87 Reviews liked by OchreOutpost


People say "Separate the art from the artist" but oftentimes, the artist and their sick and twisted perversions are so intertwined with their work that it doesn't even matter, and this is the prime example of that, and even if it weren't, the artist is still bad enough as is without his shit hypothetically not being in the game
Besides all that, this game is just horrible; a shoddily coded, barely optimized mess that doesn't even have its main bulk of the game coded in nor any original character models; and it's been 10 fucking years since the game started development!

Omori

2020

the soundtrack makes me so cry hard i gag. also, sometimes i forget how high the volume of triggering content in this game is. it feels like every day i discover something shitty about this game and its development, 10/10

update: listened to the omori 3 year anniversary concert today. crying to good morning and then getting hit with an ENTIRE CHOIR for tee-hee time was a hell of an experience

Take me on home to the asylum,
Never alone in the asylum
Anarchy ruled,
It was wild!
But through it all,
You never smiled
Joke’s on you,
I’m in your head
Look who’s laughing now!

Remember in Arkham City?
I killed your girl, so… pretty.
That was the night you let me die,
But when you looked me in the eye
That’s when I knew we’d be together,
Look who’s laughing now!

I’m stuck in your head and I’m laughing,
I fill you with dread, and I can’t stop laughing,
Your parents are dead, and I can’t stop laughing! HAHAHAH
What else can I do?
Now I’m part of you!

I am the clown prince of crime,
And we’ve had a hell of a time!
you’re part of me,
I’m part of you
Now there’s nothing we can’t do!
I can’t wait till I’m in control
Who’ll be laughing then?

I drove you round the bend and I’m laughing,
I’m with you till the end, and I can’t stop laughing,
I killed all your friends and I can’t stop laughing! HAHAHAH

Oh yeah!

Think I can taste your fear,
Now that my time is near
I’m in your blood, I’m so alive,
I only wish you’d let me drive
It won’t be long till I make you kill
Who’ll be laughing then?

Barbara’s dead, and I’m laughing,
Jason Todd’s dead, and I can’t stop laughing,
I’m even dead and I can’t stop laughing HAHAHAH
What else can I do?
Now I’m part of you.

I drove you round the bend and I’m laughing
I’m with you till the end, and I can’t stop laughing
I killed all your friends and I can’t stop laughing! HAHAHAHA
I’m cock-a-doodle-do!
All because of you.

I’m stuck in your head and I’m laughing
I fill you with dread, and I can’t stop laughing
Your parents are dead, and I can’t stop laughing! HAHAHA

I’m stuck in your head and I’m laughing,
I fill you with dread, and I can’t stop laughing,
Your parents are dead, and I can’t stop laughing!
What else can I do?

Now I’m part of you.

This review contains spoilers

Yep finished the story and got the "ending" finally. (SPOILER WARNING)

Was the story worth it for all the torture of boredom it gave me?

You see before I say my answer I wrote here tons of paragraph after paragraph with describing my feelings after every chapter but after reading it I realized I said the same things from my previous review but with only more expanded version.

So... You see. I removed that and Shortened because of it. So short version is, If you care about the Lore so much, you are gonna enjoy this game. But If you like a main story that have proper build ups and pay offs...

Heck NO.

Because this is just a shounen story that the friendship defeats the evil saves the day, that's all. Also a bad one for me. I felt No one had chemistry with each other, other than Fio and the monster.

After the depressing events of the automata somehow this game's events feels so out of place with it's forced "sad mini copy paste stories" and tacked on super duper happy ending.

Correct me if I am wrong but this game literally implies 2B rather than fighting with her life depended on it, could had just run to the red girl and scream "let's be friends!" Then everything could have been get solved magically (⁠•⁠‿⁠•⁠) ?

No thanks.

You see samurai. One day you will be the at the top of this Night City.

But today is not the day.

When this game was first revealed, like everyone I was hyped, not as much as everyone else but still I had a desire to see the game. But when they announce the delays and especially the last delay after it gone gold made me hesitant. Because that meant "gold" wasn't the finished version.

