Far and above an improvement from X7, but I thought some of those stages were a bit too gimmicky.

Also whoever designed this game clearly had a thing for spikes.

When I picked up the X games, met Zero, and eventually played as him, I thought "man, he's cool af". Then, I picked up the Zero games and thought "yep, he is still cool af". But it is only when I played this game that I truly realized: he's simply #Him.

It was one thing for the story and stages to be the best these games had to offer so far, but it even went the extra step of basically making the combat 2D Devil May Cry. It is entirely possible to play this game however you want, either casually or testing your skills with all the crazy stuff you can do with the combo system.

I guess some of the bosses weren't that interesting to tackle, but otherwise, this is a truly phenomenal game.

Wild ride man.

I was all over the place thinking about what score to give this game, ranging from an 8, 9, or 10. As you can see from my rating, I thoroughly enjoyed it despite all the flaws.

Admittedly, stages and bosses varied in terms of how much I enjoyed them. It was only once I got into the crafting system and how they reworked Cyber Elves that I really started getting into the flow of this one. An odd choice that puzzled me though was changing the requirements for EX skills from getting an A/S rank to the type of weather you play the stage in.

There are so many odd mechanics that make it into this one, as well as some questionable design choices, but for the most part, they absolutely stuck the landing for me. Incredible game and just overall an incredible series of games.

Some pretty annoying moments, but overall, it's just kinda there.

Doesn’t do much to stand out, but it was alright. Although, how they worked the special stages here felt weird.

This was honestly way more fun that I thought it would be. Stages are basically Sonic 2 levels and it controls pretty well.

It is as it says on the tin - It is Mega Man Zero and X coming together to form something fantastic.

There is so much fun to be found with the Biometals and not to mention all the neat fanservice found in this game.

Getting the upgrades can feel like a chore at times, but otherwise, this was a fantastic next step from the Zero games.

Something about this game just doesn't feel real. Movement is just off enough to bother me.

There are many ideas implemented here that I should hate on paper, but there's something about how bizarre it all was that drew me in.

The gameplay loop with the flickies did get repetitive real quick though.

Wow, talk about a major step back from the previous entry.

Story took some very odd directions to the point that I didn't really anything in particular when the credits rolled and the A-Trans system was cool at first glance, until I realized you only really use them to look for upgrades.

Overall, a very weird and, in some ways, unsatisfying way to cap off the Zero/ZX series.

A return to basics that excels amazingly at them.

The loss of sliding and the charge shot took me a little to get used to, which honestly wasn't even a problem when the rest of the game was so well designed, as well as perfectly recapturing the vibes of the NES era.

First phase of the final boss may have been the boulder to my Sisyphus, but this was a really fun game.

Fun game, but it kinda falls into the category of just another Mega Man game. Stages and some of the weapons weren't as fun as 9, but being able to play as Mega Man, Proto Man, and Bass was a really nice inclusion in a solid entry.

I really wanted to say that I enjoyed this game. I enjoyed all the power-ups and the different stuff you could do with them, and not much else.

Stages are too long, boring at best or obnoxious at worst, and the sparse checkpoints means that one tiny slip-up will require you to redo so much progress, that it begins to feel more frustrating than actually challenging. Bosses aren't that much better with my complaints being mostly the same.

For what it's worth, I'm glad this game exists due to the fact that it serves as proof that there is still interest in this franchise, but unfortunately, this just ain't it.

Wow. I've thought about how to rate this game, going from 8, 9, and/or 10 and I feel as though my thoughts being all over the place are also a reflection of how much of a beautiful mess this game ultimately was.

Alright, let's get the obvious out of the way. The combat was indeed a step down, especially coming off of 5 and 0, but it's nowhere as bad as it is made out to be. I even managed to have fun with all the wacky stuff you can do.

The story is especially where the beautiful mess is most prominent. It features Kiryu at his best and while the inclusion of the Hirose family feels like an odd choice for a final outing, especially with how much time is spent messing around with them, I enjoyed how well he clicked with all of them. Admittedly, there is one story beat that felt noticably underwhelming (you know what I mean), but man, that final sequence of events was something I don't have the words for.

Overall, while it is not as well put together as some of the past entries, it ultimately does what it sets out to do. A bittersweet, but beautiful end to the journey of the Dragon of Dojima.

A wonderful (and much needed) breath of fresh air from the franchise.

The new cast are all incredibly likeable. The gameplay is vastly improved from Y6 as the Dragon Engine feels a lot more polished and there are all new techniques you can pull off with Yagami that helps his combat stand out and the new detective features, while not the most fleshed out, do it's job good enough.

Don't really have much to complain about here besides the first chapter being a bit too long. Just a fantastic game all around.