Okay, let's get this one outta the way...

Persona 3 is kinda bad.

But not for the reason you may think; I actually didn't mind the party members being controlled by AI, I never had an issue with the idea and I actually kinda liked it as it made me think more for the combat... Also for the fact that this game is really not that hard, guys.

But, in terms of everything else? Oh yeah, it gets bad: for one, Tartarus is by far one of the worst RPG- no, video game dungeons in general; incredibly boring with no unique level design and a monotonous theme to boot. The combat is surface level, yet again, I don't really get much fun as everything can do down with a sneeze, the only fun I get out of it is the AI party members.

The music only has five good tracks which really sucks because, the few bangers this game has are really good, some of the best songs in the series! It just sucks that we have songs like Mass Destruction and Want to be Close taking up most of our playtime.

The story was also very weak, I actually laughed at the scenes that were meant to be taken with the upmost seriousness, the characters were very hit or miss with the only shining stars being Junpei and Shinjiro, in fact, the only few scenes I loved were with Shinjiro, who quickly became my favorite character in this game, and the entire series right next to Jun from Persona 2 and Adachi from Persona 4.

So, Persona 3 really isn't that good, to me. But, it's still got something in there that I believe people can and do definitely love, so I'd still recommend you play it and not just go off of this review, you might have a better time than I did!

aight now play portable instead of this one-

Legit one of the worst games I think I've ever played. It's a glorified side quest game, and the worst part of it all is that it's boring as crap.

Terrible level design, combat feels worse than every other game, and again, you do nothing but tedious side missions. All for a story that is actually pretty bad. Roxas and Axel are cool, but Xion is a waste of time honestly.

One more note: this game is one you can technically skip. Imagine this: in Kingdom Hearts 2, DDD, and 3, you get the gist of Roxas and Axel's friendship, and even why this was happening with Roxas. And with Xion, in DDD and 3, you learn everything you need to know about Xion. This game is literally not worth playing.

Skip this one. Please.

When I first heard about this game, I laughed. I thought my friends were joking when they said this game was amazing. I fully admit that I am wrong and an absolute idiot because this game is a masterpiece. This game proves that all of my favorite games, or what I thought to be my favorite games, were nothing more than passionless wasteful piles of poo poo.

Everyone should play My Little Pony: A Maretime Bay Adventure. It is literally the bible of our gaming landscape.

So, the three star score may indicate that I think this game is average or mid, but that's actually not the case. Strange Journey is hands-down one of the greatest JRPGs ever made, with its amazing combat and level design, and its story to boot... However, what really bogs the game down for me, is the first-person dungeon crawling. FPDC never works, I have not played a single game where that style is remotely okay, and sadly here, it's the same outcome. Which is a shame because, like I said, the level designing in this game is outright great... I just wish we had good dungeon crawling gameplay. Oh well.

But, regardless of my opinions on the game's structure, it is still well worth your time, and who knows? Maybe you'll like the first person perspective; doesn't hurt to try, right?

Starting off; this game has the best combat the Zelda series has ever had. The items feel so satisfying to use, the secret techniques are really useful on different kinds of enemies, and different situational items like iron boots or water bombs make for an exciting arsenal...

However, most of the game's dungeons are a slog, as is Hyrule Field. Yes, they look cool, but are they cool? No. The only note worthy ones to me were Lakebed, Snowpeak, and the City in the Sky. Those three dungeons actively made you -think- in this game.

This game is pretty mediocre when it comes to its dungeons and its story, but one thing what was definitely done right was the game's companion character: Midna. Hands down the greatest character in the series.

I have a complicated history with this game. I love Warriors/Musou games, however I feel this game's biggest sin is incorporating the JRPG mechanics of Persona's combat. Spells use up way too much SP, and while I had plenty of SP recovery items, I mainly did that from stocking up on food by exiting and reentering the dungeons. After a while, it gets tedious.

The combat itself is fun, albeit a bit lackluster, especially for Musou. Yet it still feels fun and has Persona 5's unique aesthetic flare. The pacing of the game is MILES better than any modern Persona game because the god-awful calendar system isn't in this game.

So, for all this game's downs in the gameplay department, it still delivers with a good experience that fans of P5 will have fun with.

With the success of Judgment, of course there would be a sequel, and we got that in Lost Judgment! To this day, this is the best the series has ever got in terms of gameplay. Every style is used in their proper scenarios, Tiger with close-quarters, Crane with crowd control, and Snake with parries. Bosses were unique and Yokohama was a perfect city that rivaled the vast streets of Kamurocho.

A few gripes I have is that, some bosses felt a bit too boring where one of the villains always did their charge-up attack whenever I hit them. The overabundance of the RK gang really make this game a slog at times, and a me-thing personally is that, the villains in this game are not that good, especially compared to the Mole from the first game.

But, with all of this in mind, Lost Judgment is great all-around with the best gameplay, amazing OST, slight improvements to substories and traversal, and a pretty good story to boot!

A fantastic spin-off of the Yakuza series that sees us take the place of a detective/lawyer in the same muddy streets of Kamurocho; Judgment is the perfect game with so many fun mechanics that give this game its own identity.

