Alright, let's just get this out of the way. This isn't a TRUE Mario game. This game is, for the most part, a polished up reskin of Yume Kojo: Doki Doki Panic, which released on the Famicom Disc System in 1987. Everyone knows this by now, so I don't know why I'm saying it. But what I DO know is that I honestly like this game more than the first Super Mario Bros, which was a suprise, but I welcome it. I had a lot of fun playing through this game!

Fun mechanics, joyful music, better physics, pleasant graphics for the time, and the wide variety of characters to play as to fit your playstyle was nice. My go-to was Peach since her floating ability came in handy a ton. There's admittedly a few level design choices that were odd, like the one where you just stand on an albatoss's back for most of the level, or the level where you use an albatoss again, but to go to the left, where you can pull out a rocket and fly off. Like, how was I supposed to know to do that??

Whatever. They're pretty infrequent, and I still had an enjoyable time with the game. Now, I'll finally understand every reference to the games that are found in the Super Mario Bros. Super Show!

This game is super short, so I'll honour it correctly and make my review of it super short.

The level design is simple, yet effective. Mario has weird, slippery physics, but at this point, I should expect that from older Mario games. The number of levels is small, yetI get that it was a launch title for the original Game Boy, so it's fine I guess. Uhh... it was Daisy's first appearance! She evolved to become my favourite of the Mario princesses!

Umm... Yeah, that's it. Simple, decent game that I guess I wouldn't mind replaying if I was bored.

I know I promised myself to not use the rewind feature as much after playing Donkey Kong Country, but for this, I guess it's okay.

Yeah, this game can be pretty bullshitty at times. The fact that it stayed in Japan because of its difficulty was probably for the best, since we got Super Mario Bros. 2/USA out of it, which gave us The Super Mario Bros. Super Show, which is a massive guilty pleasure of mine.

But anyway, back to the game. Very difficult and annoying, and the slippery physics of Mario's controls doesn't make anything better at all. If you're a die hard for the original, I guess this could be for you. But for me? I'm gonna pass.

Maybe I'll work up the courage to play this multiple times to get to worlds A-D someday.

I wrapped up playing this game sometime in October, but I figured that I might as well put my thoughts out so I don't forget. In my personal opinion, this game was definitely a step in the right direction for the NDcube era of Mario Party, but I'd say it wasn't quite there yet.

Firstly, the dice rolls are 1-6 instead of 1-10 like in MP 9 and 10, which does not do this game too many favors. The rolls being less plentiful can make getting to my destination take way longer than it should. There's allies to help with this, but their inclusion feels more like a crutch for how pitiful it is to me. I guess they thought it would fit with how small the boards are in this game?

On the subject of the boards, yeah, they're not great. My favourite was honestly the King Bob-Omb one because of the gimmick where he could wipe out half your coins if you're in his area when he explodes. But even then, that board isn't a standout for the series in the way something like Castaway Bay from 6 or Neon Heights from 7 are. They're all kinda small, and the fact that there's only four boards total makes it feel exceptionally lacking when other Mario Party's typically have around six boards in most cases.

The other modes are a weird case. River Survival can be a fun romp if you have someone to play with, but Sound Stage feels so out of place. For this mode, there isn't even something interesting going on in between the minigames. It's just "go for the points in back-to-back rhythm minigames," and that's it. Need I mention the shit ton of characters in the game, like was that REALLY necessary??? All of this seems like they were going for quantity over quality in terms of content, and a lot of it just doesn't stick for me.

At the very least, the graphics are pretty, the music is passable, and there are some fun minigames, and while I find the game pretty mid overall, I don't think it's outright bad and I was having fun in brief moments. However the flaws are incredibly glaring with this one and it's not gonna be a game I'll be revisiting very often, especially since Mario Party Superstars is better in almost every way and is on the same console.

Oh, and don't get me started on the prices for stars and golden pipes-!

After a few months of chipping away at this game, I can finally say that I've played Donkey Kong Country to the end. Obviously, I didn't 100% it, as well as using NSO's rewind feature, (I really need to stop using that) but despite it all, I really enjoyed this game. Fun and inventive levels that make use of different game mechanics, visuals that are still aesthetically pleasing almost 30 years later, mostly fluid gameplay, a great soundtrack, and a memorable cast of characters all come together to make this game stand the test of time. Sure, not all of the levels are great, and some enemies have a tendency to give off, what I call, "bullshit", but overall, I highly recommend this game if you haven't already. Just try not to rewind to rewind as much as I did, lol.

A little while back, I was starting to feel nostalgic for this game, and I figured it wouldn't take me too long to quickly revisit it before I move on to my next big game, so I went "Why not?" and played it. There were plenty of ups and downs with this one. Emphasis on downs, because the flaws are so problematic here.

