Hello, hnnnngnh yes I want Crash the Bandicoot to go through Agrabah and if possible I never get a game over also I want to have him use the four elements: water (swimming levels), air (plane levels), fire (bike levels bro he can ride a mean engine doe) and earth (ok guys i dont have one but he goes through levels where we cant see anything, that's a cool thing to mention). Also Coco is mandatory what will she do? Oh that's the part where she gets bonked on the head and the scene transitions to KH2's opening.
This game's vibe is exactly what I was expecting playing through the previous games. Bike levels have been compared in the "die & retry" approach but I'm not throwing a fit over restarting a race, overall they're good designs (BUT, and this comes from deep in my soul, why tf do I have to finish the race to be allowed to retry!! stop screwing with me!!!). Finally we hear Aku Aku mansplain his wisdom but even he can't explain what his words in the first game meant.. is it oola buga? uwa baka? Backloggd how do you interpret his wisdom?
This game's vibe is exactly what I was expecting playing through the previous games. Bike levels have been compared in the "die & retry" approach but I'm not throwing a fit over restarting a race, overall they're good designs (BUT, and this comes from deep in my soul, why tf do I have to finish the race to be allowed to retry!! stop screwing with me!!!). Finally we hear Aku Aku mansplain his wisdom but even he can't explain what his words in the first game meant.. is it oola buga? uwa baka? Backloggd how do you interpret his wisdom?
The last Crash game in the trilogy.
It detaches for a bit from the platforming levels replacing it with more variety: underwater, air battles, jetski levels and such. Ain't bad but I do prefer the platforming levels much, much more.
Talking about those levels, they did perfected the level design here giving it a lot of variety with it's 3D and 2D sections. The best platforming levels in the trilogy. More now that we have new powers after defeating bosses.
Again, completionist will be pleased. It derivates from exploration and secrets like in Crash 2 rather than raw ability like in Crash 1. It's a bit more tricky than the second game to get all of the boxes, you may want to see a tutorial if you get stuck or don't know where to find some.
Relics are here as well, this game was made for chasing the best times. Thus, making it the easiest game to go through in that sense. Just, make sure to defeat the final boss before that.
The overall package for me it's very positive. But I can't get the feeling that most of those vehicle sections were forced and don't add much to the main formula. But, it's ok.
It detaches for a bit from the platforming levels replacing it with more variety: underwater, air battles, jetski levels and such. Ain't bad but I do prefer the platforming levels much, much more.
Talking about those levels, they did perfected the level design here giving it a lot of variety with it's 3D and 2D sections. The best platforming levels in the trilogy. More now that we have new powers after defeating bosses.
Again, completionist will be pleased. It derivates from exploration and secrets like in Crash 2 rather than raw ability like in Crash 1. It's a bit more tricky than the second game to get all of the boxes, you may want to see a tutorial if you get stuck or don't know where to find some.
Relics are here as well, this game was made for chasing the best times. Thus, making it the easiest game to go through in that sense. Just, make sure to defeat the final boss before that.
The overall package for me it's very positive. But I can't get the feeling that most of those vehicle sections were forced and don't add much to the main formula. But, it's ok.
The N-Sane remake of Crash 3. This time around series baddie Neo Cortex teams up with evil mask Uka Uka and fellow mad scientist N. Tropy to send their forces throughout time in order to gather crystals, forcing Crash and his little sister Coco on an adventure across time to stop them. The cartoonish vibes are still strong - don't expect a serious time travel story! There's even more level variety than in 2, but it's not all for the better; some, like the racing or flying levels are a bit rubbish, but the core stages are as good if not better than they are in 2. The difficulty is finally in a perfect sweet spot, the boss fights are finally fun to play, and you even learn new moves as you progress that are well implemented into the level challenges. A worthy finale to the trilogy!
This game is easily the worst of the quadrilogy, now that dosent mean this game is necessarily bad, as I personally believe all of the crash games are good. It is just the weakest of an amazing quadrilogy, I think a main contributor to this games mediocrity is the gimmick levels (the races, planes, boats) every time I had to do one of these I was annoyed as they take away from the otherwise good platforming levels. I will say I really enjoyed the level design and themes in this game, I also liked the story and felt it improved upon the story of 2. In conclusion, this game gets weighed down by its lesser parts making it the worst of the quadrilogy but still a fun experience.
It shares the same issues that I had with the Crash Bandicoot 2 remake, however the blow is softened by having the added abilities that you obtain. The super spin and double jump saved a few of my time trial runs.
The jet ski levels were also a nightmare due to controls yet conquering them and getting the gold time trial relics gave me a great sense of accomplishment. I can't imagine going for platinum relics though, that's where I drew the line.
