrific atmosphere and a genuinely interesting plot that was not what I expected. It feels polished and tight, living up to its legendary status.

Narrative

You are on a flight which suddenly loses control and plunges into the ocean. As you resurface, you see nothing but flaming debris and one single structure, a sort-of lighthouse, in the middle of the literally nowhere. As you enter the building, you board a Bathysphere and are treated to one of the greatest video game introductions of all time.

Seriously, the moment when the dialogue ends and you get treated to a sight of the underwater city of Rapture gave me chills. As you arrive in this beautiful art-deco city, things are immediately off. - you find yourself getting attacked right off the bat by a splicer.

BioShock is your journey through the various parts of Rapture. To tell you any more about the plot would be spoiling you on some details, which I don't want to do, because the story is genuinely good and filled with unexpected turns. If this sounds at all interesting, please play and find out for yourself!

Graphics

As always I play on an iGPU so graphics aren't my main priority. That being said, since this is an older game, the default graphics options ran very smoothly on my device with very few moments of lag, which I greatly appreciated.

The atmosphere of BioShock is simply incredible. The environments has been designed so well to match the unsettling, soul-crushing vibe of an industrial, underwater city. The beautiful art-deco style of the 50s and 60s (when the city was built) is implemented amazingly as well. I have absolutely zero complaints. This game is very high up in my list when it comes to design.

Gameplay

Gameplay as a whole was good, though at a few points I did have some issues with it. Allow me to explain.

BioShock's key mechanic is the plasmid - genetic modifications that grant the user (i.e. you) superpowers. These range from being able to shoot out electricity, fire & ice, hypnotise enemies and much, much more. BioShock also has traditional FPS mechanics, giving you an arsenal of 6 ranged weapons that you gradually unlock over the course of the game.

The weaving of plasmids and gunplay is done well in Bioshock. Most of the time, you can use your Electro Bolt to stun an enemy before unleashing a storm of bullets on them. It feels pretty seamless thanks to a good control scheme, with RMB instantly switching between your gun/wrench and your plasmid.

In addition, each weapon has multiple ammo types, such as regular, armor-piercing or anti-personnel. This adds a little bit extra to gameplay and encourages the player to be more strategic - equipping the right gear before rushing into a firefight.

As much variety as there is, one gripe I had was that I never really felt the need or want to use many different plasmids. The one you start with - Electro Bolt - is so good that you never need anything else. On the other end, the weapons you unlock later on are much more powerful than the early game ones, even if you upgrade them. As a result, guns like the revolver and machine gun felt useless by the end, which is a shame.

To upgrade your plasmids and gain extra buffs called tonics, you'll need ADAM, the resource used for genetic modification. The only way to gain it is through Little Sisters, little girls who collect the scarce resource with the protection of tough Big Daddies. Of course, you need to take out these protectors, which act as mini-bossfights, before you can get the sweet ADAM.

Even then, the game asks you to choose - will you harvest the Little Sisters to gain all their ADAM, hence destroying them in the process, or save them to gain a bit of the ADAM, but exorcising and curing them. This is an interesting moral choice, though one that is quite surface-level. Fortunately, on default difficulty, there is way more than enough ADAM for you to be adequately powered, so feel free to save them.

BioShock is split into several individual levels. Each typically has their own goal, and the game is pretty much linear, so you'll complete the levels in a set order. The levels are reasonably enjoyable and show the diverse environments found in Rapture. The only minor gripe I had was nearer to the end. One segment has you battling randomly given plasmids, which while interesting, gets old and annoying real fast, and the mechanic definitely overstayed its welcome. The final fight was also, in my opinion, far too easy and short. I wish it had more interesting mechanics.

BioShock's gameplay was at its best early on when you are resource-starved. Being extremely low on resources and health while trying to understand the unknown place you're in is a fantastic atmosphere, and got me hooked.

One last point I think deserves getting mentioned is the hacking minigame. Hacking is an integral part of BioShock. Everything from cameras, turrets, drones and even vending machines can be hacked to give you beneficial effects. Nothing wrong with this, but weirdly they decided to make each hack a pipe puzzle minigame, which while fun at first, gets stale given just how often you have to do it.

Overall, BioShock took me just under 13 hours on my first playthrough on Normal difficulty. I thought the difficulty was good early on and felt balanced, but towards the end it got too easy - I was almost always maxed on first aid kits, ammo and money on the last few levels. If you're good at games I would probably recommend playing on Hard. The length felt just right, and in a world of increasingly long games, it's refreshing to see a shorter game still be able to deliver a satisfying and great experience.

Conclusion

BioShock, while not spared from some minor flaws, is overall a terrific package that marries satisfying and fun gunplay with some of the best storytelling and visual style the medium has to offer. It definitely deserves its spot on the hall of fame, and is a must-play. Seeing how old this game is and how well it still plays, I'm willing to call it a timeless classic.

4.5/5

i love this game i dont even care. some of the gameplay mechanics feel clunky by modern design standards but the art, story, world, etc. are all as thrilling now as it was in 2007.

Noisy as hell that I complete it on mute