:/

If Extraction Point's like going for seconds after a meal, this is the leftovers after a few days. It's fine, it's more F.E.A.R. but the main part I didn't like in Extraction Point was the construction site since it focused on these more open areas that didn't work as well with F.E.A.R.'s combat and this feels like it leans into that. A ton of the arenas are these big open areas with a couple enemies who you just kind of pick off from the other side of the room, it doesn't play into the cinematic sandbox or tacticity of the game's combat and so just feels kind of weak.

I'd usually rate something like this as a 3 star since it is more F.E.A.R. and more F.E.A.R. is good but since Extraction Point was already doing that I don't really need more and would've preferred if they tried something slightly different. I thought it was maybe going for a more Soldier-y Call Of Duty tone with the open exterior areas and your wee squad which would at least be interesting to see but it very quickly goes back to the labs and offices of the base game, just open and big and not as good.

There was one fight which was just lit by red flares. That was cool.

An expansion to F.E.A.R.! Nothing much noteworthy but adds some cool new weapons and has some fun arenas. In particular there was an office near the start which just flows together incredibly in a way that makes it feel very replayable, probably the best area to show off F.E.A.R.'s combat sandbox. I liked some sections showing off the new equipment as well. The fight after you get deployable turrets fully leans into them and it makes the game feel more like a chaotic battlefield than anything else in the previous game I can think of. You're also handed a string of enemies after you get the minigun which makes that weapon feel like god.

Feels weird complimenting such direct stuff like sections of level design but most other stuff like the aesthetic is carried over from the base game as you'd expect. The church at the start is cool! The horror section near the end felt surreal in a fun way with the classy wooden doors in this jungle of really tall concrete walls! Idk it's F.E.A.R. Extraction Point yk

Lost me a little in sections like the construction site which put an emphasis on open, outdoor areas that don't suit the game's combat or aesthetic but other than that, good!

fear innit

rating is mostly nostalgia but i love that this game kind of knows it's trashy and cheap feeling and just leans into that, game equivalent of the film 'Crank' where it's just having fun with how extreme and cool it is. everyone on this site wants to be shaundi a little.

I didn't realise barely anyone's rated or reviewed this so now I feel bad for rating it low when I don't really like Quake 2 anyway :)

The N64 vibe's cool. Got this weird space-y feeling with its colour palette of deep purples and greens which kind of clashes with Quake 2's aesthetic but in this vaguelly nostalgic way that makes it kind of endearing.

I just don't really like Quake 2's combat. Enemies take a lot of hits without having designs that feel like they warrant it and so I just find it kind of sluggish (but end up forgetting this and coming back to it for a bit before rememberring). The quirks of this version are cool but they're not enough to distract me from the combat and the lack of music (or at least odd placement of it) only brings more attention to it.

don't read this though, there's another review below which probably wasn't written by an insane person that plays alternate versions to games they don't like

This review contains spoilers

Haven't finished this (about 23 hours in according to my ps5) but I'm not sure if I'm going to because for the past 10 hours I've been utterly bored and the game doesn't feel like it's changing any time soon. This is such a strange game because it puts so much effort into certain areas while leaving other equally (or more) important areas completely flat. There's this huge lore here with different countries and leaders but none of it seems relevant to the plot which is sort of about climate change? I think at least because rn I'm going to stop the 'mothercrystals' which draw unsubtle parallels to it but they've put barely any focus on the mothercrystals and their effects or the reasons no one else is stopping them or anything. The game's more interested in being about freeing the bearers from their slavery and oppression, since it constantly shows them being hurt or mistreated (didn't need to be shown this much to be convinced "slavery is bad") and was focused on this mostly until the mothercrystal thing came completely out of nowhere. The bearer rebellion stuff feels a bit better than the mothercrystal stuff, as you're shown this underground community of resistance but it doesn't feel like there's anything more to it than that "slavery is bad" note.

Whichever cause the game wants to push behind, it's kind of fucked either way because there isn't the character to it that I feel is needed. I haven't really seen a villain since Benedikta died, just random grunts hitting Bearers, which isn't great for pushing me to revolutionise this world. You're definitely not fighting alongside Avalanche as (aside from Cid, who dies) no one feels like they have any drive for their cause or reason to be here, they're all just sort of trucking along, doing their job. Clive has a drive and an arc for those first 10 hours which I did genuinely like. He dedicates his life to revenge and destruction and so completely shuts down when he finds out that he was the one he was looking to get revenge on, begging to be killed as it's the only purpose he knows before learning to seek redemption rather than be this endlessly spinning ball of chaos (which he learns by turning into a big dragon and punching stuff :) ). It's dumb but it's got heart and then it just feels like the game doesn't know what to do with him as he just doesn't have any character development now? (between this and Wanted: Dead, I keep playing things that have weird parallels with how I feel about John Wick lmao) People mentioned that Jill has no character and they were right! But I didn't see them mention that she's essentially the second main character, hanging about you the whole time and just having nothing going on.

