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Back in 2017, around when the game first came out, I was a Junior in High School. I remember watching YouTube videos on all the bosses in the game while I was in my computer class and thinking it looked awesome. Only problem is, I didn't own an Xbox (and still don't). Fast forward to 2019, the game comes out on the Switch and I buy it. Now I rarely buy digital games but I figured it was a big game I've always wanted to play and that it might not get a physical for a while, so I purchased it. Me and my girlfriend at the time played it for a bit and I myself got up to Grimm Matchstick but eventually dropped it. Fast forward again to 2022, on a whim I decide I want to play it again. I restarted the game and went and beat it for the first time finally. I thought it was really awesome! Once I heard they were coming out with a physical copy, and with the DLC included..I knew I had to buy it again. And that's what I did, so I decided to replay it once again. Not only did I beat it again, I beat every boss with an A- or higher and not only that, I beat every boss on expert difficulty and got the platinum trophy!

I'm just gonna start with the absolute best aspect of the game. You all know what it is, the presentation and art style. It's the main reason this game is loved, it's immaculate. The attention to detail in replicating old rubber hose cartoons is just amazing. The game is just pure eye candy and it's wonderful. This game will always hold the test of time because of this one aspect alone...but luckily there are other great aspects about the game as well.

Accompanying the amazing artstyle is the soundtrack. Now, it may not be an OST I'd listen to a ton outside of the game but wow it's a treat. It's upbeat, it's jazzy, and it's all orchestrated. It just makes the game feel more grand and way more authentic in it's homage to the time period these cartoons came from. My personal favorite songs would have to be the the Isle Three theme, Murine Corps and Floral Fury. The Isle three theme especially is my standout favorite. Idk man it's sooo jazzy I love it.

Now were onto the real meat and potatoes, the gameplay. It's a run and gun shooter and it's pretty simple. You have your normal attacks, your special move, your maxed out special, a dodge and a parry. Pretty simple move set but it works well with how chaotic the game can be. You can choose from several different normal attacks, special moves and charms. Charms just give you an extra ability. For most of the game I just had the charge shot and crackshot, the 1st special and the smoke bomb charm. I feel like a ton of people love the charge shot and smoke bomb especially since I've seen a ton of people have those in their arsenal.

What levels do you use these moves on? Let's start with the run and gun stages. They're alright! They are not the main focus of the game, and apparently were only added because of fan outcry but they're decent overall. If the game was just composed of these, it probably wouldn't be nearly as well liked as it is cuz people seem to not really dig these stages. Which I can see, they are definitely the weakest part of the game I think. However, they aren't the main focus of the game. Those would be the bosses.

The bosses on the other hand are awesome. These were gonna be the main and only focus of the game and it makes sense. They're pretty much all well done and a lot of fun to go against. Here's where the visuals are at their peak too because one of the most fun things is to just see all the different boss animations. This is why I wanted to play this game so bad back in 2017, the bosses are a sight the behold. This is also why I'm so excited for the DLC because I've barely seen any of it as of now so I'm ecstatic to see all the new animations contained in it. Anyways back to the bosses, like I said they're awesome. Some of my favorites were Captain Brineybeard, Werner Werman and Sally Stageplay. I guess I just really like Isle three lol. There were also some very brutal bosses. Back in 2019, Bippi the Clown gave me the hardest time and he was still tough nowadays. Dr. Kahl's robot can be brutal for newcomers and he gave me a hard time. However, the hardest for me still was the devil. I dont think I died quite as many times as I did back in 2022, but it wasn't far off. However in expert mode, he was absolutely ridiculous. Expert mode in general could be really crazy, mostly the plane bosses, but the devil was on another level at least for me. Either way, I beat em all and got the platinum in the end which I still can't believe. Never doing expert mode again lol. Also never ever doing the one pacifist trophy again fuck that one.

Glad I replayed this again cuz it was still an amazing time, even if going for the platinum made me lose my sanity at points lol. Definitely one of my favorite indie games now. Can't wait to dive into The Delicious Last Course!

When I first booted up Cuphead a few days ago, I was greeted with a brand-new title screen and song. It was for The Delicious Last Course and honestly, I like it a lot more than the new title screen. This was a sign of good things to come with the new DLC and I'm happy to say it's pretty great.

I actually used one of the new weapons a ton in my replay of the base game but crackshot really is amazing. It's basically chaser but better and it was my primary weapon in this DLC alongside charge shot. Converge and Twist-up were the other two new weapons and I wasn't really a fan of either so I barely used them. There were also some new charms that were added as well. Astral cookie let's you play as Ms. Chalice, the ghost that awards you your different supers in the base game. She can be kinda broken since she has 4 health, an invincible role and a dash that parries. I also found it kind of weird to use her so I used Cuphead for the most part. The divine relic is one you need to put a bit of work into. It starts as a broken relic which you can basically activate by defeating this weird secret graveyard boss. Once you do, you can start defeating other bosses to eventually turn it into the divine relic. While you do, all sorts of effects happen like starting at 1 HP, having your normal attack change constantly and having an in-consistent smoke bomb. Once you defeat enough bosses tho, you get the divine relic which can be incredibly OP if you're skilled enough. The changing normal attacks are still a thing, which is why you need to be skilled enough I said, but you get a normal smoke bomb, the axe parry move and you have an ability where you get health on your 1st, 3rd and 6th parry which can be crazy broken. The last charm is basically just that last parry effect on its own and its the one I stuck with throughout the DLC, it can make A and S ranks stupid easy to get.

Speaking of Ms. Chalice again, I did use her a lot in one area of the game. The king's leap is a series of parry challenges and she is super useful with her dash parry. This one one of my favorite parts of the DLC ngl, it was really fun. I even did The Gauntlet which has you doing all of the challenges in a row without a break in between. It wasn't too bad and the executioner was definitely my favorite of the bunch. Also the presentation of the castle and it looking like it's made out of clay was amazing.

Now onto the meat and potatoes once again, the bosses. Yeah, there's only bosses now and no Run and Gun stages. While I do prefer the bosses a bunch, with there only being 6 total this DLC just flies by and is one of my biggest criticisms tbh. Idk, I just wish this was a little longer because what's here is great, you can just beat it in no time is the problem. Anyways onto the bosses. It has some of the best bosses in the entire game and some alright ones. The Howling Aces was easily my least favorite when I first played and that was all because of the last phase where the screen rotates. It felt cheap at the time and I really did not like it but now after S ranking it (yes this is the one and only S rank I got funnily enough) if you turn your head and understand that the dog bowl color lets you know what they will do, it's not that bad. I'm still not the biggest fan of it tho. Esther Winchester was the only flying stage and I thought it was okay. I just found some of the later stages really annoying but again funnily enough, it was another one I was able to expert in the end. Mortimer Freeze and Glumstone the Giant I don't really have much to say besides they were both pretty good. I didn't expert either, Mortimer especially is a pain in the ass on expert. Chef Saltbaker was definitely one of the best in the game even though his fight can be a real bullet hell at times. The spectacle of it really did it for me and he was another one I didn't expert. I saved the best for last and while the fight is fun, the presentation alone made this my favorite. Moonshine Mob was easily my favorite fight just because it was so creative. It's a mob of bugs that all play a part in the fight. First off the announcer was different this time and it was one of the members of the mob which was great. The spider and the light bug were both fun and very expressive. The music is also sung by the light bug which is a nice touch. Then near the end of the fight, we find out the head of the mob was actually the announcer from the beginning..the snail. He's teaming up with an anteater which is so brilliant because you know he uses the anteater to scare or even kill other bugs. Then when you defeat the anteater there's a fucking fake knock out screen that can actually trip you up since I thought it was just a quirky little change up like the initial announcer was but the fact it's a fake out from the snail, it was the cherry on top of the already incredible presentation in this fight. Like I said, easily the best in this DLC and may even be the best in the game. This was another fight I was able to expert as well.

