I had just finished BOTW for the first time before playing this and even with the map and the gameplay fresh in my mind this game did not feel like the same thing. As a sequel to one of the most popular and let's be fair best games of all time, TOTK delivers in many many ways. The map is much bigger, the story way more emotional and intriguing. Even the stuff that DOES feel very similar to BOTW is boosted in fun by a lot of new and creative ways of finding your way.

If I had to pinpoint the things I didn't like or that you could name as a negative it would be the performance, which is lacking sometimes. You can tell this game takes the Switch tho its limit. Most of the time the game runs smooth and the cutscenes are insanely beautiful. I took way too many screenshots of this game with no regrets. One new, very big part of the map, that was not in BOTW is a little bit of chore, at leats it feels like it for ME. I am sure the challenge is a big plus for a lot of other players, I personally just did not care for it and didn't even bother exploring more of it than I needed to. Since I had the choice to that, it didn't take away any of my enjoyment of this title and I can not wait to see other people react to the best moments of this story.

A lot of us probably thought they can't possibly make a game better than BOTW but hey, they frickin' did it. A masterpiece.

When I first started this game I was in awe, it is just such a beautiful world to be in and explore. However, the main plot is the worst thing about this game and story is often the most important aspect of games for me. Most sidequests are forgettable too unless they are involving the other students of Hogwarts. I really loved the important side-plotlines you can follow for a long time though.

The combat is fun, but the closer you get to the later stages of the game the lazier you get and honestly it loses a lot its charm very quick. Not enough spells and combos to use, which is why so many people use the "easy" way out by just using overpowered stuff. And I don't blame them.

I originally planned to Platinum this game, but the repetitive dungeons and the massive amount of collectibles, that sometimes just take too much time to get, made me decide against it. Also the gameplay with the fantastic beasts is bland, too time consuming and not worth the effort.

Hogwarts Legacy is a great game for people who want to explore the Wizarding World and I would recommend it to anyone who is a fan of Harry Potter. People who really don't care about that world and its characters should probably not play this since the plot is not good enough to compensate for a lack of love and nostalgia for a world they don't really know.

As someone who has never played a Rune Factory game before, this was quite the challenge for me. This game is filled with so many things to do and not everything is explained to you.

In the last few years I really grew tired of farming sims. Not because I do not like the genre anymore, but because most of them are bland, boring and without innovation. Often I find myself not even using the full in-game day, cause I am done with every task I wanted to get done by noon. In this game I found myself not sleeping at all multiple times. There. is. so. much. to. do.

The characters are cute, the dialogue is well written and everyone has so much to say. The story is nothing special, but it has heart and you care for the characters involved. The gameplay is insanely addicting, with a great mix of farming, crafting, fighting and exploring. I finished the main story, which consists of 3 acts. While I don't have the time or energy to explore all the end game content, there is a really high level jump later on, which keeps you wanting to craft the best gear and beat the hell out of some powerful monsters. You can easily spend 200+ hours with this.

After ~60 hours I can say this game is absolutely worth it if you like farming sims but you want a good balance between cozy and challenging. I am ready to move on to other games as soon as I've married whoever I want to marry, but I will certainly come back to this game in the future.

I remember being really excited about this game once I first saw the trailer. It is exactly what I was looking for, something cosy but different from all of the farming sims I just couldn't get into.

Once the game came out it was already overshadowed by so many bad reviews, because it just had way too many bugs and the performance was overall problematic for such a visually "simple" game.

Now, all this didn't stop be from picking it up for the Switch and I did really enjoy myself for the first few hours. However, it slowly turned into a chore rather than something I play for fun. I am someone who just hates to leave games unfinished once I started them and didn't hate them. This game was just good enough for me to care about finishing it, but doing that, meaning getting to the credits, is just so exhausting.

Positives? The visuals and animations are so cute and beautiful, the soundtrack is simple but works and the characters have charming designs and SOME interesting storylines. But that's about it. The gameplay is pretty bland after a few hours, it doesn't evolve enough and isn't challenging enough whatsoever. Once I was ~20 hours in I really just wanted to get out of this town for good, but in order to finish the game you need to make the town love you. Let me tell you, I skipped through so many character events and it took me 2 weeks alone to get them all to a high enough friendship. I can't really say if the character stories are well written, because at the point I got to them I already didn't care anymore. There also is a "dating" option for some of the towns people, but no marriage and the "dates" are always the same thing, it just seems like an afterthought to please gamers who want romance in these kind of life simulation games. It's not worth it.

This game had a lot of potential and while I would not say it is a terrible game and nobody should ever pick it up, I think people who are really into SLOW gameplay and like having a set routine could like this a lot more than me. Also if you really want to spend hours and hours on getting to know these characters, you'll get that.

I do not necessarily regret my time on this game, I just wish it would have been shorter.