Combat is superb even though Crane style is heavily underutilized, no fight feels unfair or bland, each battle, long battle, and boss battle has its own flair to them. Not to mention, the OST is fantastic with the final boss theme being the best in the whole RGG catalog (to me, at least).

Other mechanics too like perma-damage, I actually really like. It gives it that sense where you know you screwed up and now you just gotta deal with it until you reach the medic. I get not everyone likes it, but to me it gives the game more of its own style.

As said before, with the game's gameplay, aesthetic, OST, and story, it makes Judgment well worth your time.

One of the most immersive games I've ever played; I've always loved FromSoft's way of telling a story through its gameplay, and I feel Bloodborne does it the best alongside the amazing combat system that I feel is the peak of the adventure genre.

The bosses are challenging and fun, with a few minor exceptions. The environments give you the creeps as you fight these Lovecraftian abominations, and you feel every sense of dread and soon SEE every sense of dread if you choose to get a lot more insight.

Bloodborne is an experience that I wish I could experience for the first time again, and while Elden Ring got super close to topping this, nothing beats Bloodborne.

In my opinion, this is the peak of JRPGs because, I feel, this game does what most JRPGs fail in almost every aspect: for starters, the gameplay is never dull, nor "easy," every battle in this game must be played as if this could cost your life. The smirk mechanic, while a bit funky in points, is a good mechanic that I feel spices up the combat alongside using buffs and debuffs.

The world itself, the sidequests you encounter, and demon domains that litter the streets of Tokyo make the experience to get the true, neutral ending worth it. Every subplot you run into is like its own separate story, but in this game, it feels genuine and well-deserved with your time and reward. Granted, a good amount are fetch quests and random demon kills of "kill x amount of demons," but the game gives you enough reason to care, so by the end, you wouldn't mind the grind.

Not to mention, with any RPG, you gotta have a good story to keep you hooked. SMT IV delivers for being, in my opinion, the single greatest story ever told in an RPG. Every question, every event, every choice matters and will make you go "huh, so that's how I am.."

Or, at least that's how it is for me, genuinely an amazing game, I love it.

To this day, this is the single greatest character-action game. DMC 3 hits all the marks when it comes to his combat with four unique styles, the amazing boss music, and the different weapons that give you brand new combos that allow you to switch things up mid-combat.

Also gave way for my favorite character of all time in Vergil, if there's ever anytime where you need a polar opposite, rival character; Vergil's the best example out of them all. Character and gameplay included.

For starters, this is not my favorite RPG of all time (that would be Shin Megami Tensei IV), but this game holds a lot of sentimental value to me and the gameplay for Royal is a HUGE upgrade from vanilla P5. Palaces were given more depth, combat was made to be more fun, and we actually got a good battle theme!

I only wish the game was hard. The combat makes you so OP, and the enemies go down like flies. Also, the social sim/confidant mechanic, I feel, grinds the game's pacing to an agonizing halt in pacing both for gameplay and story; but besides all of that, it's an amazing playthrough. Especially with friends!

My favorite game of all time. This game has it all; great atmosphere, amazing dungeon design, fun combat, great OST, and of course the story is one of the best in the series. This game makes you care about everything and everyone in an open world which is something that I feel is never shown as much in games. This game makes you go through all kinds of mixed emotions and for that personal reason alone, it's my favorite.

I know. This game is hard. This game can be unfair, but if we're being genuinely serious? This game is really fun. The side-scrolling Metroidvania style is something I wish the series would try again, the slight RPG mechanics like spells and EXP is a decent idea that, again, I wish we saw more of, and the combat is pretty fun with some cool bosses that, again, I wish we saw more of!

Zelda II ain't that bad, only truly bad thing is that you start from the starting area every time you die.

For the first game in the series, I can see what they were going for with this being the pioneer for action adventure, open world styled games. But, with this being an OLD game, obviously to today's standards, it doesn't nearly hold up as well. But, that's perfectly fine, because this game has a lot of qualities that I actually adore:

The freedom you have in this game is unmatched, even by today's standards with BotW and TotK both out, you have so much freedom that you can beat Ganon without the sword and with bombs and arrows! That kind of freedom is actually really cool!

The fact that you can go to any dungeon in any order, get second tier power ups before the FIRST dungeon, maybe you could get ten hearts even before getting the sword... It's all possible, and that is something I really like. But, with all of that in mind; I do think this game's world is a bit stagnant.

Sure, I don't expect there to be amazing visuals in a game from the 80s, but the overworld begins to feel dull when you play for extensive amount of hours and while the exploration can be cool and the rewards are worth it... To me, I feel the same screens over and over again can be a bit much and requires a break now and then.

The biggest issue with this game for people wishing to go back for a replay or out of curiosity is that the game is cryptic as heck; the Lost Woods section requires you to travel in a specific route in order to find the next dungeon iirc, but the game doesn't give you a [good] hint on what that pattern may be. This is something that the series would improve tenfold, especially with bombable walls and trees to set aflame.

While this game didn't age all that well, and the game being very cryptic holds it back for replays, I do commend this game for what it did for the series being the first in the franchise; this was a revolutionary game for a reason, it showed what adventure games could be, and now we have one of the greatest franchises in the world because of this one game. So, for that reason alone, I can't really call it bad!