Every game designer should play these

Nothing here!


Ico

The art of substraction
Show, don't tell.
Think outside the box
The player is also human
The details matter
If you are going to do it, do it well.
One Mechanic.
Carrot and the stick.
Beauty in simplicity
Name a better opening act
the theme makes the difference
If you are going to Recycle, do it well.
It's the little things
Games are also software
The steps, the slashes, the effects.
Near-perfect technical details.
If the player is going to do it a thousand times, it has to feel great a thousand times.
Focus on one thing and do it well
The mechanics are the narrative
"All ghillied up" is a masterclass of design.
Failing is also part of the game.

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