Great character action game that feels familiar to someone who's played DMC3 but very different in a lot of ways. The story is a little hard to follow, but that's not really important. What you're here for is the very well designed and balanced combat, with a whole arsenal of weapons to master the combos of.

I beat a few runs of BPM before it got a little boring if I'm honest. Graphically it's quite nice but it can get quite same-y, and the enemies don't always stick out from the background. The variety of weapons is interesting but didn't keep me playing beyond the first few times I beat the game.

Short but very fun little boomer shooter that concentrates the essence of what makes those games fun into just a few levels, weapons and enemies.

An confusing yet great continuation of the Danganronpa storyline. Without spoiling too much, the twists towards the end of the game are very clever and serve the narrative well. Some of the truth bullet "present your argument" parts throughout the game were a little annoying when I knew what they were getting at but couldn't place the precise bullet (since the evidence or sentences were too similar to each other) but that's my only big complaint. Overall, if you enjoyed DR1, you'll enjoy DR2.

Really cool and clever story, but some parts felt like it dragged on for too long, especially the "free time" sections, which felt a bit like filler, but overall a great game with a great story!

One of the best character action games ever made, even just Nero's moveset is incredibly fun to use but on top of that you have dante and vergil - entire seperate playstyles with even more depth. Just all round an incredibly tightly designed combat system, and therefore great game.

Great stealth action combat with a fantastic interwoven narrative. While some particular late game sections can be a bit frustrating, overall it's just a well designed and thought out game.

2016

Since I played this after Eternal I'm a bit biased, but I'd say this falls slightly behind eternal in terms of design. The combat was great, and we definately wouldn't have gotten Eternal in the first place without this game, but I can't help feeliing like there's just something missing in 2016. I don't feel free and weightless and flying around the arena like I do in Eternal. Doesn't make it a bad game by any measure but if this game compares to anything it has to be its direct successor.

One of the games that is pushing the FPS genre in to the new generation. So many ideas that just flow beautifully into the next, the enemies are perfectly designed for the weapons, the levels perfectly designed for the enemies (apart from the purple sludge). And the combat, if you can get into the rhythm of it, just feels amazing to play.

2018

Dusk was a great introduction to boomer shooters for me, the weapons, enemies and levels are very tightly designed, the boss fights can be pretty fun at times, and the music is fantastic.

Decently fun post-void inspired shooter. Movement is smooth, weapons are fun to use. Could do with a bit more content and maybe something to make it stand out a bit more as well.

Funny, tongue in cheek story and dialogue, as well as some interesting design going into the items. Personally, I wasn't a huge fan of the combat, but I stuck it through to the end and it was well worth it!

I feel like there's a lot of missed potential here. The graphical style is great, the concept is great, but the gameplay is just... meh...

Hard to say what hasn't been said, but this game is oozing with style, attitude, and challenging gameplay.

Probably the most unique RPG maker game I've ever played. Overall, I wouldn't recommend it. For all its great moments, it's quite tedious and I look forward to playing the sequel since that looks like a step in the right direction in terms of gameplay.