I liked the combat a lot at first! It's good rollercoaster combat where it isn't that deep really but has enough going on that it works to keep you engaged and having fun in these big scripted set pieces. It is scripted and it isn't deep, but a lot of the big fights are really fun despite that because of their energy and direction. It's just when the game gets less linear and more into the RPG "here's a pack of 5 wolves" type battles you realise how little is going on and how every fight goes the same way basically. With an incredibly light skill tree that just slowly gives you new moves that you'll use in the same way as the others because they're on a cooldown.

This is very ramble-y (I didn't even mention the dull sidequests) and again I haven't finished the game but writing this has made me realise that I definitely don't like it and should just leave it lmao. Leave a comment if it gets better and the middle's just shit! I don't like disliking stuff with cool parts like this but for now r.i.p, I did my best.


my ps5's automatically gone into rest mode


i drew from an oracle deck the other day and it said about being patient, was it talking about final fantasy, should i have not shelved this fuck

I played most of this on a train where a baby pointed at me because he noticed the steam deck and I had a wee chat with their Dad who has one. Video games and trains will bring humanity together

played this with a friend the other day where it was slowly revealed to me that they had never played tetris and didn't know how to, fucked up

watched a certain YouTuber's video on the Quake 2 remaster where he kept asking why people don't like this game and ranted about how people are just parroting opinions and the people who've actually played it love it

replayed an hour of it and it turns out people don't like it because it's boring. the remaster's great and it plays fine and everything, it's just a bit boring. my genius detective work strikes again

i'll take what f-zero i can get

animal crossing as well :)

spiderman talks a bit like joe pera, i love it

I feel like I can either write pages about this or nothing, it's such a weird collection of ideas packed into such a short time and most of them get a response of "what". John Wick's been brought up a few times in relation to this as if it's sort of a knockoff but I did like that it captured that first film's weird tone which I missed in the sequels. It's really difficult to tell, in some areas, what the creators think is genuinely cool and what is played ironically, there's little nudging to the audience and it makes you ask "what" even more. Too tired to write more, see me in a day when this turns into an essay longer than war and peace.

Remaking Resident Evil 4 is a really dumb idea but this is probably the best it could possibly be done so I guess I'll shut up because I clearly don't deserve a backloggd account. Really want to join the 3 star reviews to seem artsy and smart but this is such a fun rollercoaster of a game. I don't like it as much as the original as it doesn't carry the same immediacy that makes me pick that game up over and over and there isn't the same fun, campy tone. It feels like it's as good while you're playing though, as you're scrambling about, constantly throwing whatever you have at the enemy to survive.

i also liked the bit where leon said "he thinks he's going to lure me out?" before immediately being lured out, gave me a giggle

Feels weird to call this game “safe” while it relies on you liking a specific game engine from 1995, but it kind of is. The weapons are all useful but fairly standard, not having any of the wackier focus other Build Engine games put on this and the enemies are similar with you fighting a lot of the same "grunt with gun" types through most of the game. The levels too don't try to suprise you outside of a couple exceptions and this leads to a campaign that doesn't feel like it goes anywhere.

It is fun though! It's really cool to see something use old tech in this way where it takes advantage of modern hardware while still feeling like the older games this is inspired by. It's not "DOOM HD TEXTURE PACK 4K" it feels like an older game just on a much bigger scale and that ends up giving the whole thing a really cool vibe. And the combat is genuinely fun with all the weapons having that similar, old but smooth feeling.

It's just a shame that it ends up feeling a bit like a tech demo? They had a cool idea of what to do with the game technically but not creatively and the way it gives you its few ideas feels a bit badly paced. For example, it tries to give you a full, uninterrupted campaign like Half-Life or most modern shooters, as opposed to Doom and the other Build Engine games which were split into episodes and reset your weapons and items between them. This leads to the game dumping most of its weapons onto you in its equivalent of Episode 1, and then you just keep them for the rest of the game. A few enemy types are introduced later but it feels similarly quick to throw all its ideas at you and as I said levels don't change too much, with it feeling like a lot of the game is spent in a Cyberpunk city, Sewers or Labs.

Cool game but not a great one. Good core gameplay and cool aesthetic but misses a few beats elsewhere.


Also had a very funny controversy where the devs removed a joke no one was offended by, got review bombed and then added it back in saying "they wont stand for the censorship of art 😤", all over a bottle that said "Ogay".

Very fun when you're a spider doing spider things but spiders weren't meant to connect pipes and do physics stuff. Please stop making me connect pipes and do physics stuff instead of being a spider, it's like school again.

I get what they were going for, especially when building the balloon but it's extremely awkward and I kept feeling like I was wasting my time weaving tons of webs just to move one item. Vibes are very cute and nice and good though and the part with the bees where it lets you just swing about and explore is great, wish they focused on that more.

saved my gay spider lover, pretty happy with that

Feels like something from 2003 that would be seen as a hidden gem and have a cult following along with a sequel 15 years later that's crowdfunded in some way and not as good.

This describes Postal 2 as well so I guess this is a pretty good Postal game!

I continued playing after I found out there's a 'Karen' boss fight so it must be a pretty good game in general as well.