And I was right. It was a mess of a game and I stayed away from it for a long time.

Then why did I play it? To be honest I don't know why I played this game even tho I am not big fan of Witcher 3. I guess I believed the lie of 2.0 fixes everything to the point it makes it a pure masterpiece.

At least I had a little bit more fun than witcher 3 so that's what it's counts right? Fun?

Anyway if you want me to go delve into deeper you can read my Witcher 3 review. It's gonna be essentially the same review anyways.

Overbloated world with copy paste enemy camps that kills the entire exploration curiosity? Check.

Main story is not much other than it's beginning and ending? Check.

Weak villains that isn't even remotely interesting? Check.

"Rpg choices" that only big change you can do is the last 20 minutes? Check.

A side mission collection with fun characters that sometimes can better than main story? Check.

I said I had a little bit more fun than witcher 3 because unlike Witcher 3, this game actually have rpg classes to choose be it melee, be it hacker, be it gunkata etc. And being able to mix and match them actually made me enjoy this game a bit longer.

But of course even that thing comes to an end when I realized how idiot the ai of this game and just taking a silent sniper or sticking a corner with shotgun enough to conquer an entire area that deletes the entire challenge of this game even in HARD mod.

Not just that this game's main story is a giant mess. It's filled with hundreds of side quest like character stories that nothing to do with this game and If you remove the forced side quests from this game what do you left with? 5 hours? 6? Really? And in that time only thing you engage properly is just an angry samurai looking man called takemura and his revenge missions for Arasaka? That's it? That's the story? What the hell that's even more disappointing then badly paced witcher 3...

So yeah that's witche... Sorry Cyberpunk 2077. A game where priorities lie on being everything and also nothing. There is no focusing on one thing and expanding on it to push it's limits.

Look I am gonna admit one thing and it does one thing good and that is it's sidequests and the reason that makes this game better than most of the ubisoft junk. For example sinner side quest that comes to my mind first and showed to us the grim reality of how religious people get used by the media and I can say I got invested more than the main story and that is one example.

But you see, I am a main story person and always is. So I am not happy with this... Badly paced... Disappointing... Feeling both too damn short and too long... Main story.

You will probably say what expectations did you had with the story tho? Witcher 3 was like this too isn't it? And I will say they managed to satisfy me with their main story actually before. With the Witcher 2. But it wasn't an open world game so maybe that's why.

Anyway I am mixed against this game with it's clashing highs and lows but if you do love it, I can do nothing but respect.

But when it comes to people that finds this game perfect I just don't understand. You are either blind when it comes to glitches (my game crashed 2 times and one time a quest completion glitch resulted forcing me to return to an older save just like witcher 3, I don't even want to talk about countless of stutters or visual or combat glitches) even in the later 2.12 update. Or you are just a weird hardcore cd project fan that believes everything they will do is equals gold.

What can I say then nothing I guess. But even with they somehow "redeeming" themselves on most of the people's eyes, you can be sure that their next game also gonna have a rocky launch and more so with them using unreal engine and it's " Shader Compilation issues ™ " that plagues every game it's made with. You can count on that.

So you were drawn to stories early on?

Grand ambitions, mediocre and badly botched execution. Just a gussied-up Bethesda game but with worse QA.

Bioshock Infinite : "HIT X TO SAY RACISM IS GOOD"
Bioshock Infinite : "HIT Y TO SAY RACISM IS BAD"
player: "racism is bad"
Booker: stares at gun in hand "racism... goes both ways." kills the only black character in the game who has a name

so much potential and literally nothing was realized. at least the game is pretty tho

Oh hey, I started out actually really liking this! And then it kept going.

Video game narratives exist in a weird realm where sometimes the writing doesn’t need a plot so much as a pretense. What would pass as thread-bare justification in passive mediums can exist as crucial context for hours of a game experience. Because invariably, whatever time spent in the plot is dwarfed by whatever buffoonery the player will engage in.

The previous Drakengard and NieR games have bounced off of me because their balance between pretense, plot, and presentation have been all over the place. They’ve been full of fun and crazy ideas interspersed with experiences that are bafflingly terrible. I’ve never known what I should be taking seriously and what I should be rolling with, what’s intentional and what’s coincidence.

