Moonsauce
2018
2024
I don’t know how you could enjoy a game like this without friends. It’s a headache to play and look at then to top it of any enjoyment you could get from any cosmetics to add personality is severely overpriced or bundled in a way that seems like a waste. Poorly mismanaged IP that could have maybe been something cool if it didn’t release on PlayStation only with a limited audience already
2019
2023
Probably my second fav of the series, really got me into the older games and helped me form an appreciation for the new battle systems and changes. A lot of new things are done here and I am a fan of most but this being my first made the older yakuza feel slower or clunkier than if I went in order. Atleast the rpg elements were easy to digest and Ichi is the coolest dragon quest schizo in the world
2017
2010
I love smt but whoever designed this from the music to the dungeons had to be on some shit because they are insane thinking im going to sit through that, story concepts are phenomenal and if you want to just throw it on easy and roll through that part I could understand it but playing through with the encounters and level design made me want to find a new one to live my life
2007
My favorite persona game and probably because I got to play the most complete version first. Love the dark themes and the gloomy look Makoto has really makes the aesthetic of the game stand out. Rough and rewarding combat with excellent music and an ending that makes you feel bad? This is the game you ask for but will never get to play again since Atlus has lost its ability to sell doom and gloom themes like the early 2000s
Easily my favorite from the trilogy they stepped up on the puzzles but still try to do new annoying ones that I feel never correlate to something you actual want to do. But at least the combat is good right? Classic hack and slash and one of the best in the genre at the time but now it feels more like a grandfather to the newer more engaging games that focus solely on combat instead of this trying to both averagely approach.
2009
2009
As a full package it falls short of being fun outside of cool scenes destroying your enemies and you actually destroying your enemies anything that doesn’t involve those two things at that moment is underwhelming. Platforming and level design is nice to look at and study but playing through is all too clunky and annoying