I got all trophies which only required me to S rank one boss so I didn't expert everything like I said. I just don't find expert mode too fun so I don't think it's a huge deal. Either way, great DLC overall. I think I do like the base game more just because this DLC was really short and I didn't love every boss here, but what was good was really damn good so I definitely recommend every Cuphead fan plays it.

Okay I swear my next review will be Chrono Trigger. I keep putting it off and I really got to get back to it 😭

Ya know, I was gonna start this review with my usual personal story opener. I was gonna talk about how I was interested in this game because of Chuggaaconroy's Let's Play that had just come out. I was gonna talk about how I bought a copy at TooManyGames 2019 and saw Thrown Controllers live. I was gonna talk about how I was going to have Chugga sign my copy and I was disappointed in the end that I missed my chance while I was there. So, for this to be my first mention of the guy in any of my reviews, and I'm putting this review out after all the stuff that's come out in the past week and a half? Probably the worst timing imaginable since I had planned this opener from the start lol. (Edit: with the recent statement Emile put out, I have decided to delete the part saying I'm done with him.)

Sorry to start this on a negative note. I figured it needed to be said since I've had this on my mind for the past week and a half. Either way, on to the actual game. I did play like a half hour of this game back in 2019 but dropped it for whatever reason. It was one of my most hyped games in my backlog and while I don't absolutely love it like some people, I did think it was pretty great overall!

Let's start with the story of Chrono Trigger. It's a typical time travel story but it's executed very well! Throughout the game, you're traveling through various different time periods, meeting various different characters along the way. It's light hearted and really picks up in the last third of the game when shit goes down. While the story overall is executed well, flawless in pacing too, I can't say I loved it as really nothing about it blew my mind. Future square games, while maybe more imperfect in their execution of their stories (like FF7 or FFX) I enjoy way more just because they're way more impactful to me. That's not to say the story is bad in Chrono Trigger, it definitely is not, it's just not mind-blowing like I was expecting from such a well regarded JRPG.

Onto the cast, I really liked most of the characters! They all have little arcs that come to play in the story and those are my favorite bits of the story, just seeing the characters interact and grow. My favorites were Frog, Robo and Lucca..they just felt the most impactful of them all. My only issue and it's another bigger one sadly, I really wish there were more scenes of the entire party interacting and more specific character scenes in general. Once you go through a characters arc, you don't really see much from then again unless you have them in your party during a big story moment. There are little scenes here and there that do involve specific characters but I really wanted more of that. The best parts of the character development and worldbuilding and honestly they were maybe my favorite parts of the game as a whole, were the endgame optional side quests. Most of them were super great in fleshing out the characters more, I just wish that happened more in the actual story. The one where you have Robo help Fiona for 400 years, and you learn about something that happened in Lucca's past and Robo comforting her...god it was so good. But I wanted more of that! So while I did really enjoy the cast as a whole, I just wish they were more prominent in the story and not just tied down to who's in your party. Because sadly someone like Marle I completely forgot about for a while cuz I didn't find her fun to use so she wasn't really involved in the story. Also in regards to the main "villian", Lavos. They're alright..it's just a big towering obstacle in your way but I never loved it as it obviously doesn't have any dialogue and thus I never felt any type of connection to them compared to other JRPG's I've played. Everyone kept talking about Lavos but the being itself didn't do much for me besides having a cool design.

The presentation is honestly mind blowing for a Super Nintendo game. I did play the DS version so idk if the visuals were totally the same or not but what I played here was goddamn impressive. The little animations each characters have are crazy, especially if you compare it to something like Final Fantasy VI which came out a year prior to this. The areas are very rich in detail and the world as whole, while being relatively small in scope, felt alive because of the amazing visuals. Along with the presentation is the great OST. Now I won't lie and say I'm in love with the OST as a whole as of now, but each time I listen to it I'm liking it more and more and it truly is great. The standout themes for me were Frog's Theme, Schala's Theme,and Secret of the Forest among several others.

The combat is another thing I think was super well done. It's ATB like the Final Fantasy games from 4 onwards but in Chrono Trigger's case, positioning of the party plays a part. Instead of the characters being lined up all in a row, depending on encounters they can be in different postions on the screen. The character's moves can then take a part in this as some only hit enemies when they're close to you or some multitarget enemies when they're bunched up. I thought this was really fun and added something new to the combat system we all know. That plus tech moves which are specific moves that involve two more more characters when their ATB gauge is full, it adds a lot of variety to the combat. There is a ton of tech moves btw, with it being between every single character and I don't think I even unlocked them all, I doubt I even performed half of them. Gives the game a bit of replayabiliity I'd say.

Something else that makes the game replayable in my eyes is the addition of NG+ and the different endings this game has. I got the Beyond Time ending but I believe there's around 10 endings to get. You get these by defeating Lavos at different points in the game. The fact you can technically beat the game at any time, is not only awesome but with the addition of ng+, makes it feel worth it to get every ending. That plus the game is like 20 hours on a first playthrough so it's a short JRPG overall. This was also one of the first instances of NG+ in a game too which is so cool. Like I said, I got one ending but that's it. I plan on going back to get all the other endings eventually and do that NG+ only extra dungeon and final boss added in the DS version.

Speaking of something else added in the DS version, along with doing all the normal side quests which were great, I also did the Lost Sanctum. This, in my opinion is a pretty crappy addition to the game. It gives you good items but the whole thing is just meaningless fetch quests, going up the same mountain like 20 times and fighting some mediocre bosses. It's not worth the hassle and story-wise I just don't care at all. There was also this arena the DS version added too and I didn't mess with it much, didn't seem like my thing.

So yeah, overall the game is pretty great! I feel like this is a prime example of a jack of all trades but master of none game. Everything is really solid and well polished but nothing is super exceptional except for the music. Personally, I prefer more ambitious games that may be messier in execution..tho I also love Xenoblade 1 and relecting on that game, it's also pretty safe. Maybe chalk it up to when I played it then, I probably would have absolutely adored this game if I played it as a kid..but as of now, I just think it's a great classic game that does deserve the praise it gets! Anyways, now I'm wondering how I'll feel about Chrono Cross as that one seems more split. Ah well, guess we'll see!

