Stellar blade is a ... stellar game! For the first time in a long time I actually had fun running around collecting things and doing side stuff. I wanted to spend as much time as possible with the game. Also, I am not gonna say why, but doing the collecting actually is important in a way I've never seen a game like this do. Below I will list my negative and positive thoughts about the game, starting with the negative.

NEGATIVE THOUGHTS:

- The story twists are rather predictable, I can't really remember any big surprises. The same goes for the characters, they don't really develop in unexpected or interesting ways.
- The second big area to explore, "The Great Desert" is one of the most exhausting and frustrating areas I've ever had to play through. I guess if you just go for story and ignore the side content, it's not as bad, but I am convinced this whole area was designed to annoy the fu- out of you.
- I don't understand why not all areas have a map, it makes backtracking so insanely time consuming. Without online guides getting to 100% is almost impossible.
- A lot of times you need to jump to ropes, ladders or edges and let me tell you: the physics in this game are either extremely bad or I am bad (which could very well be true), because EVE decided to jump through ladders all the time.

POSITIVES:

+ So many people, also in reviews on here, say EVE is a bland, uninspired character with no personality. That could not be further from the truth! If you spend a lot of time with her and see how she is around NPCs and even in the main story, it shows she is so much more than just a hot fighter. EVE is kind-hearted, determined and strong-willed badass! She can show emotions but also knows how to get sh*t done!
+ Just like with Star Wars: Fallen Order and Star Wars: Jedi Survivor, I am not a big fan of the soulslike combat, because it is extremely frustrating for noobs like me. I wouldn't say this is a soulslike, but the combat does have a lot of similarities. The good thing is, you don't lose everything when dying and the game is giving you a lot of tools to succeed. HOWEVER, I loved the combat in this. It's flashy, it's hot, it's fluid and most importanly fun!!! There are a lot of skills to learn, the visual and audio design in combat is 10/10 as well.
+ The OST is exactly what you expect and still delivers! So good. I always appreciate a good OST with actual singing.
+ Absolutely beautiful visuals, the cutscenes look especially crisp.
+ While the story is predictable, the execution is great. I was happy with how it all concluded and where the characters ended up.
+ Great side content and great customization. Even if you are not a fan of all the skin, there are enough options for you like full body suits that still look badass. Plus, there is a good reason for EVE to have a body like this which really shouldn't come as a big surprise to anyone.
+ Yes, I played in Story Mode. However, I love how this Story Mode is NOT an easy mode (at least for me it wasn't). Yes, it was easier for sure, but I was never bored and it did feel like an actuall game and not a movie with gameplay like most other Story Modes make games feel.
+ I can't speak for or against the VA in English, because I played in German and the German Dub is really good. Most German dubs are fine, but this one stood out to me, the voices fit the characters very well and you can tell they actually cared about what they are doing.

Overall I sooooo want a sequel to this game! A truly magical experience from start to finish. Will I dare to go for NG+? It will be in my nightmares, but yeah, I gotta go for the NG+ trophies... wish me luck!

For a Fan project this game comes pretty close to perfection and Xenoverse is also the only one I could ever bother to finish (beat Champion). The new mons are well designed and fun to use, the new "gimmick" is also not annoying or weird like e.g. Z-moves.

The story and characters aren't outstanding, but better than in most Pokemon games. The writing is pretty solid and I was satisfied with how everything concluded. There are also some fun easter eggs for long-time Pokémon fans.

I do appreciate the love and care that went into this game and the post-game still has a lot to offer, especially if you want a little bit of a more challenging experience. There is a total of 5 DLC, although I can't say much about their length, I will probably come back to them at a later time, cause some grinding is needed.

Overall I'd say this game is very worth it if you want a complete and balanced fangame experience with good Fakémons, a good story and a well designed region to explore.

My journey with Xenoblade started all the way back when the game was released on the Wii. I got it with the red controller and remember really loving it. However, as a dumb kid, I didn't fully understand what was going on especially during combat. One boss during the start of the game (after around 10-15 hours) just didn't want to die and at some point I just gave up and never returned... until now.

