I realize I'm in the minority here, but after some reevaluation this one's my favorite Mario Kart. It's got the edge in difficulty balancing over Mario Kart 8 Deluxe - where in the latter it goes from a 150cc so laughably easy it's almost mundane to a 200cc so overamplified that it isn't always that fun to play once the novelty wears off. This looks and plays like a dream on the 2DS in particular - with the single tightest and virtually faultless control setup I was able to find on any game in the franchise, these shoulder buttons and thumbstick feel like they were handcrafted specifically for this game, and with the screen all up in your face like that during the heat of battle? Unbeatable. It's got a (as of writing) quick and still up-and-running online mode you don't have to pay for, and it successfully walks that tightrope between simplicity and spectacle which some of the other games in the series have struggled with. My mixed feelings about the flying/underwater sections here haven't changed since release, but overall they get a harmlessly decent treatment here (the underwater moreso than the flying) and it feels like the natural progression of the series anyway. It has far and away the best Rainbow Road - I mean come on this one is a pure knockout - and in addition just features some of the finest original courses (Music Park, Maka Wuhu, DK Jungle, Piranha Plant Slide, Neo Bowser City, Daisy Hills, etc.) and retro courses (Coconut Mall, Daisy Cruiser, Mushroom Gorge, Kalimari Desert, Waluigi Pinball, Maple Treeway, etc.) out of the whole collection. Sorely undervalued, but with all that praise out of the way there's one fatal, fatal flaw that sours an an otherwise great experience... where the FUCK is Versus Mode??

It functions... somewhat. It's Minesweeper - a chintzy, slow, badly scaled Minesweeper with unlockable stock jpeg image backgrounds straight off the first page of Google Images. Even ignoring how inherently awkward this game feels to play with a controller, you're way better off just going back to the original JavaScript version.

Games I Dislike That Everybody Else Likes](https://www.backloggd.com/u/Chromentur/list/games-i-dislike-that-everybody-else-likes)

Staggering graphical fidelity serves a hugely shaved-down experience. If looks could kill, this game would have you flatlined in an instant but instead it decides to save that lack of a pulse for its story - after the Telltale hysteria fatigue of the mid-2010s I'm personally not entirely against the dissolution of at least most of its different endings; I get the appeal and all that but I'm just not interested in missing out on giant chunks of a game just because I decided to go with one route over some other one and needing to play it like ten times to get the full experience. It's a cool feature on occasion but if it has more than two or three endings max it's just not really my thing anymore (plus with these sorts of series only one of them is going to end up being canon anyway). With that in mind, it's still inexcusable just how much they removed from a Triple A, highly-anticipated remake of a PlayStation 1 game with far more content. As outstanding as these luscious, neon-lit towns are - where's the clocktower? Why does it feel like its narrative is just one rushed mad-dash to the finish line? Why are the levels so oversimplified? Still gets points for having one damn fine satisfying shotgun, and because I'm trash the visuals alone were enough to push this over into 'just mediocre' territory for me - far from terrible, just has no excuse not to be more.

2016

Diet Skate 3 is actually really enjoyable. Still suffers from that instantly-identifiable Ubisoft openworldification where you essentially just snap from side mission to side mission without really feeling a desire to explore the map at all let alone in full. However, what a wicked atmosphere this thing crafts - a soundtrack that's (reliably) filled with lesser-known bangers, gorgeous lighting system, and I mean... snow just always seems to look pristine on eighth generation hardware. When you're careening down a high mountain peak on the snowboard and the sun is setting in just a certain way so that the rays are glistening off the slopes while "Cinnamon" by Cullen Omori or "Falling Down" by The Birthday Massacre is playing? Come on bro, it's just so damn sweet. Controls are a tad iffy but they serve their purpose fairly enough. There might not actually be all that much here but at least when it comes to aesthetics Ubisoft always delivers the goods.

Saints Row IV might be repetitive, cringey 2013 gamerbro filler - but this one is... like, actually the slow-motion death of a franchise. Held together by duct tape, goes out with a total whimper. Takes a former titan of a side character and turns him into a nearly unrecognizable lolcow, then pairs him with one-off-joke-gone-on-too-long Kinzie Kensington in one of the ugliest open worlds of the 2010s decade (a cheap reskin of an already bland, barren open world) with seriously airless gameplay. And come on, not even a fucking metal soundtrack or like a joke bubblegum pop radio station or anything at all? Post-ironic hell. Not even worth the space it takes up in storage - would later be re-released in a worse state as Cyberpunk 2077.