All the way back in 2010, me and my brother were gifted a Wii during our first week of school that Fall. I had just started the 5th grade and a week or two prior I had rented and played a chunk of Super Mario Galaxy 2 on my dad's friend's Wii during a beach trip. I absolutely loved what I played of it but after the trip was over, I had to return the game back to the rental store and of course the Wii was not mine, so I craved more. Like I said, my dad gifted us a Wii and with it was Super Mario Galaxy. My brother got the Cloudy With a Chance of Meatballs game so it's pretty clear only one of us got a quality title. I was infactuated with this game. I can still remember running home from school, going right to my Wii as I couldn't wait to play it any longer. I'd wake up super early on weekends too just to play more. This and Galaxy 2 were basically the first non-licensed game's I truly loved and I'm very thankful for that as it made me want to play more Nintendo titles afterwards. As you can see I adore this game, let's talk about why!

I think the defining factor as to why people love this game so much (besides the story) is its atmosphere and portrayal of space. Sure, you have more goofy or lighthearted galaxies like Honeyhive or Beach Bowl that wouldn't feel out of place in another game. But a good chunk of the galaxies in this game, as well as the Comet Observatory, just have this really unique emptyness or marvel that really makes you feel like you're in space. Take Space Junk Galaxy for example. It's a very serene and solemn galaxy where most of the setting is literal space with some junk spread throughout just like the name implies and it's very relaxing to go through. A lot of the time I would just go into first person and marvel at the scope of all the planets or just look at the different skyboxes each galaxy has. Even on this playthrough, when I've played this game countless times, I still did this..it just never gets old to me.

As I said, the story is probably the other aspect people love about this game the most. It's still a Mario game so don't expect something mind-blowing but the cutscenes that are here are all great. Be it the beginning cutscene where Mario gets shot at by a magikoopa and gets flung to the starting planet while Peach screams his name, to the ending cutscene where all the Luma's save the entire universe by sacrificing themselves. It's just all so well done. Granted, these cutscenes only really happen at the beginning and end of the game, but it's what's contained in them that matters and it's the single best story in any mainline Mario game hands down. That's not even getting into the optional Rosalina's storybook which is in itself the single best part of the story. It just adds that extra depth to her character and let's you see who she is and how she got there. And even replaying it now, I still teared up...it's that good.

The OST I also think is the single best soundtrack in any Mario game. It has it all, it has catchy songs, it has majestic songs, it has atmospheric songs, it has emotional songs. I love Galaxy 2's OST too but it doesn't top 1 in my opinion and I think that's specifically because 2 doesn't have those emotional/sad songs which I value a bunch nowadays. Those would be A Wish, Sad Girl, and Family. Those last two especially, goddamn dude, I always can't help but get emotional when I hear them. Some other more lighthearted songs I love are Gusty Garden obviously, Melty Molten Galaxy, Buoy Base Galaxy and The Comet Observatory. All in all, an absolutely fantastic soundtrack.

As for the galaxies themselves...they're good! There may be some I'm not the biggest fan of, mostly the beach/bee galaxies and that's mostly because they reuse that theme twice which kinda stinks. But in general the galaxies are quite good even if they're aren't a ton of main one's. In that regard, 2 still does it better because there's way more fun and varied galaxies in that one, but 1 still has some really great levels to play around in. My favorites were Gusty Garden, Buoy Base, Freezeflame, Melty Molten and Space Junk. Special mention to Toy Time too for being so wacky and fun. Though, honestly another small critique I have with the game is the prankster comets. I'm fine with the purple coin ones but for the ones you playthrough your first time through before Bowser, there only being 4 types is kinda lame. 2 fixed this somewhat by adding more types and making it less obvious what it's gonna be but I felt it was worth pointing out. I will also say, people saying the movement in this game sucks I will never get. Is it better than Odyssey's? Definitely not but I still think it's a ton of fun to play around with the gravity. That's just me at least.

So yeah, I know I gave a criticism or two but I still absolutely adore this game and 2 fixes those issues I have and I sort of group them together as one game so it balances each others faults out. It and Galaxy 2 are basically my favorite games ever and I go back and forth on which one I prefer regularly for different reasons so I usually group them together even if both give pretty different gaming experiences. Either way, this game means everything to me and it's a must play for every gamer I think. I love it so much. Anyways, figured I'd go and replay 2 while I'm at it so look for that review soon!

Also forgot to say, I played as Luigi this time around. He's fun to play as even if he is slippery cuz his jumps are much larger. The reward you get for 100%ing both Mario and Luigi is lame as hell though and definitely was improved in 2.

And to think, I thought I was done with Celeste this month. I heard this got released yesterday, and it's free, so I had to go and play it. For only being made in a week, this is very impressive. Celeste transitions surprisingly well into 3D. You lose your upward dash in this game but everything else is here. Yes even your grab which I stupidly didn't realize was a thing until 2/3rds into my playthrough. Once I did, it definitely clicked way more since I was infinitely wall-jumping to do stuff before I learned grabbing was part of her moveset. I really like the implementation of the camera and it having a big part with the various puzzles. The early 3D atmosphere was also really nice. It never got crazy difficult like Celeste but what was here was fun. It's only like an hour long so there really isn't much content, but this could be a good stepping stone into something greater. Either way, fun game..just wish it was longer.

Also, I got all 30 strawberries, that last cassette tape under Badeline was definitely the hardest part of the game but it was very cool.

Before I played Galaxy 2, I only ever really played crappy licensed games on my PS2 for the most part. I was a young kid at the time so I couldn't really gauge if a game was actually good or not, I just got a game based on a show/movie I liked and that was that. That all changed one day when I was scrolling on YouTube and stumbled upon Super Mario Galaxy 2. I can't even remember what I saw since it's been so long, but I remember instantly thinking "I NEED to play this". This was right before we were going on a trip to Ocean City Maryland and I knew my dad's friend who was going on the trip with us, was bringing his Wii. I go to my local movie rental store which also had video games and rented it. The trip lasted a week and while I really should've been having a ton of fun on the beach, I instead couldn't get enough of Galaxy 2. I was addicted. I think I got up to like world 4 before I had to return the game and I had to part ways with the Wii. I also remember getting a gaming magazine that focused on Galaxy 2. I also distinctly remember a game called "Ivy the Kiwi" being a big focus in it too. God, I wish I still had that thing. I lost it ages ago and can't remember the name of the magazine, and I've tried to look it up online many times to no avail. Anyways, after the whole trip, me and my brother got a Wii and I got Galaxy 1 as you know. A bit after that I remember renting the game again and then eventually getting it for Christmas that year (I think).
I eventually did beat it, but not 100%. I never completed the game until the summer of 2015, I don't know why it took me five years but when I finally did it, I was absolutely ecstatic. This game means a whole lot to me as it not only got me into non-licensed games but it really kicked off my love for gaming as a whole.

So let's start with the biggest elephant in the room, this game's story. Yes it's very lame that they retconned the first game and that the story in general is way more lame in general compared to 1. This is my biggest criticism besides the game not being quite as atmospheric/spacey as 1. It is the reason I think I do like 1 more now, but it really isn't a deal breaker to me. I think there's enough fun dialogue throughout the game for it to still have an above average story for a mainline Mario game. Still, not nearly as good as 1's which yeah is a bit of a bummer.

