This person is awful at packing. I've moved house more than enough times to know there is no justifiying some of the mixed boxes in this game.

Honestly speaking, this game isn't even all that good. The levels and combat are both decent enough, but the bosses just take too long. That said, I struggle to think of a game I've had more fun playing with someone else.

I've played this so much since it's release, but here I am 13 years later playing it with my best partner yet and it's more fun than it's ever been.

Real pretty, the voice acting and the cutscenes are maybe the highlight for me if I'm being honest but the rest of the game is great. Good story, decent levels and even tho the vehicle handling is pretty poor the gunplay is tight enough to compensate.

Overall a good time lesgo, thanks for getting me on this one too, mystery gf :) <3

Pretty neat, the perspective gimmick makes for some really interesting puzzles and sorta forces you to think outside the box - which is the whole point, duh.

The ending message is nice but the game could've done with more than just chill BGM for the rest of it. Really missing GLaDOS these days :( Not sure why the finale was what it was either, I'd have just made it a bit shorter and cut that out but hey ho.

Overall had a good time, worth checking out for the couple of hours it takes to beat

This proved to be a great game to play before bed over a few nights. Nothing too difficult but I got stuck in a few spots cause I'm dumb. Not too sure what was going on with the story exactly but the final stretch of the game was very much my shit.

Overall well worth the low price I got it for.

Too many enemies, not enough loot. Still played for way longer than planned wiv da missus. Hopefully the new game has more to it for us to enjoy

Man, playing on the PS2 sure does take some getting used to. Clunky controls and god-awful camera aside, Silent Hill 3 was more engaging for me than a lot of more modern games, a massive credit considering 90% of the time I couldn't see a thing and for the first third of the game I kept failing to find maps and only ever found the correct way by accident!

Once I got a feel for it though, started finding maps, playing as was intended, that was it. The hooks were in and I didn't want to stop. The combat is.. well it's Silent Hill, but I always prefer to prioritise avoiding enemies than fighting them. I find the added fear of never knowing where or how close something is when you re-enter an area compliments the tone as a whole, and the sounds that accompany the enemies make it impossible to feel close to comfortable when one is around.

Heather is my favourite SH protagonist so far - granted I've only really played 3 of the games myself so far - but I've been into the series for years and trying to find copies of all the games is hard and expensive :p

Overall, love it. Now to go watch the other endings online lol :)

Decent hour to kill, few too many star thingies that kept halting the already slow progress and my gf got all the cool guns but otherwise it was pretty hot watching Jill run around :p

Sadly this doesn't feel as built for co-op as the main game or the other DLC. Playing as Josh amounted to spending more time than I'd have liked waiting for Jill to open doors for me, and the times we were together the shotgun was so much slower than her SMG that it felt like she was killing everything before I had a chance to contribute.

The DLC also suffers a fault that the base game was able to avoid due to story and non-combat sections, which is that the BGM is not at all long or interesting enough to listen to for 40 mins straight :p

All that said, in the end we got an S rank first run, and both managed to kill 150 zombies - me getting the last one at the very last second - so it must not have been as imbalanced as it felt. (Oh and Josh/Jill both have sweet melee animations)

Overall, it was alright as like an extra level, not a great level, but shooting stuff with your partner is fun init :)

Overall:
The UI is ugly as sin, there are waaaay too many QTEs and despite the melee combat having some sick-ass animations, the shooting and cover mechanics are both massive downgrades from RE5. Worst of all though is the co-op. RE5 is possibly the best co-op experience going, it's engaging and balanced, you work as and feel like an actual team, but in 6... No shared loot, no way to give each other items or ammo. Sure you open doors and give boosts, but otherwise it's like playing on the same map as someone rather than playing with someone. It's a huge shame.

No map also means keeping track of your partner is more awkward, and the comms prompts don't even align with the dialogue the characters say. (Follow = "Fall Back" and Call = "Follow Me" ...)
All that said, they did add the ability to move while shooting and dive/slide, shimmying on the floor as you shoot. So 10/10 for that.

Jake Campaign:
Aside from having a great name, Jake is a better protag than people give him credit for. He's obviously not on the level of our recurring characters, but there's really nothing particularly wrong with him beyond an edgetastic intro and a few dumb jokes.
The story of his/Sherry's journey was pretty decent, with a bunch of cool scenes to boot. The trouble is that the game isn't really capable of making the scenes cool, instead interrupting them constantly with QTEs and really poorly-controlled interactions. My gf said that it'd be better as a movie and she's hit the nail on the head. It was entertaining enough to watch, but trying to actually do it was often hellish

Overall Jake score: 3/5

Chris Campaign:
Chris's campaign places an emphasis on his relationship with his squad/s. Or at least, it kinda tries to.. almost. There are attempts at tense and touching scenes involving characters we've known for all of two minutes, and some half decent levels where you get to watch the squad members get in your way or shoot zombies you were trying to kill with coup de grace attacks. It's really just, not good. The story told through Chris/Piers is.. fine? Imagine any 90s film about a soldier that lost his squad having to lead a new one while struggling with PTSD, and then replace 90% of the psychological struggles with him TKOing zombies and sliding into boxes. I honestly think that despite being an established and beloved character - and the fairly interesting but totally fumbled ending - Chris's Campaign is the worst of the three.

