SHODAN a baddie fr.

Been so long since I last played it, but the ending - for how often I think about it, and for how perfect it is - deserves at least 3 stars for it alone.

This review contains spoilers

Disrespectful game.

If you like this game, you're a neoliberal fasho!

Should have called it Kooldelka because it's so cool.

2001

Honestly fucking stellar. Feels like something that used every fucking thing it could use to do something bold and daring.

More games need to use trains as a setting. Cars are mid.

Instead of any of the healthy morals of it's spiritual predecessors, which were:

-Short men are evil because of burdens put upon them;
-Norway is scary;
-Your cool alternate personality is wicked sick;
-British people are the worst entities alive;

It's a shame to see Haunting Ground fail to deliver any healthy themes, instead falling for the trap of appealing to the lowest common denominator by making a game entirely about thinking dogs are cute and liking tits.

That said, Haunting Ground does rule, especially since it knows that the blood that runs in its veins is that of an insane franchise.

It's, like, not good at all.

Insanely good bonus ending, though - way too good for the game, which makes it endearing. Also the protag is named Ethan Kairos which rocks. This is the summer of Time Hollow.

This review contains spoilers

THE STORY ISN'T OVER YET

Capcom got back with that wickedness, so they increased the level of the sickheadedness.

Capcom perfected explosion tech and ass tech in this game.

A weird remake that blends both Siren games together (even though it's really more Siren 1 that's being focused on here) that had the way cooler name Siren: New Translation in Japan.

Though with Siren Team doing this game too, the game actually feels less like a remake and more like a best-of collection that combines shit from Siren 1 and 2; like a sort of remix album after two bangers have had time to settle a bit.

Seeing as how it's basically just Siren 1 with sprinkles of 2, a lot of the plot is baaaaaasically the same, even if it has some neat (and weird!) changes. As a result, the ending is absolutely fucking insanely good and deeply satisfying, though it presents one point of contention with me; the plot is a lot easier to understand. For me personally, the fact that Siren 1 and 2 start out pretty hard to follow (with 2 in particular being labyrinthine at times) enhances the mood of those games a lot; Blood Curse feels a lot easier to understand, which reduces the mood a bit for me. Doesn't change the fact that Siren remains one of the few games to make me tense up like crazy. Sight-jacking is a helluva drug.

Easily the single best wrestling game there is. I'm not indoctrinated into the cult of No Mercy.

Special love and shoutouts to the fact they just added in in-engine cutscenes of promos; with EXTRA love to the super corny 'Taker + Paul Bearer promo. It's a game with tons of love for wrestling and how dumb, goofy and fun it is - the fact we never got a sequel to this game is just such a tragedy, especially considering every other wrestling game we've gotten since.

My Jake the Snake in this is Double C (Certified Clean).

Ahead of it's time in so many ways. The fact we only got this and File 2 is such a crying fucking shame - especially the fact that Capcom has never made another go at it after, y'know, online actually started working on consoles.

Any developer that is the first to make a solid-ass game just lifting everything from Outbreak has the potential to make a huge hit, especially in today's age of Discord channels, online viral marketing and distinct lack of fascinating co-op experiences.

Jim and his coin tech felt like a biblical revelation to me when I first played this.