Enjoyed it at first, but as time went on I started to see how messy the game actually is. While it has great lore, an interesting setting and a decent story, for a game that was in development hell for a full decade, the execution everywhere else should have been better.

Thoroughly enjoyed it, good controls and tight level design as usual for a Mario game. Realistically, if the only problem is how similar it is to previous games, that sounds like a pretty good game to me.

Fifth playthrough, game still goes hard.

After some not so great first impressions, I decided to actually sit down and finish this game with a more open mind. And quite honestly, after playing for 30 hours and seeing it to the end, I still don't see the hype. To me, the game felt incredibly limiting compared to other FFs, with the heavy focus on linear progression and lack of exploration and experimentation. The Materia system, while good in concept, effectively and heavily limits the magic the player can use, where FF6 in particular allowed you to teach any skills to anyone and rack up potentially 50+ magic spells on one party member. These limits also limit the potential of creative and strategic bosses, having to account for the lack of spells available for the majority of the game; battles end up feeling far more similar because of the lessened options. Being able to swap around everyone's unique abilities also removes any point in using other party members, as you can simply swap Materia to your favorites and have three all-in-one characters. The world itself attempts to trick the player into thinking it is an expansive world, while in reality the maps tunnel you from beginning to end, with one or two split paths occasionally to remind you of that same facade of a more open world.

These gameplay limitations were put on for a very clear reason, a bigger focus on story, cinematics and spectacle. Maps are replaced with pre-rendered 3D backgrounds, and FMVs are used heavily throughout the game. While these do look nice and are impressive for the time, it should not have been the focus of a Final Fantasy game, and the game itself is significantly less fun to play as a result. The story the game attempted to tell through this begins as a standard resistance plot that eventually turns into a race to save the planet. Although a decent concept, the execution involves dealing with a wide variety of either bland, unlikable or unpleasant characters, with a small number of exceptions. Some points in the story were so poorly done that they ended up being exceedingly frustrating, especially in the middle stretch of the game near the end of disc 1.

While I tried to see the good in this game, and I sat through the entirety of its main story to see what people enjoyed so much, I...didn't find it. What I found was a badly executed and frustrating story with equally unlikable characters, extremely limited gameplay that feels significantly lessened than the other games in the series, and a heavy focus on graphics and FMVs that does not serve the core of the game any justice. To many, this is one of the greatest games of all time; to me, a hollow shell of what could have been just that.

Phenomenal character writing and an entertaining cast, an equally phenomenal story about despair and healing with a shit ton of deeply woven and interconnected lore and plot threads, a tightly designed combat system with plenty of layers that's super fun to work with, perfectly scaled environments that are interesting to explore, and absolute fucking banger music to top it all off. No wonder this has been my favorite game of all time from the second I picked it up.

Exactly what it says on the tin.

Currently in the endgame as of this review, and I honestly don't get the shit the game is getting. The gameplay is smooth and fun as hell, and the story and world are done really well and kept my attention for the full 60 hours so far. I don't care if it's not turn-based, because what's here is excellently executed.

Fucking fantastic. This game takes heavy influence from the NES classics, while also standing on its own and not relying on them for its own success. Very well-designed, mid to high difficulty level but without being outright frustrating.

This review contains spoilers

The rest of the game is fine, but the genocide route is the most tedious shit I've ever sat through in a game. Running around and intentionally getting into dozens of random encounters on a single screen before I can progress is nowhere near fun, it just slows the game down to a crawl.

Not the worst game, but super rough around the edges and relies a tad much on toilet humor, which no other Wario game does to this extent.

The crown jewel of the SNES era, and very possibly among the greatest RPGs of all time. The writing is amazing and highly progressive for the 90s, combat is well done and has plenty of depth, and the structure itself is really unique with almost everyone getting a lot of screen time in some way. Graphics and music are impressive for the SNES and still hold up wonderfully.

Bought it again on PC recently after five or so playthroughs on Switch, and it's still a fantastic game. This and Psychonauts 2 are my favorites in the genre, no question.

Good concept, uncomfortable as all hell to actually play.

Super bizarre yet charming Osu spin-off, works well with the DS stylus. No problems here.

An absolute joy from start to finish. This game combines the pure fun and strategy of Squaresoft's other RPGs, with the charm and wit a Mario game would have. Not the deepest game, but a damn good experience.