So imagine my surprise when Drakengard 3 opens with the dumbest, most irreverent set-up yet almost immediately won me over. Our main character, Zero, is a goddess, on a mission with her pet dragon to kill all the other goddesses. Not for any noble reason. She’s just greedy. She wants to be the only goddess in the world. And so she’s gonna murder a million dudes until she gets what she wants.

There is something so refreshing about a concept so stupid that immediately elevates the stupidity of the anime cliches of all the one-dimensional supporting cast. We know how this game will flow from the word go - we’ll kill a bunch of goons and then have a boss fight and kill one of the sisters and then on to the next world. How can it matter how well written those characters are? What better way to make use of their screen time than to lean into their irrelevance to give the voice actors a chance to chew the scenery for a couple minutes and earn their paycheck?

If the whole game had just been Zero as a sexy anime lady version of Wario, I was ready to love this game.

Unfortunately, Drakengard 3 couldn’t leave well enough alone and started getting wrapped up in its own lore, quickly losing its core appeal and turning into everything I hated about NieR.

Where NieR started serious and then got absurd, Drakengard 3 started as farce and then tried to turn into drama. This Yoko Taro Team must be obsessed with the idea of the Grand Recontextualization™ - of having a twist so epic that it makes you think about the whole game differently and proves how smart and cool they are for being so clever.

I really think they should stop.

Because I thought they had finally learned that having a serious story was getting in the way of their strengths. They’re not good storytellers! They are pranksters and comedians!

In my notes from my first session with the game, I used the character Dito as a great example of why these characters haven't been working for me in previous games. Take Kaine from NieR: she’s supposed to be hiding markings on her body, but her outfit is a battle bakini with lace that does not conceal her ass crack. So every part of her body that she wants to hide she covers in bandages. It’s so stupid when she could just - wear long sleeved clothes like a normal person! It’d be one thing if her character was comedic, but everything about her backstory and functioning in the plot of that game is played straight and tragic. But the game and characters also can’t help but make pot-shots at how stupid her choice of clothing is.

Back to Dito. He’s a disciple of a sexy lady whose personality is that she has big boobs and loves sex. But the game goes the extra length to take that character dynamic to its conclusion - he’s her unwilling sex slave. Not implied, directly stated. He eventually kills her for it.

He should be traumatized. But he immediately turns around to be an inert sex pest against Zero. But then later its stated that he and Zero have definitely fucked. Once things are taken to their conclusion, they’re inverted again, because the whole point of everything is the joke. We’re working entirely in pretenses. He’s as dramatic or stupid as the moment needs him to be, and that never changes over the course of the game. But the characters believe it’s all real, keep marrying the joke, and thus it all works.

And everything in Drakengard 3 is like this. Of course Zero wouldn’t wear clothes to get warm in the snow level because ~ aesthetic ~. Of course the in-universe reason for why she doesn’t ride her dragon all the time and we don’t dragon blast everything is because she thinks the dragon smells bad - a reason that is funny regardless of whether it is 100% fixable or not.

What elevated the presentation to me was Drakengard 3’s intentional use of video game menus and structures to elevate this feeling of farce. Levels end in really anti-ciimactic ways. Horrible cutscenes with multiple characters dying get interrupted with the least satisfying Mission Complete screen. It’s hilarious! I laughed out loud when Zero and team get drowned in a snow drift, and the title of the game appears as if the credits will start playing. Then Zero punches her way out of the snow and back on screen. Her goal is stupid, her game is stupid, but they exist to play off each other and be fun.

I felt like this dude had finally hit his stride in realizing that having a serious story was getting in the way. If your interest is in anime bullshit, and you’re not dumb enough to give it to me unironically, then at least don’t ruin the fun by accidentally doing the serious parts of the story well. Drakengard 1? Too edgy without messaging, bite, humor, or point. Nier? Too good at getting me to buy in to its characters to enjoy the twists of what the developer thought was more fun and interesting, when I thought their interests were dumb and bad. Drakengard 3? No content, only filler, A+ love it.

