6233 reviews liked by DVince89


This game was good I didn't care much for the way the boss fights worked in this though good game besides boss fights.

This review contains spoilers

It certainly scratches that 'Turn-based RPG' itch I get, which being a really fun and inventive game. It has a colorful and energetic aesthetic, while keeping in the classic designs that made me fall in love with the genre as a kid. Fun combat, great characters, and an appropriately melodramatic story. My only big knock is that the game really didn't expect me to find the character of Garl as utterly annoying as I did, because a lot of emotion flew out the window when I started rooting for him to die. But, you can't win them all. As it stands, it's a very charming game, and I'll be interested to see what the developers do next.

This gets 5 stars I never played this growing up but it is amazing I would rank it top ten sega genesis games possibility top 5.

I was enjoying this game until I got to the Mister Freeze fight which is utter bullshit, I would feel so cheated if I got to that point with the only three lives they give you. Nora's gonna stay a popsicle if you're gonna be like this, Victor.

This game sucks don't waste your time with unless your one of those people like me that chooses games to play at random like i do and even then still I wouldn't have even played it if I knew how bad it was.

Damn I be on heat- I mean, on fire in that mech, look at me roll up to the crib fully decked out, no survivors left. That's the most basic roguelike to ever roguelike with a morsel of artstyle, there may as well be a full bearded bear or the cuntiest hoe under that suit but that be left in the imagination. I approve of this mission consisting in invading ships and cleaning deck, although the main objective really be neutralizing the brain of the ship (literal brain), in and out as they say. Furthermore we can only sweep the enemies because the ships don't seem to have floors while ours do. It's not high maintenance to have a ground to walk on in space, is there?

And so wake me up inside, bcuz I sleep. It's not really the best game out there, it does its job but it's minimum wage. There are a few weapons of Mass Destruction and a few enemies of la muerte pero no tenemos mucho stuff to differentiate each run. There's Fog of War maps? And varying ways to not have the player go straight to the finish line, including a brain that teleports (insert skull emoji). We are not cutting corners, just dashing in hallways.

Btw idk about doin it solo, but playing with someone reveals just how cluttered the screen gets, at which point I don't even see what's happening, this is the real Fog of War. All that just to be cut loose by a basketballer sized toad. Can't I just book a voyage across this exceptionally empty galaxy? Would you grant me the honor of seeing a character worth a damn? Didn't think so.

Started because of Phyllis. She gets me acting up every single time.
It took me 10 hours to realize I actually don't like farming/life sim games. Even though it was such an 'obstacle', I enjoyed it while it lasted. After a while, everything started to feel like a 'burden' rather than an enjoyable experience. Everything feels so tedious and messy that I couldn't even finish building my first bridge during this time.

Final Fantasy XV is a beautiful game. That's a corny way to start off a review, but saying, "a Final Fantasy for fans and first-timers" is a corny way to start a game, so I must respond in kind. I know it had a long and troubled production, and that it came out unfinished, and it rubbed a lot of fans the wrong way. I remember reading forum discussions in 2013 where players would ask, "Do companies think it's right to make us wait ten years for a game?"

Well, if they put stuff out on par with this game, they absolutely fucking can. I'll get on with my life in the meanwhile. I'm a bit more sympathetic to those who played it on release. But I can't really know or care much about how the game was seven years ago, so much as what it was like when I was playing it seven days ago.

It tells the tale of four friends who set out on a journey to obtain a ring and end up fighting a threat that could plunge the world in darkness forevermore (J. R. R. Tolkien should sue). Prince Noctis and his childhood friends-turned-bodyguards are planning to have the best road trip ever before he gets married and saves the world and all that. These lads are a Japanese schoolgirl's wet dream - carelessly handsome, unabashedly silly, and more concerned with the trendiness of their clothes than the gravitas of their destiny.

This is the highlight of Final Fantasy XV - the main cast is a bunch of sheltered dandies who have to come to terms with the greatness that has been thrust upon them. Their personal growth, their earnest moments of brotherhood, and their banter-laden interactions are the heart of the narrative. The hero isn't a po-faced paladin of justice - he's one of the guys. Watching him mature into a true king is quite the journey.

Final Fantasy XV also has one of the most beautifully rendered open worlds I've seen. It caused me to appreciate nature more, because real life looks a lot like Final Fantasy XV. And trust me, you spend about as much time driving in this game as you would in real life. The car, the Regalia, is the fifth main character. If there's one thing I could wish for, it would be that your control over the car wasn't so limited for most of the game. But even with its mostly autopilot navigation, sitting back and admiring the scenery while listening to music from past FF titles was quite the experience.

