Reviews from

in the past


"You're either a Crash 2 fan or a Crash 3 fan" is the line I've heard parroted over and over again over the years, and for years I would've wholeheartedly answered that I was a Crash 2 fan. Something about a lack of gimmicks and a pure laserfocus on the same kind of gameplay style was comforting to me as a concept after having been burnt by a similar "jack-of-all-trades, master of none" many times before by similar mascot platformers. Crash 3 was always a game I typically avoided based on the pre-assumption that it'd faulter like all the rest do when it's time to "introduce more variety" to the core concept.

So weirdly then after years of having built up this image of Crash 3 in my head as an overbloated, overcooked sequel... it's the one I came away preferring. Engaging storytelling, varied but intriguing level themes, the best soundtrack of the trilogy to tie it all together and the gameplay perfected to boot. It all comes together fantastically here.

I still have my problems with the title that peeved me off at the time such as minor control issues and some of the later powerups feeling unnecessary, but Crash 3 is a fantastic game that I wish I'd played sooner.

When you get to cut loose and play the traditional Crash Bandicoot platforming stages, this game offers by far the best version of that formula. I'm not a very skilled speedrunner but it feels incredibly satisfying to blaze through the stages at top speed, especially on repeat visits when you've refined your gameplay and your ability to traverse the stage.

Unfortunately there's a lot of gimmick stages in this game, tons of weird vehicles and the usual on rails animal riding levels. They're far from the worst thing ever, but it's a mild disappointment when they're stacked up against some of the best platforming the series has to offer. And it's kind of unfortunate that they break the pace of what is otherwise a super fun game to try and 100%. Also Hot Coco is just ass I'm afraid. That being said it's a testament to how fantastic the normal Crash stages are that none of this really hurts the game.

só não gostei das fases de moto mas o jogo é mt foda


perfectly fine-tuned gameplay, a fun and nostalgic story, and one of the most memorable soundtracks of all time. honestly pretty fun to platinum

8.5/10

I feel very conflicted about crash 3. The platforming levels are amazing. By far the best in the entire trilogy. The tiger levels are good too.

Every other gimmick levels are terrible though. They ruin the pace of the game and they're not satisfying to control.

These are probably the best bosses in the original crash trilogy. They're a decent challenge without feeling like they drag on too long. The power ups are cool too and are mostly functional. I rarely used the death tornado spin or double jump since the double jump just feels really awkward and clunky to use. Even when you understand the weird timing to it, it just feels really bad (very happy they fixed it in crash 4).

I usually don't like time trials in platformers, but the platforming levels actually feel like they were designed with this in mind so it's actually pretty fun to do them and doesn't feel like padding to me.

This leaves crash 3 as a game with really high highs and really low lows. Ultimately the whole thing balances out to being extremely average since while I love the actually platforming levels I mostly remember how frustrating everything else was. This ultimately makes crash 3 way less replayable than the first two games for me.

Acho que é o melhor da trilogia. Tirando as fases de moto, acho que não teve UMA ÚNICA que eu não curti nesse.

Também achei o level design o mais sólido entre os 3 jogos, provavelmente virou meu favorito.

ainda tem todos os defeitos do remake, mas a fase nova é legal e mostrar o tempo pra relic de platina foi uma boa ideia

Despite the fact that you could consider this game to be the most innovative, it ends up being the worst of trilogy.

It has too many gimmick levels that just don't control right. As an example, the jet ski levels just sucked and I especially hated those. I only really liked the CoCo's hog wild levels but that was a series staple as opposed to something the game just threw out there.

However, the platforming levels are solid and are as you expect them to be. My last comment and this is something more or less shared by all the games in the trilogy, but particularly this game especially is the graphics. It's really pretty and playing it on my OLED HDR TV was spectacular.

É curioso que esse jogo seja um avanço em alguns aspectos, como variedade de gameplay, ao mesmo tempo que ele é bem mais linear que o segundo jogo.
Me incomoda um pouco que ele seja consideravelmente mais fácil que o segundo também.

Crash Bandicoot Warped is still one of the best Crash games out there, and the remake is honestly everything you want it to be. It's literally just the same game with a graphical overhaul and the ability to play Coco.

As for the game itself, Warped has always been the easiest and most accessible Crash game out there. While it certainly doesn't have the challenging might that the first one had or the cryptic secrets of the 2nd one, Warped instead balances both those out into a far easier and more manageable game. In a lot of ways, Warped just doesn't have any real painfully hard levels or drawbacks you have to deal with and really ends up being a rather nice walk in the park in comparison to the first 2 games. The game does provide challenges via Platinum Medals, but largely they are optional even for 100% completion.

Really it's an oddity for me because I recognize Warp's difficulty curve being exactly what it should be and I still resist the idea to say this is the best game of the trilogy. Like they made so many improvements to the game series, from easier to collect gems, less backtracking, more power ups, and even giving us speed run trials for when we finish the game. Honestly Warped is kinda the best package Crash Bandicoot ever had, but there is always this sense of roughness that I wish it had more of, or maybe I just wanted to play more of the game?

Either way, Warped heads Crash to the right direction of what it should be doing, and it's rather sad that the franchise fumbled so hard after this that they literally had to remake the original 3 games to restore Crash's honor as one of the best trilogies in Sony's history, let only gaming.

an actual video game, made for entertainment purposes.

After replaying the PS1 version just moments before revisiting this one, just to try the additional Future Tense level. My mind is made up that this is indeed my favorite Crash Game of the trilogy.