Overall the time trials in this weren't as bad as the second game in the trilogy so it felt better to complete and get 100% of achievements.
The jet ski levels were also a nightmare due to controls yet conquering them and getting the gold time trial relics gave me a great sense of accomplishment. I can't imagine going for platinum relics though, that's where I drew the line.
Overall the time trials in this weren't as bad as the second game in the trilogy so it felt better to complete and get 100% of achievements.
Warped is not my favorite PS1 Crash game but it's my favorite in the N. Sane Trilogy remakes. While I have my gripes about the art style and the hit boxes in the first two games, Warped just looks and feels great. It definitely feels like they put the most time and effort into recreating Warped and then went back and retrofitted the other two games on the Warped engine, which unfortunately would explain why NST Crash 1 and 2 feel a little bit "off" to me.
Sadly, Warped is still Warped so I have to dock half a star for all those copious vehicle levels. "Oh yay, another water ski section!" said no one ever. Why did Pura only get two levels but that damn water ski got four? Pura's on the box!
Sadly, Warped is still Warped so I have to dock half a star for all those copious vehicle levels. "Oh yay, another water ski section!" said no one ever. Why did Pura only get two levels but that damn water ski got four? Pura's on the box!
I feel very conflicted about crash 3. The platforming levels are amazing. By far the best in the entire trilogy. The tiger levels are good too.
Every other gimmick levels are terrible though. They ruin the pace of the game and they're not satisfying to control.
These are probably the best bosses in the original crash trilogy. They're a decent challenge without feeling like they drag on too long. The power ups are cool too and are mostly functional. I rarely used the death tornado spin or double jump since the double jump just feels really awkward and clunky to use. Even when you understand the weird timing to it, it just feels really bad (very happy they fixed it in crash 4).
I usually don't like time trials in platformers, but the platforming levels actually feel like they were designed with this in mind so it's actually pretty fun to do them and doesn't feel like padding to me.
This leaves crash 3 as a game with really high highs and really low lows. Ultimately the whole thing balances out to being extremely average since while I love the actually platforming levels I mostly remember how frustrating everything else was. This ultimately makes crash 3 way less replayable than the first two games for me.
Every other gimmick levels are terrible though. They ruin the pace of the game and they're not satisfying to control.
These are probably the best bosses in the original crash trilogy. They're a decent challenge without feeling like they drag on too long. The power ups are cool too and are mostly functional. I rarely used the death tornado spin or double jump since the double jump just feels really awkward and clunky to use. Even when you understand the weird timing to it, it just feels really bad (very happy they fixed it in crash 4).
I usually don't like time trials in platformers, but the platforming levels actually feel like they were designed with this in mind so it's actually pretty fun to do them and doesn't feel like padding to me.
This leaves crash 3 as a game with really high highs and really low lows. Ultimately the whole thing balances out to being extremely average since while I love the actually platforming levels I mostly remember how frustrating everything else was. This ultimately makes crash 3 way less replayable than the first two games for me.
After replaying the PS1 version just moments before revisiting this one, just to try the additional Future Tense level. My mind is made up that this is indeed my favorite Crash Game of the trilogy.
I do prefer the original version on that old hardware, just because I think its a little tighter around the edges, whereas I feel this has some hitbox complexities that urk me the wrong way. Especially after playing both versions back to back.
Either way, I stomped this game into submission and have earned the platinum and done everything there is to do. Than I can physically complete. Love this game dearly
I do prefer the original version on that old hardware, just because I think its a little tighter around the edges, whereas I feel this has some hitbox complexities that urk me the wrong way. Especially after playing both versions back to back.
Either way, I stomped this game into submission and have earned the platinum and done everything there is to do. Than I can physically complete. Love this game dearly
Despite the fact that you could consider this game to be the most innovative, it ends up being the worst of trilogy.
It has too many gimmick levels that just don't control right. As an example, the jet ski levels just sucked and I especially hated those. I only really liked the CoCo's hog wild levels but that was a series staple as opposed to something the game just threw out there.
However, the platforming levels are solid and are as you expect them to be. My last comment and this is something more or less shared by all the games in the trilogy, but particularly this game especially is the graphics. It's really pretty and playing it on my OLED HDR TV was spectacular.
It has too many gimmick levels that just don't control right. As an example, the jet ski levels just sucked and I especially hated those. I only really liked the CoCo's hog wild levels but that was a series staple as opposed to something the game just threw out there.
However, the platforming levels are solid and are as you expect them to be. My last comment and this is something more or less shared by all the games in the trilogy, but particularly this game especially is the graphics. It's really pretty and playing it on my OLED HDR TV was spectacular.