This open-world design continues for half the game, of which most of your time will be spent doing sidequests. I'm told I generally rush RPGs, but I definitely didn't rush Final Fantasy XV, because there's so much to do - and so much fun to be had doing it. It's enough to put the main story on the backburner, it is, what with all the games-within-a-game it offers. Fishing? Monster hunting? Pinball on steroids? This game has it. And with the game's reward mechanics, plus the promise of interesting conversations with the supporting cast, nearly every sidequest feels worth doing. Even if it's a blatant advertisement for Cup Noodles. Look, they had to get the budget to make this game look so beautiful somewhere, okay?

In an inversion of Final Fantasy XIII, the first half of XV is open-world and laden with sidequests, while the second half is linear. I know 'linearity' is a dirty word to a lot of gamers, but I can't complain about it in either of these games. Once the plot in Final Fantasy XV starts getting funneled towards its conclusion, it also becomes much more focused and much more heartrending. I was almost in tears in this game's campaign as many times as I've been with all the previous games I've played put together. And I commend the game's writing and directing team for being unafraid to commit to the tragedy, something quite a few Final Fantasy stories pull back from at the last moment. For its story alone, Final Fantasy XV is a triumph.

This game also marks a true departure from the Active Time Battle system of past Final Fantasies, something the series has been trying to break away from for over a decade. Finally, the series commits to real-time hack-and-slash combat. There's a wait mode, but it seems to simply be an accessibility option for handicapped players. The combat is a lot of fun. Once you get the hang of the dodge/parry mechanics, and can switch between defense and aggression on the fly, there's a lot of fun to be had, even if the camera sometimes obstructs your view when fighting large enemies.

While I encountered no major bugs during my playthrough, there is no hiding the fact that this is very much a game that spent ten years in development. Final Fantasy XV is hardly consistent, but then again, the Final Fantasy series as a whole isn't consistent. My favourite analogy to make is that if Dragon Quest is AC/DC, Final Fantasy is Guns N' Roses. It's large, unwieldy and all over the place, but if it's a series of very low lows (fuck FF XIII-2), it also has very high highs. Final Fantasy XV is a very high high. If Metal Gear Solid V hadn't come out, on release XV would have been the greatest unfinished game ever made. But it is finished now, with DLC episodes to fill in the blanks and show how adaptable the game engine is to different gameplay styles, and it goes on sale for a fiver. There is no better time to play this game than now.

Ultimately, Final Fantasy XV is a fantastic experience with a lot to do and even more to appreciate. Its emphasis on brotherhood reminded me of my own college clique. I oughta call those guys sometime.

Great game I would say this is a tie with bloodlines for best castlevania game.

This review contains spoilers

Wow, what an incredible game this is. I honestly can't believe I hadn't played it sooner, but damn am I glad I got around to it— in many ways it really does feel like a time machine, truly transcendent beyond its era, yet also a nostalgia capsule in equal measure. As it's practically a sibling to one of my all time favorite JRPGs, developed at roughly the same time as and sharing a lot of assets with Final Fantasy VI, I always knew I was gonna like this one, but not until playing it did I internalize just how deeply it would resonate with me. Chrono Trigger is a deeply sweet and sincere game, home to some of the most gorgeous art, music, and storytelling of not just its era (for which it was totally revolutionary of course), but the gaming medium as a whole.

For one, the time traveling narrative is brilliant not just for its uniqueness, but also for its simple execution. Instead of bogging you down with the boring intricacies of fictional physics and technology, it is no more than a fun gateway into all manner of wacky, aesthetically distinctive time periods. Going in, I thought these were just going to be the middle ages and the present day (which would have been more than cool enough might I add), but you can also visit an ancient magic civilization, a technologically advanced but desolate future, and even dinosaur times, 65,000,000 BC (though I don't think Jesus is canon in the game's universe lmao). All of this is of course accompanied by one of the greatest scores in gaming, as well as some fantastically fun art direction by the great Akira Toriyama (may he rest in peace). It all adds up to be such a cozy, endearing little adventure, and thankfully, certainly not one devoid of darker themes or stakes.

The only nitpick I have is with the game's combat: While the battle system is admittedly really fucking cool (and I GREATLY appreciate the lack of random encounters and grinding), I don't think it's quite deep enough or its animations concise enough not to wear out its welcome like halfway through the game. Even though there are only so many of them, the battles still do get monotonous after a certain point. With that being said, they FAR from ruin the game, and the fact I can still confidently give it a perfect score in spite of them should really speak to just how strong its strengths are. While personally, I think I still marginally prefer Final Fantasy VI over Chrono Trigger, I'm so happy to be able to place it directly behind it on my list of favorite games. To pass up such a masterpiece would be a colossal mistake.