XC: Definitive Edition is the perfect way to experience this game and now that I finally beat it I am so happy to say I love it. The story is very emotional and somewhat complex, which I really enjoyed and the music and worldbuilding are outstanding. If I'd have to pick a weak link it'd be the characters, because there are too many of them and not all of them are fleshed out enough. I liked them all though.

The voice acting is really good, at some points even outstanding. It can be a bit weird to hear a fully british cast, but that is mostly because you just don't expect it. I liked it and I thought the actors did a fine job.

The difficulty is just right as well. I am not the best gamer out there and I do get frustrated really easily when I can't beat something a few times. However, as long as you just kill anything that crosses your path and do some sidequests with EXP rewards you will be fine. There is a "chill" mode, but it makes the game extremely easy. I did use it for a bit to grind against strong enemies during the later game, but I didn't struggle with any boss enough to consider turning it on for that.

Overall this game is worth the hype and holds up extremely well. Obviously this is a remaster and a Switch game, so there are limits you have to expect. I played it mostly on my 4K OLED TV and I have to say it looks beautiful. The short time I played in Handheld mode was great, too. I'd recommend it either way.

As long as you enjoy JRPGs, grand worlds and Sci-Fi/Fantasy-Storylines this is a must play.

The main draw of this game was the visual style for me. It just looks so pretty and the OST is perfect as well. I rarely play these kind of RPGs and yet I was really looking forward to this as soon as I saw the first trailer.

I have played it on the PC for about 90% of my time played and I would 100% recommend playing it with a controller. This game is also very grindy, at least it was for me, so if you do not have a second monitor, just grind for hours can become a little bland and you can lose motivation to go on. I later finished it on the Steam Deck and that was just so much better, because you could do other stuff on the side. I got the second game for the Switch.

The game consists of 8 unique storylines, one for each of the characters. Each storyline consists of 4 chapters with increasingly harder bosses to fight. The main game is finished after completing all 8 storylines and this is where I stopped. However, without spoiling anything, there is a sort of "true ending" you can achieve if you want to be extra hardcore, which I am certainly not. I had a great time with this game and I will probably love the sequel just as much, but as soon as these kind of games get very hard/strategic for RPG noobs like me I'd rather move on. But hey, for everyone who likes a good challenge, go for it.

My main problem with the game is the repetitive nature in which each chapter progresses. While the storylines and characters are definitely unique, the way you reach the end of each chapter just feels like to rinse and repeat the same gameplay patterns. I also felt some storylines were more enteraining and worth following than others, but overall none of them were bad or boring.

I have always been a massive Spider-Man fan, at least of the character. The newer films didn't really have that "Spider-Man" magic since I feel like he works best when he is just in his own world against his own villains and also dealing with every day struggles. He has always been the most relatable superhero and the one who still hides who he is in order to protect who he loves. I think that (and because of his very cool set of skills) people are drawn to him as a character and videogames are the perfect medium for him to shine... if done corectly.

Well, just as much as the first game, if not even slightly more, this game doesn't only manage to showcase the potential of one but two Spider-Men perfectly. Each of them gets enough time to shine, as the masked hero and as Peter/Miles. Their unique skills, characteristics and real life issues are balanced extremely well. The game also did what Spider-Man 3 failed at as a film and that is to include a lot of villains without it feeling too suffocating.

The story is not the greatest Spider-Man story ever told and at points predictable but it also has some interesting new ways of using certain characters. I liked it a lot and I think it felt big and it connected the world of both Spider-Men in a realitstic way, it made them grow closer and make sense as a pair. The combat is even more fun than in the first game and the swinging has been improved as well. Fast travel is in the game but I really only used it towards the end of the game when I was collecting all the collectables for the trophies.

The non-story-related content is plentiful but often a little annoying and tedious. However it is not mandatory stuff so it didn't take away from my overall enjoyment of this amazing game. I was pretty sad when the credits rolled and I couldn't see more of where these characters are heading, but I am sure there will be more games in the future.

I got the Plat trophy for this game and my motiviation usually just disappears after finishing the story unless I really really like the game, so... I guess I really really liked this one. This is a must-play for every Spider-Man fan and at some point... for every PS5 owner!

It Takes Two is the best Coop-Game I have ever played. Each chapter is charming, beautiful to look at and most of all: FUN! My friend and I needed a bit to find the time to finish the game, but we finally did and loved it. There was so much laughter involved, my stomach hurt from laughing too much a few times.

I think the game length is fine, maybe even a little too long, it did drag out in the end a little bit, but the ending was very satisfying. Overall I don't have any negative things to say about the game, except maybe about the implementation of minigames. In every chapter there are one or more minigames you can compete in. While most of them are harmless fun, the competitive nature of them kind of ruined the message of the game a bit, since you are meant to be in it "together" and beat it by working together and finding the strengths in eachother. Sadly the minigames did sturr negative emotions sometimes, since we both are very competitive people. You don't have to do these minigames tho, so I would advice to skip them if you or whoever you are playing the game with is very competitve. You can also just "unlock" them and play them after you have finished the game.

It Takes Two will stay for me for a while and I think there won't be better Coop-Games for years to come, but I hope it does inspire some developers to create more games for two. Loved it.

It is always hard to find the right time to review games without an acutal ending to it. After playing 2 Seasons and completing all the Steam achievements I think I have played enough of it to give my hones thoughts.

I started playing in Season 4 and had a lot of fun from the get go. However, it was very clear this game is pay to win and it especially showed in the weekly season challenges, cause you sometimes needed expensive/rare racers to even complete it all. The ranked system was and is to this day very pay to win as well and the only reason to even play ranked is to get Shards for your racers.

While I do think the core gameplay is very fun and well done, the tracks are great and the music is really cool as well, what's frustrating is that this is basically a "collect it all" game more than a racing game.

The team behind Speedstorm changed a lot of things ahead of Season 5 and made it easier to obtain upgrade parts and new racers, but the longer the season went on the more it felt just like before. I really had no motivation to get better or play ranked and show my "skill" because I knew all I had to do was get my racers to 4 stars and unlock the best Crew members to win. I never really knew how good I really am at the game and how much is just the stats of my racers.

I would recommend this to people who love collecting stuff and love Disney. It is fun for sure and as long as you set your expectations right you can have a good time with it. I will probably stop playing after Season 5 unless some big changes can pull me back in.

I started this right when it came out but then had to put it down for a few weeks because of life stuff. When I picked it back up I noticed the performance at least seemed a lot better. I don't know if this was luck or if the recent patches actually helped. Anyway, I didn't have a lot of issues performance wise while playing this DLC and that was exciting. Obviously, it was still far from where it should be.

The Teal Mask is probably my favorite of all DLC Pokemon has done so far (better than both Sword/Shield DLC). The new mons are mostly well designed or at least their design makes sense within the story. The new "main" legendary is actually already one of my favorite Pokémon ever, the whole concept around it is super fun and it just works so well. There are some cool added things for customization like outfits and new hair styles.

The story is predictable but good and the new characters have cool designs and are likeable. It seems like some of them will carry over to the Indigo Disk DLC as well and I am actually happy about that, so I guess I really liked the characters. Also I just really love the settings of this DLC, the whole japanese festival thing just adds to the mystery of the story and I am here for it.

The "new" Pokédex is rather small and it is a quick completion, but sadly they put a lot of trade only evolutions in this dex which is a little annoying when you want to trade and nobody is around. There's always Pokemon Home though I really tried to catch all mons within the game itself. You also get a pretty nice reward for finishing it, so it doesn't feel like it's all for nothing. I have to say, it was a lot of fun to just run/fly/climb/swim around and collect "new" mons again and isn't that what really matters when it comes to Pokémon?