And that’s where I WOULD have liked to end the review if there wasn’t MORE OF THAT SAME STUPID LORE DISEASE.

I thought as a prequel to everything else, Drakengard 3 would be safe - but no. There is a prequel novel. There is a prequel manga series. Hours of context not in the game that attempts to humanize or justify these charcoal sketches of anime tropes. To explain why there’s time travel and robots and magic and angels and dragons.

And without any of that, the second half of the game stops being fun! It goes full drama in ways that could only possibly be cathartic if I was invested in all that auxillary material that was never officially translated!

So, so, so disappointed, and that’s before getting to the ending.

I’m glad I found a video explaining to me how this final boss was supposed to be mean, separate from a character action game ending with an 8 minute rhythm mini game. Because knowing when something is fair makes a huge difference in my mental stamina for trying to win. This was not a duel, but a battle of spite. Of a devloper who turned the joke from the game taking itself seriously to the joke being that *I* was taking the game seriously enough to get all the weapons to see the final ending.

Like, what is the point of that.

I wrote in my review of Drakengard that some ideas lack nuance. That was in the context of subject matter, and how some forms of evil do not have enough depth to be mined for meaning. Here, I have to acknowledge that video games present a unique opportunity for creators to spite their audience. And I think with enough intentional malice, that same lack of potential nuance emerges.

I beat it. I hated it. It took hours. I screamed so loud when I won I made my roommate slip in the shower. I was shaking during the final credits. And the overwhelming emotion I felt was release, while my mind contined to chant “i hate this i hate this i hate this i hate this i hate this i hate this…”

But did I realize anything profound for having done so? No. My respect for this team went down again. But I have a theory as to why this series and this game and this ending can resonate with people.

Because games are such collaborative projects that it is really, really hard to feel like a human made them. To feel like you are in conversation with a creator who had anything to say. To make games functional to play requires meticulous sanding, and binding their myriad systems together results in many unintentional experiences. Think of how the menu layout of Ocarina of Time turned the water temple from a simple puzzle concept to an infamous example of tedium for the medium, because it took too many clicks to put on a pair of boots.

So when an experience like this can solidify behind a unified front, laser targeted at the player, and the message is a giant “Fuck You,” some people are going to be happy to be spoken to. The novelty of being reached out to is so highly valued that it eclipses the insult.

I cannot respect that. Good video games are in conversation with the player all the time. But good game design that isn’t abrasive is invisible. Because the possibilities of what an author can add to an experience by drawing attention to themselves are not many. You can make jokes, you can make metatextual commentary, or, as is the case here, stick your finger in the eye of your audience.

Well. I don’t think that’s very cool, and while I don’t know if its intentional or not, I think this guy is a hack.

I am growing concerned as to why people praised NieR: Automata so much since that is next on the docket, but maybe it was the rare case where someone grew the hell up.

3 stars, B rank, wish it had stayed as good as it started.

what if there was a Twitter exclusively for Greek philosophers

"be your true self!!" except if ur LGBTQ

28/01/24

Started with a fresh file, so this is a replay and I now find myself rooting for Angelus. Only thing 16 year old me ignored was the only nice thing about Caim, is his voice--until it's gone then he goes back to killing again.

And I'm playing this game in small doses, because 16 year old me stupidly went head-first into this game. Not my best choice, and I can only tolerate playing this game on mute. But I have snagged some weapons I missed the first time I played this game. And going back to DOD1 years later, and learning some not so nice things about Caim (I never really liked him, as he made a terrible first impression in DOD2. I played DOD2 first and I adore that game, and him killing Urick in the process just amplified my dislike for him) lets just say, learning he has a thing for his sister is just disgusting.

Came for Orbo and stayed for Peeb...

In all seriousness this was such a charming time. It was everything a short and sweet experimental platformer should be. I love playing shorter games like this.
Reminded me a lot of Toree(Please check it out if you liked this). You can beat the game and have fun for about an hour or two and spend an extra 30-60 minutes collecting all the achievements and collectibles.

These are my type safe games other than psychological horror. <3