Herodotus
1997
1997
1997
1995
1998
1998
1998
1998
Eerie, grimly realistic and tense to the point of vocal outbursts, Rainbow Six's tactical approach to planning a mission before executing it lends to a really interesting trial and error concept, helped along by the feeling of sheer joy when a mission goes perfectly.
That said, I would find whoever came up with the stealth missions and have them arrested. PS1 port was my first experience with it and the first level in the embassy is burned into my mind.
That said, I would find whoever came up with the stealth missions and have them arrested. PS1 port was my first experience with it and the first level in the embassy is burned into my mind.
I've been playing this for the first time recently, because BotW was always like Skyrim to me - something I felt I should play, but could never be bothered with. I'd start it, get into the open world, then get a bit bored.
While I'm still not anywhere near finished, I do enjoy it. The freedom of approach is nice, but the degradation system does my head in.
While I'm still not anywhere near finished, I do enjoy it. The freedom of approach is nice, but the degradation system does my head in.