1913 reviews liked by Elkmane


Ryuji Goda in the last 10 minutes of the game made this a certified gem

wow luis sucks but kramer has a stinger that is so opium

Baby's first Tetris (but like in a very good way)

The best platformer Nintendo never made. Perfectly adapts Nintendo’s design philosophy (watch this vid to understand what I mean:
https://youtu.be/dBmIkEvEBtA?si=bvuh3J2jSaN1Bl4y ) into something incredible exciting and new.

I know some people complain about how short it is, but it’s honestly perfectly paced (outside of the out of place boss fights that halt your momentum and speed) with incredibly unique mechanics and designs thrown into pretty much every level. It left me wanting more, which is the perfect way to end a game. Can’t wait to randomly single-sitting replay this every once in a while, and I’m definitely going to go back to 100% this once and do some time trials.

A pretty good game that has me worried about the future in more ways than one. Starfield has the unenviable task of living up to a mountain of hype that I think really hurts this game more than the loading times and stale open world mechanics do.

The first 20 or so hours really had me worried because of these two major issues but once the main story starts to unwrap, as you upgrade things, get a new ship, and you start messing around with some of the deeper side quests, there's a lot to like from a writing standpoint.

This mixed with some creative end game design does a good job of hiding some of the flaws this game possesses.

There are other issues I find with this game of course. The maps are awful, the menus are not great, companions are aggravating a lot of the time, detrimental at other points. The game is definitely not for everyone and if these mechanics aren't fun, it's a tough ask to sit through 20+ hours to get to good story moments that makes sticking with it feel worth it.

The biggest issue with this game, really isn't even a problem with the game. It's just the realization after playing through this that the Bethesda style game is really feeling dated, and that's honestly a bigger bummer more than anything. Like I've said previously, there is a lot of story and side quests that make up for it.......this time. But without some changes to the mechanics, I'm not sure how another one of these kinds of Bethesda games will feel 8+ years from now, (or whenever the next open world game from the team actually sees the light of day) and if another well written game can make up for that datedness.

quick warning! when you meet bugslav, give him the med kit! otherwise the game breaks! i lost like 3 hours of my life!!!

vibes are immaculate. love the vhs feel and the music and the character designs. the slowly unfurling backstory is so good. if you watched the trailer and thought "wow this looks sick," and ESPECIALLY if you're a fan of the fixed camera angles and puzzle solving aspcects of resident evil 1, then i think you'll have a great time with this.

super excited to see what happens in part 2!!!

Would love to see this turned into a full game. Lots of potential

I am not suggesting that every marble roller has to feel just like Monkey Ball to work, but Ballygon’s minor departures from Monkey Ball 1 and 2 make for a slippery, floaty, and downright sluggish playing experience that does not work for a genre built on momentum, speed, and precision.

One of the best solitaire games I’ve played, and a must play for any fan of the genre