Im halfway through, i knew how fast paced doom eternal was, but experiencing it myself, its just... damn... i really didnt expect THIS.
Almost dropped it before "doom hunter base", but something click right then.

I hate how this game doesn't really punish for missing a beat; you just hit in the end anyways (max difficulty doesn't really help).
But it has a surprisingly fun start, the NIN song was an unexpected surprise, but eh... It doesn't have anything that makes me say "wow i want to keep playing!"

This feels like pre-bo2 cod with the bo3 abilities element with some of the qol stuff of modern cod.
I don't have any strong opinions about it, but I think it's pretty fun for what it is, thinking of it as a cod killer is pretty dumb, and it doesn't feel as fast paced as people seem to show it, will probably play again every now and then.

Same opinion as the first one, but lacking quite a lot from the horror element, it is fun? just not that fun.

This is, a painfully boring game, but it's ambience, soundtrack, and visuals keep me in, not for long sadly.

Pig Destroyer's prowler in the yard makes me think of this game.

It's still better designed than halo and plays better in every way

why the FUCK would a game walkthrough you through ALL the FUCKIN game settings like an unskippable cutscene, what the FUCK is your problem man????

Vaulted the wings because of the shitty avatar collab?
Is this worse than primal?
I would risk it and say yes

NEVERMIND THEY VAULTED ALL THE MYTHICS THIS SHIT'S ASS LMAO

Lost my uninterrupted 8 hour save because i started wiring the car with the battery connected, oh well...

They tripped over the same mistakes from the last season really fast, wow.

Going deep into the core mechanics you realize:
-The responsiveness of the controls between running, going prone, and diving absolutely suck
-The stealth implementation is just a bad atempt to look and feel like mgs v
Despite being pretty minor things when looked from the outside, they stick out like a sore thumb when playing; you can feel the jankiness.

I cant overlook it ever since the increasing game diffculty just really requires doing all that to stay alive.

This is blood but for zoomers

There's something... extremely engaging about this game, despite my dislike or, not being able to enjoy that much games like this, e.g. deep rock galactic, i get a feeling of "yeah i want to play a lot more" from this, and i can fully understand that because this runs like a japanese mid life cycle ps3 game on my pc and even with that shitty performance im still having fun.

I guess this is where respawn got their time machine fetish for that section
First impressions: Bioshock with a less impressive intro but ACTUAL GOOD FEELING GAMEPLAY, and its not even outstanding, it just feels good in comparison to whatever irrational was trying to do with bioshock. and it somehow gets better i think the TN- i mean TMD is a great tool, quite the step up raven from the boring gore in quake 4 to the really cool looking dismemberment, and it gets better, the tmd melee blasting away all the limbs of enemies, makes me wish it didnt use any ammo for that, AND IT GETS BETTER:
Im gonna be honest i havent felt a dopamine rush like this in a videogame since i played max payne 1 and 3, but the seeker rifle, my fucking god... shoot, hold right click, and just see their limbs blast away, fuck.

My only hope at this point is that the pacing doesnt go to shit and that it doesnt do the old system bioshock thing of "oooo you have to go this way! oh no wait sorry the path has just been blocked you have to go the other way oh sorry you have to look for this thing to go that way, teehee!".

I will also not talk about how this really looks like generic military shooter late 2000s that's already been said and i have nothing to add

I'll probably finish this

edit: i didnt lol