Must've been mind-blowing at the time but in the current year it mostly exists as a novelty in the same phrase as Super Mario Kart.

Very good. I like how weird and dark Majora's Mask is compared to Ocarina. The music and smeary visuals are top notch design creating the melancholic feeling much of the game has. The dungeon design shows a great comfortability with the 3D space and a bigger push to experiment with the layout, the Stone Tower Temple being the best example of this. Still, the time constraints in development show themselves in some blatant padding and inconsistent pacing. Overall Majora's Mask does not surpass Ocarina of Time in my mind but it is damn close.

My favorite of the New Vegas expansions. Wild and wacky and a lot of fun.

Interesting tech demo and nothing more. Although it did have a lasting impact in that every Valve game since has had a dev commentary mode.

Good to have this back with the 25th anniversary of Half Life. Good demo showcasing what the game is all about.

An odd epilogue to the main quest, plus some changes to the ending. It's not that interesting as it's really just "and here's a few more things the Lone Wanderer did."

I liked this one a lot. The dark industrial setting fits Fallout 3 very well. The verticality is a nice change of pace.

The best of the Fallout 3 DLCs. Good maps with some weird and wacky side quests.

Kinda meh overall but it's nice to see some characters return from Extraction.

Better than the main game in a lot of ways. Cliffhanger aside, I think it's thematically appropriate for that to be the ending of the series.

A fun swansong to the Witcher trilogy. Substantially more goofy than the main game and the fourth wall breaking nods are bit much.

Feels like a mod more than an official release.