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TransWitchSammy finished Xenogears
Gave myself a day to kinda just sit with the whole experience of my first playthrough. Xenogears is one of those games that kinda just existed within the culture in a way where I always heard people vaguely gesture at its greatness, but never actually got any full details about what exactly made it so great. So for years and years and years and years and years I kinda just kept putting it off, playing many other games before and after it, hearing about its complexities but never really the details as of what those complexities were. Finally experiencing it for myself I completely get it.

An experience that is some parts Neon Genesis Evangelion, some parts Gundam some parts sci-fi novels and films, Xenogears wears all of its inspirations firmly on its sleeve and proudly bears it all as it goes into its own psychological, religious explorations of the self.

The ways in which it talks about running away from your problems rather than dealing with them and how that inevitably comes to bite you in the ass, there's a quite good example with the martial arts tournament you enter that genuinely surprised me when it happened.

The ways it delves into how trauma can inform and explain behaviors, can cause people to drift one way or another instead of facing the real problems within themselves, be lead to more and differing kinds of abuses, or completely shut themselves down due to their inability to truly cope with the things that've happened to them. But it also firmly discusses how important it is to continue to live, to continue to fight and go on despite the struggles we face in life, how we have to take responsibility for ourselves and the things we do despite our traumas, that again our traumas can be an explanation for behaviors and actions you may take, but at the end of the day you have to be responsible for your own actions.

There are a few characters I do wish were able to get more from the story (Rico, Maria, Chu Chu) and the very clear rushing of things does absolutely fuck with what was clearly supposed to be this ambitious and sprawling experience, though I will say in spite of the clear rush job that Disc 2 ends up as, I genuinely still quite loved the way they handle the presentation and style. Some of the quick cuts are really sharp and effective, I dig the kinda play stage type beat they do for some of the cutscenes they didn't have time to fully make enviornments for, I like the way they frame each part from differing characters POV's. There's a lot of cool things that make that second disc really interesting, kinda reflecting episodes 25 and 26 of NGE in ways.

It's such a strange feeling in ways cause like I kinda despised the gameplay at times (ground combat relies a bit too heavily on deathblows and grinding them out where-as I feel like the Gear combat is a bit better balanced in terms of building up to your deathblows and having to strategically manage your fuel levels in interesting ways). But even though I wasn't huge on the combat or some of the dungeon design (fuck Babel Tower) the whole thing just really came together for me. Everything it was doing was absolutely fuckin aces, it honestly reminded me of watching NGE for the first time as a teenager AS WELL AS watching both Shiki-Jitsu and Rebuild of Evangelion 3.0+1.0 with what exactly it was going for in its messaging and just how much it resonated with me. How much Fei's character arc resonated with me, how dense and packed of an experience it was overall.

I think I can safely say that I'm getting into the series cause I wanna see what else can come from anyone involved who was able to put this together.

29 mins ago




BlazingWaters commented on BlazingWaters's review of Persona 5 Royal
@theia I'm not really much of a completionist myself, but using guides for RPGs every now and then tends to have this happened to me lmao. I sort of pre-plan ahead of time if I actually want to go all-in on that aspect or just do enough of it so that I feel satisfied before endgame. P5R was at least on the tolerable side when it came to side content, since its lay out of them had made it pretty easy to slice them up into chunks and priority as time went on.

I remember when I first played it back in 2017, it was the same day I lost my original 3DS as well as finishing P4 a good few months or so prior and left feeling a lil jaded about it, so it was both a good escape and a revitalizing air at the time up to and including the finish line. Now my feelings on the two games have flipped, even if P4 isn't exactly a saint wrt its political and social balancing either. Funny how life works, I guess.

@curse Likely, but it's still a puzzling inquiry, though considering this and SMTV are pretty obviously burnt from really bad development problems I suppose that could be one reason it foundered here. It's funny how playing both the main dungeons and Mementos in a state of complacency had me yearning for the knockoff Mystery Dungeon-ass design of 3 and 4, where I could at least be wearied about a potential beatdown as I march onward on boxy environments or linear hallways.

49 mins ago



Vee liked conman's list Conbaby Year 1

1 hr ago




Vee commented on 2manyW's review of Bare Knuckle III
Yuzo Koshiro was a genius doing what he did for this OST and I forever stand by that, and Kawashima's contributions are some of the craziest shit to hit the system.

1 hr ago







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