Pros:
-Racing, as it should for a Mario Kart game, generally feels good. The trick system being introduced with this game makes racing feel all the more satisfying, and I can't imagine how racing in the newer games would feel without it.
-The inclusion of bikes really adds something new to the racing experience. Wheelies and sharper turns for certain bikes is incredibly satisfying, but it can make the karts seem more awkward than they already do. (I will elaborate in the cons.)
-The character roster has some cool additions. The characters that you would expect are all here, Funky Kong is the first character I think of when this game comes to mind, and overall, it's not that bad, even if 4 baby characters take up the roster.
- The track selection has a bunch of great tracks! Some of my favourites are Toad's Factory, Coconut Mall, DK Summit, Daisy Circuit, Maple Treeway, DS Delfino Square, and GCN DK Mountain.
-The soundtrack in this game can be absolute fire. This is the kind of soundtrack I'd want to download to my phone and listen to on a long car ride. It might also be partially due to my previously mentioned nostalgia for this game.

Cons:
-This game is nowadays infamous for its unfair item balancing. I agree wholeheartedly. I absolutely despise the item balancing in this game. I don't mind getting pelted with a few items in Mario Kart, but in Wii, I'm almost convinced that the CPU racers' AI became sentient and want to relentlessly punish me just because I was in 1st place for 20 seconds. This may be the single biggest flaw I've ever had in a video game in my life. If not the biggest, it's very close, and almost ruined the whole experience for me.
-The drifting on some of the karts and bikes that aren't inner drifters feels incredible off. I don't remember any instances in any other Mario Kart game where the outer turning feels like it goes outwards too much.
-Not all of the tracks are great. Some tracks I personally dislike are N64 Sherbert Land, GBA Shy Guy Beach, and ESPECIALLY this game's Rainbow Road. (I know some like that last one, But sorry, I just don't.)

While I still enjoy the game to some extent, and I wouldn't call it outright bad since a lot of positives can still be found, certain flaws drag down my enjoyment of the whole package, and I'm probably gonna wanna play other Mario Karts over this one.

Well, this took me way longer than it needed to. A few months ago, I figured just for the hell of it, I'd revisit this game since I hadn't played it in a good while, and give it an extensive look. Long story short, this game kinda disappointed me and is definitely not one of my favourite Mario Party games anymore. This is gonna be a bit of a longer review than I usually do.

Pros:
- The boards are pretty good in this one, even if they give off vibes of previous games' boards. For example, Goomba's Booty Boardwalk is just a simpler version of Pegoda Peak from 7. Koopa's Tycoon Town is similar to Windmillville from that game. Bowser's Warped Orbit plays like Pyramid Park from 7, and even Snowflake Lake from 6. They're fine overall though. I particularly like King Boo's Haunted Hideaway and Shy Guy's Perplex Express. They just tend to repeat board formulas from before, but I guess I don't mind as much since they're still kinda fun.
- The soundtrack is very good. It's not just my nostalgia talking. There's a lot of music in this game that I find very catchy and might even listen to outside of the game.
- Some of the minigames are really enjoyable, even if the bulk is mostly average to just plain bad for me.

Cons:
-A shocking amount of minigames don't stick out as that great to me. At the end of my revisit, I played through every minigame again and ranked them. Around half of them are what I would consider good or great. The other half ranges from being just okay to being some of the worst minigames I've ever played in a Mario Party game. Since the boards and minigames each make up half the fun in this game, it's disappointing that only half of them are exceptionally enjoyable.
-The motion controls don't age well. In some minigames, it works fine, but some are outright ruined for me because of how badly the motion controls have aged.
-The story mode, while I didn't expect much from it, felt weirdly harder on the second playthrough. Speaking of the second playthrough, was it even necessary to force me to play Star Battle twice just to unlock both Blooper and Hammer Bro?
-Also, the final minigame at the end let me continue from where I died once, so that's a strange decision.
-The extra minigames suck. Again, the controls ruined most of them for me.

While I'm pretty nostalgic for this game, it definitely doesn't hold up as much as I wanted it to. It's not outright bad, but I'd rather play other Mario Party's instead now.

Like I said in my review of Super Mario Bros, I was in the mood to play some older Nintendo titles I never got around to, thanks to the addition of Game Boy and Game Boy Advance games to Nintendo Switch Online. I had never played Super Mario Land 2 until recently, and haven't fully played SMB 2, 3, World, or Land 1 yet, meaning I can only really compare this game to SMB. I'll try to avoid direct comparisons between the two since they're vastly different in many ways. I'll talk about it as its own thing mostly.

Pros: The controls and movement options are better this time. I can definitely tell that the slippery aspects from 1985 were gradually phased out. Plus, having the spin jump from SMW was something I recognized and was a welcome addition here.
-It's not too long, but still has quite a good chunk of content in terms of things like levels, Perfect for a portable Mario game.
-Speaking of the levels, there were quite a few obstacles and gimmicks to each that gave each world its own unique vibe.
-I just want to give this game credit for the introduction of Wario, who is my favourite video game character of all time.