I remember being really hyped for this and then it came out and I had to so much other stuff to play I didn't pick it up on release. Then I saw all of the negative feedback and backlash and thought, wow it can't possibly be this bad. I watched a lot of reviews and gameplay videos to see why it is so bad and while most complaints seemed reasonable, I didn't think it deserved to be called one of the worst games ever or even from this year. The negative reviews also didn't really affect me wanting to play it, so I eventually did pick it up.

What can I say, I really really like this game. I do agree with a lot of the criticism, but most of it was just way too exaggerated. Clear review bombing by people who maybe played 2 minutes of the game or just watched all the clickbait reviews on youtube makes this game look way worse than it is. The dialogue is fine, it has a few cringe moments here and there, but not in a way that makes you want to cry. I even laughed at some of it and found joy in the character interactions.

The gameplay is what makes this game though. Beautiful to look at and insanely fluid magic, I have not experienced a game with better magic. The story has the right length and is good, but not amazing. I like some of the characters a lot and didn't care for others at all. The world is a little bland but you need the wide open fields to really make use of that amazing movement. Just as with the magic, I do not know a game with better traversal abilities. So smooth, so fast, so much fun.

Overall this game is much better than I expected and I really enjoyed it a lot. People should give it a chance, especially when you have the chance to get it on sale.

As for many, my relationship with this game is complicated. This review however is not for people who expect harsh criticism for the unacceptable performance and outdated visuals. It's a fact this game could have been so much more.

I grew up with Pokemon and obviously Nostalgia will always have an influence on my enjoyment of games, especially in this series. For the last few generations I was missing the magic though and really had a hard time LOVING them. When Scarlet and Violet released I was at a very mentally draining time of my life. I basically played the whole game with a friend, we were in each others worlds the whole time and I think that really made me feel like I was on an adventure with someone. The multiplayer is really fun and actually a big step for this series that totally makes sense for what Pokemon wants to be. It was really hard to put the game down, which made me forget about all of my real life struggles at the time, at least for a moment. I will forever cherrish the time I had with this game and I am excited to see what the DLC will be like.

For the first time in ages the characters in a Pokemon game are actually people you care for? Crazy. Obviously Pokemon game characters will probably never reach the hights of the best characters ever written, but this game had a solid cast and their stories were worth following. The main story is actually good and this game probably has the best ending to any Pokemon game ever. Most of the new Pokemon are fun and interesting, obviously there are some misses, but every Generation has that... yes, even the first. The soundtrack is absolutely amazing too and listening to that overworld theme will feel super nostalgic in a few years.

So yeah, these game could have been so so so much better, but at the end of the day I am just one person playing the game and can only give my honest thoughts about how it made me feel. I loved it and that is ok.




I was watching a few youtube videos highlighting new and fun farming-sim games and Wylde Flowers was on a lot of people's radar, so I decided to try it out myself.

I didn't fall in love with the game immediately. In fact, I stopped playing for a few months after the first few hours. Even now I don't really remember what turned me off initially. My sister was looking for a cosy game after a while and I recommended this game to her. She got absolutely addicted and told me to pick it back up and that I won't regret it. Turns out... she was right. What a truly magical experience this was.

The voice acting is so good and it really makes the characters come alive, you actually want to listen to what they have to say. Plus, I think it is just the right amount of characters, cause the social aspect can be a little bit exhausting in games like this one. Wylde Flowers also has a really good and surprisingly emotional story I got really invested in. Gameplay wise it's simple but a lot of fun. Altough I found it a bit frustrating to be stuck in the story because of some items I just couldn't find for ages. Also the beginning of the game is very slow because your stamina goes down very fast and money making is so hard (there are some tricks to solve those issues though, if you want to make it a really chill experience without any form of stress or frustration).

Overall I actually felt sad when the credits rolled. And even though there is more to do after finishing the story I am at the point where I am okay with putting the game down and I will look back at it with great memories.

As someone who really likes Pokemon and Pokemon-like games I have always been interested in these different takes on the monster taming/catching games. However, I have never actually played a good one. Until now. Coromon doesn't really reinvent the Genre or even surprasses the best 2D Pokemon games, but it is a lot of fun.

PROS
- The OST is amazing
- great 2D visuals, a lot of love put into the environments and animations
- most Coromon have cool designs
- difficulity settings
- a good story for games like these
- fun writing
- great linear progression through different areas, some even with their own special minigame (e.g. Mushroom collecting for scents/buffs, gem collecting for money).
- ideal game length, it does not overstay its welcome


CONS
- the battle system is a little bland compared to Pokemon, but it is fine
- some Coromon are useless, it is always better to go with rare/good mons and ignore the rest. Unless you overlevel, then you can use whatever you like
- not a lot of customization for your character, but there is some at least
- characters aren't really fleshed out, the same problem Pokemon has as well
- the ending is good, but kind of rushed, although they adressed this already and are planning on some kind of Epilog fingers crossed

I got this game for like 2 bucks on the eshop during a sale and thought, hey, why not. I finished the main story in about 13 hours and I don't regret my time with it. However, it is important you go into it with the right expectations.

