SqueakBoot
2015
Even better than I remember. Went for the “secret” ending this time and cleared out all the bosses (not including chalice dungeon bosses) and DLC content off a fresh save. Everything about this game feels good except for making your way down the tower in a clumsy attempt at platforming.
The push and pull of combat with the rally mechanic and the firearm party system is a perfect combat system for the fromsoft formula.
The push and pull of combat with the rally mechanic and the firearm party system is a perfect combat system for the fromsoft formula.
2021
Their is a great platformer as the bones here. Unfortunately it’s bogged down by terrible combat and bizarre design choices.
I’m honestly shocked that a developer that has such a solid understanding of feel good platforming mechanics has such a misunderstanding of fun combat. Even going so far to put a combat arena in the game?
Some of the design choices are also burned into my brain making me think I would never replay this game. The looping subway where you have to stand around and wait for the gap to open back up is a prime example of a weird but passable choice of for me. However, the fact I have to go back through levels with minimal changes to get an ending is the other major lame choice. This is something I could accept if it was just platforming (because the movement is that good) unfortunately it means dealing with combat again, that’s a no go for me.
If the combat sections were ripped out this would be a significantly better game but alas it’s enough to make me drop this into the abandoned pile.
I’m honestly shocked that a developer that has such a solid understanding of feel good platforming mechanics has such a misunderstanding of fun combat. Even going so far to put a combat arena in the game?
Some of the design choices are also burned into my brain making me think I would never replay this game. The looping subway where you have to stand around and wait for the gap to open back up is a prime example of a weird but passable choice of for me. However, the fact I have to go back through levels with minimal changes to get an ending is the other major lame choice. This is something I could accept if it was just platforming (because the movement is that good) unfortunately it means dealing with combat again, that’s a no go for me.
If the combat sections were ripped out this would be a significantly better game but alas it’s enough to make me drop this into the abandoned pile.
2022
2023
1990
2022
This review contains spoilers
Kirby games are never long so this was a nice 10 hour treat after spending 60+ hours in Elden Ring. Great gameplay converted into the 3D realm. I’m happy the decision was made to make this mission oriented rather than true open world.
Also happy to see some “challenging” post game content aside from the normal boss rush and cleaning up any missed collectibles.
Also happy to see some “challenging” post game content aside from the normal boss rush and cleaning up any missed collectibles.
2016
2021
2022
This review contains spoilers
Had a really good time with this one. I was initially put off by how little information is shared, but after the first hour or so when the pages started rolling in I was happy they took that route.
That final boss fight is also a huge difficulty spike even with (I think) all my stats maxed.
That final boss fight is also a huge difficulty spike even with (I think) all my stats maxed.
2022
80 hour/first clear check-in: damn! What a game. It kept the fun factor up the whole game. This is the closest game I think I’ve ever played to an OSR TTRPG experience. I love that loot pickups are meaningful the whole game. I love that the skills available to you in the beginning of the game are just as viable at the end. I love the NPCs. I love the story choices. I love the Lands Between.
35 hour check-in: damn! What a game. Took everything I loved about the Fromsoft formula and improved it. I was really skeptical of the open world design, but I find it is perfect for avoiding any frustration with challenging enemies/dungeons/whatever. It’s nice to decide I can come back to something and get lost elsewhere in the world.
35 hour check-in: damn! What a game. Took everything I loved about the Fromsoft formula and improved it. I was really skeptical of the open world design, but I find it is perfect for avoiding any frustration with challenging enemies/dungeons/whatever. It’s nice to decide I can come back to something and get lost elsewhere in the world.