Games I Like That Everybody Else Dislikes

My biggest flaw with this is that it's only half a game - it legitimately just ends dead on the halfway point. Now granted, that's a pretty massive flaw - but when that half of a game is as lush, tight, and intriguing as this is then honestly I'm able to look past that a bit. Obviously even the game's detractors can agree that the thing is just a graphical behemoth, beautiful looking work all-around that takes full advantage of the PS4's hardware and its historical setting. And tbh it's just impossible to argue with gunplay this righteous - being able to mow down rows of enemies with a real murders' row of sick weaponry straight out of a graphic novel. The weird mix of serious historical drama and deliciously dorky, gadget-driven 'secret spies vs. werewolves' narrative which occasionally gets splashed with gore always worked for me and the characters within it are so appealing - I also love how literary it is, its chapter system feels fully-realized as well as unique. All the more reason it made me doubly pissed off when the plot just abruptly ends when there should be so much more game left. I understand the frustration but come on, this was cool - a sequel was (and still is) absolutely deserved. Gets bonus points for being cinematic without being overbearing with it.

Top 50 Favorites: #24

Games I Like That Everybody Else Dislikes

I realize I'm alone in this, and that's fine - but this is a truly spectacular horror game brimming with atmosphere and filled with careful shit-your-pants jumpscare moments that each feel earned. Mixes the tantalizingly campy creepypasta era of gaming with a genuine lingering sense of real dread - full transparency, I got this thinking it would be a funny meme but the level of creativity on this at any moment is just insane. Equal measures of scary, silly, stylish, and smart. Even its small but memorable one-off predecessor had a fun sense of inevitability and this one not only pays homage to that one in the best way possible, but also amplifies it to levels above. Always loved the variety on display, each vignette essentially serving as a new visual template for something you just know isn't going to end well - the question is how will it proceed to get there? Too few horror games these days take advantage of that simple but effective mindset because it works like a motherfucker here. Also the bizarre lore actually feels like it was cared about in this one, unlike the smarminess of something like Hello Neighbor which only really wanted its bullshit non-story to be streamer bait. Plus it looks rock-solid for what it is even all these years later. Really good shit, severely underappreciated.

All those groundbreaking game mechanics and nothing to do with them. What a shame. I love the abstract art style, and its general unfiltered trippiness - but that's about the extent of nice things I can say about this. Got ruined (in large part) by the age of the game theory - where every one of these offbeat, colorful horror games has to have piles of shitty esoteric lore that people on YouTube make 45 minute videos analyzing yet not actually say anything about. So what could have been a lean, trailblazing stealth-platforming horror game is instead littered with purposefully incoherent portent which I could accept if it didn't halt the core gameplay in its tracks, and wasn't so unrealistically obtuse that you pretty much have to look up a walkthrough for it because who the hell would think of these stupidass solutions? Pointlessly cryptic to the point where the game just became tedious even in spite of its flickers of strong moments, at its best when you're breaking it beyond belief.

Could very well be the most nothing DLC experience you could possibly play. That being said, it's nice to see these two characters actually do something within the context of this game's story - even if it's just another mundane Borderlands-style enemy hell that was popular around this time. In that respect, feels about as tacked-on as the Ada side mode in Resident Evil 4 (though I think I might like this a little more). Mind-numbing repetition.

Better than the base game, actually kind of ripper. Ditches Sheva's boring boringness for a proper Jill Valentine, has King Wesker doing the cool trenchcoated cyborg stuff, takes place in an updated Spencer Mansion, puts a (more) proper emphasis back on classic RE note-reading, but most importantly... the door opening transitions are fucking BACK! The puzzle/cat-and-mouse part in the waterlogged area when you're without your weapons is as good of a section as there are the best Resident Evil games. All of the reskins here are also superior to the original (despite there being a sad lack of enemy variety), but Chris is still a bulging freak of nature though - and it's way too short for what it is - but imo they absolutely understood what they were put on to make here even if it's daisy-chained to the mostly unsatisfactory RE5 engine.

