Among its variety of characters are zany one liners and tongue in cheek humour that are a staple of the series that fans have come to know the series for.
Not too familiar are the side missions to increase and take over each region of the map, similar to previous instalments.
The game itself felt a bit too similar to its predecessor, which isn’t too much of a bad thing - but just expected there to be more differences coming from a reboot.
Story wise was nothing particularly exciting but the flashy cutscenes and sarcastic tone kept me intrigued to see how the story unfolded.
One great aspect is the character customisation - with such a wide variety of different looks and clothes to choose from.
Would I have enjoyed the game as much if it hadn’t been via PSPlus? Probably not - but overall I had an enjoyable time that on occasion felt bogged down by repeat side content.
I think complete newcomers to the series would find a far better experience here.

Gameplay seemed like a mix between old school 2D adventure games with a bit of roguelike thrown in for good measure.
Character design is great with each form having distinct abilities keeping a reason to use the different forms - rewarding players for doing so with new and different style of abilities.
Gaining abilities by leveling up different forms made the challenges worthwhile and made creating a unique build fun and enjoyable - keeping the gameplay fresh throughout.
The story felt like your typical fantasy genre with a few twists and comedic humour added into the mix, rewarding players who chose to go off and explore the beaten path.
The dungeons did seem to get a bit repetitive and they did lack variety when it came to the music and enemy design.
All in all NSTW is a great little indie game and was definitely hard for me to put down once started.

I admit I almost shelved the game a couple of times out of frustration from a few gameplay design choices, but I’m glad I didn’t as the more I played, the more I found myself wanting to continue.
Some points of the game did feel like they were unsure on what type of game they wanting it to be - the first half was very linear, then became more open and exploration based in the second half.
I feel the game could have benefitted having a tutorial sooner on how to handle aspects of the robots in the open world, but once that was discovered it wasn’t so much of a hassle combat wise and the frustrations went away.
The story had me pretty confused at parts, but was soon over looked by the combat and exploration side of the game and by the end of the game everything connected.
I would have liked more diversity when it came to the powers and weapons - but there was elements of customising.
All in all I'm glad I stuck out the small dips and found myself actually quite enjoying the game upon completion.

I’m not sure whether it was the over hype I had for the game or if it just wasn’t my type of style - but I found myself bored pretty quickly which is a shame.
I knew what I was going into, I’d seen a few clips from streamers and YouTubers and it seemed perfect for me and I tried hard to like it overall.
After the first few runs through, the novelty had worn off. I appreciate what the game tries to do - the sarcastic sense of humour and innovative game design. But I just wasn’t hooked into finding the different pathways.
I found the narrator took some element away from the already slow pacing the game has.
The game isn’t bad, from the other reviews it has quite the audience and fanbase, but I just couldn’t get into it.

The game started well in terms of setting up the creepiness, but very quickly fell flat with the cat and mouse style chasing sequences.
Staying true to Silent Hill games - the story had me questioning what was real and had me putting together the narrative clues to discover the bigger picture.
I can’t complain too much with it being a free game, I just wish there were more puzzles involved and the story overall felt less disjointed.

Having this game on my playlist for so long, I’m glad I finally got round to playing it.
The tone of the game is present throughout - making good use of narrative elements and gameplay elements to have that feeling of unease passed onto the player.
The combat does get a little clunky at times - but still feels fluid with a few different style enemies to fight.
The story got a little complicated to follow at times - but the voice acting was great and the overall plot was emotional and had me gripped to find out more.
Can’t wait to play the sequel later in the year.

What a great continuation from the previous instalment that not only improved in more fluid combat but also incredible graphics. I'd stopped a few times whilst exploring to just look out around from the big view points of certain areas.
Whilst the story was a little predictable in places - it had me hooked into knowing what would happen next, giving emotional conclusions to certain character and story arcs.
The puzzle sections were of similar style to the previous with certain tweaks involving the new items at the players disposal.
My one gripe from the game was the way the player developed certain skill tress, whilst it made it different from the previous title - it just felt an odd choice and was hard to know how to properly develop skill trees.