I do prefer the original version on that old hardware, just because I think its a little tighter around the edges, whereas I feel this has some hitbox complexities that urk me the wrong way. Especially after playing both versions back to back.

Either way, I stomped this game into submission and have earned the platinum and done everything there is to do. Than I can physically complete. Love this game dearly

O pior Crash dos 3, as fases novas são meio cansativas algumas.

has the variety crash 2 lacked and a super fun moveset

This is definitely one of those "The second game, but better" kind of games.

The last Crash game in the trilogy.

It detaches for a bit from the platforming levels replacing it with more variety: underwater, air battles, jetski levels and such. Ain't bad but I do prefer the platforming levels much, much more.

Talking about those levels, they did perfected the level design here giving it a lot of variety with it's 3D and 2D sections. The best platforming levels in the trilogy. More now that we have new powers after defeating bosses.

Again, completionist will be pleased. It derivates from exploration and secrets like in Crash 2 rather than raw ability like in Crash 1. It's a bit more tricky than the second game to get all of the boxes, you may want to see a tutorial if you get stuck or don't know where to find some.

Relics are here as well, this game was made for chasing the best times. Thus, making it the easiest game to go through in that sense. Just, make sure to defeat the final boss before that.

The overall package for me it's very positive. But I can't get the feeling that most of those vehicle sections were forced and don't add much to the main formula. But, it's ok.

I really want to love this game, but the vehicle segments control terribly and there's SO MANY of them

why WERE their heads floating in a void?

Warped is not my favorite PS1 Crash game but it's my favorite in the N. Sane Trilogy remakes. While I have my gripes about the art style and the hit boxes in the first two games, Warped just looks and feels great. It definitely feels like they put the most time and effort into recreating Warped and then went back and retrofitted the other two games on the Warped engine, which unfortunately would explain why NST Crash 1 and 2 feel a little bit "off" to me.

Sadly, Warped is still Warped so I have to dock half a star for all those copious vehicle levels. "Oh yay, another water ski section!" said no one ever. Why did Pura only get two levels but that damn water ski got four? Pura's on the box!

It brings me back so many good memories

men only want one thing and it’s fucking disgusting

it’s retiring to a nice, big beach, with a nice, big drink, and a woman with nice.. big.. bags of ice for my head


Warped es un juego curioso, ya que es una especie de Cortex Strikes Back en esteroides. Si en el juego anterior había niveles con mecánicas curiosas, Warped es directamente un juego plagado de gimmicks. Esto resulta en un juego muy variado, pero también muy inconsistente.
Me gusta la gran variedad de escenarios y enemigos que se presentan, hacen que el juego no se sienta para nada repetitivo. Aún así, creo que por momentos terminan siendo demasiados niveles gimmick, y se echa en falta algún que otro nivel plataformero clásico que se destaque. Las partes en moto en un principio no me gustaron, pero después pude disfrutarlas un poco más.
También solucionan las quejas que tenía en cuanto a la historia del juego anterior, acá simplemente Cortex es muy malo, hay que detenerlo, y cuando aparecen para hablarnos los demás personajes no se termina haciendo molesto.
Las peleas contra jefes continúan bastante en línea con los anteriores, aunque la pelea final contra Cortex mejora bastante (sigue sin ser la gran cosa, pero algo es algo).
Una cosa que creo que empeoró fue la dificultad. Es curioso como el primer juego es terriblemente difícil, el segundo consigue un buen balance, y el tercero fue tan fácil que estuve prácticamente todo el juego rondando las 20 vidas. Además, siento que está falta de dificultad le sacó parte de la satisfacción que tenía superar un nivel complicado tras varios intentos.
Algo que me sorprendió gratamente fueron las mejoras que te dan tras superar un mundo, son una buena recompensa para el jugador y hacen que te plantees afrontar de otro modo ciertos niveles.
Es un juego que claramente tiene sus problemas, pero aún así creo que es un buen cierre para una trilogía que, aunque haya envejecido regular con los años, aún continúa siendo bastante disfrutable.

Un clásico más de la saga. Me encantó, sin embargo no lo completé al 100%. Lo planeo hacer.

Sem dúvidas o mais divertido! Cheio de mecânicas novas e fases muito interessantes. Gostei muito desse sistema de poderes e talz, principalmente do canhão kkkk. Esse também é mais fácil entre os três, nenhuma fase me deu muito trabalho ou coisa do tipo. Gostei muito dessa trilogia de clássicos e de como evoluíram os jogos. Me diverti bastante com todos, mas em especial com esse!

Hello, hnnnngnh yes I want Crash the Bandicoot to go through Agrabah and if possible I never get a game over also I want to have him use the four elements: water (swimming levels), air (plane levels), fire (bike levels bro he can ride a mean engine doe) and earth (ok guys i dont have one but he goes through levels where we cant see anything, that's a cool thing to mention). Also Coco is mandatory what will she do? Oh that's the part where she gets bonked on the head and the scene transitions to KH2's opening.

This game's vibe is exactly what I was expecting playing through the previous games. Bike levels have been compared in the "die & retry" approach but I'm not throwing a fit over restarting a race, overall they're good designs (BUT, and this comes from deep in my soul, why tf do I have to finish the race to be allowed to retry!! stop screwing with me!!!). Finally we hear Aku Aku mansplain his wisdom but even he can't explain what his words in the first game meant.. is it oola buga? uwa baka? Backloggd how do you interpret his wisdom?