2008
2021
I really shouldn't be scoring this game so high. I don't like turn-based combat, I don't like deck-builders, and I think that Lobotomy Corporation's fundamental design is the true genius of Project Moon on paper.
But this has an insane level of polish, its cutscenes are charming enough to keep me invested, and most importantly, it (seemingly) doesn't have a mechanic that utterly ruins it like Ordeals did for Lobotomy Corporation. It's a game which has earned my begrudging respect.
But this has an insane level of polish, its cutscenes are charming enough to keep me invested, and most importantly, it (seemingly) doesn't have a mechanic that utterly ruins it like Ordeals did for Lobotomy Corporation. It's a game which has earned my begrudging respect.
2011
I have complicated feelings on this game, going back and forth between thinking it's just okay and hating its guts. Its length and gameplay depth contrast with its weak level design, long loading screens and change in writing tone. In a way, it goes against everything that the original Portal’s "short but sweet" model stood for.
Valve should have just finished F-Stop instead of listening to their playtesters.
Valve should have just finished F-Stop instead of listening to their playtesters.
2005
2020
TBD
The Mario Odyssey of 2D platformers, encompassing its strengths and weaknesses. The marketing was real coy, pretending that "filler seeds" didn’t exist, Bowser Jr. wasn’t virtually the only boss, and every world even had a boss. But it was honest about the short length, the limited power-up roster and Yoshi’s god mode.
I was playing Mushroom Kingdom Fusion in preparation, and guess what? That game is better. It too evokes discovery with its volume of content, while also being more difficult.
I was playing Mushroom Kingdom Fusion in preparation, and guess what? That game is better. It too evokes discovery with its volume of content, while also being more difficult.
2023
2006
2007
I want to have a smug grin on my face while saying "This is actually the best and most inventive 2D Mario game ever, you guys just hate it for not being an RPG".
But with its mediocre controls and level design, alongside all the downtime between chapters... well...
But with its mediocre controls and level design, alongside all the downtime between chapters... well...