However, I think the game more than makes up for this by being so much fun and more fun than 1. While 1 had plenty of good galaxies, I did think having several samey ones (the beach and bee galaxies) when there's only 15 full length galaxies was a bit of a downside. Galaxy 2 however did something different. Instead of having a mini galaxy here and there, and having your main galaxies be 6 stars, here the full length ones have 3. Now while there is a good reason they did this, this also led to the game having more sized galaxies that are way more plentiful. This along with the fact the level design is way more straight forward and faster paced, makes the game more fun than 1 I think. It's up to preference of course and I still love both games approach to level design.

Another reason this game is a blast to play is the addition of Yoshi. You wouldn't think he'd add so much to the levels but he does. He's in a good amount of the galaxies and also in them are powerups for Yoshi to use. These were also a great addition and just add that extra bit of fun to the game. I like them all but my favorite was definitely the dash pepper just because it's used in the best of ways. Alongside Yoshi and his powerups are new powerups for Mario. The drill and boulder mushroom were both cool but the cloud flower? Absolutely my favorite powerup in any Mario game. It not only just gives Mario a very pleasant design to look at, it let's you create a maximum of three temporary cloud platforms to use which is just so much fun. They clearly knew it was gonna be the fan favorite since it's used in a ton of galaxies.

While I definitely like 1's soundtrack more now, 2's is also still amazing. It's funny, while the game isn't as atmospheric as 1, it may have the most atmospheric song between both games lol. That would of course be Cosmic Cove Galaxy which is hands down my favorite song in the game, which is fitting since it's also my favorite galaxy in the game. Some other songs I love are Sky Station GalaxyYoshi Star GalaxyStarshine Beach Galaxy and Wild Glide Galaxy. The game doesn't have as moody of an ost, it's more upbeat than 1 but it still has some moody tracks and is still amazing like 1. A good example of a moody track actually and a shoutout to this one is Slimy Spring Galaxy. They did not need to give a short galaxy like this such an otherworldly and atmospheric track but they did. I never really appreciated this galaxy when I first played the game but nowadays, I actually really love it. Again, while 2 doesn't have the same level of atmosphere as 1, it really does still have its moments.

I had a bit of an issue with the prankster comets in 1, not being the biggest fan of them since there's only 5 types (and one of the types barely gets used). This game improves on them I think. Instead of appearing randomly like in 1, you have to get a comet medal in each galaxy for them to appear. Once they do, they will never leave so you don't have to worry about getting them to appear again like in 1. There's also a better variety of challenges this time. You still have your speedrun comets, your daredevil comets, your purple coin comets. However, the cosmic Mario races have been replaced with cosmic clone comets. You now have a different type of speedrun where you have to collect clocks that give you 10 seconds each. You have comets where you have to kill a bunch of enemies in a period of time. These changes/additions, plus the comets not being color-coded anymore so you don't know what you're going to get until you go into the galaxy, just make them much more fun than in 1.

Another thing Galaxy 2 did better than 1 is the extra 120 stars. In 1, to get all 242 stars you have to play the exact same stars as Luigi and then your reward is two extra purple coin stars that I just never found good. In 2, you have 120 green stars to find. A lot of people don't like the addition of these and I never understood why. Sure you can say it's filler but they are brand new stars and they're usually placed in fun creative ways. They act as a sort of scavenger hunt for you to find and you can use the sound they make as a sign you're close to one. Sure, they're not quite as fun to get once you replay the game and know their locations. But a bunch of them still require more advanced techniques to get like triple jumps and stuff so I never found it tiresome to get them all even on this replay. And the reward you get is a fun challenging galaxy that blow's Galaxy 1's reward out of the water. Overall, I think it's a very good postgame and well worth doing it just for the Grandmaster Galaxy.

Just a couple of little changes I noticed between both games. The first is one I noticed all the way back in 2010 when I played both games. When you spin into a launch star in 1, there's like a little couple second delay until it activates. 2 fixes this issue and let's you activate it right away which is super nice. Something I noticed on this new playthrough is unlike 1, 2 doesn't let you spam the spin underwater. I don't know why I never notice this until now lol. I also think the automatic saving instead of giving you a prompt asking you to save is a nice addition in 2.

I love both Galaxy 1 and 2 so much, it really is hard to decide which I love more. While at this point, I'm sticking with 1, it really does flipflop back and forth a bunch for me. Chalk it up to me playing 2 before 1 maybe? Idk if I'd feel the same way if I played it way after 1 or something. Either way, I still feel the same way as I did with my 2022 replays. Play 1 for the much better story, better atmosphere and better OST. Play 2 for the better polished, all around more fun experience. The real answer though is to play both as they're both fantastic games.

Also my top 5 Galaxies now are Cosmic Cove Galaxy, Starshine Beach Galaxy, Slipsand Galaxy, Clockwork Ruins Galaxy, and Throwback Galaxy...among many others, there's just too many good ones in this game!

So my beloved friend theadhdagenda_ loves this game and really wanted me to play it. I was already planning on playing it when it eventually got a physical release and what do you know, it got one last year. While I did enjoy it overall, it does have issues that detracted from my experience .

The main issue I had with the game, and I know it's been said countless times before, but the story was just not good. I think it has potential with its concept of heaven and the whole heist thing. It had its moments here and there but in between those few instances of good it has so really awful dialogue. People weren't kidding when they said it was bad though I was expecting it to be more constant than it was. Still tho, it really is pretty bad. Like I said, the story had it's moments but even outside of the bad dialogue, I don't think the story was done well. Not just because it felt undercooked but the theme of forgiveness and it being applied to Neon Green, did not feel right at all. I don't think they were trying to be malicious and were more trying to say you shouldn't let your abuser live rent free in your head and to just cut them off completely, but to have it be forgiveness instead...does leave a bad taste in my mouth. Especially since the book of death ending, which is supposed to be the bad ending, is more satisfying than the good one lol. That's just my take though, even besides the poor story the dialogue is bad enough where you'd want to just skip it all anyways. But alas, the story is a big part of the game time so I must judge it accordingly.

I know I started this review off negatively but that's the biggest negative really because the actual game part is really fun! It's a card based shooter where your main goal is to go as fast as possible. This works very well since, for the most part, levels are really bite-sized. With it being a speed game, it also incentivizes speed-running. There's medals at you get at the end of each level, with Ace being the main one you wanna go for in the end. There's also the dev times that are pretty hard to beat but I did end up doing it once in my whole playthrough. Otherwise, I just aced every other level. Besides the speed aspect, the cards aren't just for shooting as they have a secondary use when you discard them. This is another big reason the game is so fun as you have to figure out what to discard or not in each level. First you figure out what to do in the stage and then you speed through it, rince and repeat. Sadly because there's so many levels, and I went for not only the aces but also the presents, I did get somewhat burnt out by the end. Not enough to dislike the game or anything but I definitely wasn't clamoring to do those rushes when I beat the game (which are just all the levels one after the other with one life).

