Imagine making a game which perfectly represents the movies where Godzilla and bunch of other kaiju fight each other, but forgetting to make Mothra playable.

2008

This is a weird game for me to think about, because while I enjoyed the hell out of the Creature stage, my interest dropped like a rock in every other stage.
And this was all in my childhood, when I was unaware of the game’s tragic development cycle.

This shit is way better than it has any right to be, with a surprising amount of polish and content. I miss the time when licensed games had real effort put into them.

With this DLC wrapping up, I feel a bit more forgiving towards it. A bit.
A solid roster of characters and retro courses are weighed down by horrible mobile game portjobs. Shit like SNES Mario Circuit 3 and all of the city tracks from Tour have done irreparable damage to an otherwise excellent game.

I really shouldn't be scoring this game so high. I don't like turn-based combat, I don't like deck-builders, and I think that Lobotomy Corporation's fundamental design is the true genius of Project Moon on paper.
But this has an insane level of polish, its cutscenes are charming enough to keep me invested, and most importantly, it (seemingly) doesn't have a mechanic that utterly ruins it like Ordeals did for Lobotomy Corporation. It's a game which has earned my begrudging respect.

I have complicated feelings on this game, going back and forth between thinking it's just okay and hating its guts. Its length and gameplay depth contrast with its weak level design, long loading screens and change in writing tone. In a way, it goes against everything that the original Portal’s "short but sweet" model stood for.
Valve should have just finished F-Stop instead of listening to their playtesters.

This fangame is just one boss fight, and yet it fucks so hard. Even the music has that Toby Fox quality!

I was pretty impressed with this as my child self was dabbling with it on a phone, appreciating how it deviated from the traditional maze formula.
Then I found out there was a much better game that was also called Pac-Man Arrangement.

I’d probably enjoy this more if I put some real investment into it, but I just can’t bring myself to see how it has changed since launch.
By the way, I remember rumors that the game had a song with "fat ass" included in its lyrics. Isn’t that neat?

The Amazing Digital Circus is just the existential dread of Jevil and Spamton condensed into an animation. That’s probably why it’s skyrocketing in popularity right now.

The Mario Odyssey of 2D platformers, encompassing its strengths and weaknesses. The marketing was real coy, pretending that "filler seeds" didn’t exist, Bowser Jr. wasn’t virtually the only boss, and every world even had a boss. But it was honest about the short length, the limited power-up roster and Yoshi’s god mode.
I was playing Mushroom Kingdom Fusion in preparation, and guess what? That game is better. It too evokes discovery with its volume of content, while also being more difficult.

I'll be waiting for a $20 or less sale to give a proper score, but from what I've seen of pre-release leaks...
It's reassuring to finally know after 6 years that an official 2D Sonic game with the quality of Mania will never happen again, even if Sega tried.

I probably have to revisit this game, just in case there's something that makes it worse than the original, but right now it's a childhood-fueled 5 stars.

I love the Banjo games, and I got some mileage out of Conker too, but I could always tell this is actually Rare's best IP.
It even got a cheesy CGI show like Penguins of Madagascar and Back at the Barnyard, so that's how you know it's good.

I want to have a smug grin on my face while saying "This is actually the best and most inventive 2D Mario game ever, you guys just hate it for not being an RPG".
But with its mediocre controls and level design, alongside all the downtime between chapters... well...