Bloodborne was a game I would keep coming back to over the years just to beat one boss then shelve it right after. Not sure why as I loved the lore, the world, and the characters a lot. If you had to play one souls game I’d say this is the one. Haven’t gotten to DS3 yet but so far BB is my favorite.

2022

The places this game went left a lasting enough impression on me I can still remember quite a bit of it two years later. From the manual pages to the boss fights, this was a game I didn't think I would have enjoyed as much as I did.

A fairly basic jrpg in a lot of ways but also comforting as well. Its combat is pretty straightforward and the story is nothing remarkable. I did like the characters and I thought the towns were nice. While not as much as a western compared to say 3 I did like how it still had the vibe of one throughout the game in varying degrees. Is it a must play PS1 jrpg? I don’t think so as it's a bit dated but if you’re looking for an easy to jump into rpg I think this wouldn’t hurt.

2022

We need more American gothic type games plus anything with swamps and robots together is a plus in my book. A point and click game though at times felt more like a visual novel you see the stark outcome of could one day happen here. The characters were well written and I loved the art design. A great game if you enjoy this genre.

If all folk tales were made like this I'd be happy. This has such a great atmosphere that really blends into the storytelling well. The bosses were interesting and the game as a whole never felt too difficult. It reminded me a lot of Little Nightmares meets Grimm's Fairytales.

For years I didn't touch the game as I felt like it was just overhyped tumblr stuff but after finishing it I can see why it got all that praise. Doing a pacifist run was fulfilling in a way I don't experience in many games. The story isn't groundbreaking but the way it's told and the characters are charming. The bullet hell system during fights was fun and I looked forward to what the next boss did differently. You can feel the love poured into this game and I love it.

I put this game off for years because I thought it was bad but I was surprisingly wrong. The graphics were really amazing when it came out and still look decent compared to games that came out that gen. The gameplay isn’t really different than other games at the time either. It’s an okay game and that’s about it, I didn’t regret playing it.

A really interesting game that is a decent follow up to Limbo. The latter half of the game has stuck with me all this time and sometimes randomly think about it. I can see why this is usually recommended in the indie circles.

Played it as a kid and recently replayed it to completion. A fun part city builder part dungeon crawler that fully welcomes the PS2 graphics. I remember back then this was marketed as the PS2’s Zelda and while not as engrossing story wise as one I felt like I enjoyed it as much.

The combat isn’t too annoying and is pretty straight forward with many different styles to fight. As the game goes on and you make the villages “perfect” it feels not only rewarding but cool because you can just plow through dungeons. While there’s the novelty of it being an early PS2 title I’d highly recommend the sequel over this as it just expands on everything better.

As a fan of vanillaware games and strategy games I knew I'd enjoy this title. While I found the story to be okay and definitely not as strong as their previous game 13 Sentinels it did well for what it was trying to do.

I think the high point of the game is the gameplay, what starts out very easy ramps up slowly and ultimately gets a bit tricky towards the end was awesome. The gameplay loop of picking units, sending them to battle, and reaping the rewards was such a comforting loop that I kept wanting to play more. Setting units up with their skills and equipment was kinda overwhelming after awhile but the optimize button helps in a pinch for some of the less useful units. Some of the fights were huge and I would have loved to see more of them but honestly I was happy with most of the fights. If you want a game with an addicting loop and not an intensive story then try the demo, you can play up to 7 hours of it.

A game I had ups and downs with for the first 10 hours or so but ultimately came around to once I found my groove. I absolutely love the the exploration and traveling the world felt unlike much else I had played at the time. While the would get amplified in the sequel nothing else quite captured the feeling of watching the sun rise over the mountain as I head to the desert. A completed opposite feeling I had when I first played the game as I really did not like the changes they had made to the series's linear pathing. Once the "story" picked up and the world opened up even more I ended up enjoying it a lot.

My only issue with the game were the dungeons, while I liked some of the puzzles they just felt very bare compared to games of the past. To me this game is about the exploration and why I loved it in the end.

I really liked this game and in a lot of ways I enjoyed it more than its sequel. While the map was worse in this I felt the story was just ultimately better in this especially with how it was paced. The combat isn’t that tough once you get into it and I thought it did the 3D metroidvania take really well.

Graphically the game looks great and all around it’s not terrible. It did some things cool(weapon and cutscenes)and the setting was fun.

There were many times the fights got redundant and many parts of the story were a bit bland. It’s not a bad game for $10 or under if you find it for around that. I do miss when Sony was dropping these one-offs that weren’t part of their big franchises though.

A cute and cozy game with top down Zelda combat and some town upgrades thrown in. It was pretty simple and I didn't run into any trouble with the combat at all though it did get repetitive. The story had a message behind it which was nice but I felt like the story was very much in the background compared to the rest of the things you could do in the game. There is a slight grind for resources to upgrade the town but nothing exhaustive.

A fantastic story even with the later half changing the pace a bit. I loved my time with this game, everything about it was just so different than the other jrpgs at the time. The gear fights to the heavy religious themes it was unique. This game treats your companions with respect and gives them the spotlight here and there in ways you can better understand them and what they stand for, another thing you sometimes don't see in the genre.

I love the look of sprites in a 3D world a lot and is the reason why I love this gen's jrpgs so much. The music is great and I really liked the battle system a lot. It's a shame this isn't easily available to the masses as I think it's a story many should experience.