Holy fuck, this game is addicting. There's quite a bit of luck-based bullshit to put up with, which may put some people off, but the core gameplay is so damn fun that it keeps me coming back every time. An absolute must-play for fans of the roguelike genre or deckbuilding games.

Irrespective of any controversy surrounding the game and its development, Indivisible is easily one of the best RPGs, platformers, or action games you can find. It's a feast for the eyes and ears, the platforming and battle system are tight as hell (albeit a tad easy in what the game demands of you IMO), and the story and characters will have you feeling some kinda way. It's a shame the game will never be properly finished or reach its fullest potential (for reasons I trust you already know or will find out yourself), but for what it is, Indivisible is a simply astounding game and I'd highly recommend playing it one way or another.

Don't be fooled, this game isn't just some budget Paper Mario clone like it may seem on the surface. Like so many great spiritual successors, it both pays homage to the source material and evolves it to establish its own identity. Having three main party members instead of one party leader and an assortment of secondary partners is a breath of fresh air (along with the option to sub their turns around with the unique Turn Relay mechanic), and the interactions these characters have are delightful and will keep you invested the whole way through. For the hardcore players, the game also features a unique Hard Mode that can be switched on and off at any time and handsomely rewards players for taking on the extra challenge. If you want a classic Paper Mario experience in the present day, this game will certainly scratch that itch as well, but if you're just looking for a solid indie RPG with unique gameplay and charming writing, you need look no further.

Visually stunning, an extensive world that demands to be explored, a protagonist who's endlessly fun to control, and a touching score to accompany it all. Add to that an engaging combat system (something the original Ori sorely lacked), and you have a near-perfect followup to Ori & The Blind Forest.

Addicting and fast-paced action gameplay, a fun and unique skull swapping system, gorgeous spritework, this game's got pretty much everything you could want out of a roguelike. The worst I can say about it is that the difficulty curve can be pretty steep (Act 4 in particular is a big difficulty spike), but the game comes with a dedicated Rookie Mode if that's an issue for you.

Fun game to play with friends, despite some janky design decisions and most of the newer maps being not that great. Shooting Zeds feels REALLY good in this game to the point that you'll forgive the occasional BS death or unfair Zed spawn. Microtransactions aren't great, but I've been able to ignore them with over 100 hours of playtime.

Absolute classic, don't bother with any of the sequels, though. That's when it gets depressing.

Imagine Super Monkey Ball, but with a grappling hook and Roblox platforms. That's this game. Play it.

A fun little distraction that'll run you a few hours of your time. Not something that'll keep you occupied for hundreds of hours like some bigger roguelikes, but for only a couple bucks, it's a reasonable buy.

Combining copy abilities to make new ones is super cool and it's a gimmick I really wish would return. (Putting elements on specific abilities doesn't count, Star Allies.)

Far from the best Metroidvania I've played, but Super Metroid holds up surprisingly well and manages to be fun in spite of its age. Some control idiosyncrasies make Samus feel not the best to control IMO, but the world is fun to explore and the bosses are engaging and imposing enough to keep me interested. It's not something I'll seek out every collectible in like Hollow Knight or Ori, but it's still a fun game just to play and easily one of the best games on the SNES.

This game's level design was so bad that it fooled me into thinking I hated 2D platformers for 5 years

The only classic 2D Mario I liked enough to play all the way through. The level design is markedly better than in the first three games, and Mario himself feels good to control, even if I find myself missing stuff like the wall jump from later games. Overall, it holds up super well and is honest-to-god better than some of the later 2D Marios.

Surprisingly fun little roguelike shooter, although I've heard it's overshadowed by Gunfire Reborn currently. The guns feel downright euphoric to shoot and the movement is tight as hell, making avoiding enemies and shooting them down super fun. A little on the small side, being in early access, but I'd at least keep an eye on this one, as it at the very least shows a lot of potential.