Final Fantasy VI's Legacy

Another weird one. The paths of the creatives on Final Fantasy VI afterward.

Yoshinori Kitase (writer and scenario director), Hiroyuki Ito (event planning), Hironobu Sakaguchi (designer), Tetsuya Nomura (graphic designer), Nobuo Uematsu (composer)
Where it all started.
Tetsuya Takahashi (author, music coordinator)
Hiroyuki Ito (director and battle system designer), Hironobu Sakaguchi (scenario), Yoshitaka Amano (original character designer), Hideo Minaba (art director), Nobuo Uematsu (composer)
Tetsuya Nomura (director, concept character designer, story)
Hiroyuki Ito (game design, battle system main planner), Hideo Minaba (battle maps)
Tetsuya Takahashi (director, scenario writer)
Tetsuya Nomura (character designer)
Yoshinori Kitase (director and scenario writer), Hironobu Sakaguchi (original story), Tetsuya Nomura (character designer, monster designer, battle visual director, original story), Nobuo Uematsu (composer)
Hiroyuki Ito (director and game designer)
Tetsuya Takahashi (concept, executive director, scenario writer)
Tetsuya Takahashi (Executive director, scenario writer)
Tetsuya Nomura (tosaben translation)
Yoshinori Kitase (director and scenario writer), Tetsuya Nomura (character designer), Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Tetsuya Nomura (director, concept designer, character designer), Nobuo Uematsu (composer)
Tetsuya Nomura (monster designer)
Tetsuya Nomura (concept designer), Nobuo Uematsu (composer)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Yoshitaka Amano (creative director)
Nobuo Uematsu (composer)
Hironobu Sakaguchi (scenario), Hideo Minaba (character designer), Nobuo Uematsu (composer)
Hironobu Sakaguchi (concept), Tetsuya Nomura (character designer)
Nobuo Uematsu (composer)
Hideo Minaba (design director), Nobuo Uematsu (composer)
Tetsuya Takahashi (executive director, scenario writer), Hideo Minaba (blade designer)
Tetsuya Nomura (character designer)
Hideo Minaba (character designer)
Hideo Minaba (background artist)
Tetsuya Takahashi (Concept, executive director)
Nobuo Uematsu (composer)
Kazuko Shibuya (chibi character graphics)
Hironobu Sakaguchi (director, designer, scenario)
Yoshitaka Amano (character designer), Nobuo Uematsu (composer)
Tetsuya Nomura (director, concept design, story)
Hiroyuki Ito (director, game design, battle director), Hideo Minaba (art director)
Tetsuya Nomura (director, concept designer, main character designer, storyboard designer)
Hironobu Sakaguchi (scenario), Nobuo Uematsu (composer)
Kazuko Shibuya (chibi character graphics)
Hideo Minaba (background artist)
Tetsuya Nomura (character designer)
Yoshinori Kitase (director, scenario writer, system designer, event scene direction), Hiroyuki Ito (battle system designer), Nobuo Uematsu (composer)
Tetsuya Takahashi (director)
Tetsuya Nomura (character designer)
Tetsuya Nomura (concept, character designer)
Tetsuya Takahashi (graphic director), Yoshitaka Amano (character designer), Tetsuya Nomura (graphic designer)
Tetsuya Nomura (director, concept design, story, character designer)
Kazuko Shibuya (monster graphics), Yoshitaka Amano (character designer), Nobuo Uematsu (composer)
Tetusya Takahashi (story writer)
Tetsuya Nomura (character designer)
Kazuko Shibuya (chibi character designs)
Tetsuya Nomura (director, concept designer, story, character designer)
Hiroyuki Ito (Director), Nobuo Uematsu (music director)
Nobuo Uematsu (composer)
Yoshitaka Amano (art designer)
Tetsuya Nomura (character designer)
Hironobu Sakaugchi (scenario), Hideo Minaba (monster designer), Nobuo Uematsu (composer)
Tetsuya Nomura (director, concept designer, story)
Tetsuya Nomura (character designer)
Tetsuya Nomura (original concept, character designer)
Tetsuya Nomura (NPC designer), Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Hideo Minaba (character designer)
Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Tetsuya Nomura (character designer)
Nobuo Uematsu (composer)
Hideo Minaba (character and background designer)
Kazuko Shibuya (Menu Graphics, User Interface)
Tetsuya Nomura (director, concept designer, story)
Tetsuya Takahashi (game designer)
Hironobu Sakaguchi (writer, designer)
Tetsuya Nomura (character designer)
Hideo Minaba (mirage main designer)
Nobuo Uematsu (composer)
Hideo Minaba (map designer), Tetsuya Nomura (main character designer)
Tetsuya Takahashi (original author)
Tetsuya Nomura (main character designer)
Tetsuya Nomura (director, concept designer, character designer)
Hironobu Sakaguchi (scenario, executive director), Nobuo Uematsu (composer)
Kazuko Shibuya (spritework)
Tetsuya Nomura (character designer)
Nobuo Uematsu (music director)
Tetsuya Nomura (main character designer)
Kazuko Shibuya (graphics)
Tetsuya Nomura (concept, character designer)
Kazuko Shibuya (graphics director)
Hironobu Sakaguchi (scenario), Nobuo Uematsu (composer)
Kazuko Shibuya (design director)
Tetsuya Nomura (character designer, concept designer)
Nobuo Uematsu (composer)
Nobuo Uematsu (composer)
Tetsuya Nomura (director, concept designer)

8 Comments


1 year ago

Fascinating stuff! Love how far-reaching and varied this is. Great idea and quite the undertaking!

1 year ago

@clairepods Thank you so much!!!

1 year ago

Someone's gotta do a graph view of this!

(Not me, though. Too much work)

1 year ago

This comment was deleted

1 year ago

Inb4: Lpslucasps's gonna do a graph view of this.

1 year ago

@lpslucasps What do you mean by a graph view? That sounds interesting!

1 year ago

@Archagent It's a way to visualize data. It's very handy to see relationships between things. Example: https://help.obsidian.md/Plugins/Graph+view

11 months ago

This is such an amazing list. We need more comprehensive detailed analysis of people who worked on games outside of the director and the studio.


Last updated: