My thoughts on Spyro 2 are kind of similar to my thoughts on Banjo Tooie. I enjoyed both games the first time I played them, but the more I've thought about them the less I've liked them.

Unlike the first game, spyro 2 felt like a slog to 100%. The biggest contributor to this is the introduction of backtracking to previous levels in order to 100% them. This makes going for 100% super tedious and boring and greatly reduces the replayability of the game.

I also just didn't find the orbs satisfying to collect unlike the collectibles from the first game and what I've played of Spyro 3.

The game still has some charm, and I like the new characters introduced, but the backtracking and boring missions just make the game a slog to get through.

I still need to finish Spyro 3, but from what I played it seems to have fixed most of the issues I have with 2.

Spyro 1 is pretty basic as far as 3D platformers go, but it's still fun and has its own charm.

My thoughts on the spyro games have changed drastically over time. I had a lot of fun with it when I first played it back in 2018, but looking back on it now, not much of it has stuck with me since besides Treetops and Gnasty's Loot.

Still a good time that I'd be willing to play again at some point, but doesn't really stand out to me compared to a lot of other 3D platformers I've played

One of if not the most unique 2D mario games.

The controls alone make this better than super mario bros. They're still not as tight as the best 2D mario games but they work for what they are and the level design feels like it's built around the floatier controls. Only complaint on the control end is that mario feels a little slippery and tends to take a few steps forward even after you stop moving. This caused a few unintentional deaths, but it's pretty easy to adjust to and you can stop any momentum by quickly moving in the opposite direction so it's ultimately not a big deal.

The setting is really cool and unique and the enemies are really off compared to the usual 2D mario enemies, but in a really good way that gives this game a very nice charm. The music is also great as usual.

It's super short and worth checking out at least once, but I doubt I'm gonna return to this game much compared to some of the other 2D mario games.

After years of my friends trying to get me to play P5, I finally gave in and decided to make it my big summer game this year. Who would've thought, the game everyone has been telling me is really good for all these years is in fact really good.

I grew up playing pokemon, but I've always found the more serious JRPGS to be a little intimidating (my child brain could not comprehend stuff like permadeath).

Royal became a very cozy game for me. Gameplay wise it was a very smooth ride throughout. This is the first RPG I've played in a while where I never felt pressured to grind so I was free to enjoy all the extra content (and there is a lot of it). This is also by far the most fun I've had with a turn based combat system.

The music is great and I love the characters (hot take I know).

There were a few things pacing wise that didn't work as well for me, but considering the whole package and just how little impact those sections made on the overall experience I don't think they're anywhere close to deal breaking.

I'm really happy I played this game and I'm feeling more inclined to try out to branch out and try some new JRPGS (or at the very least, more persona games).

I feel very conflicted about crash 3. The platforming levels are amazing. By far the best in the entire trilogy. The tiger levels are good too.

Every other gimmick levels are terrible though. They ruin the pace of the game and they're not satisfying to control.

These are probably the best bosses in the original crash trilogy. They're a decent challenge without feeling like they drag on too long. The power ups are cool too and are mostly functional. I rarely used the death tornado spin or double jump since the double jump just feels really awkward and clunky to use. Even when you understand the weird timing to it, it just feels really bad (very happy they fixed it in crash 4).

I usually don't like time trials in platformers, but the platforming levels actually feel like they were designed with this in mind so it's actually pretty fun to do them and doesn't feel like padding to me.

This leaves crash 3 as a game with really high highs and really low lows. Ultimately the whole thing balances out to being extremely average since while I love the actually platforming levels I mostly remember how frustrating everything else was. This ultimately makes crash 3 way less replayable than the first two games for me.

Physics are very different feeling compared to the original, but still very good. I played the remakes before the originals so it never bothered me.

The level design is still pretty solid and fun, but can feel a little bare bones compared to the other crash games in the trilogy. Still really solid and fun and this is the definitive way to go for 100%. By far the least stressful 100% runs of crash 1 I've ever played.

Crash 2 N-Sane is great. The level design still holds up and is just as fun to play as it was in the original.

The jet pack levels are pretty awkward and slow but they're nowhere near as awful as the gimmick levels in 3.

Final boss is very anticlimactic and falls flat on it's face in comparison to the rest of the game, but the overall completion experience is so fun it doesn't matter.

I have a lot of thoughts on Mario world. I've been playing this game on and off for years both on SNES and NSO.

This is a game I really want to like a lot more than I do (and I already think it's very good). This was the mario game I always wanted to play as a kid and probably has my favorite art style of the classic 2d mario games.

I think I would love this game a lot more if I hadn't played mario maker 1 and 2 first. The mario world theme in those games controls very different compared to the original mario world and it took me a very long time to get used to the more floaty and slippery feeling controls of the original game.

The button layout really didn't gel with me either. I rarely ever spin jumped cause it felt too awkward trying to do it while keeping a fast speed and I'm really happy they updated the control scheme for the mario maker games.

Once you get used to it, the game is a lot of fun. The cape feather is great, yoshi is great, the levels and the challenge are really good, the music is great, but I just prefer the tighter controls of mario 3 and the mario maker games. If the controls were more similar to those other games this would probably be my favorite 2d mario, but as is it's still very fun.

Going for 100% was fun too. Gettting the extra dragon coins in some of the special stages made for a fun extra challenge.

This level simultaneously makes me feel really good and really bad at video games.

Moon berry obtained after 2191 deaths and 9 hours.

One of the best platformers I've ever played. Maybe the best mix of storytelling and gameplay in any game I've played as well.

Controls are super precise and satisfying and every death felt like my fault. Going for 100% was fun, and left me feeling very satisfied where my journey with celeste ended.

Still need to finish Farewell, but looking forward to finally conquering this last mountain.

It's easy to see why this was the hottest game of 1995

Played through itch.io

Good collection, Majora crashes too often though. Adds an extra layer of stress cause the game could crash at any moment deleting your progress on that cycle.

It's funky playing zelda 1 with a joystick too

This game went hard back in elementary school. The strat was to help carry in the recess equipment so you could be first in the classroom and make a mad dash for the classroom computers.

Miss the old islands

This one is the best of the GBA ports. It looks the best and is the most similar to the original SNES version in both looks/color and gameplay.

The new soundtrack is pretty good but doesn't match some of the level set pieces (the happy forest music should not be playing when you're being chased by a giant saw lmao)

The new bonus world is pretty solid too. I'll never complain about getting more DKC content.

The GBA ports are interesting and overall pretty solid. DKC2 GBA has some bonus minigames and a new boss which is fun (but looks kinda ugly).

SNES version looks and feels a lot better to play, but this is the version of the game that led to me falling in love with DKC 2 and the Donkey Kong country series so it's special to me.