Cons:
-There aren't that many noticeable cons I can point out, but I will say this. I don't know whether or not to call this a negative aspect, since it simply came off as a development oversight. The bunny power up allows Mario to hover for a short bit. However, I found out that you can hover for longer if you repeatedly tap the A button rather than holding it. I don't know if this was intentional or not, but at times, I used the tactic to completely fly over big chunks of levels, which can take out most of the challenge from some of them. Then again, it's on me for resorting to it.

Overall, I don't have too much to say with this one. It's just a fun and simple breeze that won't take you long and definitely stands out as an underrated Mario game.

Due to the Game Boy and Game Boy Advance libraries being added to Nintendo Switch Online, I was in the mood to play some old Nintendo games. Plus, NSO can keep me busy with games this year. So I figured I might as well get around to fully beating Super Mario Bros.

Pros:
-The varying types of enemies is nice and can get you to strategize your approach at times.
-The levels themselves are cleverly designed with new layout choices to spice up the gameplay as it goes on.

Cons
-The movement of Mario can be a bit slippery at times. There were numerous points where I died from slipping into a pit.
-The lack of continues is confusing, but this was a game from 1985, so I guess it was something they didn't think of yet. I played this game through Switch Online, so I had to use save states a lot.

There isn't that much I can say about this game since it's so simple, but that won't stop me from saying that it was a quick and fun playthrough and deserves to be remembered as one of the most important video games of all time.

This review contains spoilers

Several months after having started this game, I finally got around to beating it. Initially, seeing the hype around Psychonauts 2 got me interested in playing the games, so I grabbed the first one off Steam, and played it to the end credits. Here are my thoughts:

Pros:
- The minds that Raz explores throughout the game are very creative, cleverly designed and can tell the story of the individual on its own on occasion. The lot of them were also just really fun to play through. My personal favourtes are the Milkman Conspiracy and Waterloo World.
-The writing is incredibly entertaining and charming, with characters saying things you almost never expect, yet are still absolutely hilarious in a dark sense.
-The controls, while not the best platforming controls I've experienced, manage to get the job done and control fluently.
-The art direction is so funky and angular, and the soundtrack has a sense of whimsy, like a few film scores by Danny Elfman. Both of these aspects combined make the game feel like a Tim Burton movie, and I love that about it.

Cons:
-The meat circus has weird ups and downs in difficulty. The actual platforming stuff was pretty hard at times, but the bosses were incredibly easy once I knew what I was doing. It makes the level pretty underwhelming as the literal last level of the game. It might be what's preventing me from giving it a 9/10.
-Some dialogue exchanges between Raz and Lili were kinda weird for me. Some of their scenes together have Lili wanting to "make out" with Raz, then later, Raz asks if she means open mouthed or closed mouthed kissing. It doesn't help the fact that both Raz and Lili are 10 and 11 years old respectively. It probably wasn't the intention, and 10 to 11 year olds may or may not talk about their feelings for one another like this, but it felt a bit much.
- The post game experience is almost non-existent since after the credits roll, you aren't brought back to the camp to collect all the items you missed. There is apparently a glitch involving Lungfishopolis, but I don't have the motivation to do all that it requires me to do. I suppose this is semi-understandable because this was Double Fine's first game. It's still something I don't like though.

Overall, while it's not the best game of all time like some people say it is, it's definitely a very fun game that has aged better than I was expecting. I recommend it and I'm excited to play the sequel.

This review contains spoilers

This game has been one of my favourite games of all time ever since I first played it back in September 2020, and to be honest, I mostly replayed it out of spite because there hasn't been any new trailers for Spider-Man 2 since last year. It's always a treat whenever I go back to revisit this modern classic, and I'm super excited for what next year's game will have in store.

Pros:
-The controls are amazing. Swinging around the city feels how it should, and combat is incredibly satisfying.
-The amount of side content is plentiful and had me coming back throughout the past month.
-Unlocking all of the extra stuff (Suits, special moves, web types, etc.) feels extremely rewarding. The different references to Spider-Man's iterations over the years is very appreciated.
-The story for both the main game and the DLC is very well executed and can be emotional at times.

Cons:
-The MJ and Miles missions, while some didn't bother me and are necessary for the plot, definitely could've been lessened.
-This one is minor for me, but Peter is shown to be quite bad at keeping his identity secret. I find the fact that Peter believed that Otto wouldn't suspect him to be Spider-Man ridiculous. When Otto gets mad about Norman Osborn, he makes a remark that clearly sounds like something Spider-Man would say, and described it as, "Sometimes I make jokes to break tension" despite how Spider-Man does the exact same thing and must be known for it by now, considering this Peter has been Spider-Man for 8 years.

Overall, the very few negatives that it has don't drag the game down for me in any way. It will always have a special place in my heart, and I can't wait for Spider-Man 2 next year.