Speaking of the presents, outside of the gameplay and story there's also this social-link like mechanic where you give a character a gift and you get dialogue and other stuff from them. I didn't really care about the dialogue really, besides Mikey he was cool, but they are somewhat worth it for the little side quest levels you get every so often. These don't have time medals and are slower paced than the usual levels. They could be hit or miss but were mostly fun.

The music is by Machine Girl and while I wouldn't personally listen to it outside the game, it was really solid and fit the levels. The visuals of the levels are also really nice. Mostly in the earlier stages, they have this dream-like liminal space kinda feel which I really like. Some of the later levels not as much sadly but the music still fit those ones. I'm not in love with some of the character designs for the Neons but the presentation as a whole was solid too.

All in all, while I definitely didn't love it as much as some people do due to the story ofc and getting burnt out near the end, it was a fun time overall! Definitely better than the other Ben Desposito game I played, Donut County. I recommend you pick this game up when it's cheap because it is still a lot of fun, just maybe skip the cutscenes even if they are a large part of it's runtime. Idk tho, maybe you'll get more out of them than I did lol.

I have never played a Silent Hill game before this one, so this is my introduction into the series. I saw all the backlash this was getting on here and figured, it's short and free, why not join in. I didn't despise it like some people did (though I also can't reference any other SH games) but I definitely didn't think it was good overall. Tho there were a couple things I liked.

While I didn't think the story was executed well, I can kinda see what they were going for with the themes. I feel like a lot of people, younger people especially so, can relate to some of them which is nice. I also thought the ending was kinda nice, mostly when those ending messages popped up cuz sometimes you really do need someone to talk to about this stuff. Also the live action segments were neat.

The rest of the game however, sadly sucked. The story overall is just not given enough time for you to really care about these characters, considering the game is only 2 hours long. It feels like it's just trying to spread the message rather than tell a good story. Which is further proven by the warning they give you 5 times throughout your play time, which broke my immersion every time it appeared after the 1st time. Maybe I'm being insensitive but I also thought the whole likes and followers thing giving kids anxiety was silly. That definitely took me out of the story whenever it was mentioned.

The game is basically just a walking sim with one notable puzzle in the game where you just find numbers on a wall to open a locker. So the majority of the game was boring, (because it also just wasn't scary). Besides the walking sim stuff though, are the chase sequences and they aren't fun either. Especially that last one even if it wasn't that troublesome once I knew what to do, it just wasn't fun!

I guess I can't be too harsh since it's such a short game, and maybe I would have been if I was a long-term fan like a lot of people that played it were. As it stands however, it's just a poor introduction to the series it seems. I really should play Silent Hill 1 soon though, I'd like to have a better opinion on the series than just this game lol.

Despite being a fan of Mario Kart, I only ever played the newer games (DS and onwards). I never touched anything that came before, and that's like half of the games. While I'd still like to play 64, Super Circuit and Double Dash, I figured I'd play the game that started it all. My dad used to reminisce on how he loved playing this game with his friends back in the day, so I figured it would be a fun time. Sadly, I was mistaken as I found it to be kinda sucky.

I'll start with the good parts though. The game's visuals are pretty nice even if the mode 7 can be sort of weird on certain stages. In general though it's nice and colorful and looks good for a SNES game. The ost is also decent with some really solid tracks here and there. I also found the first cup to be alright course-wise even if I ended up only getting 2nd place.

That's it for the positives however, because as a whole this game is just unfun. I said the first cup was alright course-wise and while that's true, I still had an issue with the controls while playing through it. This game is so slippery, if you bump into anything you go flying. The drift feels so loose and is tricky to use, so you'd wanna use it as little as possible. However a good majority of the courses have so many sharp turns in them, you're forced to use the drift. That plus the bumping everywhere aspect just make's it super frustrating to play.

That's not even getting into the CPU's that actively cheat by just having stars whenever they want. I played on 100cc and they were brutal, I'm surprised I was able to get 2nd in the first cup. Once I got to the 2nd cup, I lost halfway through and because I wasn't having much fun to begin with, I just decided to play through the rest of the courses on time trial mode. You can't even unlock special mode until you beat the first three cups on 100cc, which I just said screw that. Oh also the courses are lame for the most part in terms of theming cuz, with the exception of Rainbow Road, they repeat two to three times each (with Mario circuit appearing a whopping four times) and just feel so samey.

Sadly I wasn't able to enjoy this like I thought I did and I think I'm maybe being a bit generous with giving it a 4/10 cuz I really did not have fun. Rainbow Road having an absolute banger song may be why I am not rating it any lower idk lol. Now I'm worried for Mario Kart 64 even tho I've heard good things about it.

So uh, I think this might end up being the year of Mario Kart for me. Idk why but I feel like playing and reviewing them all. Besides Double Dash as I don't own it and can't run it on my craptop. Either way, 64 was one of the big Mario Kart games I missed alongside Double Dash. I really don't know why I never picked this up years ago, cuz after finally playing it, I just know I would have had a blast playing it with friends.

In terms of controls and how your kart feels, this is miles better than Super I think. The drifting doesn't feel like ass anymore and is pretty solid here. Though, it can be a little tricky to pull off and you can spin out if you don't constantly move the control stick, however it feels pretty nice. Honestly a lot of the time you don't even need to drift as you can turn really well without it, and the courses for the most part don't require drifting. This is a huge plus from Super I think.

Another big improvement is the track design. The courses are now fully 3D and they're just so much more fun to play through. There's a couple I'm not the biggest fan of (I'm looking at you Toad's Turnpike and Yoshi Valley) but in general, this is a very solid selection. Also every stage is distinct and doesn't share the same 5 or 6 level themes like Super did so that's a massive improvement.

The items are also improved tho they can be sort of weird. The red shells are actually super effective in this game, as long as they don't hit a wall. Banana bunches come in 5's now, which I found interesting as this is the only Mario Kart game I've played so far which does that. Shells now rotate around you. The addition of other items like the gold mushroom or blue shell are also very nice. But getting these items can be kinda weird. There were a handful of instances where I was in 2nd place and I was just handed stars and lightning bolts which is just really OP. It's weird but I wasn't complaining because the AI in this game can be brutal

I played on every CC (except for Mirror Mode) and got every gold cup, and the CPU's on 150cc can be brutal. In general, the rubber-banding in this game is nuts but on 150cc, a couple wrong moves can completely screw you over unless you get lucky. This combined with the fact you can spin out way easier, made 100cc the ideal engine class to play on. With friends tho, I'm sure 150 is a blast.

That's another thing, I played this alone. I wasn't able to play battle mode but from what I've seen, it looks like an absolute blast. I'm only judging it from videos, but I can say it's definitely a solid battle mode when compared to other Mario Kart games. That plus the actual racing, and I'm sure if I played this when I was younger I'd love it more. I think a big part in me giving it a 7 and not anything lower despite some gripes is my nostalgia for the N64. Even despite not playing it until this year, it does bring me back to the 2013/2014 days where the N64 was my favorite console. I just love the aesthetic what can I say.