A very simplified dungeon explorer with a Minecraft skin attached to it.
The story wasn't vert captivating and neither was the level design - with only a few main dungeons and side dungeons to explore. It seemed they had forgone more variety of levels for just increased difficulties that could be unlocked.
Character design was a bit poor and wasn't really a lot of variety in enemy design either, though maybe that's a restriction due to the amount of enemies from the main Minecraft game.
I think if you enjoy the main Minecraft game you would probably get more enjoyment from this, if not - then there are many more enjoyable dungeon crawlers out there.

I'm sort of new to the Persona series, with my only other game I've played through is the original Persona 5 title. But this was certainly an improvement with the added characters, storylines and confidants.
Not only that but the added dungeons areas and change in boss fights made it a nice change up from the original too - keeping you from being too comfortable and more on your toes.
The soundtrack is one of my all time favourite game OSTs - it has some of the most iconic battle themes and exploration themes that stick with me.
The extra palace and story arc that features where the original ended did feel a little more flat compared to what came before it, but I'm not sure wether that was just burn out from literally not being able to put the game down.
This title would be a great step into the Persona series for new comers, just be prepared from the story to be a little slow in the beginning - but stick with it as this game is incredible.

This review contains spoilers

Well what can I say? The wait was worth it and the game is phenomenal. The storyline still had enough twists and surprises to keep it fresh whilst also keeping to the narrative of the original.

The game wasn’t without its flaws - there are slight graphical issues and textures that fail to load, not to mention the traversal can be a bit janky in parts of map. These are the only reasons I couldn’t give it a full five stars.

The character relationships is just how imagined them being form the original, the emotions are there - the comedy parts land when they need to. The music is also outstanding and improves on pieces from remake.

The mini-games are abundant and some of them control wise are a bit tedious - but I’d rather there be too many then not enough.

Easily taken into my top 3 games of all time - can’t wait to see the conclusion when it eventually drops.

Needed a filler whilst I waited for Rebirth to release and considering I’d just finish P5R I thought I’d give this rhythm based game a go.

The storyline wasn’t really that gripping but I expected as such coming from the genre of game and the character interactions weren’t really that engaging.

However - the music is some of my favourite from any game series. So playing through and listening again to some of the great music made it enjoyable to me.

Self explanatory but the game would only appeal to fans of the series. Not that you’d need a review to tell you that.

A cool and quirky puzzle game based around organisation and sorting items. The puzzles work well with some having multiple solutions and also a nice soothing soundtrack to relax to.

Nothing overly exciting and it has a small vague storyline - but if you’re after a puzzle based game then I’d definitely recommend this one.

Strangely addictive and relaxing to play, was a nice break after coming from a heavy RPG (FF: Rebirth)

The name pretty much speaks for itself in terms of gameplay - has a nice variation of different buildings and vehicles to clean. Ended up zoning out whilst listening to podcasts and playing this.

Has a few free packs too - Tomb Raider and Final Fantasy VII levels.

Great potential of a survival horror that just felt a bit flat due to bugs and glitches - which are numerous and sometimes game breaking..

I did enjoy the story and the leading roles played by Jodie Comer and David Harbour. Exploration was great and I enjoyed the old school puzzles.

That being said - the script was real lacklustre.. with conversations seeming really out of place or just no character awareness of what was happening around them at times.

Well after first giving up on this when it first released, I’m glad I went back and gave it another chance.

Putting aside some of the cheesy dialogue - I actually found it to be a lot of fun with a really good storyline.

The combat won’t be for everyone, turn based with a card based loot box system. But once you get to grips with the mechanics it’s great putting together an attack deck with your favourite marvel heroes.

There were a few game glitches and crashes - but no overall game bugs that stopped progression. If you have the opportunity I’d really advise playing the DLC packs too.