Graphically impressive, aesthetically grim, mechanically dull, narratively ruinous. While personally I don't think Resident Evil 4 cracks even the top 3 RE games, it's always stupefying to revisit just how misread the success to that one was when they were creating this. Someone clearly must have thought that RE4 being more action-oriented meant that that was all people wanted out of them, or something? Idefk? At any rate, like everyone else has already mentioned sucking the horror out of this horror franchise was a huge mistake - one made during the beginning of gaming franchise hell, where tons of games thought that dumbass QTEs and being the most like a bland Michael Bay movie was the future. Which would be one thing entirely if the action or bombast here was actually that good - and it isn't really, the only worthwhile asset is the usual MVP Wesker in full Matrix ripoff mode. Even as cockamamie as Resident Evil - CODE: Veronica X was, at least it was still grounded in sincerely creepy dread and its silliness felt both fun and surprising. This has its moments but ugh, what a dud. Sheva Alomar is a total nonentity here and her A.I. should be studied by MENSA on how to make the most useless, annoying possible partner system you're of course forcibly chained to for the entire thing. And what they did to Jill Valentine in this is another crime entirely. I'm all for trash but this is just drab, though in its defense everyone who said this was racist hasn't actually played the game.

Graphically impressive, aesthetically grim, mechanically dull, narratively ruinous. While personally I don't think Resident Evil 4 cracks even the top 3 RE games, it's always stupefying to revisit just how misread the success to that one was when they were creating this. Someone clearly must have thought that RE4 being more action-oriented meant that that was all people wanted out of them, or something? Idefk? At any rate, like everyone else has already mentioned sucking the horror out of this horror franchise was a huge mistake - one made during the beginning of gaming franchise hell, where tons of games thought that dumbass QTEs and being the most like a bland Michael Bay movie was the future. Which would be one thing entirely if the action or bombast here was actually that good - and it isn't really, the only worthwhile asset is the usual MVP Wesker in full Matrix ripoff mode. Even as cockamamie as Resident Evil - CODE: Veronica X was, at least it was still grounded in sincerely creepy dread and its silliness felt both fun and surprising. This has its moments but ugh, what a dud. Sheva Alomar is a total nonentity here and her A.I. should be studied by MENSA on how to make the most useless, annoying possible partner system you're of course forcibly chained to for the entire thing. And what they did to Jill Valentine in this is another crime entirely. I'm all for trash but this is just drab, though in its defense everyone who said this was racist hasn't actually played the game.

Top 50 Favorites: #41 (Ultimate Edition)

Strong contender for most fluid, straight-up best combat in all of gaming. There are a lot of things to love about this one: Remedy's dependably batshit narrative, its sleek environmental mix of corporate and supernatural, the tremendous graphical prowess on display, etc. But I've always found it pleasantly productive that a game literally named Control has some of the most snappy and responsive controls in any game - and the fighting in particular is just leagues ahead of the rest, not only is the moveset/upgrading therein concise and effective but it just feels right, man. Like all of the history of video gaming - its evolutions, ideas, and all that - has led up to this particular combat system, as if I've been unknowingly waiting for it this entire time. The speed in which you can swap directly from beaming a telekinetic array of office supplies at an enemy's face to blasting a paranormal shotgun that auto-reloads ammo to just downright rocking some dude's shit with some ground-shattering melee attack is just... goddamn, it's bliss. Like, actual perfection. I see it as only a bonus that the rest of the game surrounding it is pretty cool, too. Severely underrated even by its endorsers imo.

Technically qualifies as a video game. Irredeemable gacha garbage that contorts some of the all-time greatest racing levels of any franchise into a barrage of stomach-churning "Baby's First Pay-to-Win Scam"-looking junk. Even if you removed yourself from the idea that this is the epitome of Nintendo's insultingly greedy bullshit, the vehicles would still control like a dump truck with duct-taped windows in reverse. Plus, I mean... it still looks like this. Too watered-down to even fully hate.

Fantastic puzzler moment-to-moment that suffers the same fate as many other entries on the system - once you've played the game for 10 minutes, you've pretty much seen the extent of it. Granted this one does add new environmental hazards and powerups as the game goes deeper into its sizeable collection of levels - and they do work towards the fun factor overall - but unlike superior puzzleball outings along the lines of Mojo! and Ballistic the way in which you acquire points just isn't open-ended enough to hold your attention as long, it's much more on the linear side by comparison. That being said - it's still got a pretty groovy, surreal vibe and is absolutely engaging when you're in the mood for it.