Overall I don't have anything bad to say about the DLC except it's a little too short for the price, although I don't know how much content the second part will have. I'll take off a star for the short length but other than that it's a must play if you like the base game. Is it a 4/5 compared to all games ever made? Surely not. Is it a 4/5 for what it needs to be? I'd say so, yes. Hey, maybe you'll notice the difference in performance too. Fingers crossed.

Where to start with this one... I remember loving the first trailer and I could not wait for it to release, especially after the delay. As many other people who love the farming/life-sim genre, it rarely finds new ways of reinventing itself. Fae Farm tries it but ultimately failed for me.

The positives:
+ beautiful world to explore
+ some great QOL feautures that make farming fun
+ use of magic in combat and farming
+ moving around with the wings is very satisfying
+ cute animal designs
+ a lot of collectibles
+ you can decorate multiple houses and outside
+ great customization options, buy or craft yourself
+ cooking and making potions
+ good OST

The negatives:
- pretty bland narrative
- the NPCs are extremely boring
- romantic relationships feel like an add-on without any real thought behind them
- making money is a slow process because of the restricting way you have to sell things
- animals are only needed for crafting resources, forget making money with milk, eggs, etc. even after making them into butter or other things
- combat is very limited. It is not hard, bur very annoying.
- the mines are repetitive and feel like a chore without much excitement
- there really isn't a lot to motivate you after finishing the main story
- "multiplayer" is not fun at all
- still too many bugs for such an expensive game, I even ran into a gamebreaking bug after first starting the game and had to wait a week for it to be patched.

Overall this game is for you if you had a bit of a break from farming games and want to try a new one. Also, if the artstyle and overall gameplay features speak to you, go for it. Oh yeah, wait for a sale. Even the 40 bucks for the PC version are too much.

They said there will be some sort of DLC next year, maybe I will pick it up again then, but for now... bye bye Azoria!

I have a complicated relationship with Jedi: Fallen Order and I mostly finished it because I love Star Wars and really wanted to play a new game set in that world. I didn't hate the game by any means, but it had a lot of problems. First, I don't get why they decided to make it a soft "Soulslike". It makes combat so much more frustrating and less fluid which doesn't make any sense for a Star Wars game. Sadly the same can be said for Jedi: Survivor, but they did tweak the combat a bit to make it way more forgivable for casual players like me. I don't WANT to play on Story Mode but honestly I did towards the end cause I just didn't have fun with the combat anymore. This obviously is a me problem, but I can only speak of my own experience anyway.

Now, how is the rest of the game? The story is much better this time around and the characters, especially Cal, do get a lot more development. There are a few too many twists in the story, but most character interactions are well done and some moments are quite emotional. I felt an actual connection to these characters.

The gameplay, as I said, is a bit annoying and that is true for non-combat stuff as well. They tried to add a lot of abilities for moving around, jumping, etc. and it is fun most of the time but sometimes the timing is off and the hitboxes. It's just super annoying. I died maybe 3-4 times to actual enemies in the later game and 100 times because I fell down a cliff.

Overall I guess this kind of gameplay is just not for me and that doesn't mean it is objectively bad. Still I think a regular more fluid combat system would work better. This review does sound pretty negative but I actually really really enjoyed most of this game and it was a step up from the first one. I would definitely play another sequel to see where the story goes.

This game is a great little "sequel" to the first Spider-Man, although it feels more like a Spinoff. As many others have pointed out, this game is relatively short story-wise, but I do think it has the right length for the story it wants to tell. Also, while I did most of the sidequests, I didn't do any of the collecting or even most of the upgrading, because I mostly played this as preparation for Spider-Man 2. So if you like to spend more time with this game, you definitely can! There also is a New Game+ oder just the possibility to play on a harder difficulty.

The game manages to give Miles a lot of character development in a short period of time and it doesn't feel rushed or forced. The game balances Action and Emotion very well. While the story borrows a lot from older Spider-Man stories and doesn'r really do anything new or fresh, it does work and you do get invested with the old and new cast of characters.

