OfflineRocket
2024
Mostly played the DX HD version, but played a little bit of the 3DS
Experience is about the same imo, while I haven't played the original LA, I've played the Oracle games, so I know how it played on original hardware.
Nice and short game to do over a break, not my favourite Zelda, and wish there was less hidden bombable walls, but I can't really think of any major flaws except for the hardware limitations
Experience is about the same imo, while I haven't played the original LA, I've played the Oracle games, so I know how it played on original hardware.
Nice and short game to do over a break, not my favourite Zelda, and wish there was less hidden bombable walls, but I can't really think of any major flaws except for the hardware limitations
This would be the perfect port of Links Awakening, but technical bugs hold it back to a four star
I never had major crashes, but it was evident that it wasn't play tested which is unfortunate. Plenty of softlocks during cutscenes if you press any button (which is hard to know when the cutscene doesn't play properly half the time), assets wouldn't always load, and sometimes you could softlock the game by accidentally skipping sections. Plenty of times I accidentally skipped sections, and this would cause issues later. Worst was needing to edit my save to give me back 2 small keys because I tried to open a locked door from the opposite side?? (evidently I needed to open from the other side, but it just ate my keys)
Otherwise, this is a much better port. More mappable items, and the widescreen support allows you to figure out the secrets easier. I don't care what other reviewers say, I'd prefer the bombable walls to be more obvious since I don't want to poke the wall with my sword all the time - sorry, it's just not fun the old way
I never had major crashes, but it was evident that it wasn't play tested which is unfortunate. Plenty of softlocks during cutscenes if you press any button (which is hard to know when the cutscene doesn't play properly half the time), assets wouldn't always load, and sometimes you could softlock the game by accidentally skipping sections. Plenty of times I accidentally skipped sections, and this would cause issues later. Worst was needing to edit my save to give me back 2 small keys because I tried to open a locked door from the opposite side?? (evidently I needed to open from the other side, but it just ate my keys)
Otherwise, this is a much better port. More mappable items, and the widescreen support allows you to figure out the secrets easier. I don't care what other reviewers say, I'd prefer the bombable walls to be more obvious since I don't want to poke the wall with my sword all the time - sorry, it's just not fun the old way
2014
I'll start by saying I liked Xenoblade 2 better.
This is still a very good game, but there's a few things that kinda take away from it. It's obvious that they were finding their footing (a good footing I will mind) on what the Xenoblade franchise would be.
But after playing later Xenoblades, it's the weakest, combat isn't as intuitive, and is still kinda frustrating in the late game. The lore doesn't feel as fleshed out, and it doesn't have the wisdom (for lack of a better term) that 2 has. It's still a good game, but it left me with more questions than it resolved, and didn't have as many twists.
It also doesn't really give me a reason to come back like X or 2 does.
This is still a very good game, but there's a few things that kinda take away from it. It's obvious that they were finding their footing (a good footing I will mind) on what the Xenoblade franchise would be.
But after playing later Xenoblades, it's the weakest, combat isn't as intuitive, and is still kinda frustrating in the late game. The lore doesn't feel as fleshed out, and it doesn't have the wisdom (for lack of a better term) that 2 has. It's still a good game, but it left me with more questions than it resolved, and didn't have as many twists.
It also doesn't really give me a reason to come back like X or 2 does.
2005
2001
1985