Final Fantasy VI's Legacy

Another weird one. The paths of the creatives on Final Fantasy VI afterward.

Tetsuya Nomura (director, concept designer, story)
Tetsuya Takahashi (Concept, executive director)
Hideo Minaba (background artist)
Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (original concept, character designer)
Kazuko Shibuya (graphics)
Hideo Minaba (mirage main designer)
Tetsuya Nomura (character designer)
Nobuo Uematsu (composer)
Tetsuya Takahashi (executive director, scenario writer), Hideo Minaba (blade designer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (original concept, character designer)
Tetsuya Takahashi (Executive director, scenario writer)
Tetsuya Nomura (director, concept design, story, character designer)
Nobuo Uematsu (composer)
Tetsuya Nomura (director, concept designer, character designer), Nobuo Uematsu (composer)
Hideo Minaba (character designer)
Tetsuya Nomura (director, concept designer, story, character designer)
Tetsuya Nomura (director, concept designer, story, character designer)
Tetsuya Nomura (creative director, concept designer, character designer)
Tetsuya Nomura (character designer)
Hiroyuki Ito (Director), Nobuo Uematsu (music director)
Hironobu Sakaguchi (scenario), Nobuo Uematsu (composer)
Tetsuya Nomura (concept, character designer)

8 Comments


1 year ago

Fascinating stuff! Love how far-reaching and varied this is. Great idea and quite the undertaking!

1 year ago

@clairepods Thank you so much!!!

1 year ago

Someone's gotta do a graph view of this!

(Not me, though. Too much work)

1 year ago

This comment was deleted

1 year ago

Inb4: Lpslucasps's gonna do a graph view of this.

1 year ago

@lpslucasps What do you mean by a graph view? That sounds interesting!

1 year ago

@Archagent It's a way to visualize data. It's very handy to see relationships between things. Example: https://help.obsidian.md/Plugins/Graph+view

11 months ago

This is such an amazing list. We need more comprehensive detailed analysis of people who worked on games outside of the director and the studio.


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