So yeah I'm pretty happy I ended up enjoying this game as I thought the controls would be way worse tbh. Back then, I played Diddy Kong Racing and didn't vibe with it much so I figured this would have the same fate. Or maybe I just need to play Diddy Kong Racing again cuz I was probably wrong back then lol. Either way, solid Mario Kart and a big improvement from Super for sure!

Super Circuit is the final game in this Mario Kart marathon that I had not played prior (sorry Double Dash). My friend Wheatie really loves this one but sad to say, I thought this was a big downgrade from 64 and is more comparable to Super in a lot of ways.

I know this is the first portable game in the series so I'd like to cut it some slack but honestly it's just plain unfun to play. Your movement, like Super, is just god awfully slippery. Maybe even moreso than Super at times. And again, the courses are flat and similar to Super in regards to its turns so the drift just sends you flying usually. I barely used it in this one and even still, on 50cc I had to take my finger off the gas a lot just cuz of the stage design and slipperiness.

Even though the courses are still boring design-wise like Super, I will say they definitely have a bit more visual flair than Super's even with it being a portable title. That and stage themes don't get reused as much (besides Bowsers Castle which gets reused a whopping 4 times) makes it better than Super in that regard. The AI was also better this time around in terms of cheating though I also only played on 50cc cuz I didn't even want to deal with the game's physics on 150. I played Peach Circuit on 150 and I just wouldn't be able to handle every cup on that lol. I did come in 1st on every cup on 50cc though which is more than I could say with Super.

I also didn't touch the battle mode at all so I don't know how that fares but I have a feeling it's not very good just cuz of the games controls. Also didn't unlock any of the Super stages cuz it felt pointless to play through those since I just did.

I also did find it interesting how this was a combination of both Super and 64. Super with the controls and stage design while most of the voice clips and character designs are from 64. Kinda makes it feel like it doesn't have much identity outside of some of the original course themes.

In the end, this is probably just slightly better than Super. But, even though this is the series first portable title, this game came out almost 10 years after Super so I'd expect it to be way better. Ah well, next on the Mario Kart marathon is DS and that one I actually did play as a kid and have fond memories of. So, I'm definitely looking forward to that one!

The next game in this Mario Kart marathon, Mario Kart DS, is actually the first one I had played beforehand and isn't brand new to me. I don't think I ever owned it back in the day, and apparently I still don't seeing as I had to emulate this one, but I remember playing it all the time with friends on the bus. Though, since I never owned it, I always had to use Shy Guy and also never really played the mission mode. That changes now as I got gold on every 150cc cup and did every mission, including the secret one you unlock.

I'm gonna start with my gripes I have. First, I think in terms of how the characters look, this is the weakest in the series. Some of them just look so off and blocky. Mario Kart 64 didn't have this issue obviously because they weren't actual models but this one really does. Some are better than others but, I guess I can cut it a little slack since it's the first portable title in 3D, a chunk of them just look kinda ugly. While the new courses have some really solid picks, some of them are just really forgettable. There are some absolute bangers like Waluigi Pinball, Tik Tok Clock and Airship Fortress. But then there's courses I find to be super bland like Figure 8 Circuit, Yoshi Falls or Desert Hills. Overall, I'd say it's a decent new track line-up but it's hit or miss. The retro track selection though, I found really weak. Half of the courses are from Super Mario Kart and Super Circuit so I just found them boring and then some of the picks from 64 and Double Dash are meh. The last cup does have Banshee Boardwalk and Yoshi Circuit so it was probably my favorite cup, but then it also has an awful course in Choco Island 2 so it's a bit conflicting. Overall, not a great selection of courses between both new and old but again there are some bangers here and there.

In terms of how the game controls, it controls leagues better than the last portable title Super Circuit. Instead of feeling super slippery, it feels way more similar to the newer titles. Only thing is, it has the old speed boost where its dependent on you going left and right on the d-pad rather than holding your drift for as long as possible. If you're used to Wii and beyond, it takes a little getting used to, but once you got it down it's pretty fun.

That's all fine and dandy, racing is fun but not that great in this game. What I remember the most was the battle mode and while I barely played it this time around, I remember absolutely loving it. Considering what Wii and 7 does with their battle modes, this is one of the better ones in the series. The maps are mostly all great and both balloon battle and shine runners were a ton of fun. Again, I'm mostly going off memory but this truly was the most fun aspect of this game at least when I played it as a young lad.

As I said before, I never played missions as a kid, but I can tell you I would've enjoyed them a lot back then. This along with the battle mode really saves DS from it's faults I listed before. None of the other games have something like this so you have a reason to come back to this one for sure. With so many missions, there's bound to be some that aren't the best but most of them were really cool. The fact there were bosses at the end of each level, and almost all of them are really fun, is just icing on the cake when it comes to mission mode. They should really bring this back for Mario Kart 9, would love to see what stuff they could come up with nowadays.

Of the 4 Mario Kart games I've played thus far, this is my favorite. While I didn't think the actual racing aspect was the best due to the course quality, the battle mode and missions make up for it and are THE reason to come back to this one. Been a long while since I played DS, had a ton of nostalgia when playing the battle mode specifically, so I'm very glad I was able to play this one again. Next in the series is the fan favorite Wii, I always liked DS more than Wii but that may change cuz I forgot how good that game's tracks were. Either way, look out for a Mario Kart Wii review coming soon!

Of the Mario Kart games I had played prior to this whole marathon I'm doing, Mario Kart Wii was the one I played the absolute least. I think the main reason for that is I got my wii in the latter half of 2010 and got this game for Christmas that year. However, next Christmas I got a 3DS and Mario Kart 7 and just never really went back to this one because the only time I was Mario Karting was on the school bus. Eventually 8 came out and that gave me even less of a reason to come back to this one. So it's been around 12 years since I last touched this game. As such, I gave this a 6 and thought it was just an average Mario Kart purely because I barely played it. Coming back to it in 2024 though, not only is it really great, it's my favorite Mario Kart I've played thus far in this marathon. I always thought I liked DS more overall since I had fonder memories with it but Wii is just more fun overall due to a couple things it did incredibly well.

The biggest and best thing Wii excelled at I think, is its new track selection. I honest to god don't think there's a single track I dislike. Maybe there's a couple tracks I think are just decent like Luigi Circuit or Mario Circuit but the track list is absolutely chock full of bangers. Mushroom Gorge, Toad's Factory, Coconut Mall, DK Summit, Wario's Gold Mine, Koopa Cape, Maple Treeway and this game's Rainbow Road. Those are just some of my absolute favorites but the rest are really good too. I know 7 and 8's original tracks already, and I've played through most of Double Dash's through other games in the series and also have seen the tracks that have not appeared in other games. With that said, I can say without a shadow of a doubt, Mario Kart Wii has the best selection of original courses out of every game in the series. The ratio of amazing/good courses is just too high for me not to claim that to be true. Either way, certainly a big reason this game is still a ton of fun to this day.

