Final Fantasy VI's Legacy

Another weird one. The paths of the creatives on Final Fantasy VI afterward.

Tetsuya Nomura (character designer)
Kazuko Shibuya (graphics)
Hironobu Sakaguchi (writer, designer)
Hironobu Sakaguchi (scenario), Nobuo Uematsu (composer)
Tetsuya Nomura (concept, character designer)
Hironobu Sakaugchi (scenario), Hideo Minaba (monster designer), Nobuo Uematsu (composer)
Hironobu Sakaguchi (scenario, executive director), Nobuo Uematsu (composer)
Hironobu Sakaguchi (scenario), Nobuo Uematsu (composer)
Kazuko Shibuya (graphics director)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Hideo Minaba (background artist)
Hideo Minaba (background artist)
Yoshinori Kitase (writer and scenario director), Hiroyuki Ito (event planning), Hironobu Sakaguchi (designer), Tetsuya Nomura (graphic designer), Nobuo Uematsu (composer)
Hideo Minaba (character and background designer)
Tetsuya Nomura (character designer)
Hiroyuki Ito (Battle Design)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (character designer)
Hiroyuki Ito (Director), Nobuo Uematsu (music director)
Tetsuya Nomura (concept designer), Nobuo Uematsu (composer)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Yoshitaka Amano (art designer), Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Hironobu Sakaguchi (scenario), Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (original concept)
Kazuko Shibuya (Menu Graphics, User Interface)
Kazuko Shibuya (spritework)
Kazuko Shibuya (chief designer, chibi character graphics, menu design)
Kazuko Shibuya (chibi character designs)
Hiroyuki Ito (director and battle system designer), Hironobu Sakaguchi (scenario), Yoshitaka Amano (original character designer), Hideo Minaba (art director), Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Tetsuya Nomura (character designer, concept designer)
Hiroyuki Ito (game design, battle system main planner), Hideo Minaba (battle maps)
Hideo Minaba (design director), Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (monster designer)
Where it all started.
Yoshinori Kitase (director and scenario writer), Hironobu Sakaguchi (original story), Tetsuya Nomura (character designer, monster designer, battle visual director, original story), Nobuo Uematsu (composer)
Yoshinori Kitase (director, scenario writer, system designer, event scene direction), Hiroyuki Ito (battle system designer), Nobuo Uematsu (composer)
Tetsuya Nomura (director, concept designer, character designer), Nobuo Uematsu (composer)
Tetsuya Nomura (creative director, concept designer, character designer)
Yoshinori Kitase (director and scenario writer), Tetsuya Nomura (character designer), Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Hiroyuki Ito (director, game design, battle director), Hideo Minaba (art director)
Tetsuya Nomura (main character designer)
Tetsuya Nomura (character designer)
Hiroyuki Ito (director and game designer)
Tetsuya Nomura (NPC designer), Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Tetsuya Nomura (original concept, character designer)
Tetsuya Nomura (original concept, character designer)
Tetsuya Takahashi (graphic director), Yoshitaka Amano (character designer), Tetsuya Nomura (graphic designer)
Yoshitaka Amano (character designer), Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Hideo Minaba (character designer)
Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Yoshitaka Amano (art designer)
Tetsuya Nomura (director, concept designer, main character designer, storyboard designer)
Tetsuya Nomura (director, concept designer, story)
Tetsuya Nomura (director, concept designer, story)
Tetsuya Nomura (director, concept design, story)
Tetsuya Nomura (director, concept designer, character designer)
Tetsuya Nomura (director, concept designer, story)
Tetsuya Nomura (director, concept designer, story, character designer)
Tetsuya Nomura (director, concept character designer, story)
Tetsuya Nomura (director, concept design, story, character designer)
Tetsuya Nomura (director, concept designer, story, character designer)
Tetsuya Nomura (director, concept designer)
Tetsuya Nomura (director, concept design, story)
Tetsuya Nomura (director, concept designer, story)
Tetsuya Nomura (director, concept designer, story)
Nobuo Uematsu (music director)
Hironobu Sakaguchi (director, designer, scenario)
Hideo Minaba (map designer), Tetsuya Nomura (main character designer)
Hideo Minaba (character designer)
Tetsuya Nomura (tosaben translation)
Nobuo Uematsu (composer)
Hironobu Sakaguchi (scenario), Hideo Minaba (character designer), Nobuo Uematsu (composer)
Tetsuya Nomura (main character designer)
Tetsuya Nomura (character designer)
Nobuo Uematsu (composer)
Hironobu Sakaguchi (concept), Tetsuya Nomura (character designer)
Nobuo Uematsu (composer)
Kazuko Shibuya (chibi character graphics)

8 Comments


1 year ago

Fascinating stuff! Love how far-reaching and varied this is. Great idea and quite the undertaking!

1 year ago

@clairepods Thank you so much!!!

1 year ago

Someone's gotta do a graph view of this!

(Not me, though. Too much work)

1 year ago

This comment was deleted

1 year ago

Inb4: Lpslucasps's gonna do a graph view of this.

1 year ago

@lpslucasps What do you mean by a graph view? That sounds interesting!

1 year ago

@Archagent It's a way to visualize data. It's very handy to see relationships between things. Example: https://help.obsidian.md/Plugins/Graph+view

11 months ago

This is such an amazing list. We need more comprehensive detailed analysis of people who worked on games outside of the director and the studio.


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