Atmosphere and music were on point, and game certainly had a lot of charm as most things Luigi tend to do, but definitely suffers from the creativity absence that the Mario brand was suffering from at the time. Boss fights were fantastic, easily the highlight of the game (much like the others), though the handheld nature and design definitely hold it back from its truest potential.

What a fucking ending to the original Trilogy. Regardless of what comes next, be it a XCX2, XC4, or even a new Xeno IP, this series is going to leave its mark on me until the day I die.

Despite suffering quite heavily on a gameplay front due to its very repetitive game design that suffers a lot when playing singleplayer, NMH:TSA is still able to hold up incredibly well due to its style, music, and incredible method of storytelling. Travis's character development is at an all time high as we can see the full effect of all his struggles and development over the past few NMH games, and the subtle inclusion of a pseudo biography of sorts for Suda51, each level representing a part of his game development journey as he reflects on the decisions he's made over the course of his life, provides a refreshing sense of personality and care not too dissimilar to what can be felt in many games of the indie scene, of which Suda is known to adore.

Just... a vibe. Everything from the music to the atmosphere to the characters to the setting sets up an extremely unique vibe that is yet to be captured by another game. The combat balancing is a little off, usually I find myself either being greatly overlevelled or greatly underlevelled, with the game being a little too easy for the most part, and the social link mechanics suffer from quite a few RNG issues, but the incredible story and dungeon theming was more than enough to keep me going, would greatly like to see these amazing dungeon settings expanded into proper dungeons as opposed to the randomly generated style in a remake in the distant future.

I mean... cool? It's just a basic minigame collection, the only reason my final grade is so hard is because it's way too expensive for what you actually get. Definitely gonna sink into obscurity over time.

Edit: they just announced a sequel to this shit what the fuck

This review contains spoilers

Absolutely fantastic return to 2D mario after 10 years with no new games, and almost 20 since the last change in formula. Not without it's growing pains of course, boss variety is terrible with Bowser Jr having 4 slightly varying but equally piss easy fights, the 3 Airships (if you even want to consider them as bosses) being some of the easiest in any Mario game, and Bowser himself having fantastic presentation, but also being extremely disappointing and lacking in terms of difficulty. Powerup variety is also a little disappointing, having only 4, though they're use within levels, as well as the Wonder seeds providing occasional transformation effects, more than makes up for that.

Level design was incredible, each one either providing some brand new concept to spice things up, or expanding an already fun concept to it's highest limit to make for some incredibly challenging and rewarding platforming. Collectables were just sorta ok, though I feel like this was done intentionally to ensure that veteran players could enjoy the tough challenging levels, while still making sure that kids and more casual players could beat the game in their own time, through each level granting a wonder seed at the very end, as well as all of the freebies, which I can definitely appreciate.

It was sort of confusing that the game didn't lean more into it's musical theming, with so many levels having rhythm gimmicks, including the entire finale, and even the minor changes to rhythm blocks to make them more vibrant, makes me feel like there should've been a music powerup.

Overall I'm extremely happy with how this game ended out, especially with it's main gimmick, which basically guarantees that even if the formula is repeated a million times like NSMB was, at the very least we'll get a tonne of creative ideas out of it.

Fucking masterclass in level design, theming, writing, and weaving story and gameplay together.

Probably in the running for best writing I've ever seen in a game, at the very least its in the running for the funniest I've ever played.

Every level was ON POINT with unique gimmicks and theming, so much creativity and love clearly on display, makes it a joy to play through and witness what comes next. Well, every level except Meat Circus, the worst fucking sin mankind has ever made.

Ending with sequel bait was also a little disappointing, but many games from the 2000s ended fairly openly so I can't really dock it points for being a product of its time, not to mention they DID make a sequel to it... over 15 years later...

Even all these years later Psychonauts is a shining example in showing what true creativity and talent can provide in this medium.

Packing some of the best map design of the modern series, some incredible characters, a great story, insane customizability, and providing one of the best soundtrack ever to bless gaming, FE Three Houses was set up to be one of the best tactical RPGs ever made, though unfortunately suffers from a series of minor issues that drag down the experience.

Graphically its probably one of the worst first party games Nintendo has put out this generation, the character models look fairly ugly and its extremely notable how hard the resolution and graphics were hit to get this game running. It's never really been a strong point for FE but its also worth noting that this game has some of the worst replay value I've ever seen, even with its insane level of customizability, not only because it takes ages and ages to build your party, but also because the division of routes wasn't handled as well as it could have been. Fates comparatively had a lot more to offer since the split happened much earlier, the stories deviated quite a bit from each other, and the map design varied much more. Having only played through Dimitri's and Claude's routes I can't say I'd recommend playing through AGAIN just to see the others, which is a shame because key story details are left in each route so you can't really get the full picture without playing everything.

Most of my compliments and criticisms towards Kiwami 1 still apply, though unfortunately the negatives are a lot more prevalent throughout this game.

