Itagaki`s final Deathmachine
After TECMO stole his unfinished Dead or Alive 2 prototype and take it to production without him knowing, being acussed of sexual harassment and fall into depression and drink,the Michael Bay movies and Aerosmith songs made him resurge as a Chad-rockstar human-hater (also he began to shout that those who play videogames in easy mode are nothing but dogs xd)
And so Ninja Gaiden 2 was created (actually, Doa 2 Hardcore was created first, but that's not important now) a non-stop action videogame made by insane and horny people, taking the movement and management dilemmas of the reboot and black version and multiplying the pivoted combat while leads the action through relentless pressure due to the insane avant-garde bunch of enemies which any of they can potencially end you.
Nothing impossible tho, there is already a Chinese guy who has completed the game without taking damage ,and how the hell has done it is what I wonder in my lonely nights.
I presume this emphasis in bolt action ,explosions and high numbers beyond human limits of cocaine is the result of the overdose of Bay movies that Itagaki was exposed during his depression.Or maybe not.
I buy it anyway.
With a great sense of energy, complex streets built for bouncing, jumping and acrobatics, the game is an ode to digital topography and stunts.

at one point of the game the classic flamboyant-demon-Boy falls in love with the statue of liberty (yes) and you have to fight both. Yes, you fight the Statue of Liberty with a katana. Allegory.
Maybe videogames are too good for us.

The First hours: AHAHAHAH SWEET. I´M A WEIRD CATY-KITTY-BUNNY THING WITH LONG EARS AND A PAC-MAN ON HIS CAP AHAHAH YEEEHAA
The Last Hours: https://www.youtube.com/watch?v=6EfStVCU01A

One of the finest examples of platforms used to worldbuilding and storytelling

it's funny how 19282921823 video games exist with ninjas in them but only about 10 invite you to behave like a ninja.
this sequel has all the problems of its predecessor and some fucking way it works.
Probably because it lets you breathe and think a lot more, but I'm not going to ask, I'll just buy it.
The ending makes me cry and give up on friendship.

superb production that does not reach what it promises.
admirable and ambitious aesthetic work drowing in limitations and probably some direction too much set in how 3d worked among its contemporaries.
Coolest ninja action live in the contrast of a quiet place disturbed by a swift and terrible murder, the game manages that well through the camera target vision working as an abstraction of the look-out ninja- like aptitude and running with the spaces and AI, very naturalistic. What does not handle well in translate the movement flowing over action because tank controls, what the fridge? tank controls lol , like, all the movements, shinobi-jutsu run through clunky input sequences? yes. Dramatic loss.
the drama is neat tho.

"im gonna turn my death machine game into a moving self-improvement story, best idea ever"
just hope that the story of a childish Carmelite who has to separate herself into "bad Maddie" and "Good Maddie" wins me over somehow.
Unlike 1001 spikes or Itakagi's Ninja Gaiden, this game builds its deadmachine without grace or personality by fitting it into that premise. It seems to make sense, but confusing perseverance with masochism and self-acceptance with the separation of "my good half and my bad half" is very childish, although later both halfs come together in the form of ... POWER UP? DAFAC DUDE.
One note: Since I was a kid, I have always been interested in how each person took the rhetoric of the hardcore player, perhaps the difficulty in the 80s was profitable as a time value, but in the 90s and 2000s it was already an aesthetic

The fuck are you thinking people ??

videogamers and companies are blind .


Twitter, the video game.

Believe in great causes. Equality justice, in young people, in the power of words. What is great, very gostozzo

Is also homophobic, sexist, and in the end all conflicts are solved by beating the shit out of some anime villain.
Above all, the game just Copies the structure of P3 without making any real sense here, only more restrictive even.

Katsura Hashino has destroyed ATLUS.

Mesocore madness.
probably the first comedy game apart Takeshi no Chōsenjō.
People can argue that the high difficulty is artificial.
Gamers ,probably.
But that difficulty is the product of the inventiveness of the level design, which does not care shit about the player.
Much of the Japanese action games orbit around the dominance of a body or mechanics, then the player is pleased.
Not here, here you are nothing.

Well, what a trip.
The idea of ​​being the camera in a video game while the protagonists are guided by small point and click touches is curious in a 3d environment.

Normally video games capitalize on horror quite poorly, pigeonholed into tropes and structures to stick to forms of action or helplessness, it is okay for Michigan to stay in between and satisfy itself with comedy and fetishize reporters, guarding them from dangers and intervening to turn them into heroines. If you want.
If not, you can always sexualize them and record morbid events to become the villain of the story.

But it's a hell of a mess, because its experimental nature stays in the concept and the rest is filled with nonsense. You hardly do anything but walk guided by a sort of comic Slasher where the characters are dying one by one.
Also, the original director dissociated himself from the project because he was horny and perverted,
Great.

The most tactile and emotional digital toy .

Season anime where homophobia and misogyny are the law
self-indulgence, the videogame.

How to destroy Original autor direction and vision ?

Be pretty.

2001

make me hold hands and i´m on board of this nonsense gamy arcuitecture

Competitive game aside, this is one of the best representations of martial arts in videogames.
Context and fidelity packaged in the own diegesis.
Diving into it through the ps2 bios
Asphalt and Mist.
Parkings and malls.
Beach, jails , skycrapers.
The new world of technology and globalization.
The setting is the frame of the beginning of the century in Fighting, in which traditional martial arts spread throughout the world and are reconfigured in sports and exercise. contexts coexist with new fighting systems designed for combat itself.
Jin Kazama abandoning his homeland, family and his karate style based on tradition and roots for the Kyokushinkai Karate, more pragmatic and brutal . Learning it in Brisbane (which is famous for the practice of Kyokushinkai), out of its cradle, suggests the expansion of martial arts to various levels that the arrival of a new millennium implies.
in tradition, continuing with the respectful, almost mystical reverential treatment that they once had, or in modernity, redesigned and remixed for the purpose of competition or lethal assault.
No matter the approach, there is room for everything,

In a world where fighting games are remembered for their impact on the medium or for their mechanical quality, Tekken 4 has value as a small Digital portrait of how martial arts have spread and understood throughout the world with the arrival of the new millennium. . Something that can be appreciated through a careful and (mostly) faithful mocap and the reduction of fantastical elements.

Also, fuck the E.V.O .

Cultural artifact.

F Blasfemous.