Something else this game did well was it's retro track selection. It may not be as good as 8's or even 7's for that matter, but it's leagues better than DS's I think. A big reason for that is half of the courses aren't from SNES or Super Circuit. And the ones that were, are a lot better this time around. Same with the Double Dash picks, Peach Beach is meh but Waluigi Stadium and DK mountain are awesome picks. The N64 picks are pretty solid too. Only one I think this game did dirty was DS. Peach Gardens and Delfino Square, while not my favorites from DS, were both pretty good. However, the other two courses are Yoshi Falls and Desert Hills which were some of my least favorites from DS. They could've picked some fan favorites like Waluigi Pinball or Airship Fortress but no, they picked some of the lamest courses. Hey, 7 actually had those two courses in its retro selection so I'll definitely be looking forward to them when I get to that game. Anyways, the retro selection could've been better but it's a big improvement from DS's selection.

The other big addition this game added was the trick system. Every Mario Kart after this one also has it too and there's a good reason why they've kept it ever since. It makes ramps that much more fun to drive off of, it's just super satisfying to shake the controller and see your kart do the most sick tricks in the air. Same with the half-pipe ramps which are an amazing addition as well. Honestly, they're usually slower than just driving if they're optional ones but courses like DK Pass or Bowser's Castle where they're pretty much mandatory (unless you have a mushroom) make those levels that much more fun to play and gives the game it's own identity since 8 did away with them (they are actually back in the Booster Courses but I haven't played those).

All this stuff is great and makes me enjoy this game a ton, but I do have a couple issues with this game that makes me like it less than 8 still. One of the biggest issues is the game's balancing. Another thing the game added was bikes which was huge. The developers must've had a huge hard on for them though as they're WAY better than any of the karts. The inside drift bikes especially are just too broken. So basically, there's two types of bikes. Outward drift and inward drift. Outward drift asks like a kart basically while inward drift makes it so as soon as you start to drift you can only drift sharply into the direction. Kinda hard to explain but if you've played the game you know. I remember hating inward drifting when I played this game all the way back in the day. Now though, I find inward drifting bikes to be a really fun and not nearly as annoying to use. However, like I said they're just too broken since you can cut corners insanely fast and also instead of getting a two stage mini turbo, you only get the one stage blue sparks but in turn you can perform a wheelie at any time by shaking the wiimote and that gives you a small speed boost. Because of all this, once I got the Mach Bike or Flame Runner, I just never used a kart or outside drift bike again just cuz there's no need to. 8 definitely fixed this cuz the balancing between the two is much better in that game.

A couple other issues I had was the item frequency and the battle mode being poor. The items can be super obnoxious in this game at times. I really don't know why but it's just super easy to get spammed with blue shells when in first. There were a couple games where I'd be hit by a blue shell like 7 times in one game. And plenty of times where I'd be hit by one and then hit by lightning, this game is just insane when it comes to it's items and sometimes it's just not fun. The battle mode I also remember not being that great back in the day. The courses were solid and all but the issue was you're forced to be on teams and cannot ever have it be a free for all. This is just lame and while it's not as bad as base 8's battle mode, it certainly isn't that far off. Also I was gonna say the bloom can really make the game look ugly or weird at times but honestly I got used to it pretty quickly and don't have much of an issue with it like I once thought. Still think Double Dash looks better than this game especially since some of the character models still aren't that great looking (not nearly as mad as DS tho).

I was also gonna say how it stinks to unlock every character because a couple of them require you to get a star or more on every cup(or just play and absurd amount of races) and the way to get star rank is a little weird in this game but I was actually able to do it in the end. Got one star or higher in 50, 100 and 150cc as well as unlocking every expert ghost time trial so I was able to unlock every character. Didn't feel like doing mirror mode though so I didn't get every kart but I feel pretty satisfied with what I did. Never unlocked a lot of stuff in this game back then when I played so it felt good to finally do so.

Overall, while I had some minor issues, this was easily the best Mario Kart game I've played thus far in this marathon. I'm super happy I redeemed myself with this game because a ton of my friends love it and I can finally see why they do. Really wish I played this more with my buds back in the day haha, ah well. Next up is Mario Kart 7 so look forward to that soon!

I got this game along with my 3DS and Super Mario 3D Land on Christmas of 2011. I only just got into Nintendo the year prior with the wii and as such, this was my first of the DS line of systems. I remember loving both 3D Land and Mario Kart 7 back then though jumping forward to 2024, both entries seem pretty safe in each of their respective series. While I still think 3D Land is pretty meh, coming back to Mario Kart 7, I will say yeah it's pretty good! Can it be seen as one of the most forgettable entries in the series though, yeah I can totally see it.

The first thing I'll get into are the courses. This time around, the new courses are honestly, mostly forgettable I think. The new rainbow road is one of the best in the series and it does have some memorable tracks like DK Jungle, Piranha Plant Slide and Music Park (tho perhaps those are the most memorable because they're also in 8 lol) but the majority of them, idk man I just don't care for all too much. I don't think any of them are bad but compared to Wii's excellent selection, it's a major downgrade. On the plus side though, the retro selection is probably the best it's been thus far. A big reason is the addition of Wii stages. Mushroom Gorge, Coconut Mall, Maple Treeway and Koopa Cape. Literally all the fan favorites from Wii are here and they're all solid versions for the most part. Koopa Cape's ending though is not nearly as fun as before. It was changed from a current of water under you making you go super fast while dodging these electric obstacles to a way slower underwater section where you dodge cheep cheeps. Biggest downgrade from any stage which is a shame but the course is still fun overall. The rest of selection of retro courses is really good too. Fan favorites from DS return like Waluigi Pinball and Airship Fortress which are way better picks than some of the DS courses that were in Wii. GCN courses are really good here too with them picking Dino Dino Jungle and Daisy Cruiser. Even the SNES course picks are decent just cuz one of them is Rainbow Road and with the modern driving mechanics is super fun.

Speaking of modern mechanics, this game brought back the trick system from Wii and also added a couple other new additions. The trick system was awesome from Wii and thank god it's been a mainstay ever since cuz future titles would have felt a bit lacking. The other two things this game added are underwater driving and gliding. Underwater driving is definitely the worse of the two. It's cool at first but it's just driving but you're slower in accelerating and drifting. Gliding tho is pretty fun. They changed the old stages to add these two mechanics and gliding usually has new shortcuts associated with it. Are either as fun as half pipe ramps from wii though? Definitely not cuz even though gliding is fun it still slows you down compared to driving unless you're taking a big shortcut. I think both are decent additions but not really anything substantial like tricks were in Wii.

Something else this game added was customizable kart parts and the return of coins. The kart parts idea is interesting but mostly unnecessary imo as I almost 100% of the time just use the same setup each time. You can mix and match stats how you like but idk I think I prefer how past games handled karts. Coins returning also doesn't really do anything for me. Yeah it's cool seeing them again as they haven't been in a game since Super Circuit but their only purpose like in that game is to increase your top speed. That and they unlock the various kart parts so you'll need to grind a decent amount if you want em all. Both additions don't hinder the game but they also just don't do much for me.