To get the obvious out of the way, the Dragon Engine combat was handled shit in regards to Kiryu, and I'm not even gonna START with how Majima plays. The upgrade system is extremely basic but in the worse way possible, any game that includes EXP GAIN UPGRADES as part of its primary upgrade system loses 2 points, which is a shame given Yakuza Training Armour handled this in a way that was actually FUN in all the games prior.

A lot of people tend to hold Yakuza 2's story as one of the best, but unfortunately it never really hit me. Having played through all of them it comes off as rather generic, and even with Ryuji getting better development as a villain compared to pretty much every final boss Yakuza 4 onwards he still doesn't feel THAT exciting to me, I feel like they needed to play into his showiness more but he doesn't appear frequently enough for that to be the case.

Kiwami 2 also has a bizarre obsession with fanservice for Y0? Notably with the returning Hostess minigame, which is FINE, one of my favorites in the series actually, but still doesn't have that much of a reason to be there, and the Majima saga, which SUUUUUUUUUUUUCKS. HUGE wasted potential, it has NO reason to exist and does NOTHING for the story, and DEAR GOD Majima is SO awful to control, there's just no fun to be had. For a lot of players the prospect of following up Majima's story in Y0 would sound interesting but if you're someone who hasn't played it yet, take my advice and just don't bother. Even watching the cutscenes on Youtube would be a waste of time its SO BORING.

As far as positives go I felt that substories had a huge improvement over Kiwami 1, many more of them stuck with me and the ratio of silly to serious ones was decently well done. The minigame variety was pretty good, the physics engine would sometimes result in character models doing funny stuff, Sayama and Daigo's arcs were extremely interesting (STILL pissed she was cast aside after Y3), and, of course, the game LOOKS gorgeous. Some people complain about the green filter, I don't really care, this game looks pretty af. Overall its still worth playing, the story is still ALRIGHT and its worth picking up to understand elements in the following, MUCH better games, but as someone who hasn't even played the PS2 original... just go play that version if you're able to, or at the very least make sure to pick it up on PC so you can mod it.

Extremely underwhealming follow to the original cult classic. Travis's glorification goes againt what NMHs ending established for his character, the gameplay and ESPECIALLY camera can feel rather jank, and the story is far less nuanced and interesting. Despite the characters being much less interesting this time round, their character designs are still on point, as is the games music, and while less visually distinct than NHM2, it still looks extremelly nice for a wii game. NMH, much like Sudas other games, was never intended to be a multi game franchise, and while I'm glad with how Travis Strikes Again and NMH3 ended out this surely would've been a sore note to end on if they were never brought to fruition.

I do not get the hype behind this game and probably never will. The combat is fairly novel but pretty challengeless, Genocide Undyne and Sans are the only fights that gave me a true rush. Not to mention, at least for generic encounters, the gameplay is fairly lacking in variety. The writing style can be very cringe at points, and the characters are fairly hit or miss too. I can definitely respect this game for what it did for the industry but I don't think I'll ever touch it again.

Raised from 4 to 6 stars because of the music, even if I'm not a fan of other aspects of the game I couldn't get enough of the OST, and its debatably what kept me going for each of the main endings.

Combat is improved over stick of truth, and bosses are a lot more fanservicy and fun, but aside that FBH is just SLIGHTLY worse in almost every aspect. Its not ad funny, its way more buggy and laggy (though that may just be the switch's fault), battles would frequently have audio issues and taking upwards of a minute to load, the game in general is somewhat less funny though that alligns with how the show itself was doing at the time, and the "any south park fan can jump in at any time" mentality that stick of truth did really well is completely lost as a LOT of this games elements require knowledge of more recent episodes, as well as the more complex gameplay elements that push away south parks non gaming fans. Its WORST aspect by a mile is its ending, south park is known for its rather abrupt jokey endings but here it was just... terrible. So inconclusive and sudden, I genuinelly thought I accidentally triggered a bad ending since I knew Stick of Truth had those as well, it was such an anticlimax. Despite my complaints it still stands as a fairly competent south park game, and to give credit where its due its DLC is actually fantastic, nothing like what you'd expect from ubisoft. If you're a south park fan this is still worth playing, but if you aren't and are trying to get into the series, you're better off just playing stick of truth or watching the show.

Very great foundation that lovingly represents its base media, unfortunately held down by one of the most pathetic character rosters I've ever seen for a fighting game. Even if theres not much foundation to work off of several of the two star uniforms SHOULD have been added for variety.

I was never the biggest fan of 64 in the first place, Sunshine has always been kinda jank but having it on new hardware is nice, and the changes to Galaxy debatably make this version the definitive one, but there are too many mishaps around this games release that just can't be ignored.

Why is it so expensive. Why was it only available for a year. Why aren't they sold separately. And WHY, is GALAXY 2, one of THE MOST IMPORTANT GAMES I'VE EVER PLAYED, COMPLETELY NEGLECTED. I get that the last point is very personal and kind of only relates to me but having one of the main 3D MARIO games, missing from super mario 3D ALL STARS, completely absent is INEXCUSABLE. Here's hoping the success of the recent Metroid Prime remaster and Kirby Return to Dreamland Remake can change Nintendos mindset so we don't end up with lackluster ports like this again.