It's fun and quirky, with some nice combat, but the colony management portion quickly becomes unfun. There comes a point where you're doing runs just to grind for materials so you can keep the cult happy and build things that are needed, and at that point, I tapped out.

The anime was too much for me to handle. Also the hard-limit on how many things I can do in a day really annoyed the fuck out of me. Also, also, the dungeon design is not good and I did not see a single one I enjoyed playing through. For reference, I made it to October, so I was like 30 hours in when I gave up. I think I gave it more than enough of a shot.

I don't even know what to say about this. It's just an absolutely amazing game. A perfect mix of old-school RE gameplay and Silent Hill's nightmarish story-telling and ethos, fused with the gorgeous pixel art/anime aesthetic. My survival horror boner was thoroughly quenched and satisfied by the end.
I got the "Memory" ending, which is apparently the "Resident Evil veteran's" ending according to one article I looked up to try and explain the ending. I don't know if I'll ever try and get the others, but at least I have other playstyles to try out in future - whenever I inevitably revisit this game.

Equal parts beautiful and heartbreaking. Why is the saddest ending also the best ending?

One of those games that have an interesting premise in the beginning, but by the mid-way point you're already sick of it. If you love Rick & Morty, you'll probably have a great time with this, but I'm someone who only managed to make it 3 seasons before I thought the joke was no longer funny.
I had fun with the movement options you unlock as you progress, but the game doesn't do much to improve the longer it goes on. None of the other guns are as helpful as the starting one, enemy variety is seriously lacking (seriously, there are like 5 types total?), and I was honestly just trying my best to speed through the game by the time the joke had worn out on me.
Thankfully, it's not overly long and the levels, although unnecessarily large and convoluted, can be breezed through pretty quickly once you get the jetpack and the ground slide abilities.

More like Man of MID-dan, amiright?

Pretty fun overall. The environments are gorgeous and fun to explore, and the combat is satisfying for the most part, if a little too simplistic. The story is actually pretty good as well, but the pacing does feel off coz some moments feel rushed and have little impact. Still better than the last movie trilogy though, so it's got that going for it.
The only real gripe I have with it is the inconsequential loot. Really would have liked to be collecting stuff other than cosmetic items, but hey, what can you do?

This game is really, really good, and I recognize that, but I also have a hard time playing it. It's beautiful and plays well and seems to have a very in-depth levelling and upgrade system. Unfortunately, the level design irritates me to no end.
I made it to the Resting Village (the first time you see non-hostile NPC's) and by then the amount of unexplored paths I had left behind in every level was infinite and I would never be able to remember all of them.
I already have a very hard time with Metroidvanias due to my own gaming OCD of wanting to explore every nook and cranny and being unable to until you get some upgrade, but most of them have like obvious places where you need a new ability to access some secret. In the really good ones - like Hollow Knight - you can mark your map so that you know that's an explored pathway you need to return to later.
This game, however, has those little inaccessable areas in almost every screen. Little pathways you need some kind of roll or crawl to get under, ledges that are just out of reach and probably need some kind of double jump. I literally got the dash ability and spent an hour teleporting back to the first checkpoint so that I could run through everything again and dash to ledges I hadn't explored, and that just revealed even MORE areas I needed other abilities to access. I know that this is 100% a "me" problem.
I'm shelving this because it is very good and I do want to maybe return to this again, but I don't know if I'll be able to overcome my own mind goblins to be able to actually complete this game.

Don't ask me why I replayed this, I just had a hankering to retry it.
Now, I actually quite liked this game the first time I played it on release. After playing 2, I did lower my initial score for this one because I just thought 2 was way better. Now on this revisit, I can safely say that I am lukewarm on this game.
Aiden is still one of my most disliked protagonists ever, the side content is some of the most repetitive and boring shit ever, and the story is still very hit-or-miss, but I do have fun playing around in digital Chicago. I'm actually glad I did a replay, just to cement my feelings about the game.

I actually have a review from my old blogsite (https://mfester69.wordpress.com/2014/08/31/watch-dogs-musingreview/) that pretty much sums up all my thoughts on the matter, although I did rate the game a full point higher at the time of release when I played it.

Seems like it has the potential to be really interesting, with the mix of RPG elements like levelling up, equipment and stuff like that, but the bosses are really brutal and I just hit a roadblock early on.
I'm shelving it for now because I do want to return to this sometime, but the bosses are really damn hard, even on Normal, which makes me reluctant to play through it. I've never been a Castlevania guy. I've only played through Lords of Shadow to completion, but I know this carries on the spirit of the series, so I am interested in getting into it.

I do think this is a better game than the first one, but not by much. I'm one of those people who didn't even really hate XIII at all, I just thought it was pretty meh until you got to Gran Pulse - where things opened up and became more fun.
This game has better characters and was more enjoyable to play through overall (with some caveats I'll explain in a bit), but the story is very silly, and a lot of it feels like filler. I will say the ending is really strong, and it definitely made me actually want to play the 3rd game - something which I was doubting I was going to do while playing through most of this game.
The game's side quest design and the fragment collection are probably the worst part of the game, to be honest, and it takes up the most time. Some of it is just really annoying and I didn't enjoy it at all, especially when you had to visit multiple time periods - and loading screens - in order to complete convoluted fetch quests. I didn't even get all of the fragments, because there's a bunch of shit you need to do post-game that I was just not feeling or interested in, such as completing the entire bestiary and winning a certain amount of coins in the casino. It definitely took me way longer than it should have to complete the game just due to my gaming OCD making me collect useless fragments that I should have honestly just ignored.
Overall though, gripes aside, I did enjoy my time with the game, and as silly as the story was, I enjoyed going through it for the most part. Onwards to the 3rd game, I suppose.

I had a lot of fun with this in the beginning, but the later levels have so much complexity that I was actually just getting more and more frustrated with the controls instead of adapting to them naturally. I'll likely never finish this, just due to not wanting to kill myself because of those long later levels fighting with the control scheme which is the game's whole shtick.

2022

Really gorgeous, but the combat is very clunky and it's just not that fun to play minute to minute. Might pick it up again at a later time.

It's fun, but I got bored of playing it. I made it to the grub cave section and just gave up on it as I wasn't really having fun anymore. I probably burnt myself out due to colouring in every single screen and trying to collect everything I possibly could.
Shelving it, for now, might return to it at some time.

Interesting game, but it does feel a little too long in the tooth. The writing is well done and I liked that you can't do everything in one go, and things will go wrong and people will die and you might not finish a questline in time to stop someone from doing something or solving some problem - but the gameplay is very one note and gets tedious very quickly. I did one and a half playthroughs and I'm honestly spent on this game. I don't think I'll ever go back to it, but what I did experience was very good. I just wish there was a way to experience the story in a much faster way on replay.