This game is NOT a game made for the Switch and it certainly doesn't try to be a console title. This game is a mobile game restructured to run on consoles excluding the microtransactions. Ingame items that used to be obtainable by purchase of a special in-game currency with real money are now just found on the overworld or are given to you by NPCs. These items make the game a whole lot more enjoyable tho, cause they help with grinding.

Overall this game was mostly what I expected, but it had a few surprises as well. The writing is really fun and most characters are, at least visually, well designed and unique. The story was interesting, but certainly nothing groundbreaking. The Nexomon designs are really cool, although you probably want to go only for the rare+ mons, since they are clearly way more powerful than common mons. I think the game is easy enough to beat with any team and grinding is not that hard since the levelscaling is really nice, but if you want to spend some extra time looking for the really rare mons, you will have an even easier time with the game.

Some battles, especially near the end of the story, were completely random story-wise. They didn't make any sense looking at the point the story was at and sadly a lot of battles with the same people happened over and over again in the span of a few hours. The "climax" of the game was well done and I was satisfied with how the story concluded.

There is post-game content I have not touched yet and I might just skip that and move on to the second game sometime in the future. Overall, if you expect a perfect Pokémon-clone with far better writing, mechanics and story, this is NOT what you are looking for. If you are looking for something similar as a fun game you can beat in a relatively short time, go for it!

This game is a great little "sequel" to the first Spider-Man, although it feels more like a Spinoff. As many others have pointed out, this game is relatively short story-wise, but I do think it has the right length for the story it wants to tell. Also, while I did most of the sidequests, I didn't do any of the collecting or even most of the upgrading, because I mostly played this as preparation for Spider-Man 2. So if you like to spend more time with this game, you definitely can! There also is a New Game+ oder just the possibility to play on a harder difficulty.

The game manages to give Miles a lot of character development in a short period of time and it doesn't feel rushed or forced. The game balances Action and Emotion very well. While the story borrows a lot from older Spider-Man stories and doesn'r really do anything new or fresh, it does work and you do get invested with the old and new cast of characters.

The gameplay is really fun just like it was in the first game, some stuff even a little more fun. If you liked the combat and/or swinging in the first game you will love it here. They really managed to make Miles feel like "the other" Spider-Man instead of just putting him in a different looking suit but keep the rest the same.

Overall I enjoyed this very much and only take off a little bit of the rating because of the predictable story.

I have a complicated relationship with Jedi: Fallen Order and I mostly finished it because I love Star Wars and really wanted to play a new game set in that world. I didn't hate the game by any means, but it had a lot of problems. First, I don't get why they decided to make it a soft "Soulslike". It makes combat so much more frustrating and less fluid which doesn't make any sense for a Star Wars game. Sadly the same can be said for Jedi: Survivor, but they did tweak the combat a bit to make it way more forgivable for casual players like me. I don't WANT to play on Story Mode but honestly I did towards the end cause I just didn't have fun with the combat anymore. This obviously is a me problem, but I can only speak of my own experience anyway.

Now, how is the rest of the game? The story is much better this time around and the characters, especially Cal, do get a lot more development. There are a few too many twists in the story, but most character interactions are well done and some moments are quite emotional. I felt an actual connection to these characters.

The gameplay, as I said, is a bit annoying and that is true for non-combat stuff as well. They tried to add a lot of abilities for moving around, jumping, etc. and it is fun most of the time but sometimes the timing is off and the hitboxes. It's just super annoying. I died maybe 3-4 times to actual enemies in the later game and 100 times because I fell down a cliff.

Overall I guess this kind of gameplay is just not for me and that doesn't mean it is objectively bad. Still I think a regular more fluid combat system would work better. This review does sound pretty negative but I actually really really enjoyed most of this game and it was a step up from the first one. I would definitely play another sequel to see where the story goes.

Where to start with this one... I remember loving the first trailer and I could not wait for it to release, especially after the delay. As many other people who love the farming/life-sim genre, it rarely finds new ways of reinventing itself. Fae Farm tries it but ultimately failed for me.

