Speakers
2022
Though I'm not a speedrunner by any means, I had a lot of fun with this game. It's designed very well in that it allows you to grind out personal bests by being able to quickly restart levels and being able to hop quickly between levels and chapters. The gameplay itself is an optimization puzzle hidden behind a challenging but rewarding execution barrier.
Definitely the most interestingly designed MGS game (and that's saying something), the story is absolutely batshit, as expected, and the gameplay is a really fun sandbox to play around in. However there is some point maybe 1/3 into the game where it starts to get a little tedious. This lasts quite a while, but it picks back up towards the end.
2012
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2020
One of the games that is pushing the FPS genre in to the new generation. So many ideas that just flow beautifully into the next, the enemies are perfectly designed for the weapons, the levels perfectly designed for the enemies (apart from the purple sludge). And the combat, if you can get into the rhythm of it, just feels amazing to play.
2016
Since I played this after Eternal I'm a bit biased, but I'd say this falls slightly behind eternal in terms of design. The combat was great, and we definately wouldn't have gotten Eternal in the first place without this game, but I can't help feeliing like there's just something missing in 2016. I don't feel free and weightless and flying around the arena like I do in Eternal. Doesn't make it a bad game by any measure but if this game compares to anything it has to be its direct successor.
2012