It's still better designed than halo and plays better in every way

why the FUCK would a game walkthrough you through ALL the FUCKIN game settings like an unskippable cutscene, what the FUCK is your problem man????

Vaulted the wings because of the shitty avatar collab?
Is this worse than primal?
I would risk it and say yes

NEVERMIND THEY VAULTED ALL THE MYTHICS THIS SHIT'S ASS LMAO

Lost my uninterrupted 8 hour save because i started wiring the car with the battery connected, oh well...

They tripped over the same mistakes from the last season really fast, wow.

Going deep into the core mechanics you realize:
-The responsiveness of the controls between running, going prone, and diving absolutely suck
-The stealth implementation is just a bad atempt to look and feel like mgs v
Despite being pretty minor things when looked from the outside, they stick out like a sore thumb when playing; you can feel the jankiness.

I cant overlook it ever since the increasing game diffculty just really requires doing all that to stay alive.

This is blood but for zoomers

There's something... extremely engaging about this game, despite my dislike or, not being able to enjoy that much games like this, e.g. deep rock galactic, i get a feeling of "yeah i want to play a lot more" from this, and i can fully understand that because this runs like a japanese mid life cycle ps3 game on my pc and even with that shitty performance im still having fun.

I guess this is where respawn got their time machine fetish for that section
First impressions: Bioshock with a less impressive intro but ACTUAL GOOD FEELING GAMEPLAY, and its not even outstanding, it just feels good in comparison to whatever irrational was trying to do with bioshock. and it somehow gets better i think the TN- i mean TMD is a great tool, quite the step up raven from the boring gore in quake 4 to the really cool looking dismemberment, and it gets better, the tmd melee blasting away all the limbs of enemies, makes me wish it didnt use any ammo for that, AND IT GETS BETTER:
Im gonna be honest i havent felt a dopamine rush like this in a videogame since i played max payne 1 and 3, but the seeker rifle, my fucking god... shoot, hold right click, and just see their limbs blast away, fuck.

My only hope at this point is that the pacing doesnt go to shit and that it doesnt do the old system bioshock thing of "oooo you have to go this way! oh no wait sorry the path has just been blocked you have to go the other way oh sorry you have to look for this thing to go that way, teehee!".

I will also not talk about how this really looks like generic military shooter late 2000s that's already been said and i have nothing to add

I'll probably finish this

edit: i didnt lol

This is just lobotomized biosho-
Wait...

Going into this game after having it in my library for so long and reading a bit of it just to get an idea out of the two screenshots i saw two years ago made me a bit happy, "oh boy so its a stealth game?" not really "and also an immersive sim?" maybe. My butt feels kind of sore now after just going through a miserable 4 missions but that's the general aftertaste this game gives me, the aftermath of being anally molested by a vomit made slime, leaving aside its general aesthetic and the theme of the game, that have already been said in these backloggd reviews, this barely feels like an stealth oriented game and an immersive sim. yes having a silenced weapon is fun but if the only "tactical stealth" elements that your game incorporates at the start are shoot before they see you, and a barely working uh... visibility indicator? that shows up randomly then... i can only smile at you awkwardly...

Not finishing this.

Im kind of glad we left this type of gameplay style in the past, and with the uninspired, not visually appealing UI design (its not like its any better than the standardized boring UI designs of nowadays) it just lefts me with no desire to get past the start.

It's a kick in the balls that a rhythm game doesnt let you choose a difficulty the moment the rhythm game part starts, which makes me think if this is a visual novel bundled with an extra rhythm game part or a rhythm game bundled with an extra visual novel part.
tldr: uninstalled, glad i pirated it

Everything about this looks visually like shit and its sad that i've gotten to the point of praising something because "it looks ass" and i laugh about it, its like laughing as a kid because because your teacher said "penis" or "vagina", now i dont even know where im getting at with what im saying but is JUST LIKE IN THIS GAME, no i dont want arrows, i dont want to be handheld to where i have to go, but the fact that this gives me the same feeling as [insert empty sandbox openworld] speaks volumes for me so the shelved games it goes, i'll pick you up some day again baby because there's still something in you i could dig up...

I love when rpgs absolutely mog me for my shitty stat distribution but im not doing a 3rd run sorry

Also the magic gimmick is fun when you're not being pressured to cast them at the speed of light because an enemy is crushing hard, but it is fun to cast!