Overall Chris score: 2.5/5

Leon Campaign:
Leon's campaign started out strong, way stronger than the others. In fact his first chapter is easily the best in the game, which in hindsight is downright cruel and misleading. Things start off with a slow-building, tense atmosphere as things gradually fall to shit around you, reminiscent of earlier titles. Sure my gf had to tell me to stop running around and walk slowly to feed into the vibe, but once I did it was excellent, best 2 hours hands down. But then.. the game pretty quickly transitions to more action-focused, with I believe the first 2 chapters having a few 'defend the area' scenarios, which were admittedly pretty fun, but it was all a trap! Not 3 hours later, there I was watching these huge helicopter chase scenes and buildings collapsing and Leon/Helena just doing the dumbest shit you'd never think of, it was so disappointing to reach the end and think "wow.. This is the same game." I suppose if nothing else it gives you a taste of something good to draw you in before showing you what you're actually in for: a hot mess :p

Overall Leon Score: 3/5

Ada Campaign:
Ada's campaign is kinda bad all-round. It's the only one that isn't built for co-operative play and yet it still finds a way to allow it, assigning player 2 as the mystical 'Agent' - A faceless character that doesn't appear in cutscenes and teleports to Ada's side any time she decides to progress or use her grappling hook. There are no points in which both players must be present to proceed, so if you're gathering loot and Player 1 decides to open a door? Well fuck you, you're out there now. At multiple times doors would close trapping Ada in an area with a 'survive' objective, only for poor Agent to be locked on the wrong side until she's done. Worst of all, you can't even interact with switches up pick up keys, it's like playing as her imaginary friend. Player 2 gripes aside, Ada's campaign works to give some insight on the underlying plot I suppose, but the problem is the levels are so dull and the fights so irritating that it's really hard to care at all. Not to mention the things it reveals are dumb and confusing anyway. Simply not a good time, no matter how hot she may be.

Overall Ada Score: 2/5

2016

When I started playing Abzu, I was eeling a little blue, and figured "I cod sea what it's pike swimming with the fishes. Not doing anyfin else right now." And so I dove fin to the waters.

Being honest, it took a whale for me to get finto, but the only fishue was that I was dragging my tail. The gill robot chums were neat, and all the locations and fish were reel pretty. Soaking in the Seanery, going through the moceans, it was nice. (However there was one seane that nearly anchored me it was so unnecessary.)

Overall, it's sardinely a deep experience, but you only get trout of it what you put fin. Well worth a couple of squid.

Honestly not sure what more you could want from a Ratchet game. The whole cast, new and old, are fantastic. The story was fun, engaging and higher stakes than ever. The weapons complimented each other well and felt great. The use of the PS5's controller really adds to the experience in a way I wouldn't have even thought of.

The game looks super pretty as you likely know, but it feels great too. I had so much fun just roaming around and, well, playing. The dimensionator allows for enemies and references to previous games from over the years, as well as a plethora of new content that I personally loved. The game's direction too is top-notch with even the on-rails level being a delight for once!

I 100%'d the planets on my first playthrough but need to go back for a couple clean-up trophies (bears, jukebox, 1 weapon-specific) which is a helluva lot more than I'd usually do in a game. In fact, in my 17ish hours of playing the only issue I encountered at all were some voice lines being triggered at strange times, and even this was only half a dozen times at best.

Overall, I've no idea where they're gunna go after this, but I'm excited for it. Especially if Rivet is involved, she's dope :)

2019

Man, I don't even know honestly.

The combat in this game is insultingly bad. You could play through all of Yakuza's 0, 1, 2, 3 and 6 twice and still be grappled less times in total than you will in 1 chapter of this. At one point I was even teleported a couple feet to the side mid-combo because I was being grappled by someone 2 people away.

I honestly can't say I enjoyed any of the last quarter of gameplay at all, and the finale that people seem to adore missed the mark by so much it wasn't even on the same planet. With the final-final boss fight being quite possibly the most infuriating and un-fun thing I've ever done in a game.

The problem isn't even difficulty, the game isn't hard. In fact I didn't die more than once, if at all. But every combat section especially in the last couple chapters is just non-stop stunlocking and knocking you over. I unlocked all the skills people recommend, stability and quicker rise and so on (which in itself is ridiculous. If they're required to make the game playable, don't make them optional.) But I digress, I couldn't even tell you how I beat the final boss I spent so long being juggled or on the ground. Even the counter-attack skill does fuck all, with the enemy simply starting their second attack while you're still hitting them with the counter to the first. It's complete dogshit.

I'm sorry if you like this, and I'm sorry that I didn't. I fucking love Yakuza man but this is bullshit. I didn't even mention the plot but the whole thing is stupid in all the wrong ways. I'm never touching this game again in my life.

P.S. Haruka's barely in it! What's the fucking point.

No one cares about this but me but after 5 years I finally got the platinum for this as my 5,000th PS Trophy and what technically would've been my 55th platinum were it not for Miles Morales ruining my whole life :)