The positives:
+ beautiful world to explore
+ some great QOL feautures that make farming fun
+ use of magic in combat and farming
+ moving around with the wings is very satisfying
+ cute animal designs
+ a lot of collectibles
+ you can decorate multiple houses and outside
+ great customization options, buy or craft yourself
+ cooking and making potions
+ good OST

The negatives:
- pretty bland narrative
- the NPCs are extremely boring
- romantic relationships feel like an add-on without any real thought behind them
- making money is a slow process because of the restricting way you have to sell things
- animals are only needed for crafting resources, forget making money with milk, eggs, etc. even after making them into butter or other things
- combat is very limited. It is not hard, bur very annoying.
- the mines are repetitive and feel like a chore without much excitement
- there really isn't a lot to motivate you after finishing the main story
- "multiplayer" is not fun at all
- still too many bugs for such an expensive game, I even ran into a gamebreaking bug after first starting the game and had to wait a week for it to be patched.

Overall this game is for you if you had a bit of a break from farming games and want to try a new one. Also, if the artstyle and overall gameplay features speak to you, go for it. Oh yeah, wait for a sale. Even the 40 bucks for the PC version are too much.

They said there will be some sort of DLC next year, maybe I will pick it up again then, but for now... bye bye Azoria!

I started this right when it came out but then had to put it down for a few weeks because of life stuff. When I picked it back up I noticed the performance at least seemed a lot better. I don't know if this was luck or if the recent patches actually helped. Anyway, I didn't have a lot of issues performance wise while playing this DLC and that was exciting. Obviously, it was still far from where it should be.

The Teal Mask is probably my favorite of all DLC Pokemon has done so far (better than both Sword/Shield DLC). The new mons are mostly well designed or at least their design makes sense within the story. The new "main" legendary is actually already one of my favorite Pokémon ever, the whole concept around it is super fun and it just works so well. There are some cool added things for customization like outfits and new hair styles.

The story is predictable but good and the new characters have cool designs and are likeable. It seems like some of them will carry over to the Indigo Disk DLC as well and I am actually happy about that, so I guess I really liked the characters. Also I just really love the settings of this DLC, the whole japanese festival thing just adds to the mystery of the story and I am here for it.

The "new" Pokédex is rather small and it is a quick completion, but sadly they put a lot of trade only evolutions in this dex which is a little annoying when you want to trade and nobody is around. There's always Pokemon Home though I really tried to catch all mons within the game itself. You also get a pretty nice reward for finishing it, so it doesn't feel like it's all for nothing. I have to say, it was a lot of fun to just run/fly/climb/swim around and collect "new" mons again and isn't that what really matters when it comes to Pokémon?

Overall I don't have anything bad to say about the DLC except it's a little too short for the price, although I don't know how much content the second part will have. I'll take off a star for the short length but other than that it's a must play if you like the base game. Is it a 4/5 compared to all games ever made? Surely not. Is it a 4/5 for what it needs to be? I'd say so, yes. Hey, maybe you'll notice the difference in performance too. Fingers crossed.

It is always hard to find the right time to review games without an acutal ending to it. After playing 2 Seasons and completing all the Steam achievements I think I have played enough of it to give my hones thoughts.

I started playing in Season 4 and had a lot of fun from the get go. However, it was very clear this game is pay to win and it especially showed in the weekly season challenges, cause you sometimes needed expensive/rare racers to even complete it all. The ranked system was and is to this day very pay to win as well and the only reason to even play ranked is to get Shards for your racers.

While I do think the core gameplay is very fun and well done, the tracks are great and the music is really cool as well, what's frustrating is that this is basically a "collect it all" game more than a racing game.

The team behind Speedstorm changed a lot of things ahead of Season 5 and made it easier to obtain upgrade parts and new racers, but the longer the season went on the more it felt just like before. I really had no motivation to get better or play ranked and show my "skill" because I knew all I had to do was get my racers to 4 stars and unlock the best Crew members to win. I never really knew how good I really am at the game and how much is just the stats of my racers.

I would recommend this to people who love collecting stuff and love Disney. It is fun for sure and as long as you set your expectations right you can have a good time with it. I will probably stop playing after Season 5 unless some big changes can pull me back in.

It Takes Two is the best Coop-Game I have ever played. Each chapter is charming, beautiful to look at and most of all: FUN! My friend and I needed a bit to find the time to finish the game, but we finally did and loved it. There was so much laughter involved, my stomach hurt from laughing too much a few times.

I think the game length is fine, maybe even a little too long, it did drag out in the end a little bit, but the ending was very satisfying. Overall I don't have any negative things to say about the game, except maybe about the implementation of minigames. In every chapter there are one or more minigames you can compete in. While most of them are harmless fun, the competitive nature of them kind of ruined the message of the game a bit, since you are meant to be in it "together" and beat it by working together and finding the strengths in eachother. Sadly the minigames did sturr negative emotions sometimes, since we both are very competitive people. You don't have to do these minigames tho, so I would advice to skip them if you or whoever you are playing the game with is very competitve. You can also just "unlock" them and play them after you have finished the game.

It Takes Two will stay for me for a while and I think there won't be better Coop-Games for years to come, but I hope it does inspire some developers to create more games for two. Loved it.