The gameplay is really fun just like it was in the first game, some stuff even a little more fun. If you liked the combat and/or swinging in the first game you will love it here. They really managed to make Miles feel like "the other" Spider-Man instead of just putting him in a different looking suit but keep the rest the same.

Overall I enjoyed this very much and only take off a little bit of the rating because of the predictable story.

I got this game for like 2 bucks on the eshop during a sale and thought, hey, why not. I finished the main story in about 13 hours and I don't regret my time with it. However, it is important you go into it with the right expectations.

This game is NOT a game made for the Switch and it certainly doesn't try to be a console title. This game is a mobile game restructured to run on consoles excluding the microtransactions. Ingame items that used to be obtainable by purchase of a special in-game currency with real money are now just found on the overworld or are given to you by NPCs. These items make the game a whole lot more enjoyable tho, cause they help with grinding.

Overall this game was mostly what I expected, but it had a few surprises as well. The writing is really fun and most characters are, at least visually, well designed and unique. The story was interesting, but certainly nothing groundbreaking. The Nexomon designs are really cool, although you probably want to go only for the rare+ mons, since they are clearly way more powerful than common mons. I think the game is easy enough to beat with any team and grinding is not that hard since the levelscaling is really nice, but if you want to spend some extra time looking for the really rare mons, you will have an even easier time with the game.

Some battles, especially near the end of the story, were completely random story-wise. They didn't make any sense looking at the point the story was at and sadly a lot of battles with the same people happened over and over again in the span of a few hours. The "climax" of the game was well done and I was satisfied with how the story concluded.

There is post-game content I have not touched yet and I might just skip that and move on to the second game sometime in the future. Overall, if you expect a perfect Pokémon-clone with far better writing, mechanics and story, this is NOT what you are looking for. If you are looking for something similar as a fun game you can beat in a relatively short time, go for it!

As someone who really likes Pokemon and Pokemon-like games I have always been interested in these different takes on the monster taming/catching games. However, I have never actually played a good one. Until now. Coromon doesn't really reinvent the Genre or even surprasses the best 2D Pokemon games, but it is a lot of fun.

PROS
- The OST is amazing
- great 2D visuals, a lot of love put into the environments and animations
- most Coromon have cool designs
- difficulity settings
- a good story for games like these
- fun writing
- great linear progression through different areas, some even with their own special minigame (e.g. Mushroom collecting for scents/buffs, gem collecting for money).
- ideal game length, it does not overstay its welcome


CONS
- the battle system is a little bland compared to Pokemon, but it is fine
- some Coromon are useless, it is always better to go with rare/good mons and ignore the rest. Unless you overlevel, then you can use whatever you like
- not a lot of customization for your character, but there is some at least
- characters aren't really fleshed out, the same problem Pokemon has as well
- the ending is good, but kind of rushed, although they adressed this already and are planning on some kind of Epilog fingers crossed

I was watching a few youtube videos highlighting new and fun farming-sim games and Wylde Flowers was on a lot of people's radar, so I decided to try it out myself.

I didn't fall in love with the game immediately. In fact, I stopped playing for a few months after the first few hours. Even now I don't really remember what turned me off initially. My sister was looking for a cosy game after a while and I recommended this game to her. She got absolutely addicted and told me to pick it back up and that I won't regret it. Turns out... she was right. What a truly magical experience this was.

The voice acting is so good and it really makes the characters come alive, you actually want to listen to what they have to say. Plus, I think it is just the right amount of characters, cause the social aspect can be a little bit exhausting in games like this one. Wylde Flowers also has a really good and surprisingly emotional story I got really invested in. Gameplay wise it's simple but a lot of fun. Altough I found it a bit frustrating to be stuck in the story because of some items I just couldn't find for ages. Also the beginning of the game is very slow because your stamina goes down very fast and money making is so hard (there are some tricks to solve those issues though, if you want to make it a really chill experience without any form of stress or frustration).

Overall I actually felt sad when the credits rolled. And even though there is more to do after finishing the story I am at the point where I am okay with putting the game down and I will look back at it with great memories.