For being the 2nd Mario Kart on a DS system, you'd think it'd be much improved from DS. In terms of graphics, hell yeah it is. The character models are more similar to Wii in quality and honestly are better in certain characters (like Bowser). This is a massive improvement from DS which frankly had pretty ugly models. This is nice and all but when it comes to the battle mode and the lack of missions, this is a downgrade from DS. The battle mode is better than Wii since you aren't forced into teams anymore but there's still no elimination mode as you have to wait until the timer ends. That plus the track selection is worse than DS makes it a decent downgrade from that game. Still better than Wii and especially vanilla 8's but not the best I think. Also, no missions? Those were so fun in DS and this game has nothing. Like, I can excuse Wii and 8 since those are console titles so something like missions which works well on a portable title wouldn't be quite as fun. But 7 has no excuse so it's somewhat disappointing.

Last thing is the character selection is quite weak. Look I love Mario galaxy but honey bee?? Metal mario, Lakitu and Wiggler aren't terrible but those over Waluigi?? When Waluigi pinball is in this game???? Just baffling tbh and a pretty big downgrade from Wii's and even DS's selection.

Also, just something random, online play still works as of now though I think it's gonna end soon. Played a couple courses and it's fun but man almost everyone that joined are pros that play this game daily or something it's crazy. But the online is actually pretty good for the most part so I recommend giving it a go while you can

I'm giving this a 7 for now cuz I do think it's pretty good and it does some things really well (like the retro selection). But besides that, and even then that's just past content, I feel like there's really no reason to go back to this one when DS, Wii and 8 just does all the other aspects so much better. Didn't think I'd be so negative on this one (sorry about that) cuz I enjoyed it a ton back in the day and it's still a good game to this day! But when people say this one just feels like another Mario Kart, I can kind of understand that tbh. Ah well, anyways vanilla 8 is next because yeah I said I'm going to play them all and I'll stand by that so stay tuned for that one!

Edit: Bumped down to a 6.5

Back in the day, I was a huge fan of the Wii U. I got one for Christmas a month after it came out and for a long while, I would get every single big release. Mario 3D World, Pikmin 3, Donkey Kong Country Tropical Freeze, some great titles released early on into the consoles life cycle so I was always looking forward to the next big Wii U game. Fast forward to May of 2014, I got my hands on Mario Kart 8 the day it came out. I loved 7 back in the day and was absolutely ecstatic for 8's release. Once I finally was able to play it, I knew it would be THE game I'd be playing with friends for a long while. Though honestly in retrospect, while I still played it a decent amount with my buds, I ended up playing Smash 4 and even it's better version Mario Kart 8 Deluxe a lot more. Still, even if there's no reason to go back to this one when Deluxe is a thing, it's still great in its own right.

The initial aspect I noticed all those years ago was just how damn amazing this game looks. And yeah, it still looks amazing to this day. Idk what Nintendo was cooking but this was easily the best-looking Wii U game like ever, with Pikmin 3 coming right behind it. Not only are the new tracks all so vibrant and just super clean looking with its more realistic shading and texture work, all the retro courses got this treatment too and they're simply wonderful to look at. Like I said, this game still looks beautiful to this day, and it's almost 10 years old at this point! It's crazy really.

A big reason this game's tracks look so good visually is due to the game's new gimmick. While underwater driving and gliding are still in the game, Mario Kart 8 also added zero gravity. This leads to some amazing looking and feeling track design with how the track can curve all around any which way. It gives new tracks so much character and retro tracks are better than ever because of it. Like for example GBA Mario Circuit. Very boring track outside of 8 but 8's anti gravity section has a section of the track totally elevated off the ground and just makes an otherwise unmemorable track, super memorable. Same thing happens with Toad's Turnpike where you can literally drive on the walls, passing a lot of traffic if you choose to do so, and this wall driving happens in several other courses too. Underwater driving is meh, gliding is cool but anti-gravity as a gimmick is just so awesome and I'm glad it's used so well and so often in 8.

Going into more depth on the track selection, it's actually really great overall. While I still think Wii easily wins in the original track selection department, 8 just uses the anti-gravity mechanic so well it's hard not to like 8's selection too. Cloudtop Cruise was always my favorite but you have some other really good tracks like Mario Circuit, Mount Wario, Thwomp Ruins, Sunshine Airport and Toad Harbor. My favorites from Wii's selection definitely trump most of these but this is still one of the better selections of original tracks in the series. Now with the retro tracks, I know I said 7 has the best selection but thinking on it, 8 probably has the best in the series. The anti-gravity additions to many of the tracks just adds so much and the glide pads also added to a lot of them was nice too. It would've been cool if every retro stage had anti-gravity added to them but they added it to a good chunk of them so I can't complain. All this plus these retro tracks just look absolutely gorgeous.

However, there weren't just 8 cups this time around. If you got the DLC, which I did, you were able to race on 12 cups in total. It was $12 for both DLC packs and it added 4 cups, 6 new characters and 8 new vehicles. The 4 new cups have some alright tracks, some solid ones and some absolute bangers like Wario's Gold Mine, SNES Rainbow Road and Ribbon Road. It also added an excite bike course, an Animal Crossing course, a Zelda course and two F Zero Courses. It was basically a crossover pack since with the characters, it also added Link and the villagers. While it is a bit weird seeing non-Mario characters in the game, it's still really cool and is also really amazing value wise. Also with this DLC came a free update which gave players the option to race on 200cc. This is a cool addition, and more content is always nice, tho it was never my preferred way to play since it can just be so awkward going that fast on these courses. Still, it can be fun just seeing your friends rage when they fall off the track going that fast. At this point, this was the most amount of characters and courses in any Mario Kart game so you'd think it'd be hard to not call it the ultimate Mario Kart game. Well, sadly there's a couple issues I have outside of the stuff I mentioned.

The biggest issue people have and yeah, it's a pretty big one for me too, is the bad battle mode. Instead of having battle mode specific courses, they decided to pick a handful of race courses for you to play on instead and it just doesn't work. More enclosed and smaller maps works well for battle mode since players will always be in the action. But with normal race courses, a lot of the time it's hard to find players unless you deliberately stay on each other's asses the whole time. Bottom line is, it just doesn't work really and there's a reason people shat on it when the game came out.

Another, smaller issue I had, was the character selection. It's better than 8's but not only did they add another baby in baby Rosalina (which makes no sense if you know her back story), they added all 7 koopalings as separate characters and something as dumb as pink gold peach. Having something like pink gold peach but not diddy kong or birdo or boswer jr.?
Just disappointing on the new character selections even if I mained Ludwig back in the day. Still, at least this game has Waluigi and the DLC at least added Dry Bowser back as well the crossover characters.

Even with the less than great character roster and possibly the worst battle mode in the series, the other things this game does so well, it elevates it to still being great in my eyes. There may be absolutely no reason to play this version of 8 when deluxe is a thing, but I can't deny this game's immense quality when it comes to the racing. Though honestly I do think Wii is the best in the series up to this point, we'll see how Deluxe stacks up when I get to that next. So look forward to that